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All that is gold does not glitter,
Not all those who wander are lost,
The old that is strong does not wither,
Deep roots are not reached by the frost.
From the ashes a fire shall be woken,
A light from the shadows shall spring,
Renewed shall be blade that was broken,
The crownless again shall be king

If by my life or death I can protect you, I will

Sons of Gondor, of Rohan, my brothers! I see in your eyes the same fear that would take the heart of me. A day may come when the courage of men fails, when we forsake our friends and break all bonds of fellowship, but it is not this day. An hour of wolves and shattered shields, when the age of men comes crashing down! But it is not this day! This day we fight! By all that you hold dear on this good Earth, I bid you stand, Men of the West!

Summary

Aragorn was the son of Arathorn II and Gilraen. He was the last Chieftain of the Dúnedain and a direct descendant through many generations of Isildur, the last High King of both Arnor and Gondor. Aragorn would become the greatest Man of his time, leading the Men of the West against Sauron's forces, helping to destroy the One Ring, and reuniting the Kingdoms of Arnor and Gondor.

Powers and Stats

Tier: At least 9-B, at most Low 7-B to 7-A, likely far higher. At least High 7-A, possibly High 3-A with Andúril

Name: Aragorn, Elessar, Strider, Wingfoot, Thorongil, Estel

Origin: Lord of the Rings

Gender: Male

Age: 87 during Lord of the Rings. 210 at the time of his death

Classification: Human, Dúnedan

Powers and Abilities:

Superhuman Physical Characteristics, Longevity (As one of the Dúnedain, Aragorn lived was capable of living for 210 years in his physical prime before he willingly relinquished his life.[1] Dúnedain/Númenóreans are capable of relinquishing their lives before old age can physically impair them[2]), Weapon Mastery (Aragorn was a capable leader of men even as a young man and took part in multiple wars as a member of the armies of Rohan and Gondor. He has skills in combat at sea, land, and won has renown in combat under many identities.[1] By the time of the War of the Rings, Aragorn was one of the most skilled combatants in the War, being one of only three to come out unharmed in the Battle of Pelennor Fields and never sustaining a single injury for the entire trilogy[3]), Supernatural Willpower (Aragorn's will is implied to be superior to all other mortals of his time, including the likes of Denethor whose "strong will" is noted to have been a significant factor in preventing his mind from being dominated by Sauron during their mental contests.[4][5] With the advantage of his authority over the Palantíri, Aragorn was even capable of overpowering Sauron's will to expell him from using the Palantíri for a time, albeit such a feat is beyond Aragorn in a direct confrontation[4][6]), Magic, Healing, Possibly Curse Manipulation/Death Manipulation (As a descendent of Luthien and Melian the Maia, Aragorn inherited the ability to utilise "magic". While this is primarily used for healing purposes using herbal ingredients, Aragorn is potentially capable of replicating curses upon oath-breakers like his ancestor Isildur did.[6][7][8] Aragorn even makes a similar oath that any who touches Andúril save himself will die, although this is never tested in the story[9]), Blessed (As one of the Dúnedain/Númenóreans, Aragorn was the only character during the time of the War of the Rings to have had the blessings of Elenna almost completely restored in him. As such, he is granted several blessings) with the abilities of Enhanced Senses, Empathic Manipulation, Regeneration (Low), Telepathy, and Resistance to Disease Manipulation (Dúnedain/Númenóreans possessed several blessings alongside their enhanced physiques.[10] Notably, Aragorn's hearing is superior to even Legolas, an elf, in the right conditions.[11] Moreover, his Empathic Manipulation was capable of inspiring enough awe that others are unable to withstand his "gaze" for long when "the light of his eyes is kindled", while even friends such as Gimli or Legolas are unable to help but look upon Aragorn in awe when he is at full majesty.[1][12] At his best, Aragorn's visage is able to inspire a similar awe to that inspired by one of the High Elves and the light of Valinor, and even when outnumbered and in a terrible position, he was still capable of causing doubt and pause within enemy warriors with but a warning[1][13]), Social Influencing (Aragorn's reputation as Strider was capable of inspiring fear within Bree folk, while witnessing his combat skills was capable of causing enemy soldiers to halt their pursuit of his fellow warriors at the Hornburg.[13][14] As King and military leader, his reputation, leadership, and social status inspired awe, respect, and joy[1][15]), Acausality (Type 2; Changes to the past or future are unable to affect the "Music in being", otherwise referred to as the present[16]). Resistance to Mind Manipulation (The barrier of Unwill within every individual mind prevents mental penetration by even the likes of Sauron without consent[17]) and Soul Manipulation (Soul with free-will are considered indestructible[18]), Possibly resistance to Fear Manipulation (Aragorn was capable of withstanding being within the presence of the Oathbreakers, who are described as "wraiths of fear and darkness".[6] However, it is not completely clarified whether or not the fear they cause is simply due to their nature and reputation as ghosts or if it is a supernatural effect).

Invulnerability (The gift of Galadriel and Celeborn's sheath made it so that Andúril would never be broken or stained[19]), Light Manipulation (Andúril and its predecessor Narsil are repeatedly stated to produce a flame or light when used in battle[20]), and Holy Manipulation (The light from Narsil is said to be of the Sun and Moon, with both objects being hallowed and holy objects in the Legendarium.[21][22] The light of Narsil should thus share these holy properties, and as Andúril is just as deadly as as its predecessor this light should also be the same. Indeed, the light of the sun and the light of the moon are both described to have begun shining within the blade again upon its reforging[23])

Clairvoyance, Telepathy, and Limited Mind Manipulation (A palantír, while unable to transmit sound without another user to communicate with, is capable of seeing distant objects with the only obstruction being darkness with even physical barriers being of no use.[5] They are also capable of communicating with other palantír users and can be used to mentally combat other users. As the legitimate ultimate authority of the Palantíri, Aragorn holds an inherent advantage in this form of mental combat).[5]

Light Manipulation and possibly Fear Manipulation with the Elendilmir (The Elendilmir of Elendil and possibly the Elendilmir of Valandil are capable of causing a bright blazing light that is visible even if the user is wearing an item like the One Ring. This light is capable of inspiring fear within onlookers, although it is not clear if this is a property of the item or purely due to the sudden appearance of a light described as a "burning star"[25])

Attack Potency: At least Wall level (Superior to virtually every mortal warrior that participated in the War of the Rings, being unharmed in all major battles such as at the Battle of the Pelennor Fields.[3] Tolkien would describe Aragorn as the pinnacle of mortals during this period by stating that among mortals, "not even Aragorn" could withhold the One Ring from Sauron[4]), at most Small City level to Mountain level, likely far higher (Aragorn possesses a greater share of the Númenórean blessings than any named character for the past 2,000 years.[1][26][27] This should put him above lesser Númenóreans/Dúnedain such as Boromir the Steward, who is stated to have inspired fear in the Witch-King and is implied to have survived a duel with the Nazgûl.[1] The Unfinished Tales note that, had Aragorn been present during the attack of the Nine upon Sarn Ford, the Dúnedain might have been able to fend them off, implying his comparability to them. Further manuscripts of the "Hunt for the Ring" state the Witch-King feared Aragorn as a "great power"[28][29]). At least Large Mountain level, possibly High Universe level with Andúril (Andúril is the reforged sword of Elendil, Narsil, which was used during the Last Alliance during a duel against Sauron, while the broken weapon would later be used to cut off the finger of the Dark Lord. Even after its reforging, the narration notes that the blade is just 'as deadly as of old', with Sauron still fearing the blade even after thousands of years have passed[6][3])

Speed: At least Peak Human, possibly Superhuman (Attacks faster than most can react. Can likely react to arrows from distance as he was not shot in large scale skirmishes), likely Supersonic+ to High Hypersonic (Fended off several Nazgûl at once[14])

Lifting Strength: Peak Human, possibly higher

Striking Strength: At least Wall level, at most Small City level to Mountain level, likely far higher. At least Large Mountain level, possibly High Universe level with Anduril

Durability: At least Wall level, at most Small City level to Mountain level, likely far higher (Emerged from the War of the Rings practically unscathed. Should be able to withstand the recoil of his own strikes). At least Large Mountain level, possibly High Universe level with Anduril (He can block or deflect attacks with the blade)

Stamina: Superhuman (Can keep fighting for hours and can run for days. Covered 45 leagues in 4 days)

Range: Standard Melee Range. Extended Melee Range with Andúril

Standard Equipment: Andúril, The Elessar, The Elendilmir, Palantír of Orthanc, Palantír of Anor, Flaming Torches

Intelligence: Gifted (Likely the greatest swordsman of the Third Age, great commander, possesses Elven Wisdom, skilled healer)

Weaknesses: None notable

Notable Matchups

Victories:

Starscourge Radahn (Elden Ring) Radahn's Profile (Rotted Radahn was used, speed was equalized, everything above High 7-A was restricted, fight took place in Radahn's boss arena and the starting distance was 100 meters)

Ike (Fire Emblem) Ike's Profile (Both at Low 7-B, Aragorn had a Steel Sword, fight took place in a Minecraft Superflat World)

Losses:

Inconclusive:

Joe Yabuki (Ashita no Joe) Joe's Profile (Aragorn had a 100% dull-bladed wood sword instead of Andúril. They started 10m apart with speed equalized)

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 The Lord of the Rings: Appendix A
  2. The Nature of Middle-Earth, Part One: Time and Ageing, IX: TIMESCALES AND RATES OF GROWTH
  3. 3.0 3.1 3.2 The Lord of the Rings: The Return of the King, Book Five, VI The Battle of the Pelennor Fields
  4. 4.0 4.1 4.2 Letters of Tolkien: Letter 246
  5. 5.0 5.1 5.2 Unfinished Tales, Part Four: The Palantíri
  6. 6.0 6.1 6.2 6.3 The Lord of the Rings: The Return of the King, Book Five, II The Passing of the Grey Company
  7. The Lord of the Rings: The Return of the King, Book Five, VIII The Houses of Healing
  8. Letter 156
  9. The Lord of the Rings: The Two Towers, Book Three, VI The King of the Golden Hall
  10. The Nature of Middle-Earth, Part Three: The World, its Lands, and its Inhabitants, XI Lives of the Númenóreans
  11. The Lord of the Rings: The Two Towers, Book Three, V The White Rider
  12. The Lord of the Rings: The Two Towers, Book Three, III The Riders of Rohan
  13. 13.0 13.1 The Lord of the Rings: The Two Towers, Book Three, VII Helm's Deep
  14. 14.0 14.1 The Lord of the Rings: Fellowship of the Ring, Book One, XI A Knife in the Dark
  15. The Lord of the Rings: The Return of the King, Book Six, V The Steward and the King
  16. Morgoth's Ring: PART FIVE. III.
  17. The Nature of Middle-Earth, Part Two: Body, Mind, and Spirit, IX ÓSANWE-KENTA.
  18. Letters of Tolkien: Letter 211
  19. The Lord of the Rings: Fellowship of the Ring, Book Two, XIII Farewell to Lórien
  20. The Lord of the Rings: Fellowship of the Ring, Book Two, V The Bridge of Khazad-dûm
  21. Silmarillion: OF THE RINGS OF POWER AND THE THIRD AGE
  22. Silmarillion, Chapter 11: OF THE SUN AND MOON AND THE HIDING OF VALINOR
  23. The Lord of the Rings: Fellowship of the Ring, Book Two, II The Council of Elrond
  24. Unfinished Tales, Part Two: The Elessar
  25. Unfinished Tales, Part Three: I The Disaster of the Gladden Fields
  26. The Nature of Middle-Earth, Part One: Time and Ageing, XVIII ELVISH AGES & NÚMENÓREAN
  27. The Nature of Middle-Earth, Part Two: Body, Mind, and Spirit, X NOTES ON ÓRË
  28. Unfinished Tales, Part Three: The Third Age, IV: THE HUNT FOR THE RING (i) Of the Journey of the Black Riders
  29. The Lord of the Rings : A Reader's Companion: Hunt for the Ring

Discussions

Discussion threads involving Aragorn
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