
“ | This creature has a sinuous, snakelike body with a long neck and tail. Two pairs of feathered wings extend from the body, one on the top and another on the bottom. Most of the body is covered in iridescent blue scales, with tufts of yellow feathers at the base of the neck and tail. The head has a black, toothed beak and four eyes, one pair above the beak and the other below. | „ |
~ Monster Manual 3.5e |
Summary
Arrowhawks were four-winged birds of prey from the Elemental Plane of Air, and were well-known for their ability to fly and levitate indefinitely from the second they were born. Their striking blue plumage was in fact scales developed for protection.
Their physiology has adjusted itself so the Arrowhawk can twist its body easily to adjust direction without losing any speed.
Powers and Stats
Tier: At least 9-B, likely 9-A | 9-A | 9-A
Key: Juvenile | Adult | Elder
Name: Arrowhawk
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies, up to 75 years
Classification: Small/Medium/Large Outsider (Air, Extraplanar)
Powers and Abilities:
Superhuman Physical Characteristics, Abstract Existence (Type 1; As an Outsider[1] they are purely abstract in their physiology), Flight (They spend all their days flying, with them having an innate levitation ability[1]), Enhanced Senses (Have night vision[1]), Electricity Manipulation (Via Electricity Ray[2]), Martial Arts (Via Weapon Finesse[1]; Explained here[3]), Non-Physical Interaction (Can affect abstracts, concepts, incorporeals, intangibles, and even that which does not exist), Stealth Mastery (Can move rather quietly[1]), Social Influencing (Are proficient in diplomacy[1]), Extreme Resistance to Acid Manipulation, Electricity Manipulation, Poison Manipulation, and Resistance to Temperature Manipulation (All shown here[1])
All previous abilities plus Large Size (Type 0; They are 10 feet[1] tall)
All previous abilities further Large Size (Type 0; They are 20 feet[2] tall), Martial Arts (Via Blind-Fight and Weapon Focus (Bite)[1]; Explained here[4] and here[3])
Attack Potency: At least Wall level, likely Small Building level (As a CR 3[1] monster in 3.5e juvenile Arrowhawks are superior to animals like the Rothé) | Small Building level+ (As a CR 5[1] they're comparable to adventurers who use Conjure Barrage) | Small Building level+ (As a monster in 3.5e, they are on par with casters)
Speed: Subsonic (Comparable to adventurers capable of dodging point-blank arrows) | Hypersonic+ with High Hypersonic+ reactions (Comparable to those capable of dodging Call Lightning) | Hypersonic+ with High Hypersonic+ reactions
Lifting Strength: Peak Human (Due to being a small creature with a strength score of [1] they can at max push kg) | Class 1 (Due to having a strength score of [1] they can at max push) | Class 5 (Due to being a large creature with a strength score of [1] they can at max push)
Striking Strength: At least Wall level, likely Small Building level | Small Building level+ | Small Building level+
Durability: At least Wall level, likely Small Building level | Small Building level+ | Small Building level+
Stamina: Superhuman (Comparable to adventures who can keep fighting even while losing their limbs. Are able to fly non-stop) | Superhuman (Superior to their younger form) | Superhuman (Superior to their younger forms)
Range: Standard Melee Range, Several Meters via Electricity Beam | Standard Melee range, Several Meters via Electricity Beam | Standard Melee range, Several Meters via Electricity Beam
Standard Equipment: None notable
Intelligence: Gifted (While unremarkable academically they possess a variety of skills,[1] making them adept social scenarios, stealth, searching, rope use, and survival. Their skills include +11 to Escape Artist which makes them extremely skilled at escaping restrains,[5] +7 to Sense Motive which makes them adept at discerning people's true intentions.[6] Their survival skills are high enough to always know where the north[7] is) | Gifted (Have superior skills to their younger counterpart) | Gifted (Have superior skills to their younger counterparts. Have survival skills so great that they can predict the weather two days ahead[8])
Weaknesses: None notable
Notable Attacks/Techniques:
- Electricity Beam: A simple beam of electricity that extends up to 50 feet.
Same abilities as before
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Monster Manual 3.5e Page 19
- ↑ 2.0 2.1 Monster Manual 3.5e Page 20
- ↑ 3.0 3.1 Player's Handbook 3.5e Page 102
- ↑ Player's Handbook 3.5e Page 89
- ↑ Player's Handbook 3.5e Page 73
- ↑ Player's Handbook 3.5e Page 81
- ↑ Player's Handbook 3.5e Page 84
- ↑ Player's Handbook 3.5e Page 83
Notable Matchups
Victories:
Losses:
Inconclusive:
Discussions
Discussion threads involving Arrowhawk |