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All this fantasy narrative of yours has exhausted me... Now we're going to play by my rules. And it's in your interest to surprise me, Shadow.

[...]

That was to be expected. I know all of your moves, Shadow. After all, I was the one who invented you. Perhaps I was off my game at the time... But now you'll like your new life.

~ Architect towards Shadow

Summary

Architect is the mischievous science fiction writer and author responsible for the creation known as Shadow Fight 2. During a Halloween festivity, he invaded the world of Shadow Fight 2 to assure the heroes Shadow and Sensei that he's their maker, and that all the adventures they've experienced so far are nothing more than a figment of his spoiled mind. He threatens his invented characters with the total rewriting of their world under the excuse that said characters have grown stale in the eyes of the people of the newer generations. However, in actuality it is stated that he is just bored and for this reason his creation is threatened with unpredictable problems.

Powers and Stats

Tier: At least Low 2-C, possibly higher physically. 2-B, likely 2-A with Plot Manipulation and Data Manipulation.

Name: Architect, The Maker, The creator of Shadow Fight 2

Origin: Shadow Fight 2: Underworld

Gender: Male

Age: Unknown

Classification: Human, Science Fiction Writer, Author and Creator of Shadow Fight 2, Scriptwriter, Film Director, Raid Boss

Powers and Abilities:

  • Superhuman Physical Characteristics
  • Acrobatics with Martial Arts (Architect can perform all of Shadow's acrobatic and fighting movements, and fights more aggressively and smarter than the enemies that Shadow fought during the main events of Shadow Fight 2)
  • Breaking the Fourth Wall with Immersion and Data Manipulation (By literally breaking the Fourth Wall, Architect created a gateway that lead from his sound stage to the fictional world of Shadow Fight 2 [1, 2].[1] Additionally, Architect is aware of the existence of the player of Shadow Fight 2 and communicates with them via Shadow Fight 2's app notifications [1][2])
  • Creation with Data Manipulation (Architect is described multiple times to be the maker of the characters and world of Shadow Fight 2 [1, 2][1] ,[3] and that he is the creator of the game [1][2])
  • Durability Negation (The level and stats of all of Shadow's equipment do not affect Raids against Architect, allowing Architect to deal fixed damage with all of his attacks regardless of how high Shadow's Helm and Armor defensive stats are)
  • Existence Erasure with Data Manipulation (Architect threatens the Player with deleting the game Shadow Fight 2 should they not attempt to stop him from doing so [1][2])
  • Forcefield Creation (Architect is protected by a shield that is worth 7 times his own health)
  • Likely Omniscience (Architect is the author of Shadow Fight 2, and everything that happens in the story is nothing more than a figment of his spoiled mind. Similarly, Architect knows all of Shadow's moves due to him having invented the hero [1, 2][1] [3])
  • Plot Manipulation with Reality Warping (As the science fiction writer and author of Shadow Fight 2's script, Architect is responsible for being the true maker and inventor of the fictional characters of Shadow Fight 2, who are playthings in his mischievous hands and are threatened with unpredictable problems whenever he becomes bored. Along with said characters being created by Architect, all the adventures they've experienced so far are nothing more than a figment of his spoiled mind, with Architect knowing all of the characters' moves due to him having invented them, and also Architect being able to make his characters do the impossible such as when he made the mute Shadow talk and explaining this by stating that "Everything's possible in the creator's head". Additionally, upon reaching the conclusion that the figures of his invented characters have grown stale, Architect decided that he was going to rewrite their world from scratch to make it contemporary, creative and relevant again for a new audience of teenagers, in which characters like Shadow would get a new life [1, 2][1] [3])
  • Power Bestowal (Architect can grant himself the Special Abilities of the Eternals to use them in combat, which includes Volcano and Vortex's Cyan Blink, Megalith's Crystal Pillar, Fungus' Seismic Stomp, Fatum's Smoke Bomb, Arkhos' Rat Wave, Hoaxen's Soul Flay (and back tentacles), Karcer's Hunger Claws, Drakaina's War Wind and Tenebris' Fear Beam)
  • Power Nullification with Law Manipulation and Likely Data Manipulation (Architect had Shadow "play by his rules" during their fight [1],[1] imposing the Random Weapon Fight Rule upon Shadow while also forbidding the hero from using any Charges of Darkness, as well as turning the Raid fight against himself from a multiplayer co-op session into a single-player fight instead)
  • Power Nullification / Probability Manipulation (The majority of Shadow's Perks are unable to activate by chance when in combat with Architect)
  • Regeneration (Low-Mid; not combat-applicable)
  • Weapon Creation (Architect can materialize the weapons of the Eternals to wield them in combat, which includes Volcano's Lord of the Flame's Swords, Megalith's Coral Prickles, Fungus' Two-handed Cudgel, Vortex's Silver Glaive, Fatum's Grim Scythe, Arkhos' The Sting, Hoaxen's Harrier Hooks, Karcer's Hunger Sickles, Drakaina's War Shuang Gou and Tenebris' Fear Claws)
  • Weapon Mastery (Architect is an adept user of Warhammers, Swords, Brass Knuckles, Two-Handed Cudgels, Double-Edged Glaives, Scythes, Naginatas, Hooks, Sickles, Shuang Gou, Claws and Thrown Weapons)

Equipment

Perks

Enchantments

Special Abilities

Fight Rules

Resistances

  • Possibly Death Manipulation (Architect is unaffected by hits from Shadow's Blade of Death Scythe and Death's Jaw Knives)
  • Possibly Empathic Manipulation (Architect is unaffected by hits from Shadow's Pain and Panic Sickles)
  • Fate Manipulation (Architect can still win fights against Shadow even though the latter is in possession of Fatum's Valentine's Day artifacts, which can change destiny [1].[4] He is also unaffected by Shadow's ability to choose which direction the next coil of life and death will take along the spiral of history [1][5])
  • Possibly Madness Manipulation (Architect is unaffected by hits from Shadow's Harbinger of Madness Ranged Weapon)
  • Possibly Pain Manipulation (Architect is unaffected by hits from Shadow's Pain and Panic Sickles and Blade of the Eternal Pain Sickles)
  • Paralysis Inducement (Architect is immune to Shadow's Stun Enchantment)
  • Possibly Social Influencing (Architect is unaffected by hits from Shadow's Dissector of Hopes Scythe)
  • Possibly Soul Manipulation (Architect is unaffected by hits from Shadow's Harvester of Souls Ranged Weapon and "Sentinel's Spirit" Magic, which is a spirit dragon described as being a Souls Keeper)

Attack Potency: At least Universe level+, possibly higher physically (As the science fiction writer and author of Shadow Fight 2 who views characters such as Shadow as his mere fictional plaything [1],[3] Architect should be at least as strong as Tenebris, who is described as a god capable of inadvertently destroying reality should he fail to calculate the right amount of strength that he would need in order to defeat a mortal like Shadow [1, 2, 3][6] ,[7] which should at least refer to the boundless universe in which Shadow resides [1, 2, 3],[8] if not possibly the rest of the world which includes at least thousands of alternative timelines [1, 2, 3],[9] up to a countless amount [1][10]). Multiverse level, likely Multiverse level+ with Plot Manipulation and Data Manipulation (Architect is responsible with the creation of Shadow Fight, both in terms of its narrative as well as its nature as a mobile game, and is just as capable of rewriting its story from scratch as well as deleting the game as a whole [1, 2, 3][1] [3] [2], with the Shadow Fight verse containing at the very least half a billion timelines [1][11], if not an infinite amount [1, 2][12]). Can ignore conventional durability with his Punches, Kicks, Throws, Weapons, Ranged Weapons, Magic and Special Abilities.

Speed: Massively Hypersonic (Kept up with Shadow in combat, who previously dodged Hermit's cloud-to-earth lightning attacks)

Lifting Strength: At least Peak Human (Can swing around extremely heavy Weapons such as Scythes, Two-handed Cudgels and Warhammers with little issue, and can also grab and throw a Shadow who wears a heavy steel Armor and Helm), possibly at least Class T (As the science fiction writer and author of Shadow Fight 2 who views characters such as Shadow as his mere fictional plaything [1],[3] Architect should be at least as strong as Megalith, who states that he's moved continents in the past whenever he cleansed the earth [1][13])

Striking Strength: At least Universe level+, possibly higher

Durability: At least Universe level+, possibly higher

Stamina: Infinite (As the science fiction writer and author of Shadow Fight 2 who views characters such as Shadow as his mere fictional plaything [1],[3] Architect is superior to the embodiment of war that is Drakaina, who is stated by Sensei that she delights in endless battle [1][14])

Range: Standard Melee Range with Punches, Kicks, Coral Prickles, Harrier Hooks, Hunger Sickles and Fear Claws. Extended Melee Range with Don't cross the director!, Lord of the Flame's Swords, Two-handed Cudgel, Silver Glaive, Grim Scythe, The Sting, War Shuang Gou, Cyan Blink (Slashes) and War Wind. Several Meters with Film Damage, Smoke and Mirrors, Cyan Blink (Teleportation), Crystal Pillar, Seismic Stomp, Rat Wave, Soul Flay and Fear Beam. Low Multiversal, possibly higher with physical attacks at full power. Multiversal, likely Multiversal+ with Plot Manipulation and Data Manipulation.

Standard Equipment: Don't cross the director! Weapon, Fourth Wall Armor, Lights, camera, action! Helm, Film Damage Ranged Weapon, Smoke and Mirrors Magic

Can Create: Volcano's Lord of the Flame's Swords, Megalith's Coral Prickles, Fungus' Two-handed Cudgel, Vortex's Silver Glaive, Fatum's Grim Scythe, Arkhos' The Sting, Hoaxen's Harrier Hooks, Karcer's Hunger Sickles, Drakaina's War Shuang Gou and Tenebris' Fear Claws.

Gear:

Name Description Picture
Don't cross the director! Architect's Weapon of choice. It is equipped with the Plot Twist Enchantment.

Name Description Picture
Fourth Wall Architect's Armor of choice. It is equipped with the Plot Twist Enchantment.

Name Description Picture
Lights, camera, action! Architect's Helm of choice. It is equipped with the Plot Twist Enchantment.

Name Description Picture
Film Damage Architect's Ranged Weapon of choice. It is equipped with the Plot Twist Enchantment.

Name Description Picture
Smoke and Mirrors Architect's Magic of choice. It is equipped with the Plot Twist Enchantment. This Magic amulet allows Architect to gather inner magical energy through combat and use it to create fire pillars.

Intelligence:

At least Gifted. Architect's primary role is that of a scriptwriter and film director, indicating a high level of creativity, storytelling prowess, and a deep understanding of cinematic techniques. Writing scripts and directing films require a broad knowledge of narrative structure, character development, dialogue, and visual storytelling. Architect's ability to craft the entire world of Shadow Fight 2, complete with characters and storylines, demonstrates his exceptional creative intelligence.

Gifted. Despite being a scriptwriter and film director, Architect possesses knowledge of martial arts and combat skills, as showcased during his fight against Shadow. This is an interesting twist to his character, as it suggests that he is a multi-talented individual. It's possible that he integrated his knowledge of martial arts into the storylines of his characters or that he has a personal interest in martial arts.

Likely Omniscient. As the author and creator of the Shadow Fight 2 universe, Architect is portrayed as having omniscient knowledge within that fictional world, which emphasizes his control and influence over the story and characters. He knows everything about his creation because he is the one who has conceived and designed every aspect of it. This aspect of his character highlights his god-like authority within the narrative.

Weaknesses: None notable.

Notable Attacks/Techniques:

Name Description
Headhitround gold
Head Hit
Landing a strike on the enemy's head triggers a Head Hit, making it deal 60% more damage.
Firsthit gold
Critical Hit
Any unblocked attack has a chance to be a Critical Hit, which deals 50% more damage and makes the enemy fall to the ground.
Ach shockwin
Shock
Dealing a hit to the enemy has a slight chance of resulting in a Shock, which will disarm the enemy and make them fall to the ground, forcing them to fight barehanded afterward for the rest of the round.
Block gold
Block
By standing still and not moving, Architect can enter defensive stances to block incoming hits from the enemy, significantly reducing the damage received.

Name Description Example
EnchantmentPlotTwist
Plot Twist
Upon hitting the enemy with his Smoke and Mirrors Magic, Architect will copy that enemy's Magic for himself, as indicated by a sudden camera blitz briefly covering the entire screen and a shutter sound being heard. Immediately after this Architect's Magic fully recharges, allowing him to use the enemy's own Magic against them once, which deals significantly increased damage. If Architect doesn't use the copied Magic within 5 seconds after mimicking it, then the Magic in question won't deal any increased damage. If the enemy doesn't have any Magic equipped, then the Enchantment can still work in the same pattern, but it will only use Architect's own Magic instead. Additionally, the copied Magic cannot activate Plot Twist on its own, and so Architect has to use it and recharge his own Magic again before being able to mimic the enemy's Magic again.

Name Description Example
Smoke and Mirrors Architect raises his arm and forms a fire ball in his hand, before slaming it into the ground and sending a chain of fire pillars on the ground towards the enemy, damaging them upon impact. Additionally, this Magic bypasses the enemy's Block Perk.

Name Description Example
Cyan Blink Architect disappears in a cyan glow coming from Volcano's Lord of the Flame's Swords or hands (when wielding Vortex's Silver Glaive) with a damaging slash and reappears behind the enemy with a second damaging slash. Additionally, this Special Ability bypasses the enemy's Block Perk.
Crystal Pillar Architect raises his arm and forms a crystal ball in his hand, before slaming it into the ground and sending a chain of crystal pillars on the ground towards the enemy, damaging them upon impact. Additionally, this Special Ability bypasses the enemy's Block Perk.
Seismic Stomp Architect jumps and then stomps the ground, causing an earthquake that knocks down and damages the enemy if they have their feet on the ground. Additionally, this Special Ability bypasses the enemy's Block Perk.
Smoke Bomb Architect becomes invisible after throwing a smoke bomb to the ground and stays the same until the enemy damages him heavily, the enemy deals a Critical Hit, or the round ends. Architect does not use his Ranged Weapon while being invisible.
Rat Wave Architect summons a swarm of rats from the ground, before commanding them to rush towards the enemy in a wave on the ground that deals damage upon impact. Additionally, this Special Ability bypasses the enemy's Block Perk.
Soul Flay Architect extends the two tentacles from his back towards the enemy, piercing through them upon impact and dealing damage. Upon retracting his tentacles from the enemy's body, Architect will rip the enemy's soul out of their body, causing their soulless body to collapse to the ground while their soul will powerlessly stand still for a few seconds before returning to its body, retaking control of it. Additionally, this Special Ability bypasses the enemy's Block Perk.
Hunger Claws Architect leaps towards the enemy, before smashing the ground with Karcer's Hunger Sickles and causing bone-like spikes to emerge from below, damaging the enemy upon impact. Additionally, this Special Ability bypasses the enemy's Block Perk.
War Wind Architect forms a red whirlwind around himself for 5 seconds, before quickly charging towards the enemy while spinning Drakaina's War Shuang Gou horizontally around himself, damaging the enemy upon impact. Architect also becomes invulnerable to melee attacks while the tornado is active. Additionally, this Special Ability bypasses the enemy's Block Perk.
Fear Beam Architect charges for a moment, before unleashing a devastating white-purple beam of nothingness from his body, dealing damage and sending the enemy flying from the impact. Additionally, this Special Ability bypasses the enemy's Block Perk.

Name Description
Random Weapon Upon entering the fight against Architect, the enemy is stripped of their equipped Weapon and are forced to fight using a different, random Weapon given to them instead.

Note: Credits to the Shadow Fight Wiki for the assets and information present on this profile.

Notable Matchups

Victories:

Losses:

Inconclusive:

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Shadow Fight 2; Underworld; Halloween 2022 Event; Architect Raid
  2. 2.0 2.1 2.2 2.3 Shadow Fight 2; Underworld; Halloween 2022; Game Notifications
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Shadow Fight 2; Underworld; Halloween 2022; Play Store Event Announcement
  4. Shadow Fight 2; Underworld; Valentine's Day 2017
  5. Shadow Fight 2; Underworld; Tenebris Raid; Enter Portal
  6. Shadow Fight 2 & 3 Official Facebook; Underworld June Bio
  7. Shadow Fight Official VK; Underworld June Bio
  8. Shadow Fight Official VK; Underworld Bio 1
  9. Shadow Fight 2; Act VII: Revelation, Chapter 3; Russian Language
  10. Shadow Fight 2; Underworld; Halloween 2019; Part 1
  11. Shadow Fight 3; Transformation: Itu's Plane; A Spark Of Shadow
  12. Shadow Fight 3; Finale: The Gates of Shadows; Another Dynasty
  13. Shadow Fight 2; Underworld; Megalith Raid
  14. Shadow Fight 2; Underworld; Drakaina Raid

Discussions

Discussion threads involving Architect (Shadow Fight)
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