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Do not wonder, Shadow. You, humans, live in haste, but I know the value of time.
~ Ancient towards Shadow

Forget the past, behold the future.
~ Heralds' motto
We've got problems. Mnemos is back. Did you hear about him? Many people are eager to meet this guy. A long time ago, a strange incident happened in the Dome. A massive outbreak of amnesia struck the citizens. But a stranger whose identity wasn't confirmed has returned memories back to people. They called him Mnemos. But it was he who caused that amnesia outbreak in the first place.
~ Stranger towards The Descendant

The Void does not know the word "copy". Who is the true one? Who is the copy? Who is the one to judge?
~ Mnemos comforting Itu about his nature
Am I really talking to the Herald? Remember how many were saved by it. Remember how many were given food, shelter, protection... As you see, it wasn't the Shadow Energy that was evil. It was you humans who were evil. You failed to use her gift properly...
~ Mnemos towards Itu

This world is heading for its end. No army, no energy, no technology can stop it. This world will die, and so will do all of its reflections. [...] Just because its time has come. Everything has its time. [...] Say goodbye to the old world and welcome the new. It will be different... but do not let evil prevail, in this world, or anywhere else.
~ Mnemos towards May

Summary

Ancient is a surviving member of the tribe of the Ancients located in the world of shadows. He is a powerful being from the Void who possesses a strong will. This made him one of the few who could resist being turned by Titan into his mindless soldier. After escaping from the destruction ordered by Titan upon his tribe, he fled from the conqueror and hid in the human world for a long time, but also chose to frequent the Void and a tomb in the Shadow World known as the Stone Grove, burying himself into oblivion. Over the years, many have tried to find him for different reasons: some to gain his help, while others to claim his head. Many strong, proud and fine warriors have claimed to want to fight Titan before. Each of them found Ancient and talked to him so that he would help instruct them in the art of fighting. As time passed, he saw each of them on Titan's leash, their eyes empty, devastating their homeworlds. Seeing as history was repeating itself time and time again, Ancient lost all hope in anything, leaving the belief that Titan could be defeated in the past. This all changed when one day he met a great, invincible warrior from Earth who proved to him that Titan's defeat was a possibility. The champion motivated him to leave the Stone Grove and go to the war of his own. Before doing so, he saved the hero from death at Titan's hands by stopping time to give him another chance at defeating the conqueror. After the warrior succeeded in his quest, Ancient finally resumed his.

Years passed and Ancient found himself starting a new life on Earth hidden amongst humans, skillfully imitating them and their way of speaking. He became one of the residents of the Dome and integrated into the Heralds' society as a Tracker unit. Bringing over his advanced technology from the Void, he offered to sell his memory-altering device called "the Synchronizer" to Bolo. But the Chancellor of Heralds laughed at him thinking it was all a bluff. To prove him wrong, Ancient caused a massive outbreak of amnesia in the Dome, taking away memories from all citizens of the Dome, but later on returning them back to the people. This unique ability of Ancient's to manipulate memories granted him the name Mnemos by the Heralds. Bolo declared Mnemos an outlaw and had him captured and then exiled from the Dome, but not before buying his tech and forcing him to use his powers to make Bolo and his disciple, Itu, forget a traumatic part of their past.

After his exile from the Dome, Mnemos became popular amongst the common folk when word spread about his ability to manipulate memories. Many people were eager to meet him in person so that he would help them. All this attention towards Mnemos caused the Stranger to take an interest in indexing his activities and overall importance in the world, adding him to the list of candidates for his Experiment. One day Mnemos was going to return memories to a person, but Stranger knew that these memories would make that person kill Mnemos on the spot, so he hired The Descendant to neutralize Mnemos to save him. Mnemos also ends up being pursued by Claw, one of Bolo's former Spectre bodyguards, who wants to face him, but both are constantly stopped from fighting each other by Stranger and Descendant.

In the world of the Finale: The Gates of Shadows chapter, Mnemos was captured by Shadow's Descendant and held captive by Lynx - one of his generals. He couldn't leave this plane as he usually would have due to Shadow's Descendant having sealed this world, thus forbidding him from escaping to places outside his control. He was rescued by May and offered to help her and the Resistance members in defeating Shadow's Descendant by summoning the Hero, the good counterpart of Shadow's Descendant.

Powers and Stats

Tier: 8-C | 8-C | 8-C

Key: Shadow Fight 2 | Original Plane | Finale: The Gates of Shadows

Name: Ancient, Mnemos, The Tracker, Proximus (Formerly; Proximus / Proxima is a name that comes from the Void. It is the name of those who have approached the state of the Ancients. One is not born an Ancient, but becomes one [1].[1] Mnemos likely possessed this name long ago when he too approached the state of the Ancients)

Origin: Shadow Fight 2

Gender: Male

Age: Isn't sure, but believes he's around 11000 years old [1].[2]

Classification: Alien, Ancient, Instructor, Child of the Void, Shadow Fighter (Original Plane), Herald Outcast (Original Plane), Tracker (Original Plane; Formerly), Dome Outlaw (Original Plane), Resistance Member (Finale: The Gates of Shadows)

Powers and Abilities:

Perks

Fight Rules

Resistances

All previous Shadow Fight 2 powers and abilities,

  • Accelerated Development (Battle; Intelligence; Mnemos can learn the enemy's fighting tactics fast if they repeat the same attack types too much, thus getting better at defending himself against them and countering them with attacks of his own)
  • Dimensional Travel and Time Travel (Scaling to his Finale: The Gates of Shadows self)
  • Enhanced Senses (As a former Tracker [1, 2],[11] Mnemos should retain the unique capabilities to track down people from long distances away with the help of the trail his target leaves behind [1, 2][12] [13])
  • Genius Intelligence (Scaling to his Finale: The Gates of Shadows self)
  • Limited Hive Mind (Type 2) (Scaling to his Finale: The Gates of Shadows self)
  • Longevity (Scaling to his Finale: The Gates of Shadows self)
  • Magic (Sensei considers the Sphere - a glass ball containing a conscious Shadow Energy being, to be magical [1, 2, 3][14] [15] .[3] The Legionary squad of exiles hiding in the Cursed Swamps gained the ability to use Shadow Abilities from the Cursed Swamps, which Scout and other sources describe as being mystical powers [1].[16] Similarly, the Sanguine Forest which is the forest of shadow anomalies near the Dome is also described by Scout as being mystical [1][17])
  • Martial Arts (Mnemos is an adept user of the Heralds fighting style)
  • Memory Manipulation (Scaling to his Finale: The Gates of Shadows self; Using his Synchronizer, Mnemos can manipulate human memories [1, 2][18] .[19] The Real Itu had a similar device called "the Rectangle of Dimensions", but its functions were limited with his own memory [1][18] due to it being developed by the Real Itu after he bought the memory blocker technology from Mnemos for his purposes [1, 2][11] .[20] The Synchronizer can take away people's memories or lock them out [1].[21] This invention makes any person forget some parts of their past. These memories aren't wiped out; they are just blocked. Mnemos can take or return them as he sees fit [1, 2, 3][11] [22] .[23] Mnemos can block his target's memories of a specific time period, and he can unblock it when he wishes. To prove to Bolo that such memory blocker technology he possessed was not a bluff, Mnemos blocked memories of Dome's citizens and unblocked them [1],[11] with the incident being described by Stranger as a massive outbreak of amnesia [1].[11] Bolo supposed this ability would help him fight back against the Void Room and with his time traveling experiments [1].[11] Bolo also had Mnemos brainwash his Spectres by blocking their memories [1, 2].[24] With the Synchronizer, Mnemos helped True Itu forget who he was by erasing a part of his memories, and for this reason Shadow's Descendant pursued him, believing that Mnemos was one of the few who could stand up to him [1, 2][20] [25])
  • Non-Physical Interaction (Mnemos can harm and physically interact with opponents who are in Shadow Form such as Bolo, The Descendant and supposedly Claw)
  • Radiation Manipulation with Crystal Manipulation (Scaling to his Finale: The Gates of Shadows self)
  • Shadow Energy Manipulation (Mnemos has learned to use the Shadow Energy present in the world, harnessing it as a weapon to his advantage in battle. Mnemos can generate Shadow Energy inside of himself through combat and use it to enter Shadow Form and cast other Shadow techniques such as his equipment's Shadow Abilities)
  • Shadow Energy Projection / Blast (The tower located in the Wasteland seen by The Descendant is an Accelerator of shadow particles built by Shadow with the intent to initiate and cause the global Cleansing of the Shadow Energy. This "Cleansing" means obliteration of the world, as splitting a single shadow particle grants a blast of energy, and the Accelerator splits all the Shadow Energy present on Earth [1].[26] This general aspect of Shadow Energy should also apply to the Shadow Energy that Mnemos uses in combat, such as Shadow Energy projections and him turning his own body into Shadow Energy when he enters Shadow Form)
  • Statistics Amplification (With Shadow Energy's help, Mnemos can become faster with more stamina [1][27])
  • Stealth Mastery with Preparation (Mnemos snuck into the Legion's Fortress to prepare an ambush for Claw, who is a professional assassin [1, 2, 3][11] [24])
  • Supernatural Willpower (Scaling to his Finale: The Gates of Shadows self)
  • Unholy Manipulation (Along with the Shadow Demons Lynx, Hermit, Butcher, Wasp, Widow, Shogun and Titan being direct representatives of Shadow Energy's unholiness; during the Fall Championship at the Pit of Fighters, one of the contestants of the quarterfinal was an Unholy Knight. The Abdicators are Legionary knights who dedicate their lives to worshipping the holy Light and using only this power in combat. This knight abdicated the Abdicators and gave in to the usage of Shadow Energy in combat, being turned into an Unholy Knight in the process [1].[28] The same Unholy Knight of the wastelands had his soul turned into a shadow soul as a result of giving in to the Shadow Energy [1].[29] Additionally, Marcus describes the Legion's war against the Heralds' shadow society and the Sphere as a holy war [1],[30] and considers shadow weapons and bots made by Heralds as being demonic [1, 2][31] .[32] Ambassador also refers to the Legion's counter-attack against the Dynasty as a quest to purify this nation's Shadow Energy [1].[33] Similarly, Mnemos utilizes the same Shadow Energy and Herald weapons in combat which have been deemed to be unholy)
  • Weapon Mastery (Adept Iaido Katana, Naginata wielder and Harpoon user)

Equipment

Perks

  • Aura (Via Critical Charge)
  • Damage Boost (Via Prepared Strike, Precision)
  • Enhanced Senses (Via Shadow Form, Precision)
  • Limited Immortality (Type 2; Via Shadow Form; For as long as he can stay in Shadow Form, Mnemos can't die from otherwise deadly wounds received from a stronger enemy [1][7])
  • Magnetism Manipulation (Via Interference)
  • Power Nullification (Via Interference)
  • Probability Manipulation (Via Critical Charge)
  • Shadow Energy Manipulation (Via Recharge, Discharge)
  • Shadow World Interaction and Perception (Via Shadow Form; The power to view and interact with the shadow realm is an ability that every Shadow Energy user like Mnemos has access to, being automatically activated once the user enters Shadow Form. While in Shadow Form, Mnemos seemingly can only see the shadow realm for the whole duration of the ability. But in spite of this, he is still able to see and interact with his opponent even if they themselves are not in Shadow Form, and the opponent can still see Mnemos and interact with him even if he is in Shadow Form and they are not. The shadow realm is present in any world and imitates the laws of physics of the world it mimics, as seen during Descendant's duel against Shadow Mind in the former's own mind, where the laws of physics are different from those of the real world, and so the only way for Descendant to deal damage to Shadow Mind (who is naturally a mind and obeys the laws of physics of the mind, along with also being the shadow realm of the mind itself, unlike Descendant who is naturally a human and obeys the laws of physics of the real world) is by being in Shadow Form themselves, since it is necessary to be a shadow in order to interact with the "shadow world" [1][34])
  • Statistics Amplification (Via Shadow Form)
  • Status Effect Inducement (Via Time Bomb, Interference)
  • Possibly Temperature Manipulation (Via Critical Charge)
  • Time Manipulation (Via Time Bomb)
  • Transformation with Intangibility (Via Shadow Form; Shadow Form allows Mnemos to become a shadow [1][27] - a capsule made of pure, undiluted Shadow Energy essence [1, 2, 3][8] that lacks a body [1, 2, 3][6] [7] [8])
  • Resistance to
    • Possibly Void Manipulation (Via Shadow Form; For as long as he can stay in Shadow Form, Mnemos can go through the Gates of Shadows without dying in the process [1][5] due to lacking a body in this form, gaining the ability to walk between the worlds [1][8])
    • Physics Manipulation (Via Shadow Form; The shadow realm is present in any world and imitates the laws of physics of the world it mimics, as seen during The Descendant's duel against Shadow Mind in Descendant's own mind, where the laws of physics are different from those of the real world, and so the only way for Descendant to deal damage to Shadow Mind (who is naturally a mind and obeys the laws of physics of the mind, along with also being the shadow realm of the mind itself, unlike Descendant who is naturally a human and obeys the laws of physics of the real world) is by being in Shadow Form themselves, since it is necessary to be a shadow in order to interact with the "shadow world" [1][34])

Fight Rules

Shadow Abilities

Resistances

  • Chaos Manipulation, Power Bestowal, Madness Manipulation, Soul Manipulation, Morality Manipulation, Power Mimicry, Power Modification, Mind Manipulation (As one of the Ancients, Mnemos can survive in the Void's chaos [1],[35] suggesting that he is capable of resisting the effects of the shadow jade - a stone that comes from the Void [1].[36] Supposedly, the gem gives one strength and steals their soul [1].[37] It was also capable of turning the Wolves completely insane by making them drunk with its power [1].[38] The shadow jade took the Wolves from their righteous path and released their beasts to the world in the form of Werewolf doppelgängers of themselves, separating the Wolves from their souls in the process and thus turning them into monsters [1].[39] Ragnar Sharptooth's soul was also captured by the shadow jade and released as an evil shadow offspring going by the name "Werewolf Ragnar", and it is revealed by Kitsune-1 that all the Werewolf doubles were in fact shadow bots and that the shadow jade mineral can copy, store and distort one's personality, darkest desires and strongest abilities. And that somebody was creating very dangerous shadow bots by distributing shadow jade and copying living persons with it, like the Werewolf doppelgängers [1][40])
  • Corruption as Morality Manipulation (Sarge ended up in the Shadow Squad because he couldn't resist the Shadow Energy. The Descendant saw this for the first time and realised how dangerous Shadow Energy is during their duel against Sarge, who in the beginning was using no Shadow techniques but suddenly gave in to the Shadow Energy and became obsessed with the idea of personally owning the Sphere in order to become as strong as army. Descendant concluded that Shadow Energy either changes people or it simply reveals who a person really is on the inside [1, 2][41] .[42] Sarge also claims that none of the dispatched Shadow Squads withstood Shadow Energy temptations, and thus they were all declared failures [1, 2][43] .[44] Mnemos is thus never shown to give in to Shadow Energy and let it change him or reveal his true self, in spite of him using it in every combat encounter)
  • Illusion Creation, Time Manipulation and Madness Manipulation (Itu claims that the Dome is invisible to the common man and that there are a lot of anomalies around it that only Heralds can overcome. For this reason Itu's help was needed by The Descendant and June in order for them to reach the Dome, otherwise they would have never found it in the middle of the dense forests it is located in. Prior to the group arriving in front of the Dome, June didn't believe that it existed, but even after seeing it in person she still thought that it was a mirage. The Dome seems to be just a sphere woven out of light, with nothing inside. It is an illusion, though. Inside the Dome a whole city is hidden [1, 2][45] .[46] Bolo the Sixth wanted to expand the Dome to cover the whole Dynasty to protect it from the Legion forever, making it so that the Legion simply wouldn't find the capital city [1, 2][46] .[47] Expansion of the Dome with all of its anomalies would've caused a time diffusion, meaning that all common people inside of it would be caught in a time loop [1].[48] Such common people are referred to by Bolo only as the Dyansty's citizens [1],[47] excluding the Heralds who can overcome this anomaly. One anomaly of the Dome was capable of brutalizing a Slider into going on a raging rampage [1],[49] with the Sliders' duty being to protect the Dome by standing guard outside of it in the forest of anomalies [1].[45] Itu claims that some of the Dome's Shadowdivers also die from the anomalies they are exposed to [1].[50] Judging by one of his abilities, Stranger assumes that Mnemos must be a former Tracker [1, 2],[11] meaning that he graduated at the Heralds' Academy just as Itu did. This in turn should suggest that Mnemos can find his way to the Dome and overcome its anomalies just as Itu is able to)
  • Radiation Manipulation (Scaling to his Finale: The Gates of Shadows self)

All previous Shadow Fight 2 powers and abilities,

  • Accelerated Development (Battle; Intelligence; Mnemos can learn the enemy's fighting tactics fast if they repeat the same attack types too much, thus getting better at defending himself against them and countering them with attacks of his own)
  • Dimensional Travel and Time Travel (Similarly to Mnemos, the King of the Legion was one of the Void children. Like Mnemos, the King fled from Titan to the humans' world and found a home among them [1, 2, 3][51] [52] ,[53] with Mnemos himself finding refuge in the Void [1].[54] Kitsune-1 and Mnemos became aware that Shadow's Descendant sealed the Shadow Gates Plane due to both of them becoming unable to leave this world [1].[55] Mnemos is one of the Ancients [1],[53] meaning he is one of the few who overcame themselves and thus reached the state of Ancients, which is synonymous with being able to enter the Realm of Infinity [1, 2][56] .[1] As for the Ancients, worlds and times are open to them. And they can also journey to the Realm of Infinity and gather in the Void [1].[57] The Hero describes Mnemos in their personal Synchronizer as a visitor from outer worlds [1][58])
  • Genius Intelligence (Mnemos' knowledge is impressive. Even Itu feels like a schoolboy next to him [1][59])
  • Limited Hive Mind (Type 2) (Shadow Gates Plane Itu was told by Mnemos that in other worlds (such as in the Original Plane, June's Plane and Marcus' Plane), he met the Hero (also known as The Descendant) and was friends with them. May told Itu about this, but he didn't personally remember anything suggesting he met and was friends with the Hero. To which Mnemos informs Itu that he may have seen the Hero in his dreams or maybe in fever dreams - that sometimes it happens [1].[60] This is a general aspect of the world and can happen to anyone, as it also occurred to Shadow Gates Plane June during her childhood, when she dreamed of the moment when Original Plane June met the Hero for the first time in the Legionary Shadow Squad camp [1].[61] Shadow Gates Plane Marcus was also told by Mnemos that in other worlds (such as in the Original Plane and June's Plane), him and the Hero were comrades, and that in one of them (Marcus' Plane), the Hero led the Crimson Army instead of him. To which Marcus replies that he doesn't remember anything like that, and that Shadow Gates Plane Itu once told him about other worlds, from which he concluded that there is another Marcus out there. Mnemos then explains to Marcus that there are many Marcuses, but there is only one soul of Marcus - just as the moon appears to people in many guises. And that Marcus' soul holds the memory of the Hero, thus making it possible for Mnemos, with his Synchronizer, to find memories of the Hero even inside of the Shadow Gates Plane Marcus who doesn't remember the Hero at all [1].[62] In some cases, some individuals have been able to feel a sense of familiarity towards strangers that they have just met due to their other selves from other worlds having met and got acquainted with these strangers in their timelines. Examples include: the O.P. Descendant feeling like they already knew O.P. June, like they've met before even though they had just met [1];[63] J.P. Marcus wondering how does he know the Stranger and where did he see him before if he's never personally met him [1];[64] M.P. June remembering both I.P. / E.P. Nanami and Kitsune-1 by their appearances and vaguely where they were working, but also managing to recall Nanami's name and that she used to talk slightly different prior to Okada the Creator and Kitsune-1 reassembling her [1].[65] Along with Stranger referring to this phenomenon as an ability to see through time and space, Nanami also refers to it as humans' ability to remember events from all timelines, but them not realizing either of these things [1, 2][64] .[65] Mnemos thus shares a singular soul with all other Mnemoses from other worlds and times, and so in dreams or fever dreams he can occasionally see people he's never met before that other Mnemoses from other worlds have met and become acquainted with, but he can also remember strangers who in other worlds met other Mnemoses and formed a connection to them)
  • Longevity (Mnemos doesn't consider himself old and isn't sure, but believes he's around eleven thousand years old [1][2])
  • Martial Arts (Mnemos is an adept of the Heralds fighting style)
  • Memory Manipulation (Scaling to his Original Plane self)
    • Immersion, Crystal Manipulation, Limited Information Manipulation (Type 2) and Summoning (as Reality Warping and Law Manipulation) with Paralysis Inducement (Mnemos knew a difficult way to defeat Shadow's Descendant which required a lot of imagination on Itu, June, Marcus, Kitsune-1, Ironclad and Xiang Tzu's part. A Hero capable of defeating Shadow's Descendant existed in other worlds, but never in the Shadow Gates Plane. But with Mnemos' help they could summon and bring back to life this Hero who would defeat the Descendant. Sending and joining them on tough journeys through their memories, Mnemos can collect crystallized shards / memories of the Hero (also known as a part of the Hero's matrix [1][66]) from inside the souls of these people needed to summon the Hero [1, 2, 3, 4][67] [68] [69] .[70] The Synchronizer device is how Mnemos takes away, brings back, collects, looks into and controls people's memories from all times and worlds (though he can't read people's minds, with what they were thinking and feeling in these memories being a mystery to him [1][23]), and one has to connect themselves to the device by looking into it to start their journey [1, 2, 3, 4, 5, 6, 7, 8][22] [69] [62] [19] [71] [2] [18] .[72] While assisting someone on their journey, Mnemos can browse through their memories from countless other worlds even if they don't personally remember such events or information, and whatever memory that person recalls in the moment they start to reexperience as a psychic phenomena, in a way sending them to other worlds [1, 2, 3, 4, 5, 6, 7, 8][60] [73] [69] [74] [75] [76] [77] .[2] Mnemos can also help that person remember their memories from other worlds by giving them hints and premises regarding the events and settings those memories take place in [1, 2, 3, 4, 5][73] [74] [61] [19] .[78] Once the person remembers the Hero very well, Mnemos can collect their shard of the Hero from inside their soul by having that person tell him the name of it [1, 2, 3, 4, 5, 6][79] [80] [51] [23] [81] .[82] Once he's collected all the necessary shards, Mnemos can start the summoning of the Hero, which takes him a few minutes to finish, during which he's defenseless and must be protected by others [1, 2][68] .[83] The moment Mnemos summoned the Hero, those nearby such as June, Ironclad and May were knocked into a dazed state for a brief moment [1].[83] May told Kitsune-1 that only Mnemos could summon the Hero. That only in his hands a miracle like this can happen [1].[66] Shadow's Descendant considered Hero's presence in the world of the Gates of Shadows an impossibility, as it conflicted with the laws of nature, to which May assured him that miracles don't obey the laws of nature [1].[57] Further suggesting this is the fact that Hero's mere existence in the world of the Gates of Shadows is also a universal law applied to the world by Mnemos, as it appears in the form of a Fight Rule [1][1])
  • Non-Physical Interaction (Mnemos can harm and physically interact with opponents who are in Shadow Form such as the Hero)
  • Radiation Manipulation with Crystal Manipulation (Mnemos' Synchronizer is made out of Mnemonium - a substance that is almost unknown in the human world. It consists of radiation particles that are somehow forming crystal lattices [1][84])
  • Supernatural Willpower (One must possess willpower in order to fight without Shadow Energy [1],[85] because even Shadow Energy haters still resort to using it in combat [1].[86] Mnemos is thus capable of resisting the urge to use Shadow Energy while fighting the Hero. Additionally, Mnemos claims that from a small seed a huge tree can grow, connecting the worlds. That's who he is. All the Ancients were like that. And anyone can become an Ancient, but no one does. It is very difficult, unbearably difficult. In correlation to this, Mnemos also states that the Hero existed in other worlds - even though they couldn't have. That they always wanted to live and were present everywhere, in every world. So much so that they defeated anyone who stood in their way [1].[87] Having reached the state of the Ancients many years ago, Mnemos already overcame himself [1][1] and thus should possess a will that is as strong, if not even more powerful than Shadow's, to the point where his will to live allows him to exist even in worlds where he should be dead or shouldn't exist altogether)
  • Void Energy Manipulation (Mnemos' Synchronizer device is one of the ancient Void technologies made out of the energy of the Void. From the Void came all worlds: the human world, the shadow world destoryed by Shadow, and many other worlds [1].[19] While in the Realm of Infinity, Mnemos automatically generates Void Energy inside of himself and can use it to cast Void techniques)
  • Weapon Mastery (Adept Composite Sword wielder and Blaster user)

Equipment

Perks

Fight Rules

Special Abilities

Resistances

  • Chaos Manipulation, Power Bestowal, Madness Manipulation, Soul Manipulation / Absorption, Morality Manipulation, Power Mimicry, Power Modification, Mind Manipulation (As one of the Ancients, Mnemos can survive in the Void's chaos [1],[35] suggesting that he is capable of resisting the effects of the shadow jade - a stone that comes from the Void [1].[36] Supposedly, the gem gives one strength and steals their soul [1].[37] It was also capable of turning the Wolves completely insane by making them drunk with its power [1].[38] The shadow jade took the Wolves from their righteous path and released their beasts to the world in the form of Werewolf doppelgängers of themselves, separating the Wolves from their souls in the process and thus turning them into monsters [1].[39] Ragnar Sharptooth's soul was also captured by the shadow jade and released as an evil shadow offspring going by the name "Werewolf Ragnar", and it is revealed by Kitsune-1 that all the Werewolf doubles were in fact shadow bots and that the shadow jade mineral can copy, store and distort one's personality, darkest desires and strongest abilities. And that somebody was creating very dangerous shadow bots by distributing shadow jade and copying living persons with it, like the Werewolf doppelgängers [1][40])
  • Mind Manipulation, Madness Manipulation and Soul Manipulation (Shadow's Descendant had enslaved June's father and all the people of the Dynasty [1],[69] took away the sanity of the mad generals of Marcus' homeland along with their souls [1],[62] "took" the King of the Legion and Okada the Creator [1, 2][51] ,[23] and also enslaved multiple Void Wardens [1],[88] but was unable to do the same to Mnemos. And so he had Mnemos be held captive in his Accelerator tower and was planning on killing him [1][89] due to his inability to force him to join his side)
  • Radiation Manipulation (Mnemos often exposes himself to his Synchronizer that is made out of Mnemonium - a substance that consists of radiation particles that are somehow forming crystal lattices [1],[84] and does not appear to have any sequelae after using it)
  • Sealing (Mnemos is able to transport himself, the Hero and May to the Realm of Infinity, in the Void, in spite of Shadow's Descendant having sealed this world [1][55])

Attack Potency: Building level+ (Ancient and his tribe posed a great danger to Titan's rule, so he ordered their destruction. For this reason, Cypher sought Ancient's help, believing he was the only chance he and Kali had at defeating Titan. Ancient was the instructor of many mighty warriors who showed potential in defeating Titan. And among these warriors Shroud was considered by Ancient to be the only "outstanding" one, but he was still never able to overcome Ancient when they sparred. A mid-game serious Shadow who previously overpowered the six Shadow Demons in combat would later get trashed by this same Shroud. Ancient was able to match a late-game Shadow in strength during their fight, and could even overpower him at times. Ancient not using any of his powers and abilities to prevent Shadow from fighting Titan during this duel suggests that Ancient was still holding back against Shadow for the entirety of the fight. This same Shadow not long after their fight went on to defeat Titan, who is vastly stronger than all the six Shadow Demons, who all scale above the Asteroid Magic). Can ignore conventional durability with Passing Burning Effect | Building level+ (Should be at least as strong as his Shadow Fight 2 self due to regularly fighting on equal footing against the likes of Chapter VII: Forget the Past, Behold the Future Descendant during the Stranger's Experiment, who would go on to defeat Shadow in combat. Mnemos was also going to ambush Claw in the Fortress and fight him after having enough of Claw's constant pursuit of him [1, 2][11] ,[24] with Claw being a former Spectre - one of Bolo's personal bodyguards and a professional assassin who Stranger describes as being the most dangerous of all Spectres [1].[24] Mnemos was also able to fight on equal footing against a Bolo who desperately needed to force Mnemos to help him). Can ignore conventional durability with Passing Burning Effect | Building level+ (Should be at least as strong as his Shadow Fight 2 self and likely even Original Plane Mnemos due to him fighting on equal footing against the Hero and their duel representing a great power threshold for them, with the Hero going on to defeat Shadow's Descendant in combat shortly after this duel). Can ignore conventional durability with Passing Burning Effect and Void Slash.

Speed: Massively Hypersonic (Kept up with Shadow in combat, who previously dodged Hermit's cloud-to-earth lightning attacks) | Massively Hypersonic (Same as before, and he can also increase his speed with the help of Shadow Energy [1],[27] although it is unknown to what extent) | Massively Hypersonic (Same as before, and he can keep up with those who use Shadow Energy to increase their speed such as the Hero)

Lifting Strength: At least Average Human (Comparable to Shadow, who with little issue can grab and throw enemies who wear heavy steel armor) | At least Average Human (Same as before) | At least Average Human (Same as before)

Striking Strength: Building level+ (Traded blows with Shadow) | Building level+ (Traded blows with The Descendant) | Building level+ (Traded blows with the Hero)

Durability: Building level+ (Took hits from Shadow) | Building level+ (Took hits from The Descendant) | Building level+ (Took hits from the Hero)

Stamina: Peak Human (Can sustain painful battle wounds such as deep blade wounds to vital areas, impalements, powerful blunt attacks, getting crippled and having his legs broken all while fighting. His stamina is related to his health, and thus as long as he doesn't lose all of it, he can maximize the amount of time he can spend fighting) | Peak Human (Same as before, and he can also increase his stamina with the help of Shadow Energy [1],[27] although it is unknown to what extent) | Peak Human (Same as before, and he can keep up with those who use Shadow Energy to increase their stamina such as the Hero)

Range: Extended Melee Range with Composite Sword. 1 - 10 Kilometers with Memory Manipulation | Standard Melee Range with Blast Shadow Ability. Extended Melee Range with Fate's End Iaido Katana, Improved Pruner Naginata and Windmill Shadow Ability. Several Meters with Collapse and Eruption Shadow Abilities. Hundreds of Meters with Glacial Harpoon. 2 Kilometers vertically with Bolt Shadow Ability. 1 - 10 Kilometers with Memory Manipulation | Extended Melee Range with Void Splinters Composite Sword and Void Slash Special Ability. Hundreds of Meters with Removal Serenade Blaster. 1 - 10 Kilometers with Memory Manipulation.

Standard Equipment: Composite Sword | Fate's End, ABL-12, V.O.A.K., Glacial Harpoon | Improved Pruner, ABL-12, V.O.A.K., Glacial Harpoon | Void Splinters, Void Drums, Void Crest, Removal Serenade

Gear:

Name Description Picture
Composite Sword A futuristic trick weapon wielded by Ancient in Shadow Fight 2. It has two forms: sword and whip form. It is composed of a whip base structure that has nine blade segments attached along the whip tail. Its handle features a small wheel system that has wrapped around it the whip wire. When the wire is fully retracted, all blade segments strongly connect to each other, causing the weapon to become and act as a big sword similar to a Dadao. Just by swinging the weapon, Ancient can make the wheel spin and thus give out the wire wrapped around it, loosening the strong connection of the blades and thus causing them to spread out from one another along the now extended wire, causing the weapon to become and act as a whip sword.
Fate's End Mnemos' Weapon of choice in Original Plane. This Katana is not a typical one, as it is equipped with the Windmill Shadow Ability. Mnemos has learned how to use this Shadow Ability, and can only use it if he has this Weapon equipped. Being a Weapon of Heralds origin, it is also equipped with the Critical Charge Perk. This Weapon also increases Mnemos' Critical Hit damage by x2.5.
Improved Pruner Mnemos' other Weapon of choice in Original Plane. This Naginata is not a typical one, as it is equipped with the Collapse / Dash Shadow Abilities. Mnemos has learned how to use these Shadow Abilities, and can only use them if he has this Weapon equipped. Being a Weapon of Heralds origin, it is also equipped with the Critical Charge Perk. This Weapon also increases Mnemos' Critical Hit damage by x2.5.
Void Splinters Mnemos' Weapon of choice in Finale: The Gates of Shadows. Its functions are identical to those of Ancient's Composite Sword from Shadow Fight 2, only that Mnemos has to channel his inner Void Energy into it to be able to turn it into a Whip Sword. Otherwise, this Weapon is being wielded by Mnemos like a Dadao and Katana simultaneously. This Weapon is also equipped with the Critical Charge Perk. This Weapon also increases Mnemos' Critical Hit damage by x2.5.

Name Description Picture
ABL-12 Mnemos' Armor of choice in the Original Plane. This Armor is not a typical one, as it is equipped with the Blast Shadow Ability. Mnemos has learned how to use this Shadow Ability, and can only use it if he has this Armor equipped.
Void Drums Mnemos' Armor of choice in Finale: The Gates of Shadows. This Armor is not a typical one, as it is equipped with the Blast Shadow Ability. Still, it is unknown if Mnemos uses this Shadow Ability, as he does not appear to generate and use Shadow Energy in Finale: The Gates of Shadows.

Name Description Picture
V.O.A.K. Mnemos' Helm of choice in the Original Plane. This Helm is not a typical one, as it is equipped with the Eruption Shadow Ability. Mnemos has learned how to use this Shadow Ability, and can only use it if he has this Helm equipped. "V.O.A.K." is an abbreviation for the phrase: "Visor of Absolute Knowledge".
Void Crest Mnemos' Helm of choice in Finale: The Gates of Shadows. This Helm is not a typical one, as it is equipped with the Eruption Shadow Ability. Still, it is unknown if Mnemos uses this Shadow Ability, as he does not appear to generate and use Shadow Energy in Finale: The Gates of Shadows.

Name Description Picture
Glacial Harpoon Mnemos' Ranged Weapon of choice in the Original Plane. This Harpoon is not a typical one, as it is equipped with the Bolt Shadow Ability. Mnemos has learned how to use this Shadow Ability, and can only use it if he has this Ranged Weapon equipped. Like all Ranged Weapons from Shadow Fight 3, Glacial Harpoon can ignore the Block ability of its target. This Ranged Weapon can hold up to 3 stacks of ammunition at a time, and firing it once consumes one stack. It takes 8 seconds for it to fully reload 3 of its stacks, meaning it takes around 2.7 seconds for it to reload one stack.
Removal Serenade Mnemos' Ranged Weapon of choice in Finale: The Gates of Shadows. This Blaster is not a typical one, as it is equipped with the Bolt Shadow Ability. Still, it is unknown if Mnemos uses this Shadow Ability, as he does not appear to generate and use Shadow Energy in Finale: The Gates of Shadows. This Blaster is also a modified version of the original Removal Serenade made by the Heralds, with it being made in the Void. Because of this, Mnemos' Removal Serenade shoots Void Energy instead of regular bullets. Like all Ranged Weapons from Shadow Fight 3, Removal Serenade Blaster can ignore the Block ability of its target. This Ranged Weapon can hold up to 3 stacks of ammunition at a time, and firing it once consumes one stack. It takes 8 seconds for it to fully reload 3 of its stacks, meaning it takes around 2.7 seconds for it to reload one stack.

Intelligence: Highly Gifted, likely Extraordinary Genius (Ancient instructed in the art of fighting the heroes of the worlds Titan conquered, who were supposedly the most talented warriors in their respective worlds, with the number of worlds conquered by Titan numbering in the hundreds, if not thousands. Of these heroes, Shroud was considered by Ancient to be the only outstanding one, with him going on to trash and out skill a serious Shadow in combat who had just demolished the six Shadow Demons: Lynx, Hermit, Butcher, Wasp, Widow and Shogun multiple times before their duel, with the Shadow Demons being considered the greatest warriors to have ever lived on Earth. Despite this, Ancient claims that Shroud was never able to overcome him when they sparred. Cypher and Kali also sought to find Ancient in the hopes of him agreeing to help them defeat Titan. Ancient also claims to know the value of time in the context of him manipulating it, which could suggest him having vast knowledge of it that allows him to use it to his advantage. During the events of Shadow Fight 3, Ancient goes on to live a human life on Earth in the Heralds' highly advanced shadow society under the name of "Mnemos". It is here in the Dome where Mnemos supposedly graduated from the unbearably difficult Academy fit for the likes of Itu and Bolo, becoming a Tracker in the process, who as the title suggests are units tasked with trailing and taking down important targets of Dome authorities and administration. Mnemos would also come to face Claw, the strongest of Bolo's Spectres, who is a professional assassin and one of Bolo's former personal bodyguards, and also dueling The Descendant. Oftentimes, Mnemos would also choose to find refuge in the Void, getting familiar with the highly advanced technologies of this world that far surpass those of the Heralds. The Hero describes Mnemos in their personal Synchronizer as an individual who has mastered the mysteries of time and space, which ties in with his claim from many years ago that he is knowledgeable of fundamental aspects of the world such as time. Along with Bolo being the only known human to be able to manipulate time on his own due to his vast knowledge of this element, Nanami (who claims she's a hundred times smarter than Bolo) is also a shadow bot whose mind is stated by her Creator, Okada, to be beyond this world, which allows her to hack reality itself - inflicting universal laws in the form of Fight Rules upon her opponent. Mnemos is thus also capable of inflicting the same universal laws upon his opponent, and even more than Nanami, suggesting that he likely surpasses Bolo's intelligence and possibly even Nanami's. Mnemos also revealed that he's around eleven thousand years old, which should suggest he accumulated a significant amount of knowledge over this time frame)

Weaknesses: Mnemos cannot accumulate and thus use Shadow Energy and Void Energy in worlds in which these energies do not exist.

Notable Attacks/Techniques:

Name Description
Headhitround gold
Head Hit
Landing a strike on the enemy's head triggers a Head Hit, making it deal 60% more damage. Mnemos' Glacial Harpoon and Removal Serenade Blaster are unable to deal Head Hits.
Firsthit gold
Critical Hit
Any unblocked attack has a chance to be a Critical Hit, which deals 50% more damage and makes the enemy fall to the ground. Critical Hits break through the enemy's Unbreakablility state, which allows them to fully perform specific attacks without having them interrupted by hits received from the enemy. Mnemos' Glacial Harpoon and Removal Serenade Blaster are also unable to deal Critical Hits.
Ach shockwin
Shock
Dealing a hit to the enemy has a slight chance of resulting in a Shock, which will disarm the enemy and make them fall to the ground, forcing them to fight barehanded afterward for the rest of the round. Shocks also break through the enemy's Unbreakablility state.
Block gold
Block
By standing still and not moving, Ancient can enter defensive stances to block incoming hits from the enemy, significantly reducing the damage received. Ancient can also Block attacks from Ranged Weapons and Magic from Shadow Fight 2: Special Edition.
ICON FACTION BUFF HERALDS
Critical Charge
Mnemos' Fate's End Iaido Katana, Improved Pruner Naginata and Void Splinters Composite Sword have a unique mechanic in making Critical Hits called "Critical Charge". Said Weapons do not randomly perform Critical Hits like Ancient's Composite Sword from Shadow Fight 2. Instead they charge their Critical power for up to 7 - 15 seconds, during which they cannot perform any Critical Hit. Once fully charged, the Weapons get highlighted in a red-hot glow. Any attacks delivered (Weapon attacks or kicks) while in full charge will be a guaranteed Critical Hit, dealing higher damage than even normal Critical Hits due to Fate's End, Improved Pruner and Void Splinters increasing Mnemos' Critical Hit damage by x2.5. The Critical Charge strike ignores blocks, although the block-bypassing hit does not result in a Critical Hit and consumes the Critical Charge. The Charge disappears if Mnemos does not deal any successful attack in 5 seconds. If Mnemos gets Shocked and thus is stripped of his Weapon, his Critical Hit system reverts back to the original, random one, meaning his bare-handed unblocked attacks and kicks have an 8% chance of dealing a Critical Hit.
Icon SHADOW ENERGY ready effect
Shadow Form
During battle, Mnemos accumulates Shadow Energy inside of himself by attacking the enemy or taking hits from them, indicated in game by a cyan-colored Shadow Energy bar below his health bar. Taking damage recharges the Shadow Energy bar faster than dealing damage. Only when Mnemos gathers the maximum amount of Shadow Energy possible he can enter Shadow Form. In this form, all visuals from his perspective dramatically change, as he can see the darkest and most foul side of the world, along with things invisible to the common man. Mnemos becomes a shadow along with his entire equipment and can perform special shadow moves called "Shadow Abilities". Mnemos can either enter Shadow Form by activating the ability itself, or he can enter Shadow Form by opening up first with a Shadow Ability, which is a more favorable option as it can take the enemy by surprise instead of just entering Shadow Form and alerting them of his potential next move. In the first round of any fight, Mnemos starts with half of his Shadow Energy bar already filled. Shadow Form continuously consumes Mnemos' Shadow Energy bar until it is fully depleted, thus lasting for 10 seconds. Aside from allowing Mnemos to use Shadow Abilities, being in Shadow Form also slightly increases the damage of his other attacks.
ICON PERK PREPARED STRIKE
Prepared Strike
First hit to his enemy during the first 4 seconds of the round deals 100% more damage.
ICON PERK PRECISION
Precision
A 100% chance to cause 100% additional damage with a Critical Hit.
ICON PERK RECHARGE
Recharge
A 20% chance to gain Shadow Energy equal to 250% of his Fate's End Iaido Katana attack damage.
ICON PERK DISCHARGE
Discharge
A 20% chance to cause his enemy to lose Shadow Energy equal to 230% of his Fate's End Iaido Katana attack damage.
ICON PERK TIME BOMB
Time Bomb
A 20% chance to cause his enemy to lose health equal to 140% of his Fate's End Iaido Katana attack damage after 3 seconds.
ICON PERK INTERFERENCE
Interference
A 26% chance to forbid the enemy to use Block for 7 seconds with a hit from his Fate's End Iaido Katana.

Name Description Extra Details
No Blocks, Kicks Only In this fight, thou shalt only kick thy foe, and never block his attacks. For the entire fight, the enemy can only use Kicks to attack Ancient, being forbidden from using Grabs, Punches, Weapons, Ranged Weapons and Magic, and also being stripped of any equipped Weapon, Ranged Weapon and Magic. Additionally, the enemy is prohibited from blocking Ancient's attacks.
Magic Level 47 Thou shalt only fight in this combat if thou possess a magic amulet not lower than level 47. Should the enemy have Magic below level 47 equipped, they become unable to enter the fight against Ancient.
Fight In The Dark, Hidden Healthbar Dark shall fall upon thee from time to time in this fight, and thou shalt not see thy foe's health. At the start of the round, the enemy's vision quickly darkens for 5 seconds, rendering them unable to see anything for the entire duration. After the blackout expires, the enemy regains their sight for 2 seconds, shortly before their vision darkens again, with this cycle lasting until the end of the round. Additionally, the enemy is unable to see Ancient's health bar as well as their own.
Periodical Earthquakes Earth itself shall tremble under thy feet in this fight, and thou shall fall and suffer wounds. From the start and until the end of the round, every 8 seconds a brief earthquake occurs in the arena, damaging and knocking down the enemy if they happen to be on the ground when the tremor takes place.
Invisible Enemy, You Lose On Ring Out In this fight thou shalt lose should thee step on the red, and thou shall not see thine adversary. The left and right walls of the arena are each covered by a glowing red zone. Should the enemy step on either of the red zones, they will instantly lose the round. Additionally, Ancient is also permanently invisible.
Hot Ground, You Lose On Fall Defeat shall be thy destiny in this fight, shouldst thou stand on the ground for five seconds or more, or shouldst thou fall. While the enemy stands on the ground, a countdown of 5 seconds activates. If the enemy does not separate their whole body from the ground by the time the countdown finishes, they will instantly lose the round. By simply jumping in the air or through any other means of disconnecting their body from the ground, the enemy can constantly reset this countdown back to 5 seconds, essentially freezing it altogether for as long as they remain in the air. Additionally, if the enemy falls off their feet or are knocked to the ground, they will also instantly lose the round.
Score Victory, Head Hits Only The winner in this combat shall be he who gains more points with head hits. For the entirety of the round, both the enemy and Ancient are invulnerable to each other's attacks. In order to win, both fighters need to score more Head Hits than their adversary. The victor of the round is declared when the round's timer of 30 seconds expires.
Equipment Level 47 This fight is only open for those who have all equipment of level 47 or higher, including magics and thrown blades. Should the enemy have a Weapon, Armor, Helm, Ranged Weapon and Magic below level 47 equipped, they become unable to enter the fight against Ancient.
Enemy Takes Damage In Shown Area Only Fight, but know that thou shalt only be able to wound thy foe in the zone that is noted. At the start of the round, a glowing orange zone appears near the fighters' current location for 8 seconds. Ancient is invulnerable to all harm, but while he stands in said zone he can take damage. After the zone's duration expires, it disappears for 2 seconds, before reappearing at the fighters' new location, with this cycle lasting until the end of the round.
Weapon Level 48 To fight this combat, have a weapon not lower than level 48. Should the enemy have a Weapon below level 48 equipped, they become unable to enter the fight against Ancient.
Dodge Enemy Missiles In this fight, thy foe's throwing blades shall kill thee once they hit. The enemy has to dodge the Ancient's Ranged Weapon due to it being capable of instantly killing them in one hit.
Throw Enemy In Shown Area To win, thou shalt grip thy foe and throw him, all in the zone that is noted. At the start of the fight, a glowing blue zone appears near the fighters' current location for 8 seconds. Ancient is invulnerable to all damage, but by grabbing and throwing him in said zone, the enemy can instantly defeat him. After the zone's duration expires, it disappears for 2 seconds, before reappearing at the fighters' new location, with this cycle lasting until the end of the fight. Additionally, the enemy is stripped of any equipped Weapon, Ranged Weapon and Magic.
Enemy Regenerates Until Being Hit Thy foe shall start regaining his health from hitting thee, but thou shalt be able to prevent that by hitting him. By hitting the enemy, Ancient starts to continuously regenerate his health, but the enemy can stop Ancient's regeneration by hitting him in return.
Inverted Controls, Dodge Enemy Magic As in a mirror, by walking to the left thou shalt move to the right, and vice versa. Also, thy foe's magics will kill thee instantly. The enemy's movement controls all become inverted (eg. if they imput a jump, they will instead crouch; if they imput a step towards Ancient, they will instead perform a step away from him; etc.). Additionally, the enemy has to dodge the Ancient's Magic due to it being capable of instantly killing them in one hit.
Reach Aggressive Style Thy foe shall be tough as stone, but reach Aggressive style, and thou shall win at once. Ancient greatly increases his durability, but if the enemy reaches Aggressive style by using different combos, they will instantly win the fight.
Equipment Level 48 This fight is only open for those who have all equipment level 48 or higher, including magics and thrown blades. Should the enemy have a Weapon, Armor, Helm, Ranged Weapon and Magic below level 48 equipped, they become unable to enter the fight against Ancient.
Aggressive Enemy, You Win On Timeout Thy task in this fight shall be that of ease: survive for 60 seconds, for thy foe shall be of unusual vigor. Ancient becomes invulnerable to all damage. Additionally, if the enemy manages to survive Ancient's onslaught for 60 seconds, they will instantly win the fight.
Armor Level 49 To fight this combat, clothe thyself in armor not lower than level 49. Should the enemy have an Armor below level 49 equipped, they become unable to enter the fight against Ancient.
Shrinked Fight Location, Thorns On Walls Fight in a narrow place this time, with damage-dealing thorns on the arena's borders. The left and right walls of the arena are brought closer to each other. Additionally, thorns appear on said borders of the arena, which damage the enemy or Ancient if they come in contact with them.
Hot Ground, Score Victory Deal more hits than thy foe to win this fight, and stay for five seconds or more on the ground to lose. For the entirety of the round, both the enemy and Ancient are invulnerable to each other's attacks. In order to win, both fighters need to score more hits than their adversary. The victor of the round is declared when the round's timer of 30 seconds expires. Additionally, while the enemy stands on the ground, a countdown of 5 seconds activates. If the enemy does not separate their whole body from the ground by the time the countdown finishes, they will instantly lose the round. By simply jumping in the air or through any other means of disconnecting their body from the ground, the enemy can constantly reset this countdown back to 5 seconds, essentially freezing it altogether for as long as they remain in the air.
Passing Burning Effect, Enemy Returns Damage Thy wounds shall bleed in this fight. Hit thy foe to stop the flow and he shall bleed instead, but thou shall be damaged in return. If Ancient hits the enemy, they will start to continuously lose health. The enemy can stop this effect by hitting Ancient, causing his health to constantly drain instead. Additionally, the enemy receives some of the damage they inflict on Ancient with any attack.
Disarm Disarm thy adversary if thou wishes to win this fight. Ancient becomes invulnerable to all damage. The enemy can instantly win the fight by disarming Ancient.
Equipment Level 49 This fight is only open for those who have all equipment level 49 or higher, including magics and thrown blades. Should the enemy have a Weapon, Armor, Helm, Ranged Weapon and Magic below level 49 equipped, they become unable to enter the fight against Ancient.
Periodical Earthquakes, Inverted Movement Earth itself shall tremble under thy feet in this fight, thou shalt suffer wounds when falling. Walking one way, thou shalt move in the other. From the start and until the end of the round, every 8 seconds a brief earthquake occurs in the arena, damaging and knocking down the enemy if they happen to be on the ground when the tremor takes place. Additionally, the enemy's movement controls all become inverted (eg. if they imput a jump, they will instead crouch; if they imput a step towards Ancient, they will instead perform a step away from him; etc.).
Eclipse Mnemos blinds his enemy by causing them to periodically suffer blackouts every 4 seconds, during which their vision completely darkens for 4 seconds.
Tracker Mnemos' Glacial Harpoon continuously replenishes his Shadow Energy automatically with a successful hit. His Shadow Energy restoration will be interrupted when the enemy inflicts damage upon him.
The Hero is Alive! In this fight and to the very end of the story, the Hero stands as themselves. At last!
Born in the Void Mnemos originates from the Ancient race. Be ready for anything.

Name Description Example
Stance Ancient glides his Composite Sword from one arm over his shoulders to the other hand.
Double Slash Ancient delivers an overhead slash to the enemy, before slashing upwards.
Heavy Slash Ancient delivers a heavy overhead slash to the enemy.
Super Slash Ancient delivers two spinning slashes to the enemy that ascendantly grow longer in reach and damage, ending the attack with a whip crack slash that has the longest range and biggest damage.
Spinning Slash Ancient spins once while slamming the tip of his Composite Sword to the ground, delivering a devastating hit.
Upper Slash Ancient performs an upper slash.
Low Slash Ancient performs a low slash to the enemy's leg.

Powerful special moves. Mnemos can only perform these moves in Shadow Form. These moves are quite spectacular and can even break the laws of physics. Every Shadow Ability has an individual cooldown time. The cooldown time for a Weapon's Shadow Ability is 5 seconds, while the cooldown time for an Armor, Helm and Ranged Weapon's Shadow Ability is 7 seconds. Of Mnemos' Shadow Abilities, Bolt is the only one capable of dealing Head Hits. Shadow Abilities Blast, Eruption and Bolt are also capable of dealing Critical Hits (which can be guranteed if Critical Charge is active and ready). A Weapon's Shadow Ability can also trigger the Perks that are equipped on the Weapon in question, meaning that Mnemos can activate the Perks Prepared Strike, Precision, Recharge, Discharge, Time Bomb and Interference with the Shadow Abilities Windmill, Dash and Collapse of his Fate's End Iaido Katana and Improved Pruner Naginata. All Shadow Abilities break through the enemy's Block and Unbreakablility state, the latter which allows them to fully perform specific attacks without having them interrupted by hits received from the enemy. The damage dealt by Shadow Abilities is determined by the level of Mnemos' V.O.A.K. Helm.

Name Description Example
WindmillIcon
Windmill
Mnemos levitates forward and telekinetically spins his Fate's End Iaido Katana directly in front of himself, damaging the enemy with every spin of the Weapon.
CollapseIcon
Collapse
Mnemos spawns two Improved Pruner Naginatas in the air: one in front and one behind the enemy, then telekinetically slams them both down on the enemy in the middle, damaging and knocking them down.
DashIcon
Dash
Mnemos amplifies his own speed and quickly dashes through the enemy, damaging them.
BlastIcon
Blast
Mnemos slams the ground with one fist, creating an upwards close-range ring of Shadow Energy around him that knocks back and damages those who get hit by it.
EruptionIcon
Eruption
Mnemos raises his hand upward, causing shadow flames to burst out from below the enemy, knocking up and damaging them upon contact.
BoltIcon
Bolt
Mnemos charges his Glacial Harpoon with Shadow Energy and fires it at the enemy. Upon contact with the fired projectile, the enemy is instantly struck by a shadow lightning bolt from the sky, taking damage and getting knocked down.

Name Description Example
Indomitable Will Mnemos' Body Defense and Head Defense powers are increased by +500%, and he is immune to Shock. ---
Void Rift Upon losing a round, Mnemos impales his Void Splinters Composite Sword into the ground and opens a Void Energy portal that transports both him and the opponent to the Realm of Infinity.
Void Slash While in the Realm of Infinity, Mnemos automatically generates Void Energy inside of himself and can channel it into his Void Splinters Composite Sword. When the Void Energy fully replenishes, Mnemos prepares himself by lowering the Composite Sword and entering a charging stance, covering himself in a Void Energy aura while also granting himself the Unbreakability state which prevents any received attack (including Critical Hits, Shocks and Shadow Abilities) from interrupting the channeling of this ability. After 2 seconds, Mnemos consumes all his Void Energy and jumps to unleash the Composite Sword's slash at full force, extending the blades to the entire side of the field he is facing, dealing 40% health worth of damage as well as knocking the enemy down. Initially, it takes 5 seconds for Mnemos to fully recharge his Void Energy, but after he loses another round the time is reduced to 3 seconds only. Void Slash breaks through the enemy's Block and Unbreakablility state, the latter which allows them to fully perform specific attacks without having them interrupted by hits received from the enemy.
Amulet's Blessing Upon activation, a protective Void Energy aura surrounds Mnemos for 5 seconds, negating all damage from the enemy's next attack and also preventing that attack from knocking him down. The pendant needs 7 seconds to recharge before its next use. Prior to lending Moira's Amulet to Hero during their fight, Mnemos was in possession of this Shadow's token.

The Historical Importance Index is a mechanism in the Shadow Fight world that allows all people to change the course of world history processes [1][90] with their wishes, thus influencing the world timeline [1][90] and changing the face of the world based on their personality. Because everybody has access to this power, more often than not, their wishes will intercept and clash with each other over which one gets to become a reality. The winner whose wish will triumph over the ones of his adversaries is the one who is simply more important to the world than the other. Significant people will change the world's fate with their wishes so quickly that they won't even know how they did it so easily because they don't have to try much. At the same time, people less important than the previously mentioned won't be able to change the world with their wishes even if they try harder [1],[90] their wishes getting overridden by those of the more influential individuals. The Stranger explains how the index of importance works using a simple example [1, 2, 3, 4].[90] One's historical importance index is as high as how many lives they impacted and how dramatically. The higher the index of a person's historical importance, the more "luck" they get in all their plans, and the more their wishes will come true.

Note 1: Credits to the Shadow Fight Wiki for most of the assets and information present on this profile.

Note 2: The Original Plane key stands for Mnemos from the world in which the events of Chapters I - VII take place.

Notable Matchups

Victories:

Losses:

Inconclusive:

References

  1. 1.0 1.1 1.2 1.3 Shadow Fight 3; Finale: The Gates of Shadows; The Realm of Infinity
  2. 2.0 2.1 2.2 2.3 2.4 Shadow Fight 3; Finale: The Gates of Shadows; Lucky Round
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 6. The Monster
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Shadow Fight 2; Act VII: Revelation, Chapter 2
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Shadow Fight 2; Act VII: Revelation, Chapter 1
  6. 6.0 6.1 Shadow Fight 2 - Official Intro Cinematic
  7. 7.0 7.1 7.2 Shadow Fight 2; Prelude
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 Shadow Fight 2; Act VII: Revelation, Chapter 3
  9. Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 5. Humiliated and Insulted
  10. Shadow Fight 2; Interlude
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 11.8 Shadow Fight 3; Shadow Pass; Experiment; Boss of the Day - Mnemos
  12. Shadow Fight 3; Chapter IV: Consequences; Confuse the Trail
  13. Shadow Fight 3; Chapter IV: Consequences; Cannot Run, Cannot Hide
  14. Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 3. The Beast Within
  15. Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 4. The Story of Revenge
  16. Shadow Fight 3; Menace of the Swamps; Anger of the Exiles
  17. Shadow Fight 3; Sanguine Forest; At Death's Door
  18. 18.0 18.1 18.2 Shadow Fight 3; Synchronizer; Characters; Mnemos; Note #3
  19. 19.0 19.1 19.2 19.3 19.4 Shadow Fight 3; Finale: The Gates of Shadows; Diverse Bunch
  20. 20.0 20.1 Shadow Fight 3; Synchronizer; Characters; Mnemos; Note #9
  21. Shadow Fight 3; Transformation: Itu's Plane; Recalling Mnemos
  22. 22.0 22.1 Shadow Fight 3; Finale: The Gates of Shadows; First Steps (Itu's Journey)
  23. 23.0 23.1 23.2 23.3 Shadow Fight 3; Finale: The Gates of Shadows; No Matter What
  24. 24.0 24.1 24.2 24.3 Shadow Fight 3; Shadow Pass; Experiment; Boss of the Day - Claw
  25. Shadow Fight 3; Synchronizer; Characters; Itu; Note #23
  26. Shadow Fight 3; Chapter VII. Part I: Forget the Past; Copies of Copies
  27. 27.0 27.1 27.2 27.3 27.4 Shadow Fight 3 Review Guide
  28. Shadow Fight 3; Champion of the Pit; Pit: Quarterfinal
  29. Shadow Fight 3; Chapter VII. Part 1: Forget the Past; Shadow Soul
  30. Shadow Fight 3; Chapter III: Heralds; Timeless Village
  31. Shadow Fight 3; Transformation: June's Plane; Conspiracy
  32. Shadow Fight 3; Transformation: Marcus' Plane; General, Captured
  33. Shadow Fight 3; Chapter II: Dynasty; Ambassador
  34. 34.0 34.1 Creating Cool Boss Fights - Game Designer Dmitry Aborilov blog
  35. 35.0 35.1 Shadow Fight 3; Customization; Void Rider
  36. 36.0 36.1 Shadow Fight 3; Pirate Justice
  37. 37.0 37.1 Shadow Fight 3; Hidden Treasure; In The Shadows
  38. 38.0 38.1 Shadow Fight 3; Wolfblood; Rowdy Crowd
  39. 39.0 39.1 Shadow Fight 3; Wolfblood; Doppelgänger
  40. 40.0 40.1 Shadow Fight 3; Wolfblood; Shadow Offspring
  41. Shadow Fight 3; Synchronizer; Story; Chapter I. Legion; No Way Back
  42. Shadow Fight 3; Chapter I: Legion; You Were A Son To Me
  43. Shadow Fight 3; Chapter V: Heart of the Legion; Wrong Way
  44. Shadow Fight 3; Chapter V: Heart of the Legion; To Arms
  45. 45.0 45.1 Shadow Fight 3; Chapter III: Heralds; In Front Of The Dome
  46. 46.0 46.1 Shadow Fight 3; Synchronizer; Story; Chapter III. Heralds; The Dome
  47. 47.0 47.1 Shadow Fight 3; Chapter III: Heralds; The Secret Mission
  48. Shadow Fight 3; Chapter III: Heralds; Truth and Consequences
  49. Shadow Fight 3; Chapter IV: Consequences; Brutalized By Anomaly
  50. Shadow Fight 3; Chapter IV: Consequences; The Frustration
  51. 51.0 51.1 51.2 Shadow Fight 3; Finale: The Gates of Shadows; Die, Rise Again
  52. Shadow Fight 3; Synchronizer; Characters; Mnemos; Note #6
  53. 53.0 53.1 Shadow Fight 3; Synchronizer; Characters; Mnemos; Note #7
  54. Shadow Fight 3; Synchronizer; Characters; Mnemos; Note #10
  55. 55.0 55.1 55.2 Shadow Fight 3; Finale: The Gates of Shadows; First Mission
  56. Shadow Fight 3; Synchronizer; Characters; Mnemos; Note #8
  57. 57.0 57.1 Shadow Fight 3; Finale: The Gates of Shadows; Miracle
  58. Shadow Fight 3; Synchronizer; Characters; Mnemos
  59. Shadow Fight 3; Synchronizer; Characters; Mnemos; Note #4
  60. 60.0 60.1 Shadow Fight 3; Finale: The Gates of Shadows; Always The Second One
  61. 61.0 61.1 Shadow Fight 3; Finale: The Gates of Shadows; Toy Princess
  62. 62.0 62.1 62.2 Shadow Fight 3; Finale: The Gates of Shadows; First Steps (Marcus' Journey)
  63. Shadow Fight 3; Synchronizer; Story; Chapter I. Legion; The Sphere
  64. 64.0 64.1 Shadow Fight 3; Transformation: June's Plane; Her Smile
  65. 65.0 65.1 Shadow Fight 3; Transformation: Marcus' Plane; The Only Wish
  66. 66.0 66.1 Shadow Fight 3; Finale: The Gates of Shadows; First Steps (Kitsune-1's Journey)
  67. Shadow Fight 3; Finale: The Gates of Shadows; First Steps
  68. 68.0 68.1 Shadow Fight 3; Finale: The Gates of Shadows
  69. 69.0 69.1 69.2 69.3 Shadow Fight 3; Finale: The Gates of Shadows; First Steps (June's Journey)
  70. Shadow Fight 3; Synchronizer; Characters; Mnemos; Note #2
  71. Shadow Fight 3; Finale: The Gates of Shadows; First Steps (Ironclad's Journey)
  72. Shadow Fight 3; Synchronizer; Characters; Mnemos; Note #11
  73. 73.0 73.1 73.2 Shadow Fight 3; Finale: The Gates of Shadows; Not Your Power
  74. 74.0 74.1 74.2 Shadow Fight 3; Finale: The Gates of Shadows; Another Dynasty
  75. Shadow Fight 3; Finale: The Gates of Shadows; Imaginary Friend
  76. Shadow Fight 3; Finale: The Gates of Shadows; Liquidator's Words
  77. Shadow Fight 3; Finale: The Gates of Shadows; Funny Bug
  78. 78.0 78.1 Shadow Fight 3; Finale: The Gates of Shadows; Bad Day
  79. Shadow Fight 3; Finale: The Gates of Shadows; Mirror
  80. Shadow Fight 3; Finale: The Gates of Shadows; Dark Secret
  81. Shadow Fight 3; Finale: The Gates of Shadows; Old Debt
  82. Shadow Fight 3; Finale: The Gates of Shadows; You Again
  83. 83.0 83.1 83.2 Shadow Fight 3; Finale: The Gates of Shadows; Through Time And Space
  84. 84.0 84.1 Shadow Fight 3; Synchronizer; Characters; Mnemos; Note #12
  85. Shadow Fight 3; Chapter III: Heralds; Willpower
  86. Shadow Fight 3; Chapter VI: Heart of the Legion; Black Sheep
  87. Shadow Fight 3; Synchronizer; Story; Finale. The Gates of Shadows; It's Me
  88. Shadow Fight 3; Finale: The Gates of Shadows; In Shadow's Shoes
  89. Shadow Fight 3; Finale: The Gates of Shadows; Last Goodbye
  90. 90.0 90.1 90.2 90.3 Shadow Fight 3; Shadow Pass; Experiment

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