Games | Main Canon |
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Comics | Archie Pre-Genesis • Archie Post-Genesis |
Shows | X • Boom |

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“ | I'm not sure what happened, but I know what I saw: a love that transcended time and space. I believe in that power. | „ |
~ Amy to Sonic, reflecting upon two Kocos that were reunited before death.[1] |

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“ | Love changes everything. It feels like every little moment in your life is huge! | „ |
~ Amy Rose to Elise. |


“ | I know that people fight over the most trivial things. Some people may be selfish, like the Professor said... but they're basically good! If they try their best and never give up on their wishes, they always have a reason to be happy. That's why you should help them out! Saving them is a good thing! | „ |
~ Amy Rose to Shadow |

“ | Gee, I'm bored. Every day's the same old thing, same place different day... I miss the good ol' days, hanging out with my hero, Sonic... *sighs* Chasing bad guys, and blowing them away! Haha! But now he's gone, and there's nothing left to do, but shop 'till I drop. There was always something fun to do with Sonic around, I really miss him. | „ |
~ Amy reminiscing her past adventures with Sonic |

Credit to bandicootbrawl96
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“ | Have no fear! Amy Rose is here! | „ |
~ Amy Rose, as she busts Sonic out of prison |
Summary
Amy Rose (エミー・ローズ Emī Rōzu ) is an anthropomorphic hedgehog whose crush for Sonic the Hedgehog is dwarfed only by her heart. The pair first met during the events of Sonic CD, with Amy going to Little Planet due to a supposed divine message from her tarot cards before meeting the Blue Blur himself.[5] She would be captured by Metal Sonic, ultimately being saved by Sonic at the end of his adventure across Little Planet. Their bond would only strengthen over time; Amy developing an unwavering faith of Sonic and his heroism, and Sonic himself warming up to her as both a friend and possibly something else entirely.
Her journey to the Starfall Islands alongside Sonic and Tails during Sonic Frontiers would result in the three of them being sucked into a mysterious vortex leading to Cyber Space. She would eventually be freed by Sonic, who would assist her on her quest to reunite a Koco with its true love. Upon seeing the two of them reunite, something that resulted in both Koco passing on, she would see a vision of the past from two Ancients that reunited right before their deaths. A scene that mirror the Koco in the present day, whose souls moved on. This would cause Amy to reflect upon love and its power, with the pink hedgehog declaring that its something that she wants to share with the world after their journey on the Starfall Islands is complete.[1] When Sonic succumbs to the cyber corruption on Rhea Island that had been afflicting him across his journey, Amy successfully drives back the cyber corruption with the help of Tails and Knuckles to bring him back.[6] This would ultimately be the catalyst which allowed Sonic to complete his mission; defeating the Titans, save his friends from Cyber Space, and saving the world at large from The End.
Amy has grown to become an irreplaceable friend to those around her, a self-proclaimed girlfriend to Sonic, a formidable fighter, and heroine in her own right across the course of her adventures. From helping warding off the alien invasion of the Black Arms to repeatedly partaking in thwarting the various plots of Dr. Eggman across various adventures, she's there to help ensure the safety of the world should it ever need her.
Powers and Stats
Tier: High 5-A | 4-B to 3-C, higher with Power Cores | High 3-A to 2-C | Varies; 2-C, potentially up to 1-C at her peak | 1-C
Key: Classic Era | Adventure Era | Modern Era | Super Amy | Hyper Amy
Name: Amy Rose, Rosy the Rascal (Classic Era titles), Ames(Sonic), "Cap'n Commander Rose"
Origin: Sonic the Hedgehog (Sonic the Hedgehog CD)
Gender: Female
Age: Unknown
Classification: Anthropomorphic Hedgehog, Hammer-Swinging Heroine, Leader of Team Rose, Leader of the Restoration (Former)
Powers and Abilities:
- Superhuman Physical Characteristics
- Non-Standard Breathing (Type 1; Can breathe in space without issue)
- Space Survival (Capable of surviving in the vacuum of space)
- Spin Dash (Standard; Amy is able to perform the Spin Dash, Drop Dash, and Homing Attack[7])
- Boost (Standard)
- Absorption (Of Rings)
- Skilled Hand to Hand Combatant & Weapon Proficiency (Amy is a skilled fighter, being able to both attack with the Piko Piko Hammer and incorporate it into her attacks in lieu of a Spin Jump for additional range)
- Natural Weaponry (Through sharpening her spines to perform actions like the Spin Attack)
- Skilled Driver (Drives a talking car in Sonic Drift. Can pilot aircrafts, vehicles and Extreme Gears expertly[7])
- Toon Force
- Hammerspace Manipulation (Amy can produce her Piko Piko Hammer out of thin air and reach into her enemies hammerspace to grab their weapons. Can hold countless Rings, Pets, Trails and vehicles in her hammerspace)
- Creation (Able to spawn a 16 ton weight to drop on her opponent[8])
- Social Influencing (Can trick her opponents into looking up repeatedly within the same fight, which even works on the likes of Sonic[8])
- Elasticity (She[9] and her vehicle personal vehicle[10] can reform from being crushed flat])
- Breaking the Fourth Wall (Amy's idle animation waits for the player to move him)
- Accelerated Development (Leveling & Other, Physical Stats & Abilities; Characters are capable of gaining experience per step taken,[7] with each level up increasing speed, jump height, and experience gained to a maximum of Level 134; through Rebirths, they can increase their base stats[Note 1])
- Forcefield Creation (Through Barriers, which takes hits in her stead and replenishes themselves after several seconds[8])
- Non-Physical Interaction (Ghosts; Can harm the Boos in Pumpkin Hill[7])
- Clairvoyance & Curse Manipulation (Can use tarot cards to predict the future and lay curses on opponents)
- Inventory Duplication (Capable of earning multiple Rings per Ring through Rebirths)
- Magnetism Manipulation (Via Infinite Magnet)
Resistance to:
- Poison & Chemical Products (Capable of traveling through the Chemical Plant without repercussions,[11] which is filled with deadly toxins and the purple pollution water[12][13][14][15][16])
- Extreme Temperatures & Cosmic Radiation (Unfazed by being near lava in Hill Top Zone. Capable of breaking out of being frozen solid by Dr. Eggman's Emerald Hill Mech and is capable of surviving outside the Space Colony ARK[Note 2])
- Time Manipulation (Unaffected by Eggman's rewinding of time)
Innate:
- Small Size (Type 0; For the capsules themselves, which are shorter than Classic Sonic)
- Power Bestowal (When hit, they grant the user with a self-contained power ups)
Elemental Shields:
- Elemental Variety, Forcefield Creation & Damage Reduction (Via Shields. All Shields are omni-directional, defensive tools meant to negate an instance of damage against its wielder)
- Underwater Breathing (Type 3; The Aqua Shield allows the user to breathe underwater without worrying about air[17])
- Enhanced Acrobatics, Electricity Manipulation & Limited Magnetism Manipulation, Resistance to: Electrical Attacks & Energy Attacks (With the Thunder Shield, which provides its user with an additional mid-air jump, the ability to attract nearby Rings, and protection from energy and electrical attacks[18])
- Fire Manipulation & Resistance (The Fire Shield is a barrier composed of flames which can affect the environment, like burning bridges made of wood, and protects the user from fire attacks[17])
Power Bestowal:
- Statistics Amplification (Temporary; With Speed Shoes, this item greatly increases Amy's speed. Invincibility greatly enhances her durability)
- Damage Reduction (Temporary; With the Invincibility Monitor, which is stated multiple times in the franchise to be a power that allows the user to receive no damage for a limited time)
Resistance to:
- Status Effect Inducement (The Invincibility Monitor negates Amy's Heart Attack[19])
- Duplication (With Avatar, which can create a swarm of duplicates to rush in when utilizing the Blue Emerald; be it to block attacks from reaching the real one, destroying environments, or overwhelming an opponent with sheer numbers[20])
- Extrasensory Perception (With Vision, which allows the user to see hidden platforms and objects that would otherwise be invisible[20])
- Underwater Breathing (Type 3), Elemental Intangibility & Elemental Shapeshifting (Full conversion; With Water, which changes one's entire physiological makeup to liquify themselves and move within bodies of water[20])
- Plant Manipulation & Platform Creation (With Ivy, which makes a large vine which grows out of the ground that the user grips to ascend to higher places when utilizing the Green Emerald[20])
- Vector Manipulation, Magma Manipulation & Elemental Shapeshifting (Full Conversion; With Bullet, which allows one to shapeshift into a ball of magma and quickly change their direction in midair[20])
- Time Manipulation (With Slow, which slows down time for everything around the user except their allies[20])
- Weapon Duplication (With Extra, Amy can replicate her hammer.[20])
- Damage Transferal (Up to 1-C [6-D] AP with Rings; Rings completely shield the user from harm so long as they have at least 1 in their possession. Upon taking an instance of damage, a varying amount will scatter from the one who collected them with higher durability causing less to drop. Rings can shield Base characters from damage, including from the likes of Void and an amped Supreme so long as they have enough in their possession[21])
- Healing & Stamina Recovery (Ring energy revitalizes the wielder and restores energy, as noted with Silver wanting to use some to replenish his energy. Rings are referred to by The End as being vitality)
- Statistics Amplification (Ring energy in the Sonic Riders series can amplify the user's speed by nearly 2x and increases their boost duration by nearly 2 seconds when going from level 1 to 3. Achieving the max ring count in Sonic Frontiers grants Sonic the same speed for his boost that a default level 99 Speed Sonic has, and Amy can receive the same benefits and upgrades as of Final Horizon.)
- Aura & Statistics Amplification (Can increase the speed of her attacks through Hyper Mode, a state granted to her by having a Chaos Emerald that is signified by a glittering aura[8])
This is accessible to both Classic Amy and Modern Amy due to both being playable in Sonic Speed Simulator.
- Statistics Amplification (Of Damage, Speed, Jump Height, Energy, Oxygen, Luck, and Event)
- Enhanced Magnetism Manipulation (Certain Pets and Trails can increase the reach at which one attracts Rings and Chaos Orbs to them)
- Probability Manipulation (Non-Combat Applicable; Via the Luck Stat)
- Power Bestowal
- Enhanced Accelerated Development (Pets and Trails increase the Experience gained from Chaos Orbs and steps made)
- Greater Inventory Duplication (Pets can enable characters to collect hundreds of thousands of Rings with every Ring collected)
- Fusionism (Fast Friends can take up to 150% of all of your Pets best Power, Experience gain, and Ring counts)
- Aura (Several Trails emit an aura around the character)
- Possibly Power Bestowal, Statistics Amplification, and Shapeshifting (With the Wisp Pets, which can potentially bestow their abilities upon their wielder[Note 3])
- Aura (Explosive), Fire Generation, & Self-Destruction/Explosion Inducement (With Red Burst, which surrounds the user with an aura of fire. Users are able to cause a detonations of fiery energy that harm nearby opponents while leaving them and the Wisp unscathed[22])
- Flight (With Crimson Eagle, which grants the user flight for a limited time[23])
- Pseudo-Black Hole Creation, Gravity Manipulation, Absorption, Levitation & Transmutation (With Indigo Asteroid, which will break down matter and convert it into more substance for the Asteroid Ring that expands from and surrounds the user)
- Bodily Weaponry (Conventional) & Surface Scaling (With Pink Spikes, transforming the user into a ball covered in spikes that enable clinging to surfaces[24])
All previous abilities including;
- Small Size (Type 0; 90cm tall)
- Acrobatics (All Types; Amy is capable of various acrobatics complimented by her ability to defensively curl herself into a ball, such as performing acrobatic flips,[25] swift leaps after her opponent,[26] being able to perform moves in mid-air that instantly halt her forward momentum into a steep drop,[27] and running across the surface of water[27])
- Spin Dash (Standard)
- Martial Arts (Is an experienced boxercist)
- Accelerated Development (Training, Physical Statistics; Achieved excellent running skill from constantly chasing Sonic, and grew stronger from her time spent training, constantly carrying trainning weights heavy enough to shake the earth to increase her strength even further[26])
- Air Manipulation (Through swinging her Piko Piko Hammer,[28] Amy can create gusts of wind[26])
- Afterimage Creation (When she picks up enough speed, Amy leaves afterimages in her wake[27])
- Statistics Amplification (Passive; With Attack Support 5, Strength Support 6, and Speed Up Lv 1, which increases her power, defense, and movement speed respectively[26])
- Explosive Armaments (With Gifts, bombs which have the appearance of presents[26])
- Healing, Forcefield Creation & Limited Energy Restoration (She can heal herself simply by thinking of Sonic. With her Guard Skill that she developed to protect Sonic, Amy Guard, Amy can defend herself by creating a pulsing purple barrier. Receiving damage, blocking attacks with her Guard Skill, and using Heal Skill will generate energy for the Ichikoro Gauge[26])
- Statistics Amplification (The Ichikoro Gauge allows Amy to knock out comparable opponents in one hit once enough energy is transferred to it[26])
- Paralysis Inducement (By performing Amy Flash, Amy can render her opponent immobile for 20 seconds[29])
- Limited Subjective Reality, Creation & Summoning (After she began losing to Rouge in a fight to reobtain Emerl, Amy formed an illusion of Sonic that aided her in combat. It later disappeared as if it were never there[30])
- Limited Forcefield Creation (While running in her Boost Mode, Amy can perform a sliding faceplant that forms a small barrier of energy in front of her[27])
Resistance to:
- Enhanced Heat Manipulation (Can survive the heat of falling directly into a star[9])
- Freezing Climates (Unaffected by traversing through arctic water[31] and can withstand being frozen solid[32])
- Corrosion Inducement (5-D; Can interact and fight with Void, whose darkness was corroding away the life within the Nature Zone before it was restored[9])
- Transmutation (Due to resisting being converted into a ring by Chaotix Recital)
- Acid Manipulation (Can withstand the acid of poison frogs with no negative side effects[33])
- Space-Time Manipulation (Can withstand attacks from multiple chaos powers that attack opponents with distorted space-time)
- Dream Manipulation, Conceptual Destruction (Type 1 [5-D]) & Information Manipulation (Type 2 [4-D]; Void is said to possess a power of darkness that can bring an end to Maginaryworld which would include the Ancients' dream of persisting their legacy in Cyber Space, with Void himself being referred to as said darkness directly on multiple occasions while directly stating he is the dreams themselves, who Sonic can withstand attacks from[9])
Innate:
- Small Size (Type 0; For the capsules themselves, which are shorter than Classic Sonic)
- Flight (Floating Item Balloons levitate above the ground high enough where only users with enough jumping power and flight can reach)
- Power Bestowal (When hit, they grant the user with a self-contained power up)
Power Bestowal
- Forcefield Creation (Via Shields) & Damage Reduction (Via Invincibility, All Shields are omni-directional, defensive tools meant to negate an instance of damage against its wielder. Invincibility is stated multiple times in the franchise to be a power that grants the user to receive no damage for a limited time)
- Statistics Amplification (Temporary; High-Speed Shoes greatly increase the user's speed. Invincibility greatly enhances the user's durability)
- Statistics Amplification (Passive; Power Cores. Noted by Dr. Starline, Power Cores are concentrated energy that amplify the user's abilities when harnessed.[34] Amy can carry up to 3)
- Damage Transferal (Up to 1-C [6-D] AP with Rings)
- Healing & Stamina Recovery (Ring energy revitalizes the wielder and restores energy)
- Statistics Amplification (Passive; With Power Cores, each of which doubles her strength upon harnessing them [and which she can hold three of at max])
Forcejewels:
- Light Manipulation (Through a will of their own, Forcejewels can emit a blinding light against enemies of their wielder, usually to prevent pickpocketing)
- Resistance to Paralysis Inducement (Holding one Forcejewel allows the wielder to recover from Medusa's paralyzing light twice as quickly while holding two or more blocks the effect completely)
- Barrier Creation (Can create barriers for a limited amount of time that others can't bypass)
- Teleportation & BFR (Can teleport others to herself, teleport herself to others, swap places with an opponent, or teleport herself or others to a random location)
- Body Puppetry (Can force an opponent to move, use their items, or stay still for up to 5 turns)
- Hammerspace Manipulation (Can destroy items stored in other characters' hammerpsaces or steal them)
- Inventory Duplication Duplichaos can replicate a Forcejewel already in the user's inventory
With Blockite: Resistance to:
- BFR, Barrier Creation, Teleportation, Body Puppetry & Hammerspace Manipulation (Blockite negates the effects of any other Forcejewel once)
All previous abilities including;
- Greater Martial Arts (Trained in the Ninjitsu arts under Espio[35] like Sonic did[36])
- Enhanced Senses (Could recognize Cheese's voice among a crowd of other Chaos even though he was hiding behind a thick brick wall. Can detect the camouflaged rails in Green Cave)
- Possible Enhanced Paralysis Inducement (Standard level 3 attacks in Sonic Riders seemingly can paralyze opponents)
- Boost (Power Boost)
- Enhanced Acrobatics (All Types; Amy has repeatedly displayed acrobatics[37][38])
- Stealth Proficiency (Aided Elise in escaping Eggman's base after she triggered the alarm[39])
- Invisibility (Can render herself invisible[39])
- Toon Force
- Limited Sound Manipulation (Can knock away other by cartoonishly yelling at them)
- Vehicular Mastery (Amy is a proficient Extreme Fear racer and has competed in racing competitions against the likes of Team Sonic[10])
- Magic (Amy is able to utilize her Fortune Cards for a variety of effects)
- Gliding (By using her Fortune Cards, Amy is able to levitate throughout the air in a steady decline[21])
- Speed Amplification (With her Boost and her Card Boost, her own variant of Sonic's Power Boost, Amy's Boost is massively amplified[21])
- Self-Perception Amplification & Attack Reflection (With her Parry, which slows down her perception of time when she repels an attack[21])
- Poison Manipulation (With her Poison Parry, Amy can leave enemies poisoned for a short amount of time.[21] This even works on the inorganic, robotic beings across Ouranos Island)
- Aura, Light Generation, Barrier Negation, Telekinesis, Stamina Recovery & Limited Creation (With her Cyloop, which should be capable of all the effects displayed by Sonic's own; this includes negating barriers, telekinetically lifting objects and enemies, granting herself infinite stamina for one minute by drawing an infinity symbol, and spawning Rings)
- Shockwave Generation (With her Cyhammer, which generates a shockwave after Amy slams her hammer into the ground in the shape of a heart. Anything caught in it will be ensnared by the effects of the Cyloop)
Resistance to:
- Possibly Emotional Manipulation, Mind Manipulation & Possession (Was the only one unnafected by Dark Gaia's influence within a crowd of people, although it could possibly be because she happened to be the only one not targeted)
- Electricity Manipulation, Sound Manipulation, & Transmutation/Deconstruction (Can resist the effects of the Wisps being used on her[10])
- Cyber Corruption (Afflictions; Upon Sonic succumbing to the corruptive Cyber energy, Tails, Amy, and Knuckles reverted his corruption in order to fight The End.[6] Withstood interactions with the Koco even as they were corrupting her)
- Cyber Corruption (Digitization, Utilization)
- Nonexistent Physiology (Nature Type 3; Digitization limits how much one can interact with the world around them.[21] Sonic notes Amy and Knuckles seem to be both inside and outside of Cyber Space, with Sage stating they are drifting between Cyber Space and the real world, supported by Tails stating that he has memories, thoughts, and consciousness, but no physical adaptability, feeling like everything is just out of reach.[40] Those who become trapped in Cyber Space are stated to live a virtual existence that cannot interact with the real world. Aspect 1 [Spiritual] - Amy referred to her Digitized state as "only a soul now" after witnessing Kocos pass onto Cyber Space,[41] with Sonic implying Knuckles' soul is "cyberized too"[42] and implying Tails' Digitized body is currently his soul after seeing Amy and Knuckles' similar state.[43] Aspect 2 [Conceptual, Type 3] - The Ancients uploaded their hopes, dreams, memories, being described as "their very essences", "everything that made them who they were" by Tails; as he, Amy, and Knuckles were trapped in Cyber Space, their essences should be retained within the realm alongside them. Aspect 4 [Information]. Sage refers to Cyber Space as a space where countless pieces of information become one, with Dr. Eggman stating he "is the world itself, and the world is me". Due to existing purely as their souls separate from Cyber Space, Digitized Amy, Tails, and Knuckles' real bodies should also exist as information; inversely, their Digitized souls should lack it)
- Automatic Translation (Amy understood the language of the Kocos in real time despite the language being foreign to her, with Sonic being unable to understand them)
- Flight (Displayed this)
- Forcefield Creation (Helped reinforce Sage's forcefields when it was under attack)
- Homing Attack & Explosion Manipulation (With the Multi-lock Technique, which can lock onto 4 targets in close proximity before swiftly bouncing between them and causing a heart-shaped explosion to go off above them)
Innate:
- Small Size (Type 0; For the capsules themselves, which are shorter than Classic Sonic)
- Flight (Floating Item Balloons levitate above the ground high enough where only users with enough jumping power and flight can reach)
- Power Bestowal (When hit, they grant the user with a self-contained power ups)
Elemental Shields
- Elemental Variety, Forcefield Creation & Damage Reduction (Via Shields. All Shields are omni-directional, defensive tools meant to negate an instance of damage against its wielder)
- Underwater Breathing (Type 3; The Aqua Shield allows the user to breathe underwater without worrying about air[17])
- Enhanced Acrobatics, Electricity Manipulation & Limited Magnetism Manipulation, Resistance to: Electrical Attacks & Energy Attacks (With the Thunder Shield, which provides its user with an additional mid-air jump, the ability to attract nearby Rings, and protection from energy and electrical attacks[18])
- Fire Manipulation & Resistance (The Fire Shield is a barrier composed of flames which can affect the environment, like burning bridges made of wood, and protects the user from fire attacks[17])
Power Bestowal
- Damage Reduction (Temporary via Invincibility. Invincibility is stated multiple times to be a power-up that grants the user to receive no damage for a limited time)
- Resistance to: Status Effect Inducement (The Invincibility Monitor negates Amy's Heart Attack[19])
- Statistics Amplification (Temporary via Power Sneakers. High Speed power up greatly increase the user's speed. Invincibility greatly enhances the user's durability)
Wisp Capsules
- Statistics Reduction (Usage of the Violet Void near opponents will slow them down[10])
- Surface Scaling (With Pink Spikes and Gray Quake)
- Fire Manipulation & Explosion Manipulation (With Red Burst and Black Bomb)
- Vibration Manipulation (With Blue Cube and Gray Quake)
- Energy Projection (With Cyan Laser and Crimson Eagle)
- Electricity Manipulation (With Ivory Lightning)
- Invisibility (With Jade Ghost)
- Transmutation, Black Hole Creation, Gravity Manipulation, Size Manipulation & Absorption (With Indigo Asteroid, Violet Void and Purple Frenzy)
- Intangibility (With Jade Ghost, Violet Void, Red Burst, Cyan Laser & Ivory Lightning)
- Flight & Levitation (With Crimson Eagle, Green Hover, Indigo Asteroid, Jade Ghost, Magenta Rhythm, Orange Rocket & Violet Void)
- Gravity Manipulation, Deconstruction, Transmutation & Size Manipulation (With the Indigo Asteroid Wisp, which breaks down enemies and objects in its orbit and grows the more it consumes)
- Free Movement & Underground Mobility (With the Yellow Drill Wisp, which allows users of their energy to burrow underground and between gaps without issue as well as move through water at high speeds akin to a torpedo)
Innate:
- Small Size (Type 0; For the capsules themselves, which are shorter than Classic Sonic)
- Power Bestowal (When hit, they grant the user with a self-contained power ups)
- Weapon Creation (Can create a regular basketball, bowling ball, and Tee Shot, enabling Amy to use a golf club to shoot out golf balls in order to damage other racers)
- Homing Attack (Via Target Torpedo) & Explosion Manipulation (Amy can summon a bomb to explode other Riders on the race track or a torpedo to track them down)
- Weapon Creation (Can create a regular basketball, bowling ball, and Tee Shot, enabling Amy to use a golf club to shoot out golf balls in order to damage other racers)
Defensive
- Technology Manipulation & Power Nullification (Self-Afflicted; When breaking open a Parts Lock Item Box, Amy's tech is temporarily shut down except for the tech's mobility)
Power Bestowal
- Statistics Amplification (Temporary via Attack & High Speed. With Attack, Any gains greater strength to plow through obstacles and can run on foot to match the speed of Extreme Gear. High Speed grants increased acceleration of Extreme Gears to high speed)
- Status Effect Inducement (Via Colorball. Users can obscure other's visions)
- Damage Transferal (Up to 1-C [6-D] AP with Rings)
- Healing & Stamina Recovery (Ring energy revitalizes the wielder and restores energy)
- Paralysis Inducement (Via Stun)
- Gravity Manipulation & Psuedo-Black Hole Creation (With the Ark of the Cosmos)
Amy starts with a Board-type Extreme Gear (Pink Rose). For a more in-depth look at the mechanics behind Extreme Gear, as well as each specific board and the nature of the subclasses and powers provided, consult this page.
- Technological Flight
- Enhanced Acrobatics
- Air Manipulation (By performing tricks in mid-air, Amy is able to generate Air for her Extreme Gear to use for several purposes)
- Statistics Amplification (By using Air to perform air boosts for quick bursts in speed)
- Transformation (With Gear Change, Amy can alter her Extreme Gear to different Gear types in order to unlock new movement abilities)
- And several more as listed in the Extreme Gear page's universal abilities.
All innate abilities of her Base are greatly enhanced plus:
- Self-Sustenance (Type 3)
- Afterimage Creation (Super Amy can create constant afterimages by sheer speed)
- Invulnerability (Super Forms are empowered by Chaos Energy that largely stems from the will and emotions of the user, best displayed through Shadow being immune to all[44] sources[45] of[46] damage[47] when unleashing the hidden power of good or evil[48] from within himself that allows him to tap into a reserve of enhanced Chaos Powers.[49] As a Super Form is a transformation empowered by the negative or positive emotions of the user,[50] their Invulnerability is tied to emotional power harnessed through the Chaos Emeralds. Super Forms are verbatim stated to be invincible, indestructible and invulnerable[51][52][53][54][55][56][57][58][59][60])
- Invulnerability Negation (Nearly every entity that can harm Super transformation has been powered by the Chaos Emeralds, such as Solaris)
- Acausality (Type 4; Sage noted Sonic was attempting to transcend causality by refusing to succumb to the cyber corruption which plagued him. Despite its attunement being the ruling of everything in the universe that exists that has gone unchallenged since time immemorial, The End referred to its own defeat as something that transcends law and time. Super Forms can function in the Egg Reverie Zone, a dimension where time is constantly distorted and causes Base characters to float aimlessly [displayed further when they are helpless once again upon reverting back][61])
- Regeneration Negation (Up to Low-Godly; The full power of the Chaos Emeralds allowed Sonic to bypass Solaris' regeneration, decapitating it. Even when Solaris revitalized and reformed itself with wings, the damage to it remained[62])
- Dream Manipulation & Conceptual Manipulation (Conceptual Destruction; Type 1, 6-D; Dreams have a fundamental nature within the multiverse due to it being where dreams become reality. The Chaos Emeralds are referred to as the super-substance of dreams,[63] with the power of dreams being capable of awakening Super Sonic,[9] and emotions are necessary for dreams to exist.[9]. The Chaos Emeralds allowed Mephiles and Iblis to fuse back into Solaris, who immediately became a threat that would swallow all timelines and destroy the very meaning of time[62] that additionally encompasses the existence of Maginaryworld and all the dreams contained within Fourth Dimensional Space that in itself is Illumina's dream[9]. Dr. Eggman stated Solaris' plan was to swallow all timelines and destroy the very meaning of time itself,[62] which would include Maginaryworld as a whole)
- Nonduality (Type 2 [Dreams & Nightmares]) & Enhanced Abstract Existence (Type 1 for her energy; Due to the Chaos Emerald's energy being the super-substances and giving vitality to all living things, their energy is both part of andmore abstract than abstract beings such as The End, Void, which is addtionally stated to be part of the emotions necessary for dreams to exist and even Illumina and the Precioustone)
- Mind Manipulation, Physics Manipulation & Empathic Manipulation (Dreams can encompass parts of the mind of the ones dreaming, with some dreams having altered physics.[64] Other dreams exist as negative emotions and ideas, such as lust, monopolization, and domination[9])
- Plot Manipulation & Text Manipulation (Dreams would also encompass Erazor djinn's desire to absorb, rule and remake the Arabian Nights, a reality that is fundamentally made of texts/manuscripts and narratives, with the words written being the story of the world itself, with all the characters following a set plot as their law and destiny)
- Law Manipulation, Causality Manipulation, Soul Manipulation & Information Manipulation (Type 2; Powered by the Chaos Emeralds, which were the very basis of what the Ancients built their technology around, in which the gems power all their systems including Cyber Space,[65] a realm stated by The End to be a separate reality[66] and also referred to by Dr. Eggman as a digital dimension. Tails pieced together that Cyber Space was used to store information down to the very essences of who the Ancients were,[65] an idea supported by how the Elder described it as being able to upload their hopes, dreams and memories.[67] Cyber Space also contains the souls of the Ancients. When a being enters Cyber Space, their memories physically alter and change the realm depending upon their memories. The forcefield surrounding the Starfall Islands that sucked Sonic, Tails and Amy into Cyber Space was stated by Tails to defy the laws of the real world, manifesting logical disparities to the bottom of causality. Additionally, Solaris after it had used the Chaos Emeralds to merge back into being, became a threat that would destroy all of reality by destroying time.[62] This would include periods when Cyber Space was active, be it in the far past with the Ancients to the current day with Sonic and Sage)[68]
- Holy Manipulation (The Chaos Emeralds are described as wondrous and miracle[69] gems that perform[70] miracles[62] once they are all gathered together, the result of which result is the Super form)
- Positive Emotion Empowerment (Super Forms are strengthened by the positive emotions of those who achieve the transformation, which are stated to power the Chaos Emeralds.[50] A Chaos Emerald is often said to turn people's thoughts into power[70] and performed a miracle "in response to the thoughts of Sonic and all the people facing a crisis". Reacted to Silver's determination to save lives and be a hero, allowing him to harness its power and gain strength[71])
- Restoration (Physical, Metaphysical, Energy & Temporal; Super Sonic used the true power/ of the Chaos Emeralds to pacify Perfect Chaos from its fury and resentment it used to transform. Super Sonic purified Mother Wisp returning her to normal, after she was corrupted into a Nega-Wisp from having her energy drained by Eggman. He and his Classic Self were able to restore reality as a whole to its state prior to the Time Eater's havoc, undoing the damage across all of space-time.)
- Enhanced Non-Physical Interaction, Nonexistence Interaction & Nonexistence Erasure (Enhanced Nature Type 1, All Aspects [Other: History, Narrative, Space-Time & Text]; Super Sonic can directly attack the consciousness of Solaris. The Chaos Emeralds could interact and restore all of White Space, a realm of Nonexistence. After powering himself up with the Chaos Emeralds, Solaris almost destroyed/consumed all of existence on a scale that would encompass "everything" which would include White Space, with the end result of its destruction being the End of the World)
- Chaos Energy Manipulation
- True Flight
- Aura
- Heat Generation (A Super Form's Aura is so hot that it could instantly vaporize[72] the Metal Virus, even when it could constantly generate from Sonic's attempts to burn it off)
- Stamina Regeneration (Super Forms passively regenerate their energy[73])
Resistance to:
- Memory Manipulation (5-D; Having a Chaos Emerald prevented Sonic and Tails from being altered by an incident Eggman caused, which unknowingly warped reality and their history at large[74][Note 4])
- Death Manipulation (Super Forms can withstand the Eyes of Solaris, which instantly kill those who touch it[62])
Greater Resistance to:
- Disease Manipulation, Biological Manipulation, Transmutation, & Corruption (Type 1; Powered directly by the Chaos Emeralds, which prevented Zavok's infection and cured Sonic of the Metal Virus the moment he transformed into Super Sonic.[75] The Metal Virus in question transforms organic tissue into a metallic substance through physical contact to create a mindless Zombot)
- Text Manipulation, Plot Manipulation, Nonexistence Erasure (Enhanced Nature Type 1, All Aspects [Other: History, Narrative, Space-Time & Text]), Law Manipulation, Causality Manipulation, Information Manipulation (Type 2), Mind Manipulation, Empathic Manipulation, Soul Manipulation, Dream Manipulation, Conceptual Manipulation (Type 1 [6-D], 2 Layers; Super Forms can withstand attacks from the likes of Solaris. Repeatedly, Solaris is inferred to want the destruction of all reality; that being Mephiles' craving for destruction, his desire to erase all of history and Solaris' goal to swallow all timelines and destroy the very meaning of time itself. This level of destruction would extend to the Arabian Nights, White Space and its history, Cyber Space and Maginaryworld)
- Cyber Corruption (When Sonic transformed into his Super State, his Cyber Corruption was halted, though it did not cure him outright)
All innate abilities of her Super form are greatly enhanced plus:
- Underwater Breathing (Type 2; Hyper Amy can survive indefinitely underwater without the need of air bubbles or an Aqua Shield)
- Weapon Duplication (Hyper Amy can produce an endless amount of Piko Piko Hammers for her to throw[76])
Attack Potency: Brown Dwarf level (Capable of fighting and harming the likes of Classic Sonic and Classic Knuckles[8] | Solar System level (Superior to her Classic self. Destroyed E-100 ZERO.[77] Can harm and destroy Adventure Mecha Knuckles.[78] Fought Adventure Team Sonic alongside the rest of Adventure Team Rose[28]) to Galaxy level (Capable of competently fighting alongside Adventure Sonic and destroying mechas comprised of Eggtech and Adventure Gemerl[25]), higher with Power Cores (Power Cores double the physical abillities of thier wielder) | High Universe level (Comparable to Team Sonic, who defeated the Babylon Guardian in Sonic Riders. Severely dazed Storm with a single swing of her Piko Piko Hammer,[79] and threw an Ark of the Cosmos at his face hard enough to knock him out[79]) to Low Multiverse level (Can directly fight and harm Sonic and the Knights of the Round Table.[80] Defeated a Phantom Ruby clone of Modern Metal Sonic with a single hit of her Piko Piko Hammer.[81] Helped finish off a Death Crab and repel Badniks forces attacking a town.[3] Heavily mutilated Zombot Rough with one swing from her Piko Piko Hammer,[82] with even ordinary Zombots being highly durable.[83] Took part in a combined assault with the likes of Modern Tails, Tangle, and others to fight Giga Omega.[84][85] Used a Heavy-Egg Hammer's own weapon to destroy it with a single swing while receiving minimal aid from Silver.[86] Handled a swarm of Crabmeats and deflected a strike from a crab mecha,[87] with Crabmeats being able to strike down Modern Sonic and temporarily incapacitate him[88][Statistics Values 1]), higher with Boost | Varies (Amy is empowered by the Chaos Emeralds,[76] which possess immense chaotic energies with fluctuating power levels,[89] with Amy being able to harness varying levels of positive energy); Low Multiverse level (Comparable to the likes of Super Tails and Super Ray), potentially up to Complex Multiverse level at her peak (Should likely be capable of achieving the same level of power used by Classic Super Sonic,[90] as she can tap into a Hyper transformation[Statistics Values 2]) | Complex Multiverse level (Far superior to Super Amy[Statistics Values 2])
Speed: FTL (Can keep up with Classic Knuckles[91]), higher combat and reaction speed with Hyper Mode (Hyper Mode is a combat speed speed augmentation bestowed by the power of a Chaos Emerald, which can grant physical amplifications superior to Power Cores) | Massively FTL (Can keep up with, and defeat E-100 ZERO. Followed Adventure Sonic and often caught up to him no matter where he ran) to Massively FTL+ (Easily keeps up with the likes of Adventure Gemerl even when it's fused with the Eggmobile, which flew to the Nonaggression Zone.[Statistics Values 3]), higher with the Amy Dash (Amy can utilize the Amy Dash, her own variation of the Spin Dash,[27] a technique that allowed Sonic, Tails Nine, and Renegade Knuckles to blitz a group of Eggforcers that were initially blitzing them[92]) and with Power Cores | Massively FTL+ (Aided Elise in escaping Dr. Eggman's Egg Carrier. Can react to and compete with other Riders on their Extreme Gear) to Infinite (Fought against clones of Shadow, Zavok, Metal Sonic and Chaos 0.[81] Able to swing at and strike Badniks[3] while being carried and thrown at high speeds by Sonic, and outpaced and fought Zomom alongside Tails[38]), higher with the Amy Dash and Boost | Varies (Powered by the seven Chaos Emeralds, which possess immense chaotic energies with fluctuating power levels,[93] with Amy able to harness varying levels of positive energy); Infinite (Faster than Darkspine Sonic, as she is empowered by the Chaos Emeralds, which are superior to the World Rings), potentially up to Immeasurable at her peak (Should potentially be able to access the full power of the Chaos Emeralds, which enabled Super Sonic to hit Solaris before the latter could react) | Immeasurable (Comparable to Hyper Sonic, Tails, and Knuckles, as she's empowered by the Super Emeralds and thus far superior to any Super Form)
Lifting Strength: Class K | Class M (Provided one-fourth of the necessary force to halt the Riot Train, a speeding locomotive.[94] Comparable to Sonic, albeit weaker) | Multi-Stellar (Comparable to Sonic. Temporarily held back Metal Sonic[95]) | At least Multi-Stellar (Super Amy's strength is far superior to her Base form[Statistics Values 4]) to Immeasurable (Powered by the Chaos Emeralds, which are superior to the World Rings used to empower Darkspine Sonic) | Immeasurable (Superior to Super Amy)
Striking Strength: Brown Dwarf level (Can harm those comparable to her, such as Classic Sonic and Classic Tails[8]) | Solar System level (Stronger than her Classic self. Fought Team Sonic to a standstill alongside Team Rose) to Galaxy level (Can harm Gemerl with her attacks even when comprised of additional Eggtech[25]) higher with Power Cores | Low Multiverse level (Defeated a Metal Sonic clone in one swing of her hammer. Brought a chase with Zomom to a temporary halt with one good swing[38]) | Varies; Low Multiverse level, potentially up to Complex Multiverse level at her peak[Statistics Values 2] | Complex Multiverse level[Statistics Values 2]
Durability: Brown Dwarf level (Can take hits from Classic Sonic and Knuckles[8]). Up to Complex Multiverse level Damage Transferal with Rings (Having enough Rings shields damage from those as strong as Void and Tethered Supreme[Statistics Values 2]) | Solar System level (Fought Team Sonic to a presumable standstill and can take attacks from them) to Galaxy level (Can take hits from Gemerl and recover quickly[25]), higher with her Guard Skill (With Amy Guard, her Guard Skill, she can defend herself from attacks that would incapacitate her in one strike[26]) and with Power Cores. Up to Complex Multiverse level Damage Transferal with Rings[Statistics Values 2] | Low Multiverse level (Can take attacks from Eggman's machines), higher with her Card Boost. Up to Complex Multiverse level Damage Transferal with Rings | Varies, Low Multiverse level, potentially up to Complex Multiverse level at her peak (Invulnerability makes it difficult to conventionally harm her[Statistics Values 2]) | Complex Multiverse level (Invulnerability makes it difficult to conventionally harm her[Statistics Values 2])
Stamina: Superhuman (Often chased Sonic endlessly wherever he went without any sign of tiring) | Superhuman (Journeyed for 3 days with little to no rest, fighting Eggman's various Badniks and mechas all the while[28]) | Superhuman (Worked nonstop in evacuation efforts over the course of days during the Metal Virus despite the heavy mental burden and stress it caused her,[37][96] and only stopped because she was forced to evacuate and retreat to safety herself) | Infinite | Infinite
Range: Standard Melee Range | Standard Melee Range, Tens of Meters with tornadoes | Same as before | Same as before. Up to Low Multiversal, potentially Complex Multiversal with her abilities (Super Sonic, Super Shadow, and Super Silver were able to affect Solaris, who Dr. Eggman twice states is an extra-dimensional lifeform that would make it superior to the likes of Illumina and Void[Statistics Values 2]) | Same as Super Amy
Standard Equipment: | |
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Optional Equipment: | |
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Intelligence: At least Average, Genius Combatant and Tactician (Amy has shown the capacity to be an excellent strategist and tactician, such as quickly and efficiently giving orders to citizens of a town so they could repel the first wave of a Badnik attack.[3] When Neo Metal Sonic invaded Angel Island, it was her who created a strategy for how they would counterattack.[97] She was also at the forefront of the Restoration, handling evacuation efforts across several locations during the Metal Virus plague.[37][96] Amy Rose is a gifted fighter with her Piko Piko Hammer, being capable of fighting both against and alongside Sonic competently, and also boxercises. Could best the likes of Mirror Fighter and Metal Sonic in under 1 minute each and the E-Mech in Hyper Mode within 17 seconds during Sonic the Fighters. Constantly fought and trained Emerl as he gained more Chaos Emeralds and awoken more of his ancient combat data, even being able to train with him after he acquired all 7 Chaos Emeralds during Sonic Battle.)
Weaknesses: Amy is somewhat short-tempered and moody, and her love for Sonic is so strong that makes her lose common sense at times and act recklessly (as of the later Modern Era, her love for Sonic is no longer a force that can blind her). When Digitized, her interactions with the world becomes more limited.
Notable Attacks/Techniques: | |
Amy Style: Amy's unique fighting style, in which she specialises in quick, heavy and random attacks based on surprising her foes. It is made up of acrobatics, Kickboxing techniques and her Piko Piko Hammer techniques. *Move
*Others
Ichikoro Gauge: The Ichikoro Gauge, as the name implies, is a special way for Amy to turn the tides of a losing battle. When all of the necessary energy is built up, Amy flashes slightly. The next technique Amy does will defeat his opponent in a single hit. There are several ways to build up energy for this.
Tag Actions (タッグアクション Taggu Akushon ) are unique moves that Amy receives when teamed up with a partner, mostly differing depending upon whether it's done on solid ground or while in the air. When performing a Tag Action, her partner will perform a Spin Jump into her arms before it's performed.[25]
This is accessible to both Classic Amy and Modern Amy, as both are playable within Sonic Speed Simulator. Pets: Also referred to as Friends, these creatures will hover closely behind their wielder that typically focus on granting benefits on several stats;
Up to 3-5 Pets can be equipped at a single time, stacking the benefits from each. For a full reference of different Pets and their impact, see here. Trails: Trails are equippable items that range from Level 1 to Level 25 at maximum. They typically focus on increasing three statistics, but different Trails offer benefits that include other statistics. Like Pets, these include altering;
Unlike Pets, only one trail can be equipped at any given time. For a full reference of Trails and their impact, see here. Credit and thanks to the Sonic Speed Simulator wiki. |
Gallery
Notable Matchups
Victories:
Losses:
- Rouge the Bat (Main Sonic Continuity) Rouge's Profile (Both had a week of preparation time)
Inconclusive:
References
- ↑ 1.0 1.1 Sonic Frontiers: Kronos Island
- ↑ Sonic the Hedgehog #35
- ↑ 3.0 3.1 3.2 3.3 Sonic the Hedgehog #2
- ↑ Sonic the Hedgehog: 30th Anniversary Special
- ↑ Sonic CD manual (JP), Character Bios
- ↑ 6.0 6.1 Sonic Frontiers: Rhea Island
- ↑ 7.0 7.1 7.2 7.3 Sonic Speed Simulator
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Sonic the Fighters
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 Sonic Shuffle
- ↑ 10.0 10.1 10.2 10.3 Team Sonic Racing
- ↑ Sonic Speed Simulator: Chemical Plant
- ↑ Sonic Generations Strategy Guide pg. 46
- ↑ Sonic the Hedgehog Encyclo-speed-ia pg. 253
- ↑ Sonic the Hedgehog 1 & 2: Sega's Official Players Guide pg. 83
- ↑ Sonic the Hedgehog 2 Mega Drive Koushiki Guide Book pg. 14
- ↑ Sonic the Hedgehog 2 Mega Drive Koushiki Guide Book pg. 50
- ↑ 17.0 17.1 17.2 17.3 Sonic the Hedgehog 3: United States instruction booklet, pg. 12
- ↑ 18.0 18.1 Sonic the Hedgehog 3: United States instruction booklet pg. 13
- ↑ 19.0 19.1 Sonic Drift 2
- ↑ 20.0 20.1 20.2 20.3 20.4 20.5 20.6 Sonic Superstars
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 Sonic Frontiers: Another Story
- ↑ Sonic Colors (DS): Sweet Mountain - Area 2, Mission 1
- ↑ Sonic Lost World: Desert Ruins Zone 1
- ↑ Sonic Colors: Planet Wisp Act 1
- ↑ 25.0 25.1 25.2 25.3 25.4 Sonic Advance 3
- ↑ 26.0 26.1 26.2 26.3 26.4 26.5 26.6 26.7 Sonic Battle
- ↑ 27.0 27.1 27.2 27.3 27.4 27.5 27.6 27.7 27.8 Sonic Advance 2
- ↑ 28.0 28.1 28.2 Sonic Heroes - Team Rose
- ↑ Sonic Adventure 2: Multiplayer
- ↑ Sonic Battle: Story Mode (Rouge)
- ↑ Sonic Advance 2: Ice Paradise
- ↑ Sonic Advance 3: Twinkle Snow Act 3
- ↑ Sonic Heroes: Lost Jungle (Team Rose)
- ↑ Sonic the Hedgehog: Bad Guys #2
- ↑ Sonic Speed Simulator: Shinobi Strike Event
- ↑ Sonic Speed Simulator: Shuriken Strike
- ↑ 37.0 37.1 37.2 Sonic the Hedgehog #22
- ↑ 38.0 38.1 38.2 Sonic the Hedgehog #27
- ↑ 39.0 39.1 Sonic the Hedgehog (2006): Silver's Episode
- ↑ Sonic Frontiers: Chaos Island (JP)
- ↑ Sonic Frontiers: Cutscene #21, "Loss" (JP)
- ↑ Sonic Frontiers: Cutscene #29, "Releasing Knuckles from Cyber Prison" (JP)
- ↑ Sonic Frontiers: Cutscene #48, "Rescuing Tails" (JP)
- ↑ Shadow the Hedgehog: Stage 4-1 Air Fleet
- ↑ Shadow the Hedgehog: Stage 4-1 Central City
- ↑ Shadow the Hedgehog: VS Diablo and Sonic
- ↑ Shadow The Hedgehog Intro
- ↑ Shadow the Hedgehog: Official Video Game Website
- ↑ Shadow the Hedgehog (2005)
- ↑ 50.0 50.1 Sonic Adventure: Last Story
- ↑ Sonic the Hedgehog Encyclo-speed-ia: Sonic 2 (16 bit)
- ↑ Sonic Advance Hisshou Perfect Guide
- ↑ Sonic Heroes Guide Book
- ↑ Shadow The Hedgehog Prima Guide
- ↑ Sonic Advance 3 Saikyou Kouryaku Guide
- ↑ Sega & Sonic All-Star Racing: Sonic's bio
- ↑ Sega & Sonic All-Star Racing: Shadow's bio
- ↑ Sonic Sticker Collection 2010
- ↑ Sonic Ultimate Character Guide 2016
- ↑ Sonic Forces Speed Battle: Super Sonic
- ↑ Sonic Mania: Egg Reverie Zone
- ↑ 62.0 62.1 62.2 62.3 62.4 62.5 Sonic the Hedgehog (2006): VS Solaris (Last Episode)
- ↑ Sonic Chaos JP Manual
- ↑ Sonic Dream Team: Official Concept Art
- ↑ 65.0 65.1 Sonic Frontiers: Chaos Island
- ↑ Sonic Frontiers: Vs The End
- ↑ Sonic Frontiers: Rhea Island
- ↑ Sonic Frontiers
- ↑ Sonic the Hedgehog (2006) Sonic's Story Intro Cutscene
- ↑ 70.0 70.1 Sonic the Hedgehog (2006) Silver's Story: White Acropolis
- ↑ Sonic Channel: Wall Cover Story (Sonic & Silver Part 2)
- ↑ Sonic the Hedgehog #27
- ↑ Sonic 06: Official Game Guide pg. 320
- ↑ Sonic Channel Calender "Otherworld Comedy" Story Act 6: The True Princess?! (June 2023)
- ↑ Sonic the Hedgehog #29
- ↑ 76.0 76.1 Sonic Origins Plus
- ↑ Sonic Adventure (Amy's Story)
- ↑ Sonic Advance
- ↑ 79.0 79.1 Sonic Riders: Zero Gravity (Babylon Story)
- ↑ Sonic and the Black Knight: Battle Mode
- ↑ 81.0 81.1 Sonic Forces
- ↑ Sonic the Hedgehog #15
- ↑ Sonic the Hedgehog #17
- ↑ Sonic the Hedgehog #31
- ↑ Sonic the Hedgehog #32
- ↑ Sonic the Hedgehog #58
- ↑ Sonic Frontiers Prologue: Convergence
- ↑ Sonic the Hedgehog #5th Anniversary Edition: Familiar Territory
- ↑ Sonic the Hedgehog #12
- ↑ Sonic Generations: Final Battle (Time Eater Boss)
- ↑ Sonic Origins
- ↑ Sonic Prime; Episode 3, "Escape from New Yoke"
- ↑ Sonic the Hedgehog #12
- ↑ Sonic Shuffle: Stop the Train! (Mini Game)
- ↑ Sonic the Hedgehog #61
- ↑ 96.0 96.1 Sonic the Hedgehog #20
- ↑ Sonic the Hedgehog #9
Notes/Explanations
Note | |
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Statistics Values | |
Discussions
Discussion threads involving Amy Rose (Game) |