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The battle for the realm of light... is not won. Thanks to Terra and Mickey, I know what's at stake. I'm not afraid. I will face the long darkness. The next time someone wanders into the realm of darkness, I'll be here. A light to cut through all the shadows. I will be their wayfinder. And one day, I'll return to Terra and Ven. I am Master Aqua. And that's a promise.
~ Aqua's vow to her friends

Summary

Aqua is a Keyblade Wielder who trained under Master Eraqus alongside her friends Ventus and Terra. The only one among the trio to be named a Keyblade Master, she is entrusted by Eraqus to monitor both of her friends after they leave the Land of Departure, but finds herself torn between her duties and her feelings of friendship.

Powers and Stats

Tier: 2-B | Low 1-C

Key: Early-KHBbS | Late-KHBbS onwards

Name: Aqua

Origin: Kingdom Hearts

Gender: Female

Age: 18 (KHBbS), technically 29 in KHIII (Aqua didn't age in this timeframe)

Classification: Human, Keyblade Wielder and Master, One of the Seven Guardians of Light

Powers and Abilities:

Superhuman Physical Characteristics, Keyblade Master powers, Energy Projection, Time Manipulation (In the form of slowing down and stopping time), Fire Manipulation, Ice Manipulation, Electricity Manipulation, Air Manipulation, Earth Manipulation (Via Terra's D-Link which has the Landbreaker technique that allows the user to break the ground), Explosion Manipulation (Via Explosion and Mega Flare), Magnetism Manipulation (Via Magnega), Gravity Manipulation (Via Zero Gravity and Transcendence), Invisibility (Via Vanish), Damage Boost (Can restore her own Focus Gauge by taking damage, Her reprisals after blocking deal more damage via Critical Counter, Her reprisals deal 50% more damage via Reprisal Boost), Afterimage Creation, Light Manipulation (Can use several light based attacks as a warrior of light), Darkness Manipulation (Via Ghost Drive), Plant Manipulation (Via Snow White's D-Link which has the Sweet Memory technique that can create twisters of flowers that attack enemies), Telekinesis (Can automatically collect nearby prizes and items via Treasure Magnet, Can yank out munny, health and D-Link prizes from her enemies via Munny Magnet, Energy Magnet and D-Link Magnet), Damage Reduction (Via Damage Control which halves the damage she takes if she's at low health, Via Donald's D-Link which has the Shell ability that can reduce damage from Magic attacks by 50%, Via Goofy's D-Link which has the Protect ability that can reduce damage from physical attacks by 50%), Teleportation, Enhanced Senses (Has a "map" in her head (While it could normally be dismissed as a game mechanic, the status effect in 358/2 Days that prevents access to it justifies it being an actual ability)), Information Analysis (Via Scan which allows her to view her opponent's health), Poison Manipulation (Via Poison and the Bio Barrage Shotlock), Healing (Via Curaga, D-Links and various items, Can heal herself by blocking attacks with the Renewal Barrier technique, Via Cinderella's D-Link which has the Regen ability), Resurrection (Her D-Link (Her power summoned by someone else) has the Auto-Life ability which revives the user with 25% of their health), Forcefield Creation, Size Manipulation (Minimizes enemies with Mini), Sleep Manipulation (Can put enemies to sleep via Sleep), Status Effect Inducement (Has a chance of stunning her opponents with Stun Edge, Can blind enemies via Blackout, Can inflict various status effects via Magic Pulse (Being confused, frozen, blinded or stunned)), Paralysis Inducement (Can bind enemies in place with bind), Confusion Inducement (Can confuse enemies with Confuse or the Chaos Snake Shotlock), Statistics Amplification (Can boost her stats tremendously via various Command Styles and D-Links, Defender increases Aqua's durability if she's at low health, Via Terra's D-Link which has the Overdrive ability that increases the user's strength if they have less than 25% of their health left, Can perform a strike that is three times stronger than usual via Wishing Edge), Instinctive Reaction (Her D-Link (Her power summoned by someone else) has the Magic Deflector ability which allows the user to occassionally automatically block elemental attacks, Via Terra's D-Link which has the Auto-Block ability that allows the user to automatically block frontal attacks, Via Ventus' D-Link which has the Auto-Counter ability that allows the user to automatically counterattack when blown away by an enemy attack, Via Zack's D-Link which has the Attack Deflector ability that allows the user to sometimes automatically guard when attacked), Master Keyblade Wielder, Aura (Via Spellweaver), Invulnerability (While healing herself (Via Leaf Bracer) or using the Teleport Spike technique), Teleportation, Power Bestowal (Cast a spell on Kairi, which helped her find her special one), Transformation (Can change her Keyblade's form and abilities using Keychains, Can transform her Keyblade into a Keyblade Glider which allows for Flight and travel between worlds), Vehicular Mastery (Over the Keyblade Glider), Homing Attack (With most spells and Shotlocks), Chain Manipulation (Bound a Demon Tide in chains of light), Sound Manipulation (Via Rhythm Mixer), Is able to hold on in a fight after taking massive damage or being comboed via Second Chance and Once More, Purification (Esuna and Panacea allow Aqua to remove negative status effects from herself, Via Cinderella's D-Link which has the Auto-Remedy ability that passively removes negative status effects from the user), Summoning (Can summon her main weapon and her Keyblade Armor, Via Snow White's D-Link which has the Sweet Seven technique that can summon colored gems that impact into enemies, Via Pete's D-Link which has the Rumble Rave technique that can summon Pete's race kart that he uses as Captain Dark, It also has the Fruit Shot technique which can summon a giant pineapple that bounces against the ground and bashes enemies, As Anti-Aqua she can summon a Demon Tower to assist her, restrain enemies and coordinate attacks), Flight (The Keyblade is capable of Flight, Can fly by herself while using the Raging Storm spell or the Sky Climber Command Style), Duplication (As Anti-Aqua she can create doppelgangers that copy her movements and spells)

Elemental Manipulation (Fire, Ice, Lightning and Wind), Time Manipulation (Can break out of the Chrono Twister's Time Manipulation, the Keyblade grants a Resistance to Magic-based Time Stop, and she can move inside of the Realm of Darkness), Curse Manipulation, and Death Manipulation (Can resist Xehanort's Doom spell), Existence Erasure (Can take hits from Heartless, which can do this with any attack), Sleep ManipulationDream ManipulationStatistics Reduction, and Power Nullification (Ventus' Keyblade Armor is what protected Sora from the darkness, and Keyblade Armor can resist all aspects of darkness), Absorption (Unaffected by Heartless, which passively kill and absorb things around them), Darkness Manipulation, CorruptionCosmic Radiations, possible Possession (Keyblade Armor can protect the wearer from the corrupting darkness of the lanes between, it was implied that Terra would have been safe from Xehanort's possession with his Armor on), Data Manipulation (Ansem The Wise stated that the "heart" cannot be contained by data, and that the process itself would be incalculable), Madness Manipulation (Type 3), Mind ManipulationMemory ManipulationSoul ManipulationEmpathic Manipulation (The Realm of Darkness has been stated to eradicate existence itself within itand anyone who's traveled there have never returnedAnsem by being in the Realm of Darkness was losing his sense of self and memories, having to give in to his hatred to surviveAqua not long after being in the Realm of Darkness lost the will to continue, and needed to stay true to her friends to fight it)

Attack Potency: Multiverse level (Defeated Hades, Maleficent and the Ice Titan, should be at least comparable to KHI Sora) | Low Complex Multiverse level (Bested Ventus-Vanitas, who at the time wielded an imperfect χ-Blade, can keep up with Terra-Xehanort, who can keep up with Lingering Will, who is above KHII Sora, is one of the most powerful magic users in the series rivaling the likes of those such as Mickey Mouse)

Speed: Infinite (The Realm of Darkness parallels the Realm of Light, which in itself alongside the Realm Between make up the Ocean Between, an infinite 5-D structure, Has wandered endlessly in it, and could reach by movement the furthest area of it in a finite timeframe, Managed to keep up with Vanitas and Terra-Xehanort in a duel, capable of traveling between worlds (Which each reside in different solar systems) in short periods of time, comparable to others that can travel across the worlds with a Keyblade Glider, which has been shown to also relate to direct physical movements and is comparable to the Gummi Ship based on Aqua and Ventus getting to the Keyblade Graveyard within a day just like it while also including the threat of Gummi Heartless, comparable to Xemnas, who reacted to Roxas going from Radiant Garden to the Keyblade Graveyard in seconds, not far behind Sora, who reacted to a Keyblade beam from Xehanort of a similar nature as this one) | Infinite

Lifting Strength: Class M

Striking Strength: Multiverse level (Countered strikes from and physically held her ground against Ventus-Vanitas and Terranort, even managing to overpower the former after an extended clash of Keyblades) | Low Complex Multiverse level

Durability: Multiverse level (Survived the explosive destruction of the χ-Blade, which likely held power greater than that of Vanitas) | Low Complex Multiverse level

Stamina: Superhuman (Survived in the Realm of Darkness, which erodes the Heart, without the protection of Keyblade Armor and a Black Coat for a decade, being assaulted by countless Heartless all the while)

Range: Extended Melee Range with regular attacks. Tens of Meters with Keyblade telepathy. Planetary with magic, Interdimensional with Keyholes and the Lanes Between

Standard Equipment: Various recovery items such as Potions, Ethers, and Elixirs

  • Keyblade: By channeling one's strength of heart, the user can summon a Keyblade to use in battle. Through use of the Keyblade, the user is granted increased strength, speed, durability, and increased magical power. Aqua's Keyblade is Rainfell, a Keyblade from the Realm of Light. It lacks in reach but offers a balanced boost to both physical attacks and magical attacks. It is later transformed into the Stormfell, offering greater reach and even greater boosts to her attacks. After losing it and her armor upon failing to save Terra from Xehanort's influence, she begins wielding Eraqus's Keyblade, the Master's Defender, an even more potent Keyblade with excellent reach.
  • Keyblade Armor: Normally kept as a simple shoulder plate when not in use, Aqua can activate it at any time by placing her hand on it, covering her from head to toe in a futuristic suit of armor with silver, black, navy-blue, and dun highlights. This suit of armor protects Aqua from the Darkness and attacks that would directly target the Heart (soul) in addition to letting her survive the vacuum of space. She lost it to Terra-Xehanort while trying to save Terra's heart, with it resting inside a hidden chamber in Castle Oblivion ever since.

Intelligence: Gifted (The first among her friends to be recognized as a Keyblade Master, Aqua is an extremely accomplished Keyblade wielder. Specializing in the use of magic, Aqua gracefully dances around the battlefield while pelting foes with a variety of powerful spells, being arguably the most skilled Keyblade Wielder in the series short of Master Xehanort in this regard. She fights with almost dance-like grace, gliding and cartwheeling around the battlefield, utilizing unique variations of the common magic spells and specializing in the use of water, ice, and light in particular)

Weaknesses: None notable

Notable Attacks/Techniques:

  • Command Styles: Command Styles are special forms that Aqua and her friends can use by repeatedly using specific types of attacks. Once activated, they provide a dramatic boost to their combat abilities and often imbue their attacks with elemental properties.
    • Spellweaver: Aqua uses the power of light to telekinetically control her Keyblade and increase her magical power and attack range. Her finisher has her assault foes with balls of light as she attacks with her Keyblade and finishing foes with a pirouette that releases arcs of magic.
    • Ghost Drive: Aqua's channels the power of darkness to drastically increase her speed and allow her to blitz opponents with swift rushing attacks and bursts of teleportation.
  • Shotlocks: Shotlocks are powerful abilities that allow Aqua to lock on to multiple targets or focus on a single target before unleashing a powerful barrage of attacks on all of them, dealing massive damage in the process.
    • Bubble Blaster: Aqua unleashes a torrent of bubbles from the tip of her Keyblade, dealing explosive water damage to all foes caught by them.
    • Prism Rain: Aqua fires several salvos of colorful homing projectiles that converge on the target to deal heavy magic damage.
    • Lightbloom: Aqua's most powerful Shotlock, she spins around while firing homing blasts of light in all directions, dealing massive damage to all foes caught by this attack.

Finishers and Exclusive Attacks

  • Barrier: Unlike her friends, Aqua generates an omnidirectional barrier to block incoming attacks instead of blocking them with her Keyblade, leaving no blind spots.
    • Barrier Surge: Aqua rushes forward while casting Barrier, deflecting incoming attacks and knocking aside foes in the process.
  • Glacier: One of Aqua's strongest attacks, she flash freezes all nearby enemies before sending them skyward with an icy gust of wind.
  • Magic Hour: Her single strongest attack, she teleports all around the field, diving onto foes and leaving behind devastating pillars of light that deal massive damage on contact.
  • Raging Storm: Aqua's exclusive variation of Firaga, she generates three pillars of flame that rotate around her and deal damage to anyone who dares to approach her.
  • Thundaga Shot: Fires a Thundaga spell concentrated into a fast-moving projectile.

Magic

  • Bind: Locks the target in place, preventing them from moving from their current position.
  • Blackout: Aqua completely blinds her foes to make it extremely difficult for them to land physical attacks or properly aim.
  • Blizzaga: Aqua creates a sizable, spiked chunk of ice that deals heavy ice-elemental damage.
  • Mini: Aqua shrinks her foes to the size of an ant, proportionally lowering their speed, strength, and durability. In addition, their small size allows them to be crushed simply by stepping on them.
  • Stopga: Aqua instantly freezes time around her foes, leaving them helpless.
  • Transcendence: Creates an inescapable anti-gravity field that allows Aqua to toss her foe around at her leisure.

Gallery

Keyblades

Command Styles

Shotlocks

Finishers and Exclusive Attacks

Notable Matchups

Victories:

Losses:

Inconclusive:

Discussions

Discussion threads involving Aqua (Kingdom Hearts)
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