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VS Battles Wiki
Articles about Amy Rose
Games Main Canon
Comics Archie Pre-GenesisArchie Post-Genesis
Shows XBoom
It's not the size, it's how you swing it. Care to find out?
~ Amy Rose, Sonic Boom: Rise of Lyric

Summary

Amy Rose the Hedgehog is one of the main characters in the Sonic Boom subseries. She is an anthropomorphic hedgehog and the organizer, archaeologist and overall backbone of Team Sonic, a heroic group devoted to defending the peace of their world.

Powers and Stats

Tier: 7-C, likely Low 6-B, possibly High 6-A

Name: Amy Rose the Hedgehog, "Ames"

Origin: Sonic the Hedgehog (Boom Continuity)

Gender: Female

Age: 12

Classification: Animal person/Hedgehog

Powers and Abilities:  Superhuman Physical Characteristics, Weapon Mastery, Combat Skills, 4th Wall Awareness, Pseudo Flight (With Triple Jump), Homing Attack, Aura (Using Dash), Shockwave Generation, Fire Manipulation, Ice Manipulation, Transmutation (With Ring Hammer)

Attack Potency: Town level, likely Small Country level+, possibly Multi-Continent level+ (Comparable to Sonic and Knuckles. Can damage Lyric with her blows)

Speed: Transonic travel speed likely far higher (Can keep pace with Sonic) with Massively Hypersonic combat speed and reactions, possibly FTL travel, combat speed and reactions (Can keep up with Team Sonic in battle)

Lifting Strength: Class M

Striking Strength: Town level, likely Small Country level+, possibly Multi-Continent level+

Durability: Town level, likely Small Country level+, possibly Multi-Continent level+

Stamina: Superhuman

Range: Extended Melee Range; Up to Hundreds of Meters with shockwaves

Standard Equipment:

Standard Equipment:
  • Communicator: Her own wrist communicator, which enables Fire/Ice Mode and can generate her Enerbeam.
  • Piko Hammer: Amy's main weapon, it is a giant hammer used for combat and her most prized possession.
  • Ring: Golden rings capable of protecting Amy from damage.
Optional Equipment:

  • Battle Trumpet: A golden B♭ trumpet with a handgun-like grip. When used, it generates energy inside it that is converted into acoustic waves resembling glowing notes and scales.
  • Cyclone Blaster: A futuristic, medium-sized handgun-like weapon using Ancient wind energy to generate a large cyclone without reducing the wind of the cyclone fired.
  • Explosion Switch: A remote which when stomping vigorously on it, injects powerful Ancient energy into the ground, causing a huge explosion around it.
  • Feather Blade: It is a sword created from the feathers belonging to the birds of legends that are said to have lived in ancient times. When used, it creates a long-ranged gust of wind made up of energy feathers.
  • Hand Gun: A medium-sized handheld gun which when it shoots, releases a mechanical white glove attached to it to slap its targets.
  • Water Balloon: A huge blue balloon filled with water. At first glance it seems like a primitive weapon, but its qualities are invaluable against Destruction Troops which short-circuit when poured with water. As such, it is a weapon that these robots fear more than anything.

  • Riptide: A four-seat battle boat with a Water Cannon, Ice Cannon and Mortar Shot.
  • Angler: A manta ray-shaped submarine equipped with lights, harpoons and torpedoes.
  • Hoverboard: A board capable of levitation and motion through various means.

  • Scuba Gear: Scuba gear that lets Amy breath underwater
  • Luminous Suit: Suits used to light up darker areas.

  • Shield: A power-up that creates a round, protective force shield around Amy.
  • Super Ring: A power-up that grants 10 or 20 Rings when used.
  • Magnet: A power-up that creates a blue magnetic aura around Amy to attract Rings.
  • Orb: A medium-large blue energy orb which fill up the Dash Bar.
  • Power Glyphs: A set of nine powerful and ancient relics that Amy can equip to improve their abilities.
  • Sprites: A race of magical beings that serve as companions that can provide additional support.

Intelligence: Gifted (A highly skilled combatant who utilizes masterful proficiency when wielding her Piko Hammer. Supplements her combat skills with her acrobatic prowess, easily capable of executing impressive physical feats, such as performing body flips, balancing perfectly on beams and walking across them, and landing safely from large falls with fluidity and grace. A quick thinker and tactician of considerable intelligence. Amy's reflexes are sharp enough to let her detect incoming attacks outside her field of vision. Additionally, Amy has studied the legends and lore of her mysterious world and has useful knowledge of the ancient areas that aid her and her Team during exploration)

Weaknesses: Many of her attacks require use of her Piko Hammer, which puts her at a disadvantage if she is disarmed

Notable Attacks/Techniques:
  • Homing Attack: While in the air, Amy slams into the opponent with perfect aim.
  • Dash: Amy envelops herself in a pink aura and blasts forward at high speed, plowing through and across any obstacles in her path.
  • Triple Jump: After jumping into the air, Amy is able to do two additional jumps without setting off from a solid surface.
  • Enerbeam: Amy can emit a tether made of several energy bolts intertwined to form a solid whip from her wrist which can extend and contract when necessary. As a tool, the Enerbeam can latch onto targets to pull them in, lasso enemies, or let Amy swing from point to point. Alternatively, it can be used as a make-shift rope. This makes the Enerbeam a versatile tool for both navigation and combat.
  • Spin Hammer Attack: Amy twirls around with her Piko Hammer outstretched at high speeds, akin to a spinning top. Amy can move around as she spins, allowing her to damage any enemies that enter her attack radius. In addition to dealing damage, the Spin Hammer Attack can block enemy projectiles, causing the projectiles to harmlessly explode when entering her attack radius.
  • Fire Mode: Amy can cloak herself in a superheated fire-like aura. When in affect, anything she comes in contact with is faced with the brunt of immense heat of her fiery aura. Her flames are capable of instantly melting large blocks of ice.
  • Ice Mode: Amy can cloak herself in a breezing blue aura. When in affect, anything she comes in contact with is frozen solid. Frozen enemies become so brittle that their bodies shatter seconds after being frozen. Her cold is capable of instantly large blocks of water into ice.
  • Transform Terrain: Amy strikes the ground in front of her with enough force to cause tremors that shift the terrain. With Fire/Ice Mode active, this technique releases a shockwave of fire/ice.
  • Ring Hammer: A technique only active while Amy is using Dash. When in use, Amy swings her Piko Hammer around and uses it to turn any enemies and obstacles that she may collide with into Rings upon impact. Once she stops using Dash, Ring Hammer ceases as well.

Notable Matchups

Victories:

Losses:

Inconclusive:

References

Discussions

Discussion threads involving Amy Rose (Boom)
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