“ | The man who washes his face in front of mirror everyday | „ |
~ Tendou's translation of Kagami's name |
Summary
Arata Kagami (加賀美 新, Kagami Arata) is the son of ZECT's leader Riku Kagami, unaware of the organization's true agenda while fighting for the betterment of humanity as Kamen Rider Gatack (仮面ライダーガタック, Kamen Raidā Gatakku). Having joined ZECT to avenge his younger brother Ryou Kagami, works with Hiyori at Bistro La Salle, Arata has a good heart but is impulsive oftens act without thinking.
During the events of Kamen Rider Zi-O, learning he is one of the few to remember ZECT and the Worms due to a time distortion, Arata helps the titular protagonist prevent a new Worm invasion while representing Tendou.
Powers and Stats
Tier: 9-B | Low 5-B | Low 5-B | Low 5-B | At least Low 1-C as Gatack, higher as Kabuto, even higher in Hyper Forms
Key: Arata Kagami | Kamen Rider TheBee | Kamen Rider Gatack | Hyper Gatack Form | Post-Oma Day
Name: Arata Kagami, Kamen Rider TheBee (previously), Kamen Rider Gatack, "God of Battle"
Origin: Kamen Rider Kabuto
Gender: Male
Age: 21
Classification: Human, Kamen Rider, ZECT agent.
Powers and Abilities:
- Superhuman Physical Characteristics
- Transformation
- Martial Arts (Despite his status as a field agent, he frequently engages Worms while equipped merely with his standard-issue folding handgun. When battling as a Kamen Rider, Kagami's combat style is mostly brawler-style, with him frequently tackling his opponents and relying on quick punches and kicks. In battle, he makes full use of his weaponry, firing and slashing Worms in rapid succession. This, in conjunction with ClockUp, allows him to defeat swarms of low-class Worms with little to no effort)
- Weapon Mastery
- Summoning (Can summon Gatack Zector and Hyper Zecter at his will)
All of base abilities and Masked Form's abilities[1]:
- Acrobatics (This form can jump up to 21 meters per jump)
- Limited Self-Sustenance (Type 1) & Purification (Type 1) (Beehive chest stores highly compressed oxygen hidden inside the masked armor, allowing for more than 10 hours of operation even at more than 5,000 meters above sea level or in space. Lang slit can absorb air, separate it into gases, and convert it into highly compressed oxygen)
- Enhanced Senses (TheBee Antenna provides him with four times the hearing of a normal person, allowing him to detect noises in the frequency range of 16 Hz to 120 thousand Hz and even hear a needle falling 5 kilometers ahead. Beehive Eye has a 130-degree field of view in all directions and is capable of identifying targets 2 kilometers away in the dark using X-rays, neutron rays, and infrared rays)
- Damage Reduction (Masked Armor is made of super metal, Hiirokane, has excellent shock resistance)
- Resistance to:
- Extreme Temperatures and Absolute Zero (The suit can resist temperatures as high as 5000 degrees Celsius and as low as absolute Zero. Kabuto Riders can survive re-entry heat[2])
- Deconstruction (Kabuto Riders are capable of surviving each other's finishers, resulting in atomic disintegration and annihilation)
- Cosmic Radiation (Masked Rider System allowed the user to survive in space[2])
All previous abilities and Rider Form's abilities[3]:
- Enhanced Acrobatics (This form can jump up to 39 meters per jump)
- Additional Damage Reduction (TheBee Breast is made of the super-metal Hihironokane, which is impact-resistant and can absorb the shock of a large explosion. Rider Stomper absorbs and mitigates impact by linking to the Insect Ring and Rider Armor to minimize damage even while jumping from a height of 500 meters. The Bone ShellMet is built of three layers to protect the head from any opponent attack)
- Improved Enhanced Senses & Cosmic Awareness (FTL Vision; Compound Eye can see the opponent's movement at ultra-high speed through the flowing eyes of tachyon particles, even when Clock Up is not activated. O signal can senses disturbance in the time axis and discovers the enemy)
- Statistics Amplification (Rider Armor can boost the body's reaction time to an artificial 0.05 seconds in normal time. Clock Up enables super-high-speed movement by charging himself with tachyon particles)
- Explosion Manipulation (His attacks have a tendency of causing explosions)
- Deconstruction (Finishers can cause atomic disintegration and annihilation)
- Energy Manipulation (Shoulder Blade converts the super energy and tachyon particles generated by the TheBee Zecter into waves at the tip and sent to the tip, enabling the shoulder tackle to penetrate a steel plate 500 mm thick)
- Limited Vibration Manipulation & Radiation Manipulation (Rider Palm emits high-frequency radiation to improve fit when grasping the main weapons' handles, such as the handle of Machine Zectron)
- Statistics Amplification (Zecters grants the ability to "Clock Up")
- Small Size (Type 2)
- Flight & Limited Teleportation (It has the ability to fly at speeds of up to 950 km/h and can instantly move by using a space-breaking movement method called a "jount")
- Bodily Weaponry (Artificial; Has a sharp needle on the tip of its tail)
- Poison Manipulation (TheBee Zecter's stinger is poisonous)
- Energy Manipulation (It can release the super-energy tachyon particles as waves from its Zector wing, which is as sharp as a blade and can cuts the target to pieces)
- Light Manipulation (The headlights can illuminate 250 meters ahead, even in darkness)
- Statistics Amplification & Plasma Manipulation (The Microwave Discharge Ion Engine can produce plasma generate accelerate speed, allow it to achieve super speed through ion acceleration)
- Explosion Manipulation (Tail Container contains flying rockets for attacks)
- Electricity Manipulation & Magnetism Manipulation (Zectron pinch can emits electromagnetic waves to crush objects)
All of base abilities and Masked Form's abilities[6]:
- Acrobatics (This form can jump up to 19 meters per jump)
- Limited Self-Sustenance (Type 1) & Purification (Type 1) (Reinforced chest stores highly compressed oxygen hidden inside the masked armor, allowing for more than 10 hours of operation even at more than 5,000 meters above sea level or in space. Should have the same purification system as Kabuto has)
- Energy Projection & Plasma Manipulation (Gatack Vulcan can fire 5,000 ion beam bullets per minute and plasma fireballs by compressing high energy)
- Enhanced Senses (Gatack Receiver provides him with four times the hearing of a normal person, allowing him to detect noises in the frequency range of 16 Hz to 120 thousand Hz and even hear a needle falling 5 kilometers ahead. Compound Eye has a 130-degree field of view in all directions and is capable of identifying targets 2 kilometers away in the dark using X-rays, neutron rays, and infrared rays)
- Damage Reduction (Masked Armor is made of super metal, Hiirokane, has excellent shock resistance)
- Resistance to:
- Extreme Temperatures and Absolute Zero (The suit can resist temperatures as high as 5000 degrees Celsius and as low as absolute Zero. Kabuto Riders can survive re-entry heat[2])
- Deconstruction (Kabuto Riders are capable of surviving each other's finishers, resulting in atomic disintegration and annihilation)
- Cosmic Radiation (Masked Rider System allowed the user to survive in space[2])
All of base abilities and Rider Form's abilities[7]:
- Enhanced Acrobatics (This form can jump up to 36 meters per jump)
- Explosion Manipulation (His attacks have a tendency of causing explosions)
- Additional Damage Reduction (Gatack Breast is made of the super-metal Hihironokane, which is impact-resistant and can absorb the shock of a large explosion. Rider Stomper absorbs and mitigates impact by linking to the Insect Ring and Rider Armor to minimize damage even while jumping from a height of 500 meters. The Bone ShellMet is built of three layers to protect the head from any opponent attack)
- Statistics Amplification (Rider Armor can boost the body's reaction time to an artificial 0.05 seconds in normal time. Clock Up enables super-high-speed movement by charging himself with tachyon particles)
- Deconstruction (Finishers can cause atomic disintegration and annihilation)
- Limited Vibration Manipulation & Radiation Manipulation (Rider Palm emits high-frequency radiation to improve fit when grasping the main weapons' handles, such as Gatack Double Calibur or Gatack Extender)
- Improved Enhanced Senses & Cosmic Awareness (FTL Vision; Compound Eye can see the opponent's movement at ultra-high speed through the flowing eyes of tachyon particles, even when Clock Up is not activated. Gatack Horns have the same hearing ability as Gattack Receiver. Likely has the same sensing ability as Kabuto)
- Statistics Amplification (Zecters grants the ability to "Clock Up")
- Small Size (Type 2)
- Flight & Limited Teleportation (It has the ability to fly at speeds of up to 990 km/h and likely the same teleportation ability as Kabuto Zecter)
- Bodily Weaponry (Artificial; Its horn is powerful enough to thrust through a 150-mm-thick steel plate and pince enemies)
- Energy Manipulation (It can release the super-energy tachyon particles to charge up finishers)
- Energy Manipulation (Gatack Double Calibur can charge positive energy and negative energy to cut through anything. By combining the two calibers together, it sends ion energy with tremendous destructive power to the blades)
- Light Manipulation (The headlights can illuminate 250 meters ahead, even in darkness)
- Statistics Amplification & Plasma Manipulation (The Microwave Discharge Ion Engine can produce plasma generate accelerate speed, allow it to achieve super speed through ion acceleration)
- Telepathy & Instinctive Action (Under Kamen Rider Gatack control, Exhorn is capable of unmanned automatic running. Ex Step allow Gattack's to perceive and control the machine via electrical signals)
- Transformation (Can cast off" and change into Ex-Mode)
- Bodily Weaponry (Artificial; The Ex Arm pincers can pierce through 10-meter-thick iron walls and capture enemies, or they can be ejected from the main body to skewer and crush enemies)
- Energy Manipulation & Light Manipulation (Photon beam can emit light beams over long distances and change the wavelength to produce a high-energy pulse beam that can eliminate barriers in its path.)
- Flight
- All previous abilities and Hyper Form's abilities[11]:
- Enhanced Acrobatics (This form can jump up to 49 meters per jump)
- Enhanced Statistics Amplification & Time Travel ("Hyper Clock-Up" enables him to move at super-high speeds that exceed the "Clock-Up" speed and travel through time at will)
- Precognition, Clairvoyance, and Enhanced Cosmic Awareness (He should have the same sensing abilities as Hyper Kabuto)
- Flight (Gatack Protector gives Gatack the ability to fly freely through air and vacuum)
- Bodily Weaponry (Artificial; By concentrating charged particle energy, Gatack Horns can cut off both sides of a restricted enemy)
- Enhanced Statistics Amplification & Time Travel (Hyper Zecter grants Kabuto super-fast movement that exceeds the "Clock Up" speed, as well as time travel to the past and future)
- Enhanced Bodily Weaponry (Artificial; Its horn can now pierce a 300-mm-thick steel plate)
- Absorption (It is capable of absorbing an infinite quantity of super-energy and tachyon particles in space-time)
All of base abilities and Masked Form's abilities[13]:
- Acrobatics (This form can jump up to 20 meters per jump),
- Purification (Type 1; Lang slit separates air into gases and converts it into highly compressed oxygen),
- Limited Self-Sustenance (Type 1; Reinforced chest stores highly compressed oxygen hidden inside the masked armor, allowing for more than 10 hours of operation even at more than 5,000 meters above sea level or in space),
- Damage Reduction (Masked Armor is made of super metal, Hiirokane, has excellent shock resistance)
- Enhanced Senses (The Kabuto Receiver gives him the ability to hear sounds in the range of 16 Hz to 120 thousand Hz and the sound of a needle falling 5 km away. Compound Eye has a field of view capable of instantaneously identifying targets 2 km away and covering a wide angle of 130 degrees in all directions, detecting enemies in the dark through X-rays, neutron rays, and infrared rays)
- Resistance to:
- Extreme Temperatures and Absolute Zero (The suit can resist temperatures as high as 5000 degrees Celsius and as low as absolute Zero. Kabuto Riders can survive re-entry heat[2])
- Deconstruction (Kabuto Riders are capable of surviving each other's finishers, resulting in atomic disintegration and annihilation),
- Cosmic Radiation (Kabuto and Caucasus were capable of surviving in space[2])
All previous abilities and Rider Form's abilities[14]:
- Enhanced Acrobatics (This form can jump up to 37 meters per jump)
- Explosion Manipulation (His attacks have a tendency of causing explosions)
- Additional Damage Reduction (Kabuto Breast is made of the super-metal Hihironokane and can absorb the shock of a large explosion. Rider Stomper absorbs and mitigates impact by linking to the Insect Ring and Rider Armor to minimize damage even while jumping from a height of 500 meters. The Bone ShellMet is built of three layers to protect the head from any opponent attack)
- Enhanced Enhanced Senses (FTL Vision; Compound Eye can see the opponent's movement at ultra-high speed through the flowing eyes of tachyon particles, even when Clock Up is not activated)
- Cosmic Awareness (O-Signal can sense disturbances in the time-axis)
- Statistics Amplification (Rider Armor can boost the body's reaction time to an artificial 0.05 seconds in normal time. Clock Up enables super-high-speed movement by charging himself with tachyon particles)
- Energy Manipulation (Kabuto Zecter generates super energy from tachyon particles, which are converted into waves for the finishers)
- Deconstruction (Finishers can cause atomic disintegration and annihilation)
- Limited Vibration Manipulation & Radiation Manipulation (Rider Palm emits high-frequency radiation to improve fit when grasping the main weapons' handles, such as Kabuto Kunaigan and Kabuto Extender)
- Telepathy (The EX-Wing antenna can receive Kamen Rider Kabuto's intentions)
- Statistics Amplification (The microwave discharge ion engine can produce plasma to accelerate speed. In Ex-Mode, it can achieve even higher speed)
- Light Manipulation (The headlights can illuminate 250 meters ahead, even in darkness)
- Transformation (Can cast off" and change into Ex-Mode)
- Bodily Weaponry (Artificial; The Ex-anchor thrusting rod can pierce through 10-meter-thick iron walls, generate fissures in the earth by slamming it into the ground, or skewer foes by ejecting its point)
- Energy Manipulation (Photon beam light can change the wavelength to create a high-energy pulse beam that shatters obstacles in front of it)
- Flight & Surface Scaling (It has the ability to fly and move on walls, as well as enter the Earth's atmosphere from space)
- Resistance to Extreme Heat (It can resist the extreme temperatures of re-entry as well as the impact of landing)
- Light Manipulation & Energy Projection (The Dat Sight tri-laser pointer can be used to detect a target at a distance of 3 km or at night. Snapping Barrel converges beams of ions and fires high-energy beams at the enemy. Kunai Cutter can cut up enemies within a 10-meter radius with a blade of ion beams emitted from the tip of the blade)
- Temperature Manipulation (Bayonet Axe transmits energy electrons to the tip of the blade, causing it to become super-heated and tear apart everything it touches)
- Homing Attack & Explosion Manipulation (Mizer Bomber is an insect-shaped fragmentation grenade with a tracking capability capable of destroying enemies within a 15-meter radius)
- Small Size (Type 2) for the Mizer Bomber
- Statistics Amplification (Kabuto Zecter grants the ability to "Clock Up")
- Small Size (Type 2)
- Flight & Limited Teleportation (It has the ability to fly at speeds of up to 950 km/h and move in a manner similar to instantaneous movement by breaking space)
- Bodily Weaponry (Artificial; Its horn is powerful enough to thrust through a 150-mm-thick steel plate)
- Underground Mobility (It can also dive underground by rotating its entire body)
- Energy Manipulation (It can release the super-energy tachyon particles to charge up finishers)
Attack Potency: Wall level (Harmed Souji Tendo with a punch, which he even admitted was impressive. Fought off several Salis Worms, which are capable of charging and bursting through concrete walls) | Small Planet level (Zecter Riders are two times weaker than their Hyper Forms), can ignore durability with Finishers | Small Planet level (Zecter Riders are two times weaker than their Hyper Forms), can ignore durability with Finishers | Small Planet level (Hyper Forms have the power to create eclipses), can ignore durability with Finishers | At least Low Complex Multiverse level as Gatack (Overwhelmed KickHopper's Rider Kick, the latter of which could inflict harm onto Futuring Woz Ginga Finally. Evenly traded blows with PunchHopper, who was capable of harming Zi-O II and fought with Geiz Revive), higher as Kabuto (Defeated Another Kabuto, who was much stronger than Gatack, even blocking one of his finishers meant to defeat PunchHopper), even higher in Hyper Forms
Speed: Supersonic combat and reaction speed (Comparable to Shouji Tendo) | Superhuman movement speed, with FTL reaction speed (Riders have consistently shown to be able to activate Clock Up before another Clock Up user can blitz them. Kamen Rider Drake has also shown to be able to see that Kamen Rider TheBee had activated Clock Up and proceeded to use his own Clock Up to counter this. Compound Eyes are capable of tracking the movements of Clock Up users even when he himself isn’t using Clock Up), FTL with Clock Up (By using Clock Up, the user’s respective Zector distributes tachyon particles throughout the body, drastically increasing the user’s speed to that exceeding the laws of physics. Tachyon are particles which can travel faster than the speed of light) | Superhuman movement speed, with FTL reaction speed, FTL with Clock Up | Superhuman movement speed with FTL reaction speed (Faster than his base), Immeasurable in Hyper Clock-Up (Hyper Clock Up allows the user to transcend time and was capable of traveling backwards through time[12]) | Massively FTL+ (Kept up with KickHopper as well as Another Kabuto), far higher with Clock Up, Immeasurable in Hyper Clock-Up
Lifting Strength: Average Human | Class G (Base Form are two times weaker than Hyper Form) | Class G (Base Form are two times weaker than Hyper Form) | Class G (Comparable to Hyper Kabuto, who pushes a meteor this big) | Immeasurable as Gatack, higher as Kabuto, even higher in Hyper Forms
Striking Strength: Wall level | Small Planet level | Small Planet level | At least Low Complex Multiverse level as Gatack, higher as Kabuto, even higher in Hyper Forms
Durability: Wall level (Took a punch from Souji Tendo. Endured attacks from Salis Worms) | Small Planet level | Small Planet level | At least Low Complex Multiverse level as Gatack, higher as Kabuto, even higher in Hyper Forms
Stamina: Peak Human (Continue to fight despite being brutally beaten and impaled in the chest by Gryllus Worm[19])
Range: Hundreds of Meters with ZECT Gun (It should have standard range of firearms | Standard Melee Range | Tens of Meters to Hundreds of Meters (Gatack Double Calibur can slash enemies within the range of 30 meters. Gatack Vulcan should have the standard range of firearms) | Tens of Meters to Kilometers as Kamen Rider Kabuto (Kunaigun can hit targets within 10-meters radius and identify target from 3 km away. Zectmizer can blow up enemies within a 15-meter radius)
- ZECT Gun: A gun-type weapon for self-defense, carried by members of the secret anti-worm organization "ZECT". It can be disguised as an everyday item by separating into a pen-shaped part and a lighter-shaped part.
- As Kamen Rider TheBee:
- Rider Bracelet: Transformation bracelet for Kamen Rider TheBee.
- TheBee Zecter: Transformation device for TheBee.[4]
- Machine Zectron TheBee's personal machine.[5]
- As Kamen Rider Gattack:
- Rider Belt: Transformation Belt for Gatack
- Gatack Zecter: Transformation device for Gatack.[8]
- Gatack Double Calibur: A twin-sword cutter, when coupled as a joint, makes a device that can pinch the opponent in a hinge type and grips the enemy firmly with three pairs of protrusions on the inner blade, similar to a stag beetle's mandible.[9]
- Gatack Extender: Gatack's personal machine that can change into two modes: Masked Mode and Ex Mode.[10]
- Hyper Zecter: Transformation device for Gatack to become Hyper Form.[12]
Intelligence: Above Average (Despite starting out as a low-level field agent, Kagami's fighting abilities get more honed as the series progresses. On one occasion, he is the first ZECT agent to kill a Worm on his own by impaling it with the retractable bayonet of a Machinegun Blade. He was once chosen by TheBee Zecter and briefly became the leader of the Shadow Team. After becoming Kamen Rider Gatack, he battle alongside Tendou and other veteran agents)
Weaknesses: The Masked Form has better defense capability but is slower. In Rider form, Clock Up has a time limit.
Notable Attacks/Techniques:
- Clock Up: An ability that is primarily used by ZECT Riders while in Rider mode, Gatack can keep up with Worms moving at faster than light speeds.
- As Kamen Rider TheBee:
- Rider Sting: TheBee empowered his punch with tachyon particles, allowing him to pierce through a Worm with the stinger on the TheBee Zecter.
- As Kamen Rider Gattack:
- Rider Kick: Gatack can perform his tachyon-powered jumping roundhouse kick.
- Rider Cutting: Gatack takes the Gatack Double Calibur and uses it to perform a scissor-like cutting attack.
- Hyper Kick: An much more powerful version of Rider Kick.
- As Kamen Rider Kabuto:
- Rider Kick: Kabuto performs a tachyon-powered 180-degree roundhouse kick.
Gallery
Others
Notable Victories:
Notable Losses:
Inconclusive Matches:
- ↑ Kamen Rider Zukan: Kamen Rider TheBee Masked Form
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Kamen Rider Kabuto: GOD SPEED LOVE
- ↑ Kamen Rider Zukan: Kamen Rider TheBee Rider Form
- ↑ 4.0 4.1 Kamen Rider Zukan: TheBee Zecter
- ↑ 5.0 5.1 Kamen Rider Zukan: Machine Zectron
- ↑ Kamen Rider Zukan: Kamen Rider Gatack Masked Form
- ↑ Kamen Rider Zukan: Kamen Rider Gatack Rider Form
- ↑ 8.0 8.1 Kamen Rider Zukan: Gatack Zecter
- ↑ 9.0 9.1 Kamen Rider Zukan: Gatack Double Calibur
- ↑ 10.0 10.1 Kamen Rider Zukan: Gatack Extender
- ↑ Kamen Rider Zukan: Kamen Rider Gatack Hyper Form
- ↑ 12.0 12.1 12.2 Kamen Rider Zukan: Hyper Zecter
- ↑ Kamen Rider Zukan: Kamen Rider Kabuto Masked Form
- ↑ Kamen Rider Zukan: Kamen Rider Kabuto Rider Form
- ↑ Kamen Rider Zukan: Kabuto Extender
- ↑ Kamen Rider Zukan: Kabuto Kunaigun
- ↑ Kamen Rider Zukan: Zectmizer
- ↑ Kamen Rider Zukan: Kabuto Zecter
- ↑ Kamen Rider Kabuto; Ep. 49