“ | What keeps me keeps me standing is a single answer. I will face you, even if my heart stops beating... What my eyes, my heart and my hands carry... I'll hold those burdens untill the end. This burden's weight and my determination towards you defines me. I am Anne Mayer. | „ |
“ | I wonder what it would be like to have uncontrollable power in order to beat an uncontrollable enemy | „ |
~ Milo describing Anne and Pray |
Summary
Anne Mayer the Protagonist of the Main Episodes of Knight Run. With the upcoming improvements to Warp technology heralding the "Age of Humanity" and with it peace and prosterity for Humanity as the war with AG's comes to an end, Anne, once a legendary and well-respected Knight in the past, is now preparing to retire together with her closest friend and family Pray, after finishing her contractual duties with the Northern Knight Order. But in a devious twist of fate, War is on the horizon again and Anne has to pick up her swords once more, unbeknownst of the physical and emotional hardships approaching her.
Powers and Stats
Tier: At least Low 6-B, likely High 6-A | At most Low 6-B, likely High 6-A | Low 6-B, likely High 6-A, higher via Waves
Key: Prime | Pray | Knight Fall
Name: Anne Mayer
Origin: Knight Run
Gender: Female
Age: 29
Classification: Knight, Hero of Veelches, Master Knight, Zero Breaker
Powers and Abilities:
- Superhuman Physical Characteristics
- Enhanced Senses (Can fight groups of enemies[1] without eyesight)[1]
- Limited Precognition (Like many other[2] Knights[3], Anne possesses a sense[4] for danger[4], warning her of incoming threats[5])
- Pray Style Master and Master Swordsman
- Chi Manipulation and Damage Boost (The essence of Pray Style is gathering and combining everything of ones existance into one and then exploding the created force in a singular attack[6])
- Acrobatics (Knights are proficient in "Spatial Combat" and are thus capable of fighting regardless of footing[7]. Additionally, the core of the Pray Style lies in acrobaticism[8], allowing its users to weave through attacks[9], use the enemies[8] huge bodies against them[8] and fight in free fall[8])
- Resistance to Analytical Prediction via Pray Style: Rotating Sky (The strikes of Rotating Sky are unpredictable[9])
- Limited Durability Negation via Eight Trigrams Techniques[10] (Eight Trigram Techniques utilisizes Qigong in their attack[11], which can damage the innards of enemies directly[11])
- Analytical Prediction (Can hear the " Melody" of her opponents, allowing her to read and predict incoming attacks [12]. Annes prediction ability is so potent that it allows her to dodge[9] the far faster[13] flurry of Diorasis attacks[9])
- Information Analysis, Accelerated Development (Knights who can grasp after Victory possess the ability to grasp the weakness of enemies and evolve to match them[14])
- Energy Manipulation and Physics Manipulation via Colored Waves (Colored Waves are a power born from imitating Phenomenon Weapons in order to counteract them, achieving physics breaking properties[15]. Waves take the form of different colors of energy and can be projected in different ways, such as energy-beams[16] and blades[8])
- Power Nullification (Waves have power canceling properties[16], created to fight against Phenomenon Weapons[16] and other Paranormal Powers[17], regardless of difference in power[18])
- Curse Manipulation (Getting close to high concentrations of Waves can get you cursed[19])
- Statistics Amplification, Damage Reduction (Channeling Waves through ones body grants them increased strength[17], allowing Anne to regain her past strength[20] and reduce incoming damage[21])
- Durability Negation and Spatial Manipulation via Crest Moon (The cutting power of Crest Moon was described to be akin like cutting through space itself[22], a effect archieveable by AB Sword 88 "Busterblade"[22], which can cut through space[23]
- Matter Manipulation (Wave[24] attacks[24] causes matter collapse,[24] dematerializing everything they hit[24]
- Body Control (Can control her bloodflow, muscles[25] and nervous system, allowing her to bypass her physical limits[8])
- Supernatural Willpower (Regained consciousness after being cut apart and reassembled alive, a procedure so extrem that 50% of its patients commit suicide due to the psychological damage[26]
- Forcefield Negation with AB Swords (AB Swords have a special property to bypass the barriers of High level monsters[27], whom barriers render "Ordinary weapons useless against it"[28]),
- Forcefield Creation (DC Coates passively generate a barrier around the user[28])
- Self-Sustenance (Type 1. DC Coats sustain their users air circulation, allowing them to fight in space [29])
- Resistance to Radiation (DC Coats protect their users from radiation[27])
Weapon Control via Number 1200. "Key sword" ("Key Sword" allows its user to control Number 1200. "Human Age"[30]. Furthermore, "Key Sword" itself can transform into different AB Swords[31]), Physics Manipulation via Number 1200. "Human Age" (Mimics the properties of Phenomenon Weapons[30], who all defies the laws of physics[2]), Weapon Creation (Can turn the particles of Number 1200. "Human Age" into every AB Sword that had ever existed and in its full capacity[31]), Spatial Manipulation via Number 15. Green Ring (Distorts space with every strike to break down defenses[32]), Danmaku via Number 675. "Soul Arrows" (Can create and fire over 10.000 Soul Arrow shafts at once[30]), Attack Reflection via Number 30. Arondight (Its scabbard can generate reflective pannels that can reflect energy based attacks greatly enhanced at the enemy back[33]), Shockwave creation via Number 200. "Octahedron Busterhead" (Can create massive shockwaves[34]), Resistance to Matter Manipulation via Number 680. "Armored Blade" (Creates an forcefield that nullifies the effects of Mysteltein[35])
Everything sans Waves.
- Cyborgization (In the aftermaths of the Garion War, Anne had her body reconstructed with Division Cell technology[36]. Possesses mulitple mechanical arms as replacement for her lost left arm[37])
- Statistics Amplification via Divsion Cell Body (Her Division Cell Body can be boosted[38], raising her physical specs for the duration[38])
- Energy Manipulation, Temperature Manipulation, Non-Physical Interaction via Blue (Blue was a arm designed to combat the Cold Heroes of AL[37]. It posseses a Noshim Core for energy and heat attacks[9] and allows Anne to grab non-physical things like Diorasis' Barrier[9])
- Biological negation, Forcefield Creation, Resistance to Ice Manipulation and Holy Manipulation via Red (Red was a arm designed to combat the Outsiders of the Knight Order. It possesses anti Holy weaponry, anti Ice Alchemy coating, anti Zail Bio Armor blades and a Idea Barrier, capable of withstanding Satans Boundary[37])
- Power Nullification Via M4 Swords (M4 Swords can erase energy, powers and forcefield by consuming its M4 Material[9])
Attack Potency: At least Small Country level+, likely Multi-Continent level+ (Compareable but ultimately weaker than Pray Mayer[39]. Fought and killed the Cross Eyes [16], who as SS grade Type Zeroes[40] are far stronger than lower grade Type Zeroes like Hyperion, Fear and Blue Beetle) | At most Small Country level+ likely Multi-Continent level+ (Severely weakened compared to her prime but could still keep up with - and kill EX-Type AG's like Blue Beetle[8]), higher via Waves (Waves strengthen its users, allowing Anne to temporary reach her prime again[20]) | Small Country level+ likely Multi-Continent level+ (The Division Cell Body grants Anne a physical upgrade over her decaying old body[26])
Speed: High Hypersonic+ (Kept up with User Cross Eye Alpha[16])
Lifting Strength: At most Class M (Should be somewhat compareable to Van Nelson, who could briefly lift and toss[41] a Sword of this weight[42])
Striking Strength: At least Small Country level+, likely Multi-Continent level+ | At most At least Small Country level+, likely Multi-Continent level+ | At least Small Country level+, likely Multi-Continent level+
Durability: At least Small Country level+, likely Multi-Continent level+ (Could take blows from the Cross Eyes[16]) | At most Small Country level+, likely Multi-Continent level+ (While still severly weakend compared to her prime, she can still tank blows from Pray [43]) | Small Country level+, likely Multi-Continent level+ (Stronger than before, thanks to her Division Cell Body[26])
Stamina: Superhuman (Compareable to other Knights who can fight for 9 days straight without any sleep[44])
Range: Standard Melee Range while unarmed, Extended melee range with AB Swords, up to Kilometers with Wave Techniques
Standard Equipment: AB Sword Number 11. "Monday" and Number 12. "Tuesday", various DC Coats, M4 Swords, Blue and Red
Optional Equipment: AB Sword Number 1200. "Key Sword" and Number 1200. "Human Age"
Intelligence: Genius (Was hailed as the strongest Knight in the entire known universe, quickly climbed up the military ranks due to her prowess in tactics and combat, matched Pray's extremely high combat power with pure skills and was a respected politician)
Weaknesses: Anne suffers from fear of human death and suffers great mental trauma from it. Her body physically can't sustain Wave usage for a long time. Suffers from multiple physical conditions such as radiation, damaged muscles and bones. Struggles in long-range combat. "Human Age" has to be transported around in a huge spaceship due to its sheer size. Users of "Human Age" have to shoulder the calculations necessary for its usage on their own, which can physically damage the user if they try to build up too many Swords
Standard Tactics: Anne is a close range fighter and as such will always try to close the distance between her and her opponent. When in close range, Anne will levy her battle skill to overwhelm the enemy with powerful Pray Style and Wave Techniques, which can cover a significant distance. Anne will use everything at her disposale to incapacitate her enemy if they are human but dosn't shy away from killing if necessary. Methods include: Dirty fighting, taunting and gloating and securing any advantages occuring throughout the fight.
Gallery
Others
Notable Victories:
Notable Losses:
Inconclusive Matches:
References
- ↑ 1.0 1.1 Knight Run Episode 2 Sidestory Chapter 284
- ↑ 2.0 2.1 Knight Run Episode 0 Chapter 20
- ↑ Knight Run Episode 2 Chapter 269
- ↑ 4.0 4.1 Knight Run Episode 0 Chapter 41
- ↑ Knight Run Episode 0 Chapter 2
- ↑ Knight Run Episode 0 Chapter 66
- ↑ Knight Run Episode 2 Chapter 202
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Knight Run Episode 0 Chapter 58
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Knight Run Episode 2 Chapter 249
- ↑ Knight Run Episode 0 Chapter 56
- ↑ 11.0 11.1 Knight Run Episode 2 Chapter 239
- ↑ Knight Run Episode 0 Chapter 32
- ↑ Knight Run Episode 2 Chapter 247
- ↑ Knight Run Another Episode 2 Chapter 128
- ↑ Knight Run Episode 1 Chapter 205
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 Knight Run Episode 0 Chapter 29
- ↑ 17.0 17.1 Knight Run Episode 0 Chapter 49
- ↑ Knight Run Episode 0 Chapter 50
- ↑ Knight Run Episode 2 Chapter 205
- ↑ 20.0 20.1 Knight Run Episode 0 Chapter 51
- ↑ Knight Run Episode 1 Chapter 189
- ↑ 22.0 22.1 Knight Run Episode 0 Chapter 193
- ↑ Knight Run Another Episode 1 Chapter 6
- ↑ 24.0 24.1 24.2 24.3 Knight Run Episode 2 Chapter 258
- ↑ Knight Run Episode 2 Chapter 250
- ↑ 26.0 26.1 26.2 Knight Run Episode 1 Extra Story 3
- ↑ 27.0 27.1 Knight Run Episode 0 Chapter 3
- ↑ 28.0 28.1 Knight Run Episode 0 Chapter 1
- ↑ Knight Run Episode 0 Chapter 60
- ↑ 30.0 30.1 30.2 Knight Run Episode 0 Chapter 71
- ↑ 31.0 31.1 Knight Run Episode 0 Chapter 72
- ↑ Knight Run Episode 0 Chapter 42
- ↑ Knight Run Another Episode 2 Chapter 123
- ↑ Knight Run Episode 2 Chapter 214
- ↑ Knight Run Another Episode 2 Chapter 154
- ↑ Knight Run Episode 1 Chapter 194
- ↑ 37.0 37.1 37.2 Knight Run Episode 2 Chapter 270
- ↑ 38.0 38.1 Knight Run Episode 2 Chapter 248
- ↑ Knight Run Episode 0 Chapter 25
- ↑ Knight Run Episode 0 Chapter 8
- ↑ Knight Run Another Episode 2 Chapter 123
- ↑ Knight Run Another Episode 2 Chapter 121
- ↑ Knight Run Episode 0 Chapter 66
- ↑ Knight Run Another Episode 2 Chapter 112
Discussions
Discussion threads involving Anne Mayer |