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France's wounds may be healing, but mine only fester [...] Fate brought me here for a reason. Perhaps it's time I let go of the past.
~ Arno Dorian, Dead Kings Cinematic Trailer

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The Creed of the Assassin Brotherhood teaches us that nothing is forbidden to us. Once, I thought that meant we were free to do as we would. To pursue our ideals, no matter the cost. I understand now. Not a grant of permission, the Creed is a warning. Ideals too easily give way to dogma. Dogma becomes fanaticism. No higher power sits in judgment of us. No supreme being watches to punish us for our sins. In the end, only we ourselves can guard against our obsessions. Only we can decide whether the road we walk carries too high a toll. We believe ourselves redeemers, avengers, saviors. We make war on those who oppose us, and they in turn make war on us. We dream of leaving our stamp upon the world...even as we give our lives in a conflict that will be recorded in no history book. All that we do, all that we are, begins and ends with ourselves.
~ Arno, reflecting on his perception of the Creed.


Arno Victor Dorian (1768 – unknown) was a member of the French Brotherhood of Assassins during the French Revolution. The only known son of Charles Dorian, an Assassin who was murdered by the Irish-American Templar Shay Cormac, Arno was then adopted by François de la Serre, Grand Master of the French Rite of the Templar Order, and raised alongside his closest friend, Élise.

In May of 1789, Francois de la Serre was murdered at the Palace of Versailles as part of a coup within the French Templar Rite, and Arno was framed for the murder. While imprisoned at the Bastille, he met Master Assassin Pierre Bellec, who told Arno of his Assassin heritage. Wracked with guilt over his past failures, Arno joined the Assassin Brotherhood in the hopes of avenging his father and adoptive father, while also working to uncover the true instigators of the revolution.

Throughout his journey, Arno gained various allies, including Antoine Lavoisier, Marquis de Sade, Georges Danton, Napoleon Bonaparte, and Élise, who had recently been inducted to the Templar Order and sought revenge against her father's murderers. Arno and Élise soon discovered that François-Thomas Germain had orchestrated de la Serre's death in the hopes of reforming the Templar Order, and instigated the Revolution to this end. When the Assassin Mentor Honoré Mirabeau accepted an alliance with her on behalf of the Brotherhood, Bellec poisoned Mirabeau and tried to kill Élise as well, forcing Arno to assassinate his former teacher.

After killing most of Germain's subordinates, Arno was exiled from the Assassin Brotherhood and shunned by Élise, causing him to retreat back to the now abandoned and delapidated de la Serre estate in Versailles. Six months later, Élise found Arno in a drunken, depressed state at the Palace and apologized to him before they both returned to Paris. After eliminating the remainder of Germain's allies, they tracked him down at the Temple in July of 1794, where a final confrontation ensued. Germain killed Élise using the Sword of Eden, and Arno killed him in return.

Heartbroken over Élise's death, Arno sank into alcoholism and depression once more, ultimately resolving to leave France altogether. To this end, he accepted a mission from de Sade in Franciade, where he met a young boy named Léon. Together, they discovered that Napoleon was planning to use an artifact buried underneath the town to take control over France. Initially hesitant to take action, Arno regained his sense of duty and put an end to Napoleon's plans, recovering the artifact (which turned out to be an Apple of Eden) and sending it to Egypt. Arno decided to remain in France and rejoin the Assassin Brotherhood, eventually rising to the rank of Master Assassin, while also resuming work with Napoleon and his allies once more, with their final task being burying Germain's body in the newly-constructed catacombs of Paris in 1808. He would sire a child at some point in the future.

By the year 2014, Arno's genetic memories were studied by both Abstergo Entertainment as well as by an unidentified member of the Initiates hacker group. He is also an ancestor of Callum Lynch.

Powers and Stats

Tier: At least 9-A, higher with melee weapons, Hidden Blade, firearms, Sword of Eden and guillotine guns

Name: Arno Victor Dorian

Origin: Assassin's Creed

Gender: Male

Age: 8 at the beginning of the game, 21~26 during the main events of the game and Dead Kings, 40 by the end of the game, 54 during the mission "An Engaging Egyptologist"

Classification: Human-Isu Hybrid, Assassin

Powers and Abilities: 

Superhuman Physical Characteristics, Master acrobat and parkourer, Extrasensory Perception, Clairvoyance, Enhanced Senses (Had long-distance vision, being able to see great distances without the aid of Eagle Pulse and even hear sounds from such distances. Could also visualize his sense of smell and even tell what they look like), Information Analysis, Information Transferring, Retrocognition, Psychometry and Analytical Prediction (Via Eagle Pulse, Can see through solid objects, read a person's true intentions upon touch and revisit their past memories, analyze various locations to figure out weak spots, differentiate between friend-to-foe, revisit events that had already happened, sense objects of interest through barriers without looking and can also transfer information to other fellow Eagle Pulse users. Eagle Vision users are even capable of fighting against characters who have high-level precognitive powers, like in the case when one makes use of the Apple's precognitive powers in battle, and can make accurate predictions of their own in the midst of combat or during investigations with proper concentration), Healing (Can heal his fellow Assassins in case of injury), Expert martial artist, Pressure Point Strikes (Can knock out his opponents by striking their pressure points and can induce immense pain in them via this method), Preparation (Thanks to his senses, he can calculate several ways to get into dangerous spots safely and plan accordingly ahead of time far faster than ordinary humans, within less than a few seconds), Weapon Mastery (via Swords, guns, spears, axes, muskets, warhammers and guillotine guns), Technology Manipulation (As an Isu-Hybrid, Arno is capable of using the First Civilization's technology and artifacts without suffering from any detrimental effects), Extreme Pain Tolerance, Indomitable Will (After gaining his resolve once he realized Napoleons' true goals, Arno made it his life's ambition to make sure France remained a free country, right up until his death), Shapeshifting (Could disguise himself and his allies as anyone for a limited period of time)

Resistance to Mind Manipulation, Mind Control, Madness Manipulation (Types 1 and 2), Empathic Manipulation, Fear Manipulation, Perception Manipulation, Sense Manipulation, Death Manipulation, Sleep Manipulation, Telekinesis, TransmutationDiseasesIllusion CreationStatus Effect Inducement, Paralysis Inducement, Life Absorption (Should naturally possess these resistances against all the Pieces of Eden due to being an Isu-Hybrid, who lack the neurotransmitters required for the Pieces of Eden to work against them. Used the Head of St-Denis, an Apple of Eden, without any drawbacks. Can recover from his own stun grenades much faster than most ordinary people and can still react to attacks while blinded), Poison Manipulation (Can withstand his own highly-toxic and hallucinogenic substances and gases far longer than most ordinary people), Electricity Manipulation (Resisted the lightning blasts from the Sword of Eden for elongated periods without ever flinching) and Alcohol (Suffering from a drunken stupor only affects his Eagle Pulse, but not his sense of combat)

Can manipulate minds and create illusions (With the Apple of Eden), Smoke Manipulation (via Smoke Bombs), Sound Manipulation (via Cherry bombs), Status Effect Inducement (via Stun bombs), Poison Manipulation, Sleep and Madness Manipulation (Type 1 with darts and blades. Types 1 and 2 with the Apple of Eden), Light Manipulation (via Eagle of Suger and Head of Saint-Denis, a lantern that can't be extinguished), Energy Manipulation and Projection (via Pieces of Eden), Summoning and Animal Manipulation (via Apple of Eden), Explosion Manipulation (With guillotine guns and bombs)

Attack Potency: At least Small Building level+ (Being a fully-fledged Isu-Hybrid and a Master Assassin, he should at the very least be comparable to the likes of Altaïr Ibn-La'Ahad and Ezio Auditore da Firenze, and having clashed against the power of a Sword of Eden, he should be somewhat comparable to the likes of Alexios, Kassandra and Darius. Can trade blows with those who can harm him and is capable of harming himself. Fought against François-Thomas Germain, who is a Sage), higher with melee weapons, Hidden Blade, Sword of Eden, guns and guillotine guns. Can negate durability with the Apple of Eden

Speed: At least Supersonic+ (Can easily roll away from musketfire and multiple flintlock pistol shots at point-blank range and simultaneously fight against opponents who can do the same. Can also outrun and dodge the Sword of Eden's blasts, which can easily keep up with Kassandra, who is this fast, and also briefly viewed them in slow motion. Fought on par with St-Germain and managed to catch him off-guard before the Sword of Eden's blasts could even reach the walls). Subsonic+ to Supersonic attack speed with most flintlock pistols and muskets (18th century flintlocks could easily hit 253-610 m/s, and Arno used high-quality duelling pistols. He also had a Brown Bess rifle and an anachronistic Martini-Henry rifle named the Silver-Plated Musket as part of his equipment set)

Lifting Strength: At least Class 5 (Lifted a massive stone pillar off of him. Comparable to St-Germain. Capable of easily swinging maces and war hammers as fast as swords. Can effortlessly snap necks with just one arm. Can perform extremely dangerous and strenuous parkour moves in full suits of armor with ease. Comparable to Élise, who can easily lift massive wooden beams)

Striking Strength: At least Small Building Class+

Durability: At least Small Building level+ (Endured multiple direct blasts from the Sword of Eden for extended periods of time, and also tanked its lightning strikes and several thrusts and slashes from it, which would thus put him on par with Kassandra, who herself can withstand attacks from the Sword of Damokles, another Sword of Eden.. Later brushed off the Sword of Eden exploding after it backfired on St-Germain, which destroyed most stone structures in the vicinity, and then survived a pillar collapsing on him as a result. Can tank his own guillotine gun shots. Should be on par with most other Isu-Hybrids, who can fight on par with Olympos Projects, tank explosions on these levels and no-sell energy beams powerful enough to vaporize three human beings at the slightest touch), higher with armors

Stamina: Superhuman (Can still keep fighting multiple enemies while heavily drunk. Can perform strenuous parkour moves on hours at an end and hold his own against multiple soldiers and still come out on top)

Range: Standard melee range by himself. Extended melee range with melee weapons. Several meters with axes, spears and bombs. Several dozens of meters with guillotine guns and pistols, upto hundreds of meters with rifles, higher with the Apple of Eden

Standard Equipment: Single Hidden Blade, Phantom Blade (A crossbow variant of the blade which can shoot various types of darts) Various types of cutlasses, sabers, broadswords, shortswords, longswords, a katana, war hammers, maces, axes, spears, halberds, flintlock pistols, muskets, blunderbusses, guillotine guns (A blunderbuss with an axe-blade attached that shoots mortar-fire) and many more, Sword of Eden, The Eagle of Suger (A sword that can create flashes of light), Apple of Eden #1, The Head of Saint-Denis (Which contained a miniature Apple of Eden and could easily produce light even without any oil)

Intelligence: Gifted. In his early life, Arno was witty and charismatic but also no-nonsense, which fed into his sharp sense of humor, falling back on it whenever he felt emotionally vulnerable. He was brash in nature, rushing into action over reason, which was a flaw seen by members of the Assassin Council. This often led him into trouble along with his adopted sister Élise. Due to the fact that he was well-educated, Arno often quoted classical books, though his noble upbringing did not prevent him from cheating at card games.

From his early childhood, Arno spent several days sword fighting with Élise, whom proved to outrank him. He was later taught by François in terms of basic swordsmanship as well as hunting. By the time of his early adulthood, Arno had become a decent swordsman as proven where he was able to fend off Hugo and Victor. He perfected the art in which he could engage multiple opponents in battle and utilize the environment to his advantage. Eventually, it was honed to the point where Arno was able to defeat his mentor Bellec. He later passed these lessons on to a young girl named Marianne in the fight to reclaim her home.

Arno grew to become a skilled freerunner as he was able to scale buildings as well as natural elements with relative ease, his agile speed allowed him to traverse over and under several obstacles. In addition he proved to be a capable swimmer, able to swim great distances with exceptional ease.

Upon joining the Brotherhood under the wing of Pierre Bellec, Arno eventually became a Master Assassin trained in the methods of stealth, swordsmanship, combat, firearms, pickpocketing and lockpicking. Arno was able to wield a variety of weaponry including swords, pistols, spears, heavy weapons, rifles as well as Guillotine Guns. As he journeyed through the Brotherhood, Arno also claimed several weapons from his targets as trophies, namely a round axe (from Charles Gabriel Sivert), an officer's pistol (from the Roi des Thunes), a light halberd (from Frédéric Rouille) and finally a Sword of Eden from François-Thomas Germain.

Arno's stealthy and ruthless nature aided him. As a master of stealth, he could utilize various corners and hiding spots to silently assassinate his targets without being noticed. He proved to be proficient with his Hidden Blade utilizing it in both stealth assassinations as well as in open combat.

In terms of weaponry Arno wielded a Hidden Blade alongside a Phantom Blade, which was capable of firing normal and berserk darts; He carried a wide range of bombs in his arsenal including smoke, stun, cherry or poisonous gas variants, of which he could utilize them to either distract or cripple his enemies.

Arno possessed sharp observational skills as he was able to identify and pinpoint several opportunities that could aid him during his assignments; these deductive skills also helped Arno when solving numerous murder mysteries around Paris. Arno possessed the rare ability of Eagle Vision, as well as two sub-versions dubbed 'Eagle Pulse' which he used to perceive his enemies, allies and objects of interest – even through walls – but only for a limited time, and 'Communal Sense' which allowed his fellow Assassins to see what he saw, albeit within a limited range. Additionally, his First Civilization bloodline granted him the ability to see the memories of those whose lives he took.

Weaknesses: Standard human weaknesses, but has survived situations which would kill ordinary human beings. Eagle Pulse lasts only for a short amount of time before needing to recharge. Descended into intense alcholism after being exiled from the Brotherhood, and upon witnessing Elise's death, was ultimately driven into severe depression and cynicism, opting to leave France for good, at least until he ultimately managed to gain back his resolve thanks to the efforts of a young boy called Léon and having witnessed the terror of the Apple first-hand. While drunk, trying to use Eagle Pulse results in excruciating pain. Disguise abilities last only for a few seconds, being disabled immediately upon running or getting spotted.

Note: Helix Rift feats should not be used as they are not part of the main events of Assassin's Creed Unity.



Notable Victories:

Notable Losses:

Inconclusive Matches: