Ana, written as Anna in Japanese sources, is a character in Mother. She is normally the third character to join Ninten and is also the only member of his team, excluding Pippi, who is female. She usually uses frying pans as her primary weapon, along with many powerful PSI powers. Ana is a sweet young girl who lives in a church (or "chateau" in the English prototype) in the land of Snowman with her father, where she is famous for her psychic powers when she joins the adventurers. She dislikes using said powers and will only use them when truly necessary. Although she is not very brave and has never ventured out of Snowman alone to that point, she is described as kind at heart, with a great sense of direction. According to her character profile, she once saved frogs from being dissected in her school. Recently, she could not sleep because of her dreams. The people of Snowman became concerned about her when she suddenly stopped coming to school. Her mother has disappeared, and she wants to find clues as to her abduction in Easter.
Ana is considered a stereotypical heroine with weak physical strength, similar to her EarthBound counterpart, Paula. She reveals later in the game that she is in love with Ninten, although it is unclear whether she and Ninten remain together after the game's events; in the ending of the English prototype and Mother 1 + 2, however, Ana is shown reading a letter from Ninten implying that they do remain a couple.
Powers and Stats
Tier: 9-A | 8-B
Origin: Earthbound Beginnings/Mother 1
Classification: Human Girl, Psychic
Powers and Abilities: Superhuman Physical Characteristics, Teleportation, Telepathy, Telekinesis, PK attacks, Elemental Manipulation, Mind Manipulation, Healing, Beam Spam, can create forcefields, Can drain PP, Can paralysis foes, Can blind foes, Can remove enemies shields, Can block foes from using PK, Can harm intangible beings, Resistance to Fire Manipulation, Ice Manipulation, Electricity Manipulation, Light Manipulation, PSI Nullification, Blindness, Paralysis, Sleep Manipulation, and Confusion with various pendants (Can equip Sea Pendants that resist elemental PSI attacks and other status ailments)
Attack Potency: Small Building level+ (Comparable to Ninten) | City Block level (Has far more deadly PSI than Ninten. Defeated identical enemies from Mother 2 and Mother 3, which should put her on par with end game pre-awakening Ness. Could fight Last Starman, who is the strongest of all Starman)
Speed: Subsonic, with Speed of Light reactions and combat (Comparable to early game Ninten) | Subsonic, with FTL reactions and combat (Since she can fight end game enemies that are in Mother 2 and Mother 3, she should be comparable to Lucas)
Lifting Strength: Unknown
Striking Strength: Small Building Class+ | City Block Class
Durability: Small Building level+ | City Block level
Range: Extended Melee Range with weapons, Dozens of meters with Boomerang and Slingshot, Hundreds of Meters, possibly higher with PSI (Via scaling to PSI users like Poo who uses PK Starstorm which is described as “shaking the stars, her own PSI includes PSI such as cloud to ground lightning), Low Multiversal with Onyx Hook and Memory Chip (Onyx Hook takes Ana back to Magicant and Memory Chip teleports her to Eve even if she’s in Magicant)
Standard Equipment: Frying pans, Franklin badge
Intelligence: Genius (PSI users are naturally smart. Almost as smart as Loid who can create and fix broken weapons. Able to outwit enemies and make use of his PSI abilities in a more creative manner to the point where he turns the tides to her favor. Ana is capable of viewing an enemy figuring out their weaknesses, stats and strengths. Can navigate the monkey caves where monkey's constantly lie about directions and where to go)
Weaknesses: Nothing notable
- PK Freeze: Freezes one enemy
- PK Fire: Burns all enemies
- PK Beam: In its weaker forms it damages an enemy, in its second strongest form it instantly kills a foe and its strongest form deals ridiculous damage to all enemies.
- PK Thunder: Damages an enemy (the strongest form damages all enemies).
- PSI Shield: Shields one or all allies, halving damage.
- Power Shield: Reflects damage back at an enemy for one ally.
- PSI-Magnet: Syphons some PP from the foe.
- LifeUp: Restores some to all heal back to allies, strongest version heals all allies.
- Healing: Cures status alignments.
- Super Healing: Completely heals a single ally.
- Brain-Shock: Makes an enemy feel strange.
- Brain Cyclone: Makes all foes feel strange.
- Hypnosis: Puts a foe to sleep.
- Paralysis: Paralyses a foe.
- Darkness: Blinds an enemy.
- Shield Off: Dissipates an enemies shield.
- PSI Block: Stops PK from being used.
- Telepathy: Communicates with someone's mind.
- Teleport: Visit any town you have previously been to.
Note: Despite fighting Giegue, he was not fighting seriously. He makes comments on wanting Ninten to be on his side (due to his grandparents taking care of Giegue) and thinking he doesn't deserve to get hurt/killed. By the time he gives up this idea they start to sing the eight melodies which weaken him. They also require the help of Eve to defeat the last few hordes of enemies in the game, who are far weaker than Giegue.