
Powers and Stats
Tier: 10-A, 9-B with weapons
Name: Andrew Morpheus
Origin: Anima: Beyond Fantasy
Gender: Male
Age: 24 years old
Classification: Human
Powers and Abilities:
Acrobatics (Possesses Acrobatics 30, Jump 25 and Climb 30), Acute Senses (Possesses Notice 60, Search 30 and Track 30), Minor Body Control (With the use of Feats of Strength, he is capable to maximize his strength in certain circunstances), Short Sword Proficiency, Trapping Proficiency (Possesses Trap Lore 30. Not combat applicable unless he has preparation), Limited Poison Manipulation (Possesses a Posion value of 35. Unless he has preparation, its not combat applicable), Social Influencing (Possesses Style 25, Intimidate 25, Leadership 45 and Persuasion 65), Stealth Mastery (Possesses Disguise 30, Hide 30, Theft 30 and Stealth 30), Limited Supernatural Luck and Fate Manipulation (Beings of elevated Natura+ are capable to limited manipulate the events that happens around them, including Statistics Amplification, resist and negate any status effect, and avoid commiting mistakes. This ability can be used 3 times), Limited Non-Physical Interaction (Although, Andrew's elevated Natura allows him to interact with Noth, that does not allows him to interact with spiritual and elementally intangible beings).
In Anima, every character has the chance to reduce or completely ignore negative status effect that would alter its body, mind or soul, including: Absolute Zero, Absorption, Acid Manipulation, Age Manipulation, Attack Reflection, BFR, Biological Manipulation, Blood Manipulation, Body Control, Causality Manipulation, Chaos Manipulation, Clairvoyance, Soul Manipulation, Chi Manipulation, Corrosion Inducement, Corruption, Damage Boost, Damage Reduction, Damage Transferal, Darkness Manipulation, Death Manipulation, Deconstruction, Disease Manipulation, Dream Manipulation, Duplication, Electricity Manipulation, Elemental Manipulation, Empathic Manipulation, Existence Erasure, Explosion Manipulation, Extrasensory Perception, Fate Manipulation, Fear Manipulation, Fire Manipulation, Forcefield Creation, Fusionism, Gravity Manipulation, Healing, Heat Manipulation, Ice Manipulation, Illusion Creation, Information Analysis, Law Manipulation, Life Manipulation, Light Manipulation, Magic, Matter Manipulation, Memory Manipulation, Mind Manipulation, Necromancy, Pain Manipulation, Paralysis Inducement, Perception Manipulation, Petrification, Poison Manipulation, Possession, Power Absorption, Power Modification, Power Nullification, Precognition, Pressure Points, Psychometry, Purification, Reality Warping, Regeneration Negation, Resistance Negation, Sealing, Sense Manipulation, Size Manipulation, Sleep Manipulation, Social Influencing, Sound Manipulation, Spatial Manipulation, Statistics Reduction, Status Effect Inducement, Subjective Reality, Telekinesis, Telepathy, Time Manipulation, Transmutation, Vector Manipulation, Void Manipulation, Soul Manipulation and Conceptual Manipulation (With a Composure value of 25, Andrew may have a bonus to his resistances against any supernatural effect that would alter his emotional state).
Attack Potency: Wall level with his sword (His weapon damage output is comparable to attack capable to destroy with variable effort wooden objects, such chairs, tables and small trees).
Speed: Peak Human combat speed and reflexes (Slightly faster than veterans warriors and wild animals such wolves). Up to Athletic Human movement speed (With an agility value of 8, can move up to 9.33 m/s, with a maximum acceleration of 3.11 m/s^2). Likely Below Average Human swimming speed (With a Swim value of 30, he can easily reach a swimming speed of 2.66 m/s).
Lifting Strength: Above Average Human (Can carry up to 40 kg with no issue. Have a maximum lifting capability of 120 kg).
Striking Strength: Athelete level unarmed, Wall level with his short sword.
Durability: Athletic Human level.
Stamina: Athletic. Possesses Withstand Pain 25, slightly reducing the penalties caused by suffering and tireness half of the time
Range: Standard Melee Range with short sword.
Standard Equipment: Short sword, lenses, several blank parchments and a telescope.
Intelligence: Genius; Andrew is considered a genius, was acapable to study several careers in the university of Ilmora, all at the same time. With a Intelligence value of 10, Andrew reasoning abilities are comparable to real characters like Einstein. Furthermore, with the Jack of All Trades advantage, Andrew possesses knowledge about every skill field, including but not limited to: Ride 55 (What makes him competent in mount fighting), Lock Picking 30, Trap Lore 30, Poisons 35, Animals 35, Science 35, Herbal Lore 50, History 50 (May have more if it involve the history involve Ilmora), Medicine 50, Memorize 60, Navigation 45, Occult 50, Appraisal 60, Art 30, Forging 30 and Music 30.
Weaknesses: In spite of his affection for reading, Andrew has considerable myopia and needs glasses to be able to see correctly.
Notable Attacks/Techniques: None notable
Notable Matchups
Victories:
Losses:
Inconclusive: