
“ | Do not wonder, Shadow. You, humans, live in haste, but I know the value of time. | „ |
~ Ancient towards Shadow |

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“ | Forget the past, behold the future. | „ |
~ Heralds' motto |
“ | We've got problems. Mnemos is back. Did you hear about him? Many people are eager to meet this guy. A long time ago, a strange incident happened in the Dome. A massive outbreak of amnesia struck the citizens. But a stranger whose identity wasn't confirmed has returned memories back to people. They called him Mnemos. But it was he who caused that amnesia outbreak in the first place. | „ |
~ Stranger towards The Descendant |

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“ | The Void does not know the word "copy". Who is the true one? Who is the copy? Who is the one to judge? | „ |
~ Mnemos comforting Itu about his nature |
“ | Am I really talking to the Herald? Remember how many were saved by it. Remember how many were given food, shelter, protection... As you see, it wasn't the Shadow Energy that was evil. It was you humans who were evil. You failed to use her gift properly... | „ |
~ Mnemos towards Itu |

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“ | This world is heading for its end. No army, no energy, no technology can stop it. This world will die, and so will do all of its reflections. [...] Just because its time has come. Everything has its time. [...] Say goodbye to the old world and welcome the new. It will be different... but do not let evil prevail, in this world, or anywhere else. | „ |
~ Mnemos towards May |
Summary
Ancient is a surviving member of the tribe of the Ancients located in the world of shadows. He is a powerful being from the Void who possesses a strong will. This made him one of the few who could resist being turned by Titan into his mindless soldier. After escaping from the destruction ordered by Titan upon his tribe, he fled from the conqueror and hid in the human world for a long time, but also chose to frequent the Void and a tomb in the Shadow World known as the Stone Grove, burying himself into oblivion. Over the years, many have tried to find him for different reasons: some to gain his help, while others to claim his head. Many strong, proud and fine warriors have claimed to want to fight Titan before. Each of them found Ancient and talked to him so that he would help instruct them in the art of fighting. As time passed, he saw each of them on Titan's leash, their eyes empty, devastating their homeworlds. Seeing as history was repeating itself time and time again, Ancient lost all hope in anything, leaving the belief that Titan could be defeated in the past. This all changed when one day he met a great, invincible warrior from Earth who proved to him that Titan's defeat was a possibility. The champion motivated him to leave the Stone Grove and go to the war of his own. Before doing so, he saved the hero from death at Titan's hands by stopping time to give him another chance at defeating the conqueror. After the warrior succeeded in his quest, Ancient finally resumed his.
Years passed and Ancient found himself starting a new life on Earth hidden amongst humans, skillfully imitating them and their way of speaking. He became one of the residents of the Dome and integrated into the Heralds' society as a Tracker unit. Bringing over his advanced technology from the Void, he offered to sell his memory-altering device called "the Synchronizer" to Bolo. But the Chancellor of Heralds laughed at him thinking it was all a bluff. To prove him wrong, Ancient caused a massive outbreak of amnesia in the Dome, taking away memories from all citizens of the Dome, but later on returning them back to the people. This unique ability of Ancient's to manipulate memories granted him the name Mnemos by the Heralds. Bolo declared Mnemos an outlaw and had him captured and then exiled from the Dome, but not before buying his tech and forcing him to use his powers to make Bolo and his disciple, Itu, forget a traumatic part of their past.
After his exile from the Dome, Mnemos became popular amongst the common folk when word spread about his ability to manipulate memories. Many people were eager to meet him in person so that he would help them. All this attention towards Mnemos caused the Stranger to take an interest in indexing his activities and overall importance in the world, adding him to the list of candidates for his Experiment. One day Mnemos was going to return memories to a person, but Stranger knew that these memories would make that person kill Mnemos on the spot, so he hired The Descendant to neutralize Mnemos to save him. Mnemos also ends up being pursued by Claw, one of Bolo's former Spectre bodyguards, who wants to face him, but both are constantly stopped from fighting each other by Stranger and Descendant.
In the world of the Finale: The Gates of Shadows chapter, Mnemos was captured by Shadow's Descendant and held captive by Lynx - one of his generals. He couldn't leave this plane as he usually would have due to Shadow's Descendant having sealed this world, thus forbidding him from escaping to places outside his control. He was rescued by May and offered to help her and the Resistance members in defeating Shadow's Descendant by summoning the Hero, the good counterpart of Shadow's Descendant.
Powers and Stats
Tier: 8-C | 8-C | 8-C
Key: Shadow Fight 2 | Original Plane | Finale: The Gates of Shadows
Name: Ancient, Mnemos, The Tracker, Proximus (Formerly; Proximus / Proxima is a name that comes from the Void. It is the name of those who have approached the state of the Ancients. One is not born an Ancient, but becomes one [1].[1] Mnemos likely possessed this name long ago when he too approached the state of the Ancients)
Origin: Shadow Fight 2
Gender: Male
Age: Isn't sure, but believes he's around 11000 years old [1].[2]
Classification: Alien, Ancient, Instructor, Child of the Void, Shadow Fighter (Original Plane), Herald Outcast (Original Plane), Tracker (Original Plane; Formerly), Dome Outlaw (Original Plane), Resistance Member (Finale: The Gates of Shadows)
Powers and Abilities:
- Superhuman Physical Characteristics
- Acrobatics (Ancient can perform all of Shadow's acrobatic movements)
- Dimensional Travel and Likely Time Travel (Ancient traveled to Earth to take the Sphere back to the world of shadows, behind the Gates of Shadows [1];[3] Scaling to his Finale: The Gates of Shadows self)
- Fate Manipulation with Supernatural Luck (Via Historical Importance Index)
- Likely Genius Intelligence (Scaling to his Finale: The Gates of Shadows self)
- Limited Hive Mind (Type 2) (Scaling to his Finale: The Gates of Shadows self)
- Law Manipulation (Ancient had Shadow fight some of the warriors he met in past under their own rules coming from their own world [1][4])
- Likely Longevity (Scaling to his Finale: The Gates of Shadows self)
- Madness Manipulation (Type 2; Ancient wiped Cronos' memory, replacing it with an idea to cleanse this world of all vices, thus making him go insane [1][5])
- Martial Arts (Ancient instructed the most talented warriors of many worlds in the art of fighting, and was supposed to also train and teach Shadow for his upcoming battle against Titan)
- Memory Manipulation (Ancient made everyone forget Sensei's feat of defeating the Haunted Prince [1][3] and wiped Cronos' memory, replacing it with an idea to cleanse this world of all vices [1];[5] Scaling to his Original Plane and Finale: The Gates of Shadows selves)
- Likely Immersion (Scaling to his Finale: The Gates of Shadows self)
- Likely Crystal Manipulation and Limited Information Manipulation (Type 2) (Scaling to his Finale: The Gates of Shadows self)
- Likely Summoning (as Reality Warping and Law Manipulation) and Paralysis Inducement (Scaling to his Finale: The Gates of Shadows self)
- Likely Levitation (Scaling to his Finale: The Gates of Shadows self)
- Non-Physical Interaction (With his attacks, Ancient can physically interact with and also harm Shadow [1],[4] who lacks a body and is nothing more than a shadow [1, 2, 3][6] [7] [8] - a capsule made of pure, undiluted Shadow Energy essence [1, 2, 3][8])
- Likely Radiation Manipulation with Crystal Manipulation (Scaling to his Finale: The Gates of Shadows self)
- Regeneration (Low-Mid; not combat-applicable)
- Resurrection (Ancient gave Titan's deceased soldiers new life, so that they should forever fight anyone who dares trespass in his realm. And they are also able to rise from their tombs again and again whenever they are defeated [1][8])
- Shapeshifting (Ancient can change others' forms as well as his own [1],[4] as he did when he disguised himself as Shroud [1][5] [4] and when he changed Shadow's form so that he would look like one of Titan's men [1][4])
- Sleep Manipulation (Ancient forcibly put Sensei to sleep as a way to sedate him of his curiosity [1][3])
- Summoning (Ancient showcased to Shadow some of the champions he met in the past, all of whom he keeps in his memory [1][4])
- Supernatural Willpower (Ancient and his tribe's wills were strong enough to resist Titan's attempt at turning them into his mindless soldiers [1];[5] Scaling to his Finale: The Gates of Shadows self)
- Time Manipulation (Ancient stopped the time for everybody except Sensei to take the Sphere back to the world of shadows [1],[3] and when he saved Shadow from being defeated by Titan, giving the hero another chance at fighting the conqueror [1][8])
- Likely Void Energy Manipulation (Scaling to his Finale: The Gates of Shadows self)
- Weapon Creation (When Ancient disguised himself as Shroud, he was able to replicate his "Reaver" Scythe [1][5] [4])
- Weapon Mastery (Adept Whip Sword wielder)
Perks
- Damage Boost (Via Head Hit, Critical Hit)
- Damage Reduction (Via Block)
- Empathic Manipulation (Via Shock)
- Power Nullification (Via Critical Hit, Shock)
Fight Rules
- Causality Manipulation (Via Inverted Controls)
- Combat Manipulation (Via Magic Level 47, You Lose On Ring Out, Hot Ground, You Lose On Fall, Score Victory, Equipment Level 47, Weapon Level 48, Throw Enemy In Shown Area, Reach Aggressive Style, Equipment Level 48, You Win On Timeout, Armor Level 49, Disarm, Equipment Level 49)
- Damage Transferal (Via Enemy Returns Damage)
- Darkness Manipulation (Via Fight In The Dark)
- Death Manipulation (Via Dodge Enemy Missiles, Dodge Enemy Magic)
- Durability Negation (Via Passing Burning Effect)
- Fire Manipulation / Blood Manipulation (Via Passing Burning Effect)
- Information Manipulation (Via Hidden Healthbar)
- Invisibility (Via Invisible Enemy)
- Invulnerability (Via Score Victory, Enemy Takes Damage In Shown Area Only, Throw Enemy In Shown Area, Aggressive Enemy, Disarm)
- Light Manipulation (Via You Lose On Ring Out, Enemy Takes Damage In Shown Area Only, Throw Enemy In Shown Area)
- Plant Manipulation (Via Thorns On Walls)
- Power Nullification (Via No Blocks, Kicks Only, Throw Enemy In Shown Area)
- Reality Warping (Via Shrinked Fight Location)
- Regeneration (Low-Mid, via Enemy Regenerates Until Being Hit)
- Statistics Amplification (Via Reach Aggressive Style)
- Status Effect Inducement (Via Passing Burning Effect)
- Vibration Manipulation (Via Periodical Earthquakes)
Resistances
- Empathic Manipulation, Fire Manipulation, Madness Manipulation (Type 2) and Power Bestowal (Ancient was capable of resisting the Sphere's powers when he took it back to the world of shadows [1].[3] With the Sphere being able to make Prince have a wild behavior and flaming eyes when he touched it [1];[9] fuel Prince with anger and feed upon it, turning him into a monster [1];[3] make Prince mad [1];[3] give Prince imminent power that threatened to destroy everybody on Earth [1][3])
- Mind Manipulation, Empathic Manipulation, Memory Manipulation and Morality Manipulation (Ancient and his tribe's wills were strong. So much so that Titan was unable to turn them into his mindless soldiers, so he ordered their destruction [1].[5] With Titan being able to change one's thoughts, feelings, and memories [1];[10] changed Shroud's conscience, making a faithful slave out of him [1];[5] harrow one's mind, leaving no chance to defend and thus turning the target's will into his will [1, 2][5] [8])
- Likely Chaos Manipulation, Power Bestowal, Madness Manipulation, Soul Manipulation / Absorption, Morality Manipulation, Power Mimicry, Power Modification, Mind Manipulation (Scaling to his Finale: The Gates of Shadows self)
- Likely Radiation Manipulation (Scaling to his Finale: The Gates of Shadows self)
All previous Shadow Fight 2 powers and abilities,
- Accelerated Development (Battle; Intelligence; Mnemos can learn the enemy's fighting tactics fast if they repeat the same attack types too much, thus getting better at defending himself against them and countering them with attacks of his own)
- Dimensional Travel and Time Travel (Scaling to his Finale: The Gates of Shadows self)
- Enhanced Senses (As a former Tracker [1, 2],[11] Mnemos should retain the unique capabilities to track down people from long distances away with the help of the trail his target leaves behind [1, 2][12] [13])
- Genius Intelligence (Scaling to his Finale: The Gates of Shadows self)
- Limited Hive Mind (Type 2) (Scaling to his Finale: The Gates of Shadows self)
- Longevity (Scaling to his Finale: The Gates of Shadows self)
- Magic (Sensei considers the Sphere - a glass ball containing a conscious Shadow Energy being, to be magical [1, 2, 3][14] [15] .[3] The Legionary squad of exiles hiding in the Cursed Swamps gained the ability to use Shadow Abilities from the Cursed Swamps, which Scout and other sources describe as being mystical powers [1].[16] Similarly, the Sanguine Forest which is the forest of shadow anomalies near the Dome is also described by Scout as being mystical [1][17])
- Martial Arts (Mnemos is an adept user of the Heralds fighting style)
- Memory Manipulation (Scaling to his Finale: The Gates of Shadows self; Using his Synchronizer, Mnemos can manipulate human memories [1, 2][18] .[19] The Real Itu had a similar device called "the Rectangle of Dimensions", but its functions were limited with his own memory [1][18] due to it being developed by the Real Itu after he bought the memory blocker technology from Mnemos for his purposes [1, 2][11] .[20] The Synchronizer can take away people's memories or lock them out [1].[21] This invention makes any person forget some parts of their past. These memories aren't wiped out; they are just blocked. Mnemos can take or return them as he sees fit [1, 2, 3][11] [22] .[23] Mnemos can block his target's memories of a specific time period, and he can unblock it when he wishes. To prove to Bolo that such memory blocker technology he possessed was not a bluff, Mnemos blocked memories of Dome's citizens and unblocked them [1],[11] with the incident being described by Stranger as a massive outbreak of amnesia [1].[11] Bolo supposed this ability would help him fight back against the Void Room and with his time traveling experiments [1].[11] Bolo also had Mnemos brainwash his Spectres by blocking their memories [1, 2].[24] With the Synchronizer, Mnemos helped True Itu forget who he was by erasing a part of his memories, and for this reason Shadow's Descendant pursued him, believing that Mnemos was one of the few who could stand up to him [1, 2][20] [25])
- Immersion (Scaling to his Finale: The Gates of Shadows self)
- Crystal Manipulation and Limited Information Manipulation (Type 2) (Scaling to his Finale: The Gates of Shadows self)
- Summoning (as Reality Warping and Law Manipulation) and Paralysis Inducement (Scaling to his Finale: The Gates of Shadows self)
- Levitation (Scaling to his Finale: The Gates of Shadows self)
- Non-Physical Interaction (Mnemos can harm and physically interact with opponents who are in Shadow Form such as Bolo, The Descendant and supposedly Claw)
- Radiation Manipulation with Crystal Manipulation (Scaling to his Finale: The Gates of Shadows self)
- Shadow Energy Manipulation (Mnemos has learned to use the Shadow Energy present in the world, harnessing it as a weapon to his advantage in battle. Mnemos can generate Shadow Energy inside of himself through combat and use it to enter Shadow Form and cast other Shadow techniques such as his equipment's Shadow Abilities)
- Shadow Energy Projection / Blast (The tower located in the Wasteland seen by The Descendant is an Accelerator of shadow particles built by Shadow with the intent to initiate and cause the global Cleansing of the Shadow Energy. This "Cleansing" means obliteration of the world, as splitting a single shadow particle grants a blast of energy, and the Accelerator splits all the Shadow Energy present on Earth [1].[26] This general aspect of Shadow Energy should also apply to the Shadow Energy that Mnemos uses in combat, such as Shadow Energy projections and him turning his own body into Shadow Energy when he enters Shadow Form)
- Statistics Amplification (With Shadow Energy's help, Mnemos can become faster with more stamina [1][27])
- Stealth Mastery with Preparation (Mnemos snuck into the Legion's Fortress to prepare an ambush for Claw, who is a professional assassin [1, 2, 3][11] [24])
- Supernatural Willpower (Scaling to his Finale: The Gates of Shadows self)
- Unholy Manipulation (Along with the Shadow Demons Lynx, Hermit, Butcher, Wasp, Widow, Shogun and Titan being direct representatives of Shadow Energy's unholiness; during the Fall Championship at the Pit of Fighters, one of the contestants of the quarterfinal was an Unholy Knight. The Abdicators are Legionary knights who dedicate their lives to worshipping the holy Light and using only this power in combat. This knight abdicated the Abdicators and gave in to the usage of Shadow Energy in combat, being turned into an Unholy Knight in the process [1].[28] The same Unholy Knight of the wastelands had his soul turned into a shadow soul as a result of giving in to the Shadow Energy [1].[29] Additionally, Marcus describes the Legion's war against the Heralds' shadow society and the Sphere as a holy war [1],[30] and considers shadow weapons and bots made by Heralds as being demonic [1, 2][31] .[32] Ambassador also refers to the Legion's counter-attack against the Dynasty as a quest to purify this nation's Shadow Energy [1].[33] Similarly, Mnemos utilizes the same Shadow Energy and Herald weapons in combat which have been deemed to be unholy)
- Weapon Mastery (Adept Iaido Katana, Naginata wielder and Harpoon user)
Equipment
- Ice Manipulation (With Glacial Harpoon)
- Power Nullification (With Glacial Harpoon)
- Shadow Ice Manipulation (With Glacial Harpoon [While in Shadow Form])
- Statistics Amplification (With V.O.A.K. Helm, ABL-12 Armor, Fate's End Iaido Katana, Improved Pruner Naginata)
- Unholy Manipulation (With Fate's End Iaido Katana, Improved Pruner Naginata, Glacial Harpoon)
Perks
- Aura (Via Critical Charge)
- Damage Boost (Via Prepared Strike, Precision)
- Enhanced Senses (Via Shadow Form, Precision)
- Limited Immortality (Type 2; Via Shadow Form; For as long as he can stay in Shadow Form, Mnemos can't die from otherwise deadly wounds received from a stronger enemy [1][7])
- Magnetism Manipulation (Via Interference)
- Power Nullification (Via Interference)
- Probability Manipulation (Via Critical Charge)
- Shadow Energy Manipulation (Via Recharge, Discharge)
- Shadow World Interaction and Perception (Via Shadow Form; The power to view and interact with the shadow realm is an ability that every Shadow Energy user like Mnemos has access to, being automatically activated once the user enters Shadow Form. While in Shadow Form, Mnemos seemingly can only see the shadow realm for the whole duration of the ability. But in spite of this, he is still able to see and interact with his opponent even if they themselves are not in Shadow Form, and the opponent can still see Mnemos and interact with him even if he is in Shadow Form and they are not. The shadow realm is present in any world and imitates the laws of physics of the world it mimics, as seen during Descendant's duel against Shadow Mind in the former's own mind, where the laws of physics are different from those of the real world, and so the only way for Descendant to deal damage to Shadow Mind (who is naturally a mind and obeys the laws of physics of the mind, along with also being the shadow realm of the mind itself, unlike Descendant who is naturally a human and obeys the laws of physics of the real world) is by being in Shadow Form themselves, since it is necessary to be a shadow in order to interact with the "shadow world" [1][34])
- Statistics Amplification (Via Shadow Form)
- Status Effect Inducement (Via Time Bomb, Interference)
- Possibly Temperature Manipulation (Via Critical Charge)
- Time Manipulation (Via Time Bomb)
- Transformation with Intangibility (Via Shadow Form; Shadow Form allows Mnemos to become a shadow [1][27] - a capsule made of pure, undiluted Shadow Energy essence [1, 2, 3][8] that lacks a body [1, 2, 3][6] [7] [8])
- Resistance to
- Possibly Void Manipulation (Via Shadow Form; For as long as he can stay in Shadow Form, Mnemos can go through the Gates of Shadows without dying in the process [1][5] due to lacking a body in this form, gaining the ability to walk between the worlds [1][8])
- Physics Manipulation (Via Shadow Form; The shadow realm is present in any world and imitates the laws of physics of the world it mimics, as seen during The Descendant's duel against Shadow Mind in Descendant's own mind, where the laws of physics are different from those of the real world, and so the only way for Descendant to deal damage to Shadow Mind (who is naturally a mind and obeys the laws of physics of the mind, along with also being the shadow realm of the mind itself, unlike Descendant who is naturally a human and obeys the laws of physics of the real world) is by being in Shadow Form themselves, since it is necessary to be a shadow in order to interact with the "shadow world" [1][34])
Fight Rules
- Sense Manipulation (Via Eclipse)
- Shadow Energy Manipulation (Via Tracker)
Shadow Abilities
- Intangibility (Via Dash)
- Levitation (Via Windmill)
- Power Nullification (Via Windmill, Collapse, Dash, Blast, Eruption, Bolt)
- Shadow Electricity Manipulation (Via Bolt)
- Shadow Energy Projection (Via Blast)
- Shadow Fire Manipulation (Via Eruption)
- Statistics Amplification (Via Dash)
- Weapon Control (Via Windmill, Collapse)
- Weapon Creation (Via Collapse)
- Resistance to
- Physics Manipulation (Via Windmill, Collapse, Dash, Blast, Eruption, Bolt; Shadow Abilities are powerful special moves that can break the laws of physics [1][27])
Resistances
- Chaos Manipulation, Power Bestowal, Madness Manipulation, Soul Manipulation, Morality Manipulation, Power Mimicry, Power Modification, Mind Manipulation (As one of the Ancients, Mnemos can survive in the Void's chaos [1],[35] suggesting that he is capable of resisting the effects of the shadow jade - a stone that comes from the Void [1].[36] Supposedly, the gem gives one strength and steals their soul [1].[37] It was also capable of turning the Wolves completely insane by making them drunk with its power [1].[38] The shadow jade took the Wolves from their righteous path and released their beasts to the world in the form of Werewolf doppelgängers of themselves, separating the Wolves from their souls in the process and thus turning them into monsters [1].[39] Ragnar Sharptooth's soul was also captured by the shadow jade and released as an evil shadow offspring going by the name "Werewolf Ragnar", and it is revealed by Kitsune-1 that all the Werewolf doubles were in fact shadow bots and that the shadow jade mineral can copy, store and distort one's personality, darkest desires and strongest abilities. And that somebody was creating very dangerous shadow bots by distributing shadow jade and copying living persons with it, like the Werewolf doppelgängers [1][40])
- Corruption as Morality Manipulation (Sarge ended up in the Shadow Squad because he couldn't resist the Shadow Energy. The Descendant saw this for the first time and realised how dangerous Shadow Energy is during their duel against Sarge, who in the beginning was using no Shadow techniques but suddenly gave in to the Shadow Energy and became obsessed with the idea of personally owning the Sphere in order to become as strong as army. Descendant concluded that Shadow Energy either changes people or it simply reveals who a person really is on the inside [1, 2][41] .[42] Sarge also claims that none of the dispatched Shadow Squads withstood Shadow Energy temptations, and thus they were all declared failures [1, 2][43] .[44] Mnemos is thus never shown to give in to Shadow Energy and let it change him or reveal his true self, in spite of him using it in every combat encounter)
- Illusion Creation, Time Manipulation and Madness Manipulation (Itu claims that the Dome is invisible to the common man and that there are a lot of anomalies around it that only Heralds can overcome. For this reason Itu's help was needed by The Descendant and June in order for them to reach the Dome, otherwise they would have never found it in the middle of the dense forests it is located in. Prior to the group arriving in front of the Dome, June didn't believe that it existed, but even after seeing it in person she still thought that it was a mirage. The Dome seems to be just a sphere woven out of light, with nothing inside. It is an illusion, though. Inside the Dome a whole city is hidden [1, 2][45] .[46] Bolo the Sixth wanted to expand the Dome to cover the whole Dynasty to protect it from the Legion forever, making it so that the Legion simply wouldn't find the capital city [1, 2][46] .[47] Expansion of the Dome with all of its anomalies would've caused a time diffusion, meaning that all common people inside of it would be caught in a time loop [1].[48] Such common people are referred to by Bolo only as the Dyansty's citizens [1],[47] excluding the Heralds who can overcome this anomaly. One anomaly of the Dome was capable of brutalizing a Slider into going on a raging rampage [1],[49] with the Sliders' duty being to protect the Dome by standing guard outside of it in the forest of anomalies [1].[45] Itu claims that some of the Dome's Shadowdivers also die from the anomalies they are exposed to [1].[50] Judging by one of his abilities, Stranger assumes that Mnemos must be a former Tracker [1, 2],[11] meaning that he graduated at the Heralds' Academy just as Itu did. This in turn should suggest that Mnemos can find his way to the Dome and overcome its anomalies just as Itu is able to)
- Radiation Manipulation (Scaling to his Finale: The Gates of Shadows self)
All previous Shadow Fight 2 powers and abilities,
- Accelerated Development (Battle; Intelligence; Mnemos can learn the enemy's fighting tactics fast if they repeat the same attack types too much, thus getting better at defending himself against them and countering them with attacks of his own)
- Dimensional Travel and Time Travel (Similarly to Mnemos, the King of the Legion was one of the Void children. Like Mnemos, the King fled from Titan to the humans' world and found a home among them [1, 2, 3][51] [52] ,[53] with Mnemos himself finding refuge in the Void [1].[54] Kitsune-1 and Mnemos became aware that Shadow's Descendant sealed the Shadow Gates Plane due to both of them becoming unable to leave this world [1].[55] Mnemos is one of the Ancients [1],[53] meaning he is one of the few who overcame themselves and thus reached the state of Ancients, which is synonymous with being able to enter the Realm of Infinity [1, 2][56] .[1] As for the Ancients, worlds and times are open to them. And they can also journey to the Realm of Infinity and gather in the Void [1].[57] The Hero describes Mnemos in their personal Synchronizer as a visitor from outer worlds [1][58])
- Genius Intelligence (Mnemos' knowledge is impressive. Even Itu feels like a schoolboy next to him [1][59])
- Limited Hive Mind (Type 2) (Shadow Gates Plane Itu was told by Mnemos that in other worlds (such as in the Original Plane, June's Plane and Marcus' Plane), he met the Hero (also known as The Descendant) and was friends with them. May told Itu about this, but he didn't personally remember anything suggesting he met and was friends with the Hero. To which Mnemos informs Itu that he may have seen the Hero in his dreams or maybe in fever dreams - that sometimes it happens [1].[60] This is a general aspect of the world and can happen to anyone, as it also occurred to Shadow Gates Plane June during her childhood, when she dreamed of the moment when Original Plane June met the Hero for the first time in the Legionary Shadow Squad camp [1].[61] Shadow Gates Plane Marcus was also told by Mnemos that in other worlds (such as in the Original Plane and June's Plane), him and the Hero were comrades, and that in one of them (Marcus' Plane), the Hero led the Crimson Army instead of him. To which Marcus replies that he doesn't remember anything like that, and that Shadow Gates Plane Itu once told him about other worlds, from which he concluded that there is another Marcus out there. Mnemos then explains to Marcus that there are many Marcuses, but there is only one soul of Marcus - just as the moon appears to people in many guises. And that Marcus' soul holds the memory of the Hero, thus making it possible for Mnemos, with his Synchronizer, to find memories of the Hero even inside of the Shadow Gates Plane Marcus who doesn't remember the Hero at all [1].[62] In some cases, some individuals have been able to feel a sense of familiarity towards strangers that they have just met due to their other selves from other worlds having met and got acquainted with these strangers in their timelines. Examples include: the O.P. Descendant feeling like they already knew O.P. June, like they've met before even though they had just met [1];[63] J.P. Marcus wondering how does he know the Stranger and where did he see him before if he's never personally met him [1];[64] M.P. June remembering both I.P. / E.P. Nanami and Kitsune-1 by their appearances and vaguely where they were working, but also managing to recall Nanami's name and that she used to talk slightly different prior to Okada the Creator and Kitsune-1 reassembling her [1].[65] Along with Stranger referring to this phenomenon as an ability to see through time and space, Nanami also refers to it as humans' ability to remember events from all timelines, but them not realizing either of these things [1, 2][64] .[65] Mnemos thus shares a singular soul with all other Mnemoses from other worlds and times, and so in dreams or fever dreams he can occasionally see people he's never met before that other Mnemoses from other worlds have met and become acquainted with, but he can also remember strangers who in other worlds met other Mnemoses and formed a connection to them)
- Longevity (Mnemos doesn't consider himself old and isn't sure, but believes he's around eleven thousand years old [1][2])
- Martial Arts (Mnemos is an adept of the Heralds fighting style)
- Memory Manipulation (Scaling to his Original Plane self)
- Immersion, Crystal Manipulation, Limited Information Manipulation (Type 2) and Summoning (as Reality Warping and Law Manipulation) with Paralysis Inducement (Mnemos knew a difficult way to defeat Shadow's Descendant which required a lot of imagination on Itu, June, Marcus, Kitsune-1, Ironclad and Xiang Tzu's part. A Hero capable of defeating Shadow's Descendant existed in other worlds, but never in the Shadow Gates Plane. But with Mnemos' help they could summon and bring back to life this Hero who would defeat the Descendant. Sending and joining them on tough journeys through their memories, Mnemos can collect crystallized shards / memories of the Hero (also known as a part of the Hero's matrix [1][66]) from inside the souls of these people needed to summon the Hero [1, 2, 3, 4][67] [68] [69] .[70] The Synchronizer device is how Mnemos takes away, brings back, collects, looks into and controls people's memories from all times and worlds (though he can't read people's minds, with what they were thinking and feeling in these memories being a mystery to him [1][23]), and one has to connect themselves to the device by looking into it to start their journey [1, 2, 3, 4, 5, 6, 7, 8][22] [69] [62] [19] [71] [2] [18] .[72] While assisting someone on their journey, Mnemos can browse through their memories from countless other worlds even if they don't personally remember such events or information, and whatever memory that person recalls in the moment they start to reexperience as a psychic phenomena, in a way sending them to other worlds [1, 2, 3, 4, 5, 6, 7, 8][60] [73] [69] [74] [75] [76] [77] .[2] Mnemos can also help that person remember their memories from other worlds by giving them hints and premises regarding the events and settings those memories take place in [1, 2, 3, 4, 5][73] [74] [61] [19] .[78] Once the person remembers the Hero very well, Mnemos can collect their shard of the Hero from inside their soul by having that person tell him the name of it [1, 2, 3, 4, 5, 6][79] [80] [51] [23] [81] .[82] Once he's collected all the necessary shards, Mnemos can start the summoning of the Hero, which takes him a few minutes to finish, during which he's defenseless and must be protected by others [1, 2][68] .[83] The moment Mnemos summoned the Hero, those nearby such as June, Ironclad and May were knocked into a dazed state for a brief moment [1].[83] May told Kitsune-1 that only Mnemos could summon the Hero. That only in his hands a miracle like this can happen [1].[66] Shadow's Descendant considered Hero's presence in the world of the Gates of Shadows an impossibility, as it conflicted with the laws of nature, to which May assured him that miracles don't obey the laws of nature [1].[57] Further suggesting this is the fact that Hero's mere existence in the world of the Gates of Shadows is also a universal law applied to the world by Mnemos, as it appears in the form of a Fight Rule [1][1])
- Non-Physical Interaction (Mnemos can harm and physically interact with opponents who are in Shadow Form such as the Hero)
- Radiation Manipulation with Crystal Manipulation (Mnemos' Synchronizer is made out of Mnemonium - a substance that is almost unknown in the human world. It consists of radiation particles that are somehow forming crystal lattices [1][84])
- Supernatural Willpower (One must possess willpower in order to fight without Shadow Energy [1],[85] because even Shadow Energy haters still resort to using it in combat [1].[86] Mnemos is thus capable of resisting the urge to use Shadow Energy while fighting the Hero. Additionally, Mnemos claims that from a small seed a huge tree can grow, connecting the worlds. That's who he is. All the Ancients were like that. And anyone can become an Ancient, but no one does. It is very difficult, unbearably difficult. In correlation to this, Mnemos also states that the Hero existed in other worlds - even though they couldn't have. That they always wanted to live and were present everywhere, in every world. So much so that they defeated anyone who stood in their way [1].[87] Having reached the state of the Ancients many years ago, Mnemos already overcame himself [1][1] and thus should possess a will that is as strong, if not even more powerful than Shadow's, to the point where his will to live allows him to exist even in worlds where he should be dead or shouldn't exist altogether)
- Void Energy Manipulation (Mnemos' Synchronizer device is one of the ancient Void technologies made out of the energy of the Void. From the Void came all worlds: the human world, the shadow world destoryed by Shadow, and many other worlds [1].[19] While in the Realm of Infinity, Mnemos automatically generates Void Energy inside of himself and can use it to cast Void techniques)
- Weapon Mastery (Adept Composite Sword wielder and Blaster user)
Equipment
- Power Nullification (With Removal Serenade Blaster)
- Statistics Amplification (With Void Crest Helm, Void Drums Armor, Void Splinters Composite Sword)
- Void Energy Projection (With Removal Serenade Blaster)
Perks
- Aura (Via Critical Charge)
- Probability Manipulation (Via Critical Charge)
- Possibly Temperature Manipulation (Via Critical Charge)
Fight Rules
- Law Manipulation (Via Born in the Void, The Hero is Alive!)
Special Abilities
- Aura (Via Void Slash, Amulet's Blessing)
- Dimensional Travel (Via Void Rift)
- Durability Negation (Via Void Slash)
- Invulnerability (Via Amulet's Blessing)
- Portal Creation / Possibly Space-Time Manipulation (Via Void Rift)
- Power Nullification (Via Void Slash)
- Statistics Amplification (Via Indomitable Will)
- Teleportation / Possibly BFR (Via Void Rift)
- Unbreakability (Via Void Slash, Amulet's Blessing)
- Void Energy Manipulation (Via Void Slash)
- Resistance to
- Empathic Manipulation (Via Indomitable Will)
- Power Nullification (Via Indomitable Will, Void Slash)
Resistances
- Chaos Manipulation, Power Bestowal, Madness Manipulation, Soul Manipulation / Absorption, Morality Manipulation, Power Mimicry, Power Modification, Mind Manipulation (As one of the Ancients, Mnemos can survive in the Void's chaos [1],[35] suggesting that he is capable of resisting the effects of the shadow jade - a stone that comes from the Void [1].[36] Supposedly, the gem gives one strength and steals their soul [1].[37] It was also capable of turning the Wolves completely insane by making them drunk with its power [1].[38] The shadow jade took the Wolves from their righteous path and released their beasts to the world in the form of Werewolf doppelgängers of themselves, separating the Wolves from their souls in the process and thus turning them into monsters [1].[39] Ragnar Sharptooth's soul was also captured by the shadow jade and released as an evil shadow offspring going by the name "Werewolf Ragnar", and it is revealed by Kitsune-1 that all the Werewolf doubles were in fact shadow bots and that the shadow jade mineral can copy, store and distort one's personality, darkest desires and strongest abilities. And that somebody was creating very dangerous shadow bots by distributing shadow jade and copying living persons with it, like the Werewolf doppelgängers [1][40])
- Mind Manipulation, Madness Manipulation and Soul Manipulation (Shadow's Descendant had enslaved June's father and all the people of the Dynasty [1],[69] took away the sanity of the mad generals of Marcus' homeland along with their souls [1],[62] "took" the King of the Legion and Okada the Creator [1, 2][51] ,[23] and also enslaved multiple Void Wardens [1],[88] but was unable to do the same to Mnemos. And so he had Mnemos be held captive in his Accelerator tower and was planning on killing him [1][89] due to his inability to force him to join his side)
- Radiation Manipulation (Mnemos often exposes himself to his Synchronizer that is made out of Mnemonium - a substance that consists of radiation particles that are somehow forming crystal lattices [1],[84] and does not appear to have any sequelae after using it)
- Sealing (Mnemos is able to transport himself, the Hero and May to the Realm of Infinity, in the Void, in spite of Shadow's Descendant having sealed this world [1][55])
Attack Potency: Building level+ (Ancient and his tribe posed a great danger to Titan's rule, so he ordered their destruction. For this reason, Cypher sought Ancient's help, believing he was the only chance he and Kali had at defeating Titan. Ancient was the instructor of many mighty warriors who showed potential in defeating Titan. And among these warriors Shroud was considered by Ancient to be the only "outstanding" one, but he was still never able to overcome Ancient when they sparred. A mid-game serious Shadow who previously overpowered the six Shadow Demons in combat would later get trashed by this same Shroud. Ancient was able to match a late-game Shadow in strength during their fight, and could even overpower him at times. Ancient not using any of his powers and abilities to prevent Shadow from fighting Titan during this duel suggests that Ancient was still holding back against Shadow for the entirety of the fight. This same Shadow not long after their fight went on to defeat Titan, who is vastly stronger than all the six Shadow Demons, who all scale above the Asteroid Magic). Can ignore conventional durability with Passing Burning Effect | Building level+ (Should be at least as strong as his Shadow Fight 2 self due to regularly fighting on equal footing against the likes of Chapter VII: Forget the Past, Behold the Future Descendant during the Stranger's Experiment, who would go on to defeat Shadow in combat. Mnemos was also going to ambush Claw in the Fortress and fight him after having enough of Claw's constant pursuit of him [1, 2][11] ,[24] with Claw being a former Spectre - one of Bolo's personal bodyguards and a professional assassin who Stranger describes as being the most dangerous of all Spectres [1].[24] Mnemos was also able to fight on equal footing against a Bolo who desperately needed to force Mnemos to help him). Can ignore conventional durability with Passing Burning Effect | Building level+ (Should be at least as strong as his Shadow Fight 2 self and likely even Original Plane Mnemos due to him fighting on equal footing against the Hero and their duel representing a great power threshold for them, with the Hero going on to defeat Shadow's Descendant in combat shortly after this duel). Can ignore conventional durability with Passing Burning Effect and Void Slash.
Speed: Massively Hypersonic (Kept up with Shadow in combat, who previously dodged Hermit's cloud-to-earth lightning attacks) | Massively Hypersonic (Same as before, and he can also increase his speed with the help of Shadow Energy [1],[27] although it is unknown to what extent) | Massively Hypersonic (Same as before, and he can keep up with those who use Shadow Energy to increase their speed such as the Hero)
Lifting Strength: At least Average Human (Comparable to Shadow, who with little issue can grab and throw enemies who wear heavy steel armor) | At least Average Human (Same as before) | At least Average Human (Same as before)
Striking Strength: Building level+ (Traded blows with Shadow) | Building level+ (Traded blows with The Descendant) | Building level+ (Traded blows with the Hero)
Durability: Building level+ (Took hits from Shadow) | Building level+ (Took hits from The Descendant) | Building level+ (Took hits from the Hero)
Stamina: Peak Human (Can sustain painful battle wounds such as deep blade wounds to vital areas, impalements, powerful blunt attacks, getting crippled and having his legs broken all while fighting. His stamina is related to his health, and thus as long as he doesn't lose all of it, he can maximize the amount of time he can spend fighting) | Peak Human (Same as before, and he can also increase his stamina with the help of Shadow Energy [1],[27] although it is unknown to what extent) | Peak Human (Same as before, and he can keep up with those who use Shadow Energy to increase their stamina such as the Hero)
Range: Extended Melee Range with Composite Sword. 1 - 10 Kilometers with Memory Manipulation | Standard Melee Range with Blast Shadow Ability. Extended Melee Range with Fate's End Iaido Katana, Improved Pruner Naginata and Windmill Shadow Ability. Several Meters with Collapse and Eruption Shadow Abilities. Hundreds of Meters with Glacial Harpoon. 2 Kilometers vertically with Bolt Shadow Ability. 1 - 10 Kilometers with Memory Manipulation | Extended Melee Range with Void Splinters Composite Sword and Void Slash Special Ability. Hundreds of Meters with Removal Serenade Blaster. 1 - 10 Kilometers with Memory Manipulation.
Standard Equipment: Composite Sword | Fate's End, ABL-12, V.O.A.K., Glacial Harpoon | Improved Pruner, ABL-12, V.O.A.K., Glacial Harpoon | Void Splinters, Void Drums, Void Crest, Removal Serenade
Intelligence: Highly Gifted, likely Extraordinary Genius (Ancient instructed in the art of fighting the heroes of the worlds Titan conquered, who were supposedly the most talented warriors in their respective worlds, with the number of worlds conquered by Titan numbering in the hundreds, if not thousands. Of these heroes, Shroud was considered by Ancient to be the only outstanding one, with him going on to trash and out skill a serious Shadow in combat who had just demolished the six Shadow Demons: Lynx, Hermit, Butcher, Wasp, Widow and Shogun multiple times before their duel, with the Shadow Demons being considered the greatest warriors to have ever lived on Earth. Despite this, Ancient claims that Shroud was never able to overcome him when they sparred. Cypher and Kali also sought to find Ancient in the hopes of him agreeing to help them defeat Titan. Ancient also claims to know the value of time in the context of him manipulating it, which could suggest him having vast knowledge of it that allows him to use it to his advantage. During the events of Shadow Fight 3, Ancient goes on to live a human life on Earth in the Heralds' highly advanced shadow society under the name of "Mnemos". It is here in the Dome where Mnemos supposedly graduated from the unbearably difficult Academy fit for the likes of Itu and Bolo, becoming a Tracker in the process, who as the title suggests are units tasked with trailing and taking down important targets of Dome authorities and administration. Mnemos would also come to face Claw, the strongest of Bolo's Spectres, who is a professional assassin and one of Bolo's former personal bodyguards, and also dueling The Descendant. Oftentimes, Mnemos would also choose to find refuge in the Void, getting familiar with the highly advanced technologies of this world that far surpass those of the Heralds. The Hero describes Mnemos in their personal Synchronizer as an individual who has mastered the mysteries of time and space, which ties in with his claim from many years ago that he is knowledgeable of fundamental aspects of the world such as time. Along with Bolo being the only known human to be able to manipulate time on his own due to his vast knowledge of this element, Nanami (who claims she's a hundred times smarter than Bolo) is also a shadow bot whose mind is stated by her Creator, Okada, to be beyond this world, which allows her to hack reality itself - inflicting universal laws in the form of Fight Rules upon her opponent. Mnemos is thus also capable of inflicting the same universal laws upon his opponent, and even more than Nanami, suggesting that he likely surpasses Bolo's intelligence and possibly even Nanami's. Mnemos also revealed that he's around eleven thousand years old, which should suggest he accumulated a significant amount of knowledge over this time frame)
Weaknesses: Mnemos cannot accumulate and thus use Shadow Energy and Void Energy in worlds in which these energies do not exist.
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Powerful special moves. Mnemos can only perform these moves in Shadow Form. These moves are quite spectacular and can even break the laws of physics. Every Shadow Ability has an individual cooldown time. The cooldown time for a Weapon's Shadow Ability is 5 seconds, while the cooldown time for an Armor, Helm and Ranged Weapon's Shadow Ability is 7 seconds. Of Mnemos' Shadow Abilities, Bolt is the only one capable of dealing Head Hits. Shadow Abilities Blast, Eruption and Bolt are also capable of dealing Critical Hits (which can be guranteed if Critical Charge is active and ready). A Weapon's Shadow Ability can also trigger the Perks that are equipped on the Weapon in question, meaning that Mnemos can activate the Perks Prepared Strike, Precision, Recharge, Discharge, Time Bomb and Interference with the Shadow Abilities Windmill, Dash and Collapse of his Fate's End Iaido Katana and Improved Pruner Naginata. All Shadow Abilities break through the enemy's Block and Unbreakablility state, the latter which allows them to fully perform specific attacks without having them interrupted by hits received from the enemy. The damage dealt by Shadow Abilities is determined by the level of Mnemos' V.O.A.K. Helm.
The Historical Importance Index is a mechanism in the Shadow Fight world that allows all people to change the course of world history processes [1][90] with their wishes, thus influencing the world timeline [1][90] and changing the face of the world based on their personality. Because everybody has access to this power, more often than not, their wishes will intercept and clash with each other over which one gets to become a reality. The winner whose wish will triumph over the ones of his adversaries is the one who is simply more important to the world than the other. Significant people will change the world's fate with their wishes so quickly that they won't even know how they did it so easily because they don't have to try much. At the same time, people less important than the previously mentioned won't be able to change the world with their wishes even if they try harder [1],[90] their wishes getting overridden by those of the more influential individuals. The Stranger explains how the index of importance works using a simple example [1, 2, 3, 4].[90] One's historical importance index is as high as how many lives they impacted and how dramatically. The higher the index of a person's historical importance, the more "luck" they get in all their plans, and the more their wishes will come true. |
Note 1: Credits to the Shadow Fight Wiki for most of the assets and information present on this profile.
Note 2: The Original Plane key stands for Mnemos from the world in which the events of Chapters I - VII take place.
Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ 1.0 1.1 1.2 1.3 Shadow Fight 3; Finale: The Gates of Shadows; The Realm of Infinity
- ↑ 2.0 2.1 2.2 2.3 2.4 Shadow Fight 3; Finale: The Gates of Shadows; Lucky Round
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 6. The Monster
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Shadow Fight 2; Act VII: Revelation, Chapter 2
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Shadow Fight 2; Act VII: Revelation, Chapter 1
- ↑ 6.0 6.1 Shadow Fight 2 - Official Intro Cinematic
- ↑ 7.0 7.1 7.2 Shadow Fight 2; Prelude
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 Shadow Fight 2; Act VII: Revelation, Chapter 3
- ↑ Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 5. Humiliated and Insulted
- ↑ Shadow Fight 2; Interlude
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 11.8 Shadow Fight 3; Shadow Pass; Experiment; Boss of the Day - Mnemos
- ↑ Shadow Fight 3; Chapter IV: Consequences; Confuse the Trail
- ↑ Shadow Fight 3; Chapter IV: Consequences; Cannot Run, Cannot Hide
- ↑ Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 3. The Beast Within
- ↑ Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 4. The Story of Revenge
- ↑ Shadow Fight 3; Menace of the Swamps; Anger of the Exiles
- ↑ Shadow Fight 3; Sanguine Forest; At Death's Door
- ↑ 18.0 18.1 18.2 Shadow Fight 3; Synchronizer; Characters; Mnemos; Note #3
- ↑ 19.0 19.1 19.2 19.3 19.4 Shadow Fight 3; Finale: The Gates of Shadows; Diverse Bunch
- ↑ 20.0 20.1 Shadow Fight 3; Synchronizer; Characters; Mnemos; Note #9
- ↑ Shadow Fight 3; Transformation: Itu's Plane; Recalling Mnemos
- ↑ 22.0 22.1 Shadow Fight 3; Finale: The Gates of Shadows; First Steps (Itu's Journey)
- ↑ 23.0 23.1 23.2 23.3 Shadow Fight 3; Finale: The Gates of Shadows; No Matter What
- ↑ 24.0 24.1 24.2 24.3 Shadow Fight 3; Shadow Pass; Experiment; Boss of the Day - Claw
- ↑ Shadow Fight 3; Synchronizer; Characters; Itu; Note #23
- ↑ Shadow Fight 3; Chapter VII. Part I: Forget the Past; Copies of Copies
- ↑ 27.0 27.1 27.2 27.3 27.4 Shadow Fight 3 Review Guide
- ↑ Shadow Fight 3; Champion of the Pit; Pit: Quarterfinal
- ↑ Shadow Fight 3; Chapter VII. Part 1: Forget the Past; Shadow Soul
- ↑ Shadow Fight 3; Chapter III: Heralds; Timeless Village
- ↑ Shadow Fight 3; Transformation: June's Plane; Conspiracy
- ↑ Shadow Fight 3; Transformation: Marcus' Plane; General, Captured
- ↑ Shadow Fight 3; Chapter II: Dynasty; Ambassador
- ↑ 34.0 34.1 Creating Cool Boss Fights - Game Designer Dmitry Aborilov blog
- ↑ 35.0 35.1 Shadow Fight 3; Customization; Void Rider
- ↑ 36.0 36.1 Shadow Fight 3; Pirate Justice
- ↑ 37.0 37.1 Shadow Fight 3; Hidden Treasure; In The Shadows
- ↑ 38.0 38.1 Shadow Fight 3; Wolfblood; Rowdy Crowd
- ↑ 39.0 39.1 Shadow Fight 3; Wolfblood; Doppelgänger
- ↑ 40.0 40.1 Shadow Fight 3; Wolfblood; Shadow Offspring
- ↑ Shadow Fight 3; Synchronizer; Story; Chapter I. Legion; No Way Back
- ↑ Shadow Fight 3; Chapter I: Legion; You Were A Son To Me
- ↑ Shadow Fight 3; Chapter V: Heart of the Legion; Wrong Way
- ↑ Shadow Fight 3; Chapter V: Heart of the Legion; To Arms
- ↑ 45.0 45.1 Shadow Fight 3; Chapter III: Heralds; In Front Of The Dome
- ↑ 46.0 46.1 Shadow Fight 3; Synchronizer; Story; Chapter III. Heralds; The Dome
- ↑ 47.0 47.1 Shadow Fight 3; Chapter III: Heralds; The Secret Mission
- ↑ Shadow Fight 3; Chapter III: Heralds; Truth and Consequences
- ↑ Shadow Fight 3; Chapter IV: Consequences; Brutalized By Anomaly
- ↑ Shadow Fight 3; Chapter IV: Consequences; The Frustration
- ↑ 51.0 51.1 51.2 Shadow Fight 3; Finale: The Gates of Shadows; Die, Rise Again
- ↑ Shadow Fight 3; Synchronizer; Characters; Mnemos; Note #6
- ↑ 53.0 53.1 Shadow Fight 3; Synchronizer; Characters; Mnemos; Note #7
- ↑ Shadow Fight 3; Synchronizer; Characters; Mnemos; Note #10
- ↑ 55.0 55.1 55.2 Shadow Fight 3; Finale: The Gates of Shadows; First Mission
- ↑ Shadow Fight 3; Synchronizer; Characters; Mnemos; Note #8
- ↑ 57.0 57.1 Shadow Fight 3; Finale: The Gates of Shadows; Miracle
- ↑ Shadow Fight 3; Synchronizer; Characters; Mnemos
- ↑ Shadow Fight 3; Synchronizer; Characters; Mnemos; Note #4
- ↑ 60.0 60.1 Shadow Fight 3; Finale: The Gates of Shadows; Always The Second One
- ↑ 61.0 61.1 Shadow Fight 3; Finale: The Gates of Shadows; Toy Princess
- ↑ 62.0 62.1 62.2 Shadow Fight 3; Finale: The Gates of Shadows; First Steps (Marcus' Journey)
- ↑ Shadow Fight 3; Synchronizer; Story; Chapter I. Legion; The Sphere
- ↑ 64.0 64.1 Shadow Fight 3; Transformation: June's Plane; Her Smile
- ↑ 65.0 65.1 Shadow Fight 3; Transformation: Marcus' Plane; The Only Wish
- ↑ 66.0 66.1 Shadow Fight 3; Finale: The Gates of Shadows; First Steps (Kitsune-1's Journey)
- ↑ Shadow Fight 3; Finale: The Gates of Shadows; First Steps
- ↑ 68.0 68.1 Shadow Fight 3; Finale: The Gates of Shadows
- ↑ 69.0 69.1 69.2 69.3 Shadow Fight 3; Finale: The Gates of Shadows; First Steps (June's Journey)
- ↑ Shadow Fight 3; Synchronizer; Characters; Mnemos; Note #2
- ↑ Shadow Fight 3; Finale: The Gates of Shadows; First Steps (Ironclad's Journey)
- ↑ Shadow Fight 3; Synchronizer; Characters; Mnemos; Note #11
- ↑ 73.0 73.1 73.2 Shadow Fight 3; Finale: The Gates of Shadows; Not Your Power
- ↑ 74.0 74.1 74.2 Shadow Fight 3; Finale: The Gates of Shadows; Another Dynasty
- ↑ Shadow Fight 3; Finale: The Gates of Shadows; Imaginary Friend
- ↑ Shadow Fight 3; Finale: The Gates of Shadows; Liquidator's Words
- ↑ Shadow Fight 3; Finale: The Gates of Shadows; Funny Bug
- ↑ 78.0 78.1 Shadow Fight 3; Finale: The Gates of Shadows; Bad Day
- ↑ Shadow Fight 3; Finale: The Gates of Shadows; Mirror
- ↑ Shadow Fight 3; Finale: The Gates of Shadows; Dark Secret
- ↑ Shadow Fight 3; Finale: The Gates of Shadows; Old Debt
- ↑ Shadow Fight 3; Finale: The Gates of Shadows; You Again
- ↑ 83.0 83.1 83.2 Shadow Fight 3; Finale: The Gates of Shadows; Through Time And Space
- ↑ 84.0 84.1 Shadow Fight 3; Synchronizer; Characters; Mnemos; Note #12
- ↑ Shadow Fight 3; Chapter III: Heralds; Willpower
- ↑ Shadow Fight 3; Chapter VI: Heart of the Legion; Black Sheep
- ↑ Shadow Fight 3; Synchronizer; Story; Finale. The Gates of Shadows; It's Me
- ↑ Shadow Fight 3; Finale: The Gates of Shadows; In Shadow's Shoes
- ↑ Shadow Fight 3; Finale: The Gates of Shadows; Last Goodbye
- ↑ 90.0 90.1 90.2 90.3 Shadow Fight 3; Shadow Pass; Experiment
Discussions
Discussion threads involving Ancient (Shadow Fight) |