Archer Ghost


The Archer Ghost is a minion of Prince Aragon and partners with the Executioner Ghost. His job was to keep Danny Phantom distracted and away from Sam until the school's beauty pageant was over. He later battles Danny after the later and Tucker enter their realm, however, he was defeated by Tucker throwing his PDA and embedding it into his forehead.

Powers and Stats

Tier: At least 8-A

Name: Unknown

Origin: Danny Phantom

Gender: Male

Age: Over 1,600 years old

Classification: Ghost, Minion of Prince Aragon

Powers and Abilities:

Superhuman Physical Characteristics, Flight, Ectoplasm Manipulation, Surface Scaling, Heat Generation (Ghosts can generate intense heat from their ectoplasmic bodies), Aura and Fire Manipulation (Ghosts can cover themselves in a ectoplasmic or flaming aura and shoot fire), Light Manipulation (Ghosts can generate blinding flashes of light using their ectoplasmic energy, the Ghost Ray is described as light), Electricity Manipulation (Ghosts can generate or shot electricity from their hands), Plasma Manipulation (Ghosts can shot a Plasma Ray from their hands or eyes to melt objects), Telekinesis (By covering or infusing an object with their ectoplasmic energy, ghosts can control said object), Weather Manipulation (Ghosts can create and manipulate small scale storm clouds), Intangibility, Invisibility, Body Control (Ghosts can manipulate their physical forms at will, creating extra limbs or turning their bodies into energy, fire, or smoke), Duplication (Ghosts can create a duplicate of themselves by splitting their ectoplasmic bodies in two), Possession, Biological Manipulation (Ectoplasmic energy effects the body on a molecular level), Dream Manipulation (Ghosts can overshadow beings while their asleep, then enter and interact with their dreams) , Data Manipulation, Fusionism, Soul Manipulation (Ghosts can remove the spirit from other beings), Non-Physical Interaction (Ghosts can harm other non-corporeal and intangible beings), Durability Negation (Ectoplasmic energy effects the Mind and Soul), Power Bestowal (Ghosts can pass on their powers to anyone they are touching), Pocket Reality Manipulation (Combat inapplicable), Spatial Manipulation (Combat inapplicable), Time Manipulation (Combat inapplicable), Regeneration (Low-Godly for his ectoplasmic body, High-Mid for his core), Immortality (Types 1, 3, 6 and 7), Non-Corporeal (Ghosts have no true physical form), Weapon Creation (Ghosts can create weapons such as ropes, axes, swords, chains and more using their own bodies or ectoplasmic energy), Weapon Mastery (Skilled in archery), Explosion Manipulation (Dynamite arrows), Likely Disease Inducement (Exposure to ectoplasmic energy has shown to cause sickness such as ecto acne which can lead to death)

Mind Manipulation and Empathic Manipulation (Ghosts can easily resist the effects of Ember McLain's music which can control the minds and emotions of hundreds of students and the entire female population of Amity Park, Can withstand attacks from other ghosts that affect the mind), Disease Manipulation (Ghosts are unaffected by the ghost mosquitoes' bite which caused the students at Danny's school to become sick), Soul Manipulation (Can withstand attacks from other ghosts that affect the soul), Cosmic Radiation (Ghosts can survive in space with no issue)

Attack Potency: At least Multi-City Block level+ (Defeated season 2 Danny Phantom)

Speed: FTL (Could keep up with season 2 Danny Phantom, who's this fast)

Lifting Strength: Class 5 (Stronger than Pariah's Soldiers who could pick up trucks over their heads and toss them with ease)

Striking Strength: At least Multi-City Block Class+

Durability: At least Multi-City Block level+ (Could survive a ghost ray from Danny with no real damage)

Stamina: Superhuman (Ghosts can fight for hours and uses their abilities repeatedly for days without showing any signs of fatigue)

Range: Standard melee range, dozens of meters with arrows.

Standard Equipment: His Bow, fire arrows, dynamite arrows, and net arrows.

Intelligence: Average (is skilled with a bow and a capable fighter)

Weaknesses: Ghosts are physically incapable of interacting with the real world unless they make themselves a physical form. While invisible, ghosts can be seen using infrared vision due to their bodies giving off heat, They can be harmed and have their powers nullified by the effects of Blood Blossoms, Ecto-ranium, and Anti-Ghost Technology like the Specter Deflector.

Notable Attacks/Techniques:

  • Ectoplasm Manipulation: Ghosts can generate their own unique ecto energy. They can use it to create blasts of energy, create forcefields and other weapon constructs. They are able to change their energy into electricity, heat, light, plasma and use it to alter the weather on a small scale. This energy not only affects the body on a molecular level, but it also affects the mind and soul. Ghosts are even capable of using this energy to create their own pocket dimensions made entirely out of their energy however this ability is not combat-related.
  • Regeneration: A Ghost is made up of their visible ectoplasmic body and an unseen core that is, in turn, made up of its consciousness; If their ectoplasmic body is completely destroyed they can create a new body from their core, and if their core & consciousness get scattered among with their ectoplasmic body being completely destroyed they can come back within minutes by pulling their consciousness back together, restoring their core and then making a new ectoplasmic body.
  • Body Control: Ghosts can create bodies for themselves made out of their energy and consciousness and manipulate it at will. They can make these forms tangible in order to interact with the real world, can make extra limbs, create duplicates by splitting themselves, change their body parts into weapons such as blades, hammers, ropes and more. They can control their bodies on a molecular level which allows them to change into smoke, fire or pure energy, and If forcibly turned into a different substance like snot or jelly, ghosts can change themselves back by altering their molecules.
  • Invisibility: While a ghost's core is naturally invisible, their forms are not. However, they have the power to turn themselves invisible which allows them to surprise or get away from their foe or sneak into places unseen. If a ghost is touching someone else, they can pass on the invisibility as well.
  • Intangibility: Ghosts are non-corporeal beings that exist on a different plane of existence. This allows them to phase through anything in the real world. While in a physical form, ghosts are able to turn their bodies intangible. Like a few of their other powers, they can pass it on to any person or object they are touching.
  • Possession: More commonly known as Overshadowing within the verse, this power allows ghosts to take possession of a living being, inanimate object, data, or other ghosts simple by entering said being or object. Doing this allows the ghost to take over the host's mind and their body on a molecular level, and allows them to remove other ghosts or the soul. They can even fuse themselves with whatever they are possessing and take over completely. Ghosts can also take possession of a person while they are sleeping and interact with their dreams. Like a few of their other powers, they can take others with them to possess another as long as they are touching them.
  • Immortality: Ghosts are immortal beings made up of ectoplasmic energy plus consciousness, unable to die through normal means like age, destruction of their physical form or lack of oxygen or food. If their core is damaged beyond repair, ghosts can infect other beings with their essence which allows them to recreate themselves around the target effectively taking over their bodies and replacing their consciousness.
  • Telekinesis: While not all ghosts possess natural telekinesis, they can cover objects or infuse them with their ecto energy which allows them to take control of the object.


Notable Victories:

Notable Losses:

Inconclusive Matches:

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