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VS Battles Wiki
VS Battles Wiki

Anjuro katagiri.png
Today, tomorrow, whenever, I'll wait patiently for my chance. Then, I'll kill you and your hot mom!
~ Anjuro Katagiri

Aqua necklace anime.png


Anjuro Katagiri (片桐 安十郎 Katagiri Anjūrō) is a minor antagonist from JoJo's Bizarre Adventure Part IV: Diamond is Unbreakable. At the age of 12 he was found guilty of robbery and rape, for which he spent the following 20 years behind bars. The day before his execution, he was shot with a Stand Arrow by Keicho Nijimura, which led to him developing a stand right before being hanged. He is a ruthless, despicable, and vindictive serial criminal who despises people whom he considers "cocky."

Powers and Stats

Tier: 10-A, 8-C with Aqua Necklace

Name: Anjuro Katagiri, Angelo

Origin: JoJo's Bizarre Adventure (Part IV: Diamond is Unbreakable)

Gender: Male

Age: 34

Classification: Human, Stand User

Powers and Abilities: Superhuman Physical Characteristics, Genius Intelligence, Extrasensory Perception (Capable of seeing ghosts and souls among some other supernatural forces that are normally otherwise invisible), Capable of communicating through his Stand, Aura, and Summoning (Of his Stand). Aqua Necklace has Superhuman Physical Characteristics, Regeneration (Low-High), Extrasensory Perception (Much like its user), Non-Physical Interaction (Stands can interact with ghosts and other Stands), Elemental Intangibility (Is comprised of liquids. Can also turn itself into steam and fog in certain situations), Possession, Small Size (Type 2), Body Control, Shapeshifting (Can transform itself into any type of liquid and even make minor immaterial objects out of itself), Water Manipulation, Limited Air Manipulation (Can turn itself into fog and steam in the right circumstances), Minor Invisibility (Stands can only be seen by other Stands and Stand Users, though the liquids the Stand is bound to can still be seen)

Attack Potency: Athlete level, Building level with Aqua Necklace (Made Jotaro bleed). Aqua Necklace can ignore conventional durability with Possession

Speed: Athletic Human with Massively FTL reactions. Massively FTL with Aqua Necklace (Evaded Star Platinum and Crazy Diamond for extended periods of time)

Lifting Strength: Athletic Human

Striking Strength: Athlete Class, Building level with Aqua Necklace

Durability: Building level (Took a barrage of punches from Crazy Diamond), Building level with Aqua Necklace (Took a punch from Star Platinum). Aqua Necklace's liquid physiology makes it difficult to harm.

Stamina: Above average (Patiently spied and waited to exact revenge on Josuke for three days. Survived his own hanging as well as being shot by the Stand Arrow)

Range: Standard melee range, hundreds of meters with Aqua Necklace (Was able to operate his stand inside Josuke's house while he himself remained up in a tree)

Standard Equipment: None notable

Intelligence: Genius (Has an IQ of 160)

Weaknesses: Sadistic and psychotic. Any damage sustained by Aqua Necklace will be reflected onto Anjuro.

Notable Attacks/Techniques:

  • Aqua Necklace: Angelo's Stand. Particularly evasive and versatile because of its liquid state, Aqua Necklace remains lethal as it still has the power to tear through someone's innards. It is highly dangerous and it entering the body is practically a death warrant.
    • Liquid Form: Aqua Necklace may disguise itself as any kind of liquid and take on their properties. It is usually water but the Stand has been shown to adopt the guise of brandy or even vapor in which case he acts like a sentient cloud. Because of that, it is unaffected by conventional attacks like punches and can simply reform itself. Anjuro uses that power to trick people into drinking Aqua Necklace and then either kill them by ravaging the inside of the body or use its secondary power.
    • Possession: Aqua Necklace is capable of possessing people from the inside to control them by easily forcing himself into the body through its victim's mouth. While inside, he has control over its victim and can act through them, at one point taking someone hostage for fun.


Notable Victories:

Notable Losses:

Inconclusive Matches: