An arrow that is shot will never come back. Once you fixed an arrow to the string, pulled it and shot, there’s no turning back.
~ Arash


Archer is the Archer-class Servant of Elsa Seijou in the First Tokyo Holy Grail War. He also appears in Fate/Grand Order in the sixth Singularity, Camelot, as an ally of Chaldea.

His True Name is Arash, a great hero of Western Asia that bestowed peace and tranquility to ancient Persia and Turan by ending their 60-year war during the end of the Age of Gods. He is also said to have created the national border of both countries by dividing the Earth with his ultimate arrow, which resulted in his body bursting and scattering in all directions as his ultimate shot exceeded the limits of humans.

Powers and Stats

Tier: At least 7-A. At least 6-B with Stella, higher with Command Spells

Name: Archer, Arash, Arash-e Kamangir

Origin: Fate/Prototype: Fragments of Blue and Silver, Fate/Grand Order

Gender: Male

Age: Unknown

Classificaiton: Heroic Spirit, Archer-Class Servant

Powers and Abilities: Superhuman Physical Characteristics, Can create arrows out of magical energy, Precognition through his Clairvoyance (Is capable of predicting the future as well as reading minds), Telepathy, Possession (Non-combat applicable), Enhanced Senses (Is able to snipe his targets in the dead of night from across a city), Fire Manipulation with Stella, Master Archer, Intangibility and Invisibility in Spirit Form, Resistance to Magic (Including effects such as Petrification, and Spatial Manipulation), Mind Manipulation, Soul Manipulation and Biological Manipulation (Servants can resist Chaos Tides), Transmutation and Data Manipulation (Servants can stay in digitized area), Poison Manipulation and Disease Manipulation (His body prevents all diseases and poisons from affecting him, even allowing him to interact and touch Serenity and not suffer at all. Like all Servants, he should be unable to be affected by Jack's mist.), Immunity to Modern Weapons (Servants are Divine Mysteries that cannot be harmed by modern weapons such as guns, knives, or bombs unless they are infused with a supernatural aspect such as magical energy or possess a certain amount of age or mystery behind their creation) Soul Manipulation (all Servants can consume souls to replenish their magical energy), Regeneration (Mid-Low; all Servants have regenerative capabilities)

Attack Potency: At least Mountain level+ (His arrows broke through the walls of Ozymandias' temple, which is stated to be able to withstand average Anti-Army Noble Phantasms. Fought Ozymandias' Divine Beast Sphinxes, and repelled a tornado of flames emitted from one of them. He is considered a "Great Hero" of Western Asia, and was able to single-handedly slay simulations of one of Ozymandias' Sphinxes and the Demon God Pillar Amun-Ra). At least Country level with Stella (A B++ Rank Noble Phantasm that is said to have created the national borders between Persia and Turan by dividing the Earth. When condensing all the magical energy into a concentrated blast, it was able to match and stop the Lion King's Light of Judgement from destroying a village in the Camelot Singularity), higher with Command Spells (Helped Arthur overpower Ozymandias' Dendera Light Bulb when enhanced by three Command Seals)

Speed: Massively Hypersonic (Comparable to Arthur)

Lifting Strength: At least Superhuman

Striking Strength: Mountain Class+, Unknown with Stella

Durability: Mountain level+ (Has A-rank durability, making him comparable to Saber at her peak and Berserker. Fought a number of Ozymandias sphinxes at once. His personal skill reduces damage and ranks up his Endurance. Survived a direct hit from Arondight Overload long enough to use Stella against the Lion King's Light of Judgement)

Stamina: Very high. Other Servants can fight for an entire day without tiring.

Range: Several dozen kilometers with arrows (Has A Rank Clairvoyance, making him superior to Archer. Firing a massive arrow at a mountain twenty kilometers away is considered a "warmup shot" for Arash), Thousands of kilometers with Stella (Stella has a shooting range of 2,500 kilometers).

Standard Equipment: His bow and arrows

Intelligence: Arash is an immensely skilled archer that surpasses the limits of the bow as easily as he breathes, earning him the name Arash-e Kamangir or Arash the Archer. Utilizing his bow he is able to fire volleys of over twenty shots at once and snipe targets in the dead of night from across a city. By utilizing a special move, Arash is even capable of intermittently firing 10,000 arrows at his target, which fills up the sky with enough arrows to slaughter every person in on the streets of Akihabara at night at once. His skill is such that King Arthur compares him to Sir Tristan, the greatest archer of the Knights of the Round Table whose arrows never missed. Even the legendary centaur sage Chiron states that he wouldn’t be capable of defeating Arash in a battle of archery. Due to his skill and strength, he is considered one of the few heroes that Ozymandias recognizes and respects. In addition to his martial skill, Arash is also sharp-witted, being able to correctly deduce that Bedivere and Ritsuka Fujimaru's goals differ and that Ritsuka needed to set up a summoning circle and managing the resources of the mountain villages under his care.

Weaknesses: Cannot fight in Spirit Form. Using Stella will kill Arash upon completion as per his legend. Firing more than twenty arrows at once requires a pause in his attacks that is proportional to the number of arrows fired.

Notable Attacks/Techniques:

Noble Phantasms


Arash: Lone Meteor

O' holy Lord. O' radiant Lord who grants wisdom, majesty and strength.
My heart, my thoughts, and all that I can see.
Come, servants of the moon and the stars.
My actions, my last moments, my sacred devotion; witness it all.
With all my might, I shall release this one arrow-
-and let my body be crushed upon this place!

~ Arash's incantation during the Camelot singularity

Stella: Lone Meteor: Arash's ultimate shot, which he is said to have used to divide the land and create the national borders between Persia and Turan. It's an arrow shot with all his strength, a super long-range attack that literally "Divides the Earth" and ends all strife. It has a shooting range of 2,500 kilometers and affects a wide area. While it is classified as an Anti-Army Noble Phantasm, it has the power of an Anti-Fortress Noble Phantasm, and when taking its range into consideration it even corresponds to an Anti-Country Noble Phantasm. However just like in the legend when he had his body scattered in all directions, Arash will lose his life in exchange for the release of this Noble Phantasm. Since it destroys both the Noble Phantasm and the user at the same time, it is by all means a "double Broken Phantasm".

Class Skills

  • Independent Action: The ability to remain independent even when rejecting the Magical Energy supply from the Master. At the higher ranks, it is also possible to remain for extended periods of time in this world without an established contract. It is both useful and troublesome depending on the disposition of the Servant and the rank of Independent Action. Acting in autonomy from the Master's Magical Energy supply, the Master can concentrate their own Magical Energy on large spells, or the Servant will be fine even in the case they can not supply Magical Energy due to injury. Due to his C-rank in this skill, it is possible for Arash to stay in the world for one day without a Master.
  • Magic Resistance: A skill that grants protection against magical effects. Differently from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Arash's Rank C magic resistance cancels spells with a chant below two verses. However, High-Thaumaturgy and Greater Rituals will pierce right through it.

Personal Skills

  • Bow and Arrow Creation: A skill that reflects Arash as a designer and creator of bows, due to being blessed with the Goddess Armaiti’s knowledge. As long as he has the materials he can instantly make bows and arrows. While the bow needs physical materials, the arrows can be made from his magical energy. Because of this Arash can utilize a special move, that lets him intermittently fire 10,000 arrows at his target.
  • Clairvoyance: A skill reflecting exceptional eyesight is used for scouting areas for enemies as well as supplementing the use of ranged weapons at long distances, doubling as a must-have ability for those of the Archer Class. At higher ranks, users of this skill can even acquire other perception abilities such as future sight and the ability to see through objects. Arash's A-rank in this skill allows him to accurately fire upon moving targets from several kilometers away, even in the dead of the night and able to make out fine details at such distances. Due to his high rank in this skill, he has even acquired future sight and mind reading.
  • Robust Health: A skill that reflects a sturdy and robust body that resists all kinds of diseases. It is also a composite skill that also includes resistance against toxins and reduces damage. Having never received a wound on the battlefield and or ever gotten sick even once since birth, Arash possesses an EX rank in this skill. As a result, attacks received have their damage reduced and Arash's Endurance parameter is ranked up.



Notable Victories:

Notable Losses:

Inconclusive Matches:

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