
Summary
Armadon is one the gods of Urth, ancient super-beings which fought for dominion over the planet millions of years ago. Eventually their power grew to such an excess that a clan of wizards from another dimension decided to intervene and confine them to magical prisons before their warring could extend to other planes. Eons later a meteor struck the planet, devastating the world built by mankind and setting the gods free to roam the land once again. With humanity under their thumb, the gods rekindled their conflict to establish absolute control.
The following millennia saw the planet returning to be the battleground it used to be, with the gods and their humans worshippers constantly wresting power from each other. However, on a fateful day the belligerence was halted by the unexpected appearance of Necrosan, an invader from space bent on taking control of the Urth. For the first time the gods had to join forces against a common foe and in doing so they came to reconsider their bonds with the humans, essential allies in times of despair capable of turning the tides of war in the most unexpected ways.
Armadon is perhaps the most ancient among all the gods and shares a unique link with Gaia, the very will of planet Urth. His mission is to ensure the wellbeing of nature, constantly threatened by the never-ending battles of gods and men which brought the world on the brink of destruction more than once. Armadon goes along with noble or at least neutral gods such as Blizzard and Sauron, while he deeply loathes the likes of Diablo and Vertigo, evildoers who only crave for ruin. His followers are quite reserved and humble, yet sharing the same desire to protect life on Urth at any cost. Armadon's shaman and avatar is Tor, a huge warrior who never refrains from utilizing his strength when it comes to exterminate threats to the safety of the planet. The two of them they fought valiantly in the fronlines of the war against Necrosan, ultimately succeeding in vanquishing the monster. While much work remains to be done, together they came a step closer to their dream of a peaceful world.
Powers and Stats
Tier: 8-B
Name: Armadon
Origin: Primal Rage
Gender: Male
Age: At least 75 million years old (Has ruled Earth for 15 millions years,[1] before being banished for 60 millions[2] more and ruling the Urth again for another millennia[3] after his awakening)
Classification: Draconian, Dinosaur, God
Powers and Abilities:
- Superhuman Physical Characteristics
- Large Size (Type 0; Comparable in size to the others gods, whose size ranges between 16 and 20 feet)
- Bodily Weaponry (Horn, tail club and a number of spikes across his hide and limbs)
- Magic (The gods wield magic[4] and draw from it for their powers)
- Martial Arts and Acrobatics (Displays a coherent and surprisingly mobile fighting style in spite of his bulk, going as far as utilizing a number of aerial special techniques and being able to curl into a ball and roll at great speed)
- Enhanced Senses (Gods possess exceptional directional senses[5] which allow them to find correct pathways and be aware of abnormalities occurring even at faraway distances. They can also see and fight in pitch-black darkness,[6] hear sounds from space[7] and use their smell to detect[8] incoming individuals or discern different aromas[9] and related information)
- Telepathy (Gods tale to each other through mental exchanges.[10] They also utilize telepathy to communicate with both animals and humans.[11] Appointed shamans share a special mindlink with their gods, which makes it easier for both to establish communication. Humans can require even an hour to get in touch with their god, they can instead contact them at any time; the sensibility of such mindlink increases upon making the shaman an avatar, allowing the god to influence them even more and be aware of their attempts at blocking communication.[12] The shaman Malyssa managed to hijack the mental connection between Vertigo, her god, and Necrosan, who was next to her, to listen to their conversation which was about to begin; due to their greater psychic powers, it should be reasonable to assume gods would be able to do the same.[13] Gods can also establish exclusive mindlinks, such as the one between[14] Blizzard and Chaos, and reach out to each other at planetary distances[15] for personal or even group conversations. Moreover, Armadon shares a unique telepathic link with the biomass[16] of the Urth itself,[17] which he calls Gaia)
- Extrasensory Perception (His telepatic powers are comparable to Talon's)
- Electricity Manipulation(Through meditation[16] Armadon becomes able to discharge deadly lightning bolts, an ability displayed in practice by the homonymous finisher)
- Body Control (Several of his techniques showcase his capacity of extending, enlarging, shooting and regrowing his spikes)
- Immortality (Types 1, 2 and 3; Gods have repeteadly been stated to be immortal.[18] As explained by the wizard Balsafas, some mysterious quirks of evolution made them into nearly immortal creatures[19] and nothing in his power would have been enough to kill them, reason why he resorted to sealing them away for eternity. Even Necrosan, who had already proven himself stronger and badly wounded them, doubted of his ability to get rid of them because of their immortality.[20] Gods such as Talon and Sauron have endured and healed from deep wounds that would be lethal to any other creature. However, the gods have occasionally feared for their life[21] and have always been ready to murder each other over the course of their long and deadly feud. Lastly, Blizzard himself doubted that anything could live through[22] an explosion as powerful as the one triggered by the crash of Necrosan's spaceship)
- Regeneration (High-Low; Comparable to Sauron and Talon. The gods regularly recover from the many gashes and rips they cause each other in combat)
- Space Survival (Comparable to Vertigo, who survived her period of banishment on the Moon. Balsafas's inability to kill the gods should imply that all the gods would have survived the same treatement that was reserved to Vertigo)
- Self-Sustenance (All types. The gods have survived for tens of millions of years imprisoned in a variety of locations[23] where neither nutrition nor oxygen were available. Such banishment was meant to last forever[24] and be a compromise for Balsafas's lack of ways to kill the gods. However, they felt terrible hunger[25] upon awakening and have recurrently been hurt by impedments to their breathing,[26] suggesting that such needs might be necessary for their wellbeing but not for their strict survival. Unlike mortals, gods don't have the necessity of sleeping[27] and are hinted to be able to fight indefinitely [check the Stamina section], although Kaze has seemingly implied that Blizzard sleeps occasionally and the god himself once mentioned[28] his need to conserve energy when sealed)
- Social Influencing (Each god rules a faction of worshipers which lives according to their respective philosophy of life. Enlarging their own group of followers[29] and undermining that of the others is a major factor in their eternal conflict. The mere sight of a god[30] tells a human that before them stands a unique being and not a simple beast, while making direct eye contact strikes them with a revelation of their nature. In ancient times, gods used to lead massive communities and armies[31] of dinosaurs and other prehistorical creatures. Over the millennia following their awakening in the modern world, the gods have renovated their positions of power as leaders of tribes of human followers, each large enough to comprise kingdoms, villages, temples and cities[32])
- Healing (Gods can replenish[29] their health[33] on the fly by eating[34] humans and other living beings. Armadon's benevolent nature may imply that he is not fond of such practice, nonetheless all gods are known for having such habit[35])
- Statistics Amplification (All gods enter a temporary state of heightened strength[29] upon being cornered by the adversary, drawing from a state of mind that differs for each of them; in Armadon's case, it manifests in the form of a "Samadhi Mode"[34])
- Limited Berserk Mode (Gods are driven by a primal and nearly irresistible urge to fight[36] which kicks in proximity of combat and in response to pain. This trait has evolved into a natural hatred[37] for each other and was transfered even to their shamans as a result of becoming Avatars)
- Self-Sleep Manipulation (Similarly to Blizzard, he went to a self-imposed state of hybernation that kept him slumbering for millions of years and from which he awoke only when the cataclysm broke the spell that kept him bound)
- Underground Mobility (Managed to dig his way[38] out from his subterrean prison)
- Power Bestowal (Has created the Armor of Gaia,[39] which increases the user's strength)
- Fusionism and Spatial Manipulation (Gods can appoint a human to become their avatar, sharing some of their power with them and granting them the ability to exchange places with their respective god[40] in a fashion resembling shapeshifting. Once the human has accepted to bear this burden, the connection between them and their god can be only be broken through the complete death of the avatar,[41] as even Necrosan's zombification and subsequent mind control would keep the the bond intact. The avatars can utilize this ability for at most an hour per day and can turn it on and off at will[42] to better manage the time. This unique partnership partially merges the personalities of human and god, making their telepathic connection more sensible, allowing them to know each other's thoughts and have them experience the respective feelings, emotions and intentions in a constant struggle of wills.[43] When the exchange takes place, the god is mostly in control[44] and can decide to override the avatar's will, but they always maintain a relevant degree of influence on them)
- Dream Manipulation and Damage Transferal (The ritual to make a human into an avatar requires the candidate to defeat the respective god in a battle taking place in the dreamworld,[45] during which they progressively acquire their abilities [but only for the duration of the oniric clash]. The wounds suffered in this fight are carried over[46] to the real world)
- Resistance to
- Telepathy (Telepaths are able to block mind probes[47])
- Harsh Temperatures (Should be comparable to Blizzard, Diablo and Sauron in virtue of their common godly immortality)
- Fire Manipulation (Limited; Balsafas was explicitly unable to kill the gods by his own admission, despite being able to unleash pillars of fire which instantly turned the mortal dinosaurs into piles of scorched flesh; Blizzard was engulfed in such flames and while they greatly hurt him, they couldn't deliver lethal damage to him[48])
- Diseases (Gods can regularly chew on rotten zombies[49] or even eat them altogether, even though only a wretch such as Chaos likes their taste)
- Magic (Malyssa stated that none of her spells[50] would have worked on Chaos and even one as powerful as Vertigo's petrification would have been effective only if he were to be weakened first; another of her spells only managed to slow him down.[51] Such property should apply to Armadon as well in virtue of him being a fellow god. Such notion is supported by Vertigo's zeal to use her most powerful spell on humans at any given occasion and not on the gods during their many death battles. The gods' might was such that banishing them required the collective effort of a thousand wizards working for centuries[52] on a single spell and the sacrifice of their very souls. Additionally, Armadon's scaly armor makes magic even less effective[17] on him)
Attack Potency: City Block level (Has consistently fought on equal grounds with other gods such as Diablo)
Speed: Superhuman (The gods should be on such a level by virtue of sheer size and for being able to keep up with Talon, whose attacks can barely be seen[53] by human eyes. All gods have crossed great distances on foot and in relatively short spans of time. Namely, Blizzard has crossed oceans[54] multiple times and has done so in a hurry when the ancient meteor manifested a strange behavior; likewise, even the other gods[55] reached the crashing site from their respective corners of the world in a short period. Talon and Slashfang, with Chaos right behind them, managed to reach Necrosan's castle from a far shore in less than an hour,[56] for it is the time limit of the Avatars that were at battle in the meanwhile)
Lifting Strength: Class 50 (Regularly wrestles with the likes of Blizzard, Chaos and Sauron, while sharing with the latter a similar size and the ability to leap to great heights)
Striking Strength: City Block level
Durability: City Block level
Stamina: Superhuman, possibly Infinite (Gods regularly endure serious wounds during their battles such as gashes, bites and elemental attacks. Talon and Sauron have pushed through deep stabbings, the former managing to find shelter afterwards and the latter continuing his fight. The gods have fought non-stop for 12 hours[57] against a swarm of zombies. When free to fight each other just for the enjoyment of the battle, the gods rumbled with complete abandon for the whole hour[58] that was granted them. When not shackled by the limits of the Bonds of Forbidding and the Avatar state, the gods can fight for days, weeks or whatever time[59] it could be needed to end a battle. Unlike humans, gods don't need to sleep[27])
Range: Several Meters physically, Tens of Meters with ranged attacks, Planetary via Telepathy
Standard Equipment: None
Intelligence: Gifted (Armadon and his fellow gods are extremely ancient beings who ruled over the Earth during the Mesozoic Era, establishing their respective domains over different parts of the planet and grouping together vast numbers of prehistoric creatures into semi-civilized societies. The feud between the gods lasted for 15 millions years, a time during which they constantly waged war on each other to conquer and claim ultimate supremacy. Being utterly even[60] in all major aspects, neither god has ever managed to truly prevail over the other, in spite of the many alliances and truces that have risen and crumbled over the years.[1][31] Once awoken in the post-apocalyptic modern world, the gods resumed their old ways for another millennia with large tribes of human worshippers under their command. The gods even adapted to human ruling customs, organizing their new realms in kingdoms, stratocracies, theocracies and more, administrated according to their respective politics and philosophies.[29][32] The gods are all extremely capable and experienced combatants, having fought with each other and their respective underlings on even grounds for ages. When Necrosan invaded Urth, the gods and their tribes agreed to join forces and, although not without sparse difficulties, eventually managed to vanquish their common foe. Their unified ingenuity allowed the coalition to annihilate one third of Necrosan's army of zombies in just a few days through ambushed and hit-and-run strategies.[61] The brutish behavior and appearance of the gods hides a certain degree of gallantry, as they came to set up specific rules[62] for combat and on rare occasions have been eager to engage in all-out brawls[63] simply for the joy of it. Armadon's battle prowess has been directly displayed when he teamed up with Sauron to ambush and overwhelm[64] Necrosan despite the disparity in strength, failing to end him only because of the limited time they could expend on the battlefield)
Weaknesses: None notable
Notable Attacks/Techniques:
- Bed-o'-Nail: Armadon quickly curls up into a ball and extends the spikes on his hide. This defensive move stops and damages any approaching enemy and is useful to shield against projectiles.
- Iron Maiden: Armadon launches himself into the air, landing belly-up on his opponent and impaling them with his sharp spikes.
- Mega Charge: Armadon rushes his opponent before ramming them with his horn, sending them up into the air.
- Gut Gouger: Armadon stabs his opponent's belly with his horn before tossing them away.
- Hornication Uppercut: Armadon jumps forward, ramming his foe with a sharp horn.
- Spinning Death: Rolling into a ball, Armadon rolls forward cutting down anything in his way.
- Flying Spikes: Armadon whips his tail overhead and flings several spikes at the enemy.
Finishers:
- Gut Fling: Armadon walks over to a fallen opponent, ramming his horn and beak into their torso before viciously tearing out their guts.
- Meditation: Armadon curls up and meditates before firing bolts of electricity at his foe, reducing them to ashes.
- Impaler: Armadon launches several of the massive spikes from his back into the air and making them plummet on the downed opponent, impaling them.
Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ 1.0 1.1 Primal Rage: The Avatars - pp. 3 and 8
- ↑ Primal Rage: The Avatars - pp. 116
- ↑ Primal Rage: The Avatars - pp. 29 and 115
- ↑ Primal Rage: The Avatars - pp. 116 and 119
- ↑ Primal Rage: The Avatars - pp. 25 and 42
- ↑ Primal Rage: The Avatars - pp. 6, 7 and 192
- ↑ Primal Rage: The Avatars - pp. 11
- ↑ Primal Rage: The Avatars - pp. 82
- ↑ Primal Rage: The Avatars - pp. 25, 26 and 216
- ↑ Primal Rage: The Avatars - pp. 6 and 65
- ↑ Primal Rage: The Avatars - pp. 10, 15, 23 and 63
- ↑ Primal Rage: The Avatars - pp. 41, 62 and 143
- ↑ Primal Rage: The Avatars - pp. 90 and 91
- ↑ Primal Rage: The Avatars - pp. 85 and 131
- ↑ Primal Rage: The Avatars - pp. 116
- ↑ 16.0 16.1 Primal Rage - Armadon's Ending
- ↑ 17.0 17.1 Primal Rage: The Avatars - pp. 50
- ↑ Primal Rage: The Avatars - pp. 2, 115 and 116
- ↑ Primal Rage: The Avatars - pp. 8 and 10
- ↑ Primal Rage: The Avatars - pp. 70
- ↑ Primal Rage: The Avatars - pp. 63
- ↑ Primal Rage: The Avatars - pp. 241
- ↑ Primal Rage: The Avatars - pp. 11, 12 and 13
- ↑ Primal Rage: The Avatars - pp. 8, 10 and 14
- ↑ Primal Rage: The Avatars - pp. 25 and 26
- ↑ Primal Rage: The Avatars - pp. 9, 25 and 233
- ↑ 27.0 27.1 Primal Rage: The Avatars - pp. 143
- ↑ Primal Rage: The Avatars - pp. 41 and 119
- ↑ 29.0 29.1 29.2 29.3 Primal Rage Official Player's Guide
- ↑ Primal Rage: The Avatars - pp. 22-23
- ↑ 31.0 31.1 Primal Rage: The Avatars - pp. 1 to 4
- ↑ 32.0 32.1 Primal Rage: The Avatars - pp. 29, 42, 49, 50, 62 and 63
- ↑ Primal Rage Walkthrough by Zachary1021
- ↑ 34.0 34.1 Primal Rage Gameplay
- ↑ Primal Rage: The Avatars - pp. 206
- ↑ Primal Rage: The Avatars - pp. 4, 5, 193, 214 and 218
- ↑ Primal Rage: The Avatars - pp. 134 and 214
- ↑ Primal Rage - Intro
- ↑ Primal Rage: The Avatars - pp. 125
- ↑ Primal Rage: The Avatars - pp. 116, 117, 119, 134, 136 and 242
- ↑ Primal Rage: The Avatars - pp. 118, 215 and 220
- ↑ Primal Rage: The Avatars - pp. 119, 171 and 219
- ↑ Primal Rage: The Avatars - pp. 119, 133, 134, 135, 136 and 143
- ↑ Primal Rage: The Avatars - pp. 136, 138 and 214
- ↑ Primal Rage: The Avatars - pp. 125 and 126
- ↑ Primal Rage: The Avatars - pp. 123 and 124
- ↑ Primal Rage: The Avatars - pp. 90, 91 and 143
- ↑ Primal Rage: The Avatars - pp. 8 and 9
- ↑ Primal Rage: The Avatars - pp. 85, 107, 145 and 214
- ↑ Primal Rage: The Avatars - pp. 179
- ↑ Primal Rage: The Avatars - pp. 229
- ↑ Primal Rage: The Avatars - pp. 10 and 226
- ↑ Primal Rage: The Avatars - pp. 54
- ↑ Primal Rage: The Avatars - pp. 45-46
- ↑ Primal Rage: The Avatars - pp. 49 to 51
- ↑ Primal Rage: The Avatars - pp. 213 to 214 and 216 to 217
- ↑ Primal Rage: The Avatars - pp. 108 and 110
- ↑ Primal Rage: The Avatars - pp. 136
- ↑ Primal Rage: The Avatars - pp. 212 and 214
- ↑ Primal Rage: The Avatars - pp. 34
- ↑ Primal Rage: The Avatars - pp. 65 to 70 and 86
- ↑ Primal Rage: The Avatars - pp. 53 and 54
- ↑ Primal Rage: The Avatars - pp. 136 and 245
- ↑ Primal Rage: The Avatars - pp. 169 to 171
- ↑ Clips by Don retro Games
- ↑ Clips by xTimelessGaming
Discussions
Discussion threads involving Armadon |