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VS Battles Wiki
Articles about Amy Rose
Games Main Canon
Comics Archie Pre-GenesisArchie Post-Genesis
Shows XBoom

I'm not sure what happened, but I know what I saw: a love that transcended time and space. I believe in that power.
~ Amy to Sonic, reflecting upon two Kocos that were reunited before death.[1]

Love changes everything. It feels like every little moment in your life is huge!
~ Amy Rose to Elise.

Credit to Sonic-Ray
Credit to Sonic-Ray

Not a bad swing... Try mine!
~ Amy Rose, fighting a Polar Bear mecha.[2]
It's just who you are—and it's all the reasons I love you. I can't change you. I don't want to change you.
~ Amy to Sonic[3]

I know that people fight over the most trivial things. Some people may be selfish, like the Professor said... but they're basically good! If they try their best and never give up on their wishes, they always have a reason to be happy. That's why you should help them out! Saving them is a good thing!
~ Amy Rose to Shadow

Gee, I'm bored. Every day's the same old thing, same place different day... I miss the good ol' days, hanging out with my hero, Sonic... *sighs* Chasing bad guys, and blowing them away! Haha! But now he's gone, and there's nothing left to do, but shop 'till I drop. There was always something fun to do with Sonic around, I really miss him.
~ Amy reminiscing her past adventures with Sonic

Nibroc Dreamcast Amy Rose

Credit to bandicootbrawl96

Have no fear! Amy Rose is here!
~ Amy Rose, as she busts Sonic out of prison

How am I supposed to prove myself if you guys never give me a chance?
~ Amy Rose, morosely discussing being left behind[4]

Credit to stella bs
Credit to stella bs

Credit to Nibroc-Rock
Credit to Nibroc-Rock

Summary

Amy Rose (エミー・ローズ Emī Rōzu?) is an anthropomorphic hedgehog whose crush for Sonic the Hedgehog is dwarfed only by her heart. The pair first met during the events of Sonic CD, with Amy going to Little Planet due to a supposed divine message from her tarot cards before meeting the Blue Blur himself.[5] She would be captured by Metal Sonic, ultimately being saved by Sonic at the end of his adventure across Little Planet. Their bond would only strengthen over time; Amy developing an unwavering faith of Sonic and his heroism, and Sonic himself warming up to her as both a friend and possibly something else entirely.

Her journey to the Starfall Islands alongside Sonic and Tails during Sonic Frontiers would result in the three of them being sucked into a mysterious vortex leading to Cyber Space. She would eventually be freed by Sonic, who would assist her on her quest to reunite a Koco with its true love. Upon seeing the two of them reunite, something that resulted in both Koco passing on, she would see a vision of the past from two Ancients that reunited right before their deaths. A scene that mirror the Koco in the present day, whose souls moved on. This would cause Amy to reflect upon love and its power, with the pink hedgehog declaring that its something that she wants to share with the world after their journey on the Starfall Islands is complete.[1] When Sonic succumbs to the cyber corruption on Rhea Island that had been afflicting him across his journey, Amy successfully drives back the cyber corruption with the help of Tails and Knuckles to bring him back.[6] This would ultimately be the catalyst which allowed Sonic to complete his mission; defeating the Titans, save his friends from Cyber Space, and saving the world at large from The End.

Amy has grown to become an irreplaceable friend to those around her, a self-proclaimed girlfriend to Sonic, a formidable fighter, and heroine in her own right across the course of her adventures. From helping warding off the alien invasion of the Black Arms to repeatedly partaking in thwarting the various plots of Dr. Eggman across various adventures, she's there to help ensure the safety of the world should it ever need her.

Powers and Stats

Tier: High 5-A | 4-B to 3-C, higher with Power Cores | High 3-A to 2-C | Varies; 2-C, potentially up to 1-C at her peak | 1-C

Key: Classic Era | Adventure Era | Modern Era | Super Amy | Hyper Amy

Name: Amy Rose, Rosy the Rascal (Classic Era titles), Ames(Sonic), "Cap'n Commander Rose"

Origin: Sonic the Hedgehog (Sonic the Hedgehog CD)

Gender: Female

Age: Unknown

Classification: Anthropomorphic Hedgehog, Hammer-Swinging Heroine, Leader of Team Rose, Leader of the Restoration (Former)

Powers and Abilities:

Resistance to:

Innate:

  • Small Size (Type 0; For the capsules themselves, which are shorter than Classic Sonic)
  • Power Bestowal (When hit, they grant the user with a self-contained power ups)

Elemental Shields:

Power Bestowal:

  • Statistics Amplification (Temporary; With Speed Shoes, this item greatly increases Amy's speed. Invincibility greatly enhances her durability)
  • Damage Reduction (Temporary; With the Invincibility Monitor, which is stated multiple times in the franchise to be a power that allows the user to receive no damage for a limited time)

Resistance to:

This is accessible to both Classic Amy and Modern Amy due to both being playable in Sonic Speed Simulator.

All previous abilities including;

Resistance to:

Innate:

  • Small Size (Type 0; For the capsules themselves, which are shorter than Classic Sonic)
  • Flight (Floating Item Balloons levitate above the ground high enough where only users with enough jumping power and flight can reach)
  • Power Bestowal (When hit, they grant the user with a self-contained power up)

Power Bestowal

Forcejewels:

With Blockite: Resistance to:

All previous abilities including;

Resistance to:

Innate:

  • Small Size (Type 0; For the capsules themselves, which are shorter than Classic Sonic)
  • Flight (Floating Item Balloons levitate above the ground high enough where only users with enough jumping power and flight can reach)
  • Power Bestowal (When hit, they grant the user with a self-contained power ups)

Elemental Shields

Power Bestowal

  • Damage Reduction (Temporary via Invincibility. Invincibility is stated multiple times to be a power-up that grants the user to receive no damage for a limited time)
  • Statistics Amplification (Temporary via Power Sneakers. High Speed power up greatly increase the user's speed. Invincibility greatly enhances the user's durability)

Wisp Capsules

Innate:

  • Small Size (Type 0; For the capsules themselves, which are shorter than Classic Sonic)
  • Power Bestowal (When hit, they grant the user with a self-contained power ups)
    • Weapon Creation (Can create a regular basketball, bowling ball, and Tee Shot, enabling Amy to use a golf club to shoot out golf balls in order to damage other racers)

Defensive

Power Bestowal

  • Statistics Amplification (Temporary via Attack & High Speed. With Attack, Any gains greater strength to plow through obstacles and can run on foot to match the speed of Extreme Gear. High Speed grants increased acceleration of Extreme Gears to high speed)
  • Status Effect Inducement (Via Colorball. Users can obscure other's visions)

Amy starts with a Board-type Extreme Gear (Pink Rose). For a more in-depth look at the mechanics behind Extreme Gear, as well as each specific board and the nature of the subclasses and powers provided, consult this page.

All innate abilities of her Base are greatly enhanced plus:

Resistance to:

Greater Resistance to:

All innate abilities of her Super form are greatly enhanced plus:


Attack Potency: Brown Dwarf level (Capable of fighting and harming the likes of Classic Sonic and Classic Knuckles[8] | Solar System level (Superior to her Classic self. Destroyed E-100 ZERO.[77] Can harm and destroy Adventure Mecha Knuckles.[78] Fought Adventure Team Sonic alongside the rest of Adventure Team Rose[28]) to Galaxy level (Capable of competently fighting alongside Adventure Sonic and destroying mechas comprised of Eggtech and Adventure Gemerl[25]), higher with Power Cores (Power Cores double the physical abillities of thier wielder) | High Universe level (Comparable to Team Sonic, who defeated the Babylon Guardian in Sonic Riders. Severely dazed Storm with a single swing of her Piko Piko Hammer,[79] and threw an Ark of the Cosmos at his face hard enough to knock him out[79]) to Low Multiverse level (Can directly fight and harm Sonic and the Knights of the Round Table.[80] Defeated a Phantom Ruby clone of Modern Metal Sonic with a single hit of her Piko Piko Hammer.[81] Helped finish off a Death Crab and repel Badniks forces attacking a town.[3] Heavily mutilated Zombot Rough with one swing from her Piko Piko Hammer,[82] with even ordinary Zombots being highly durable.[83] Took part in a combined assault with the likes of Modern Tails, Tangle, and others to fight Giga Omega.[84][85] Used a Heavy-Egg Hammer's own weapon to destroy it with a single swing while receiving minimal aid from Silver.[86] Handled a swarm of Crabmeats and deflected a strike from a crab mecha,[87] with Crabmeats being able to strike down Modern Sonic and temporarily incapacitate him[88][Statistics Values 1]), higher with Boost | Varies (Amy is empowered by the Chaos Emeralds,[76] which possess immense chaotic energies with fluctuating power levels,[89] with Amy being able to harness varying levels of positive energy); Low Multiverse level (Comparable to the likes of Super Tails and Super Ray), potentially up to Complex Multiverse level at her peak (Should likely be capable of achieving the same level of power used by Classic Super Sonic,[90] as she can tap into a Hyper transformation[Statistics Values 2]) | Complex Multiverse level (Far superior to Super Amy[Statistics Values 2])

Speed: FTL (Can keep up with Classic Knuckles[91]), higher combat and reaction speed with Hyper Mode (Hyper Mode is a combat speed speed augmentation bestowed by the power of a Chaos Emerald, which can grant physical amplifications superior to Power Cores) | Massively FTL (Can keep up with, and defeat E-100 ZERO. Followed Adventure Sonic and often caught up to him no matter where he ran) to Massively FTL+ (Easily keeps up with the likes of Adventure Gemerl even when it's fused with the Eggmobile, which flew to the Nonaggression Zone.[Statistics Values 3]), higher with the Amy Dash (Amy can utilize the Amy Dash, her own variation of the Spin Dash,[27] a technique that allowed Sonic, Tails Nine, and Renegade Knuckles to blitz a group of Eggforcers that were initially blitzing them[92]) and with Power Cores | Massively FTL+ (Aided Elise in escaping Dr. Eggman's Egg Carrier. Can react to and compete with other Riders on their Extreme Gear) to Infinite (Fought against clones of Shadow, Zavok, Metal Sonic and Chaos 0.[81] Able to swing at and strike Badniks[3] while being carried and thrown at high speeds by Sonic, and outpaced and fought Zomom alongside Tails[38]), higher with the Amy Dash and Boost | Varies (Powered by the seven Chaos Emeralds, which possess immense chaotic energies with fluctuating power levels,[93] with Amy able to harness varying levels of positive energy); Infinite (Faster than Darkspine Sonic, as she is empowered by the Chaos Emeralds, which are superior to the World Rings), potentially up to Immeasurable at her peak (Should potentially be able to access the full power of the Chaos Emeralds, which enabled Super Sonic to hit Solaris before the latter could react) | Immeasurable (Comparable to Hyper Sonic, Tails, and Knuckles, as she's empowered by the Super Emeralds and thus far superior to any Super Form)

Lifting Strength: Class K | Class M (Provided one-fourth of the necessary force to halt the Riot Train, a speeding locomotive.[94] Comparable to Sonic, albeit weaker) | Multi-Stellar (Comparable to Sonic. Temporarily held back Metal Sonic[95]) | At least Multi-Stellar (Super Amy's strength is far superior to her Base form[Statistics Values 4]) to Immeasurable (Powered by the Chaos Emeralds, which are superior to the World Rings used to empower Darkspine Sonic) | Immeasurable (Superior to Super Amy)

Striking Strength: Brown Dwarf level (Can harm those comparable to her, such as Classic Sonic and Classic Tails[8]) | Solar System level (Stronger than her Classic self. Fought Team Sonic to a standstill alongside Team Rose) to Galaxy level (Can harm Gemerl with her attacks even when comprised of additional Eggtech[25]) higher with Power Cores | Low Multiverse level (Defeated a Metal Sonic clone in one swing of her hammer. Brought a chase with Zomom to a temporary halt with one good swing[38]) | Varies; Low Multiverse level, potentially up to Complex Multiverse level at her peak[Statistics Values 2] | Complex Multiverse level[Statistics Values 2]

Durability: Brown Dwarf level (Can take hits from Classic Sonic and Knuckles[8]). Up to Complex Multiverse level Damage Transferal with Rings (Having enough Rings shields damage from those as strong as Void and Tethered Supreme[Statistics Values 2]) | Solar System level (Fought Team Sonic to a presumable standstill and can take attacks from them) to Galaxy level (Can take hits from Gemerl and recover quickly[25]), higher with her Guard Skill (With Amy Guard, her Guard Skill, she can defend herself from attacks that would incapacitate her in one strike[26]) and with Power Cores. Up to Complex Multiverse level Damage Transferal with Rings[Statistics Values 2] | Low Multiverse level (Can take attacks from Eggman's machines), higher with her Card Boost. Up to Complex Multiverse level Damage Transferal with Rings | Varies, Low Multiverse level, potentially up to Complex Multiverse level at her peak (Invulnerability makes it difficult to conventionally harm her[Statistics Values 2]) | Complex Multiverse level (Invulnerability makes it difficult to conventionally harm her[Statistics Values 2])

Stamina: Superhuman (Often chased Sonic endlessly wherever he went without any sign of tiring) | Superhuman (Journeyed for 3 days with little to no rest, fighting Eggman's various Badniks and mechas all the while[28]) | Superhuman (Worked nonstop in evacuation efforts over the course of days during the Metal Virus despite the heavy mental burden and stress it caused her,[37][96] and only stopped because she was forced to evacuate and retreat to safety herself) | Infinite | Infinite

Range: Standard Melee Range | Standard Melee Range, Tens of Meters with tornadoes | Same as before | Same as before. Up to Low Multiversal, potentially Complex Multiversal with her abilities (Super Sonic, Super Shadow, and Super Silver were able to affect Solaris, who Dr. Eggman twice states is an extra-dimensional lifeform that would make it superior to the likes of Illumina and Void[Statistics Values 2]) | Same as Super Amy

Standard Equipment:

  • Piko Piko Hammer: Amy's signature melee weapon which she can pull out from her hammerspace, capable of delivering powerful blows with little effort, function as a propellor or witch-broom for flight, launch powerful shockwaves that can stir up miniature tornados of pink hearts, and unleashing massive releases of pink energy. Multiple back-ups of the Piko Piko Hammer exist in her hammerspace and can be pulled out at anytime.
  • Warrior Feather: An upgrade accessory that can be attached to Amy's headband which allows her to perform the Spin Hammer Attack.
  • Long Hammer: A longer variant of the Piko Piko Hammer, meant to extend the reach of her hammer-based attacks so she can damage opponents from further distances.
  • Explosive Gift Boxes:Several bombs disguised as neatly-wrapped giftboxes which Amy can materialise out from nowhere.
  • Boxing Gloves: Amy's own personal pair of boxing gloves which she uses when performing her Girl Jab, Girl Straight and Girl Upper attacks.
  • Heavy Piko Piko Hammer: A larger variant of the Piko Piko Hammer meant to pack more power than the standard Piko Piko Hammer.
  • Fortune Cards: A deck of 78 magical cards which Amy can use as a wheel for travelling on ground or gliding mid-air, as melee weapons, or as cards to let read the near future.
  • Balloons: Balloons that can be materialised from nowhere and are used to gain height or slow her descent.

Optional Equipment:

  • Chaos Emeralds: Seven powerful artifacts containing the "ultimate power" that allow Amy to harness its energy and transform into her Super Form.
  • Rings: Multiple golden rings that Amy can carry to protect herself from damage.
  • Item Boxes: Capsules or Monitors that can give power-ups which can be used offensively or defensively.

  • Breeze: Amy's sentient car used for transportation.
  • Red Racing Car: Amy's personal racing car.
  • In Sonic Speed Simulator, Amy gains acces to vehicles (Extreme Gear, Tornado, Dark Rider, etc.), Infinite Magnet, Red Star Rings, Pets/Friends/Fast Friends (Chao, Animals, Koco, certain Wisps, Black Doom's Eye, etc.), and Trails

  • Magical Card: A playing card given to Amy by Lumina Flowlight that can cause various effects.

    • Pink Rose: Amy's own personal board type Extreme Gear used for transportation and racing.
    • An Ark of the Cosmos: An ancient ring-shaped stone that allows Amy to manipulate gravity.
    • Pink Cabriolet: Amy's personal Dodon Pa vehicle used for transportation and racing.
    • Wisps: Alien creatures that can bestow Amy with Color Powers by absorbing them and using their Hyper-go-on energy.


    Intelligence: At least Average, Genius Combatant and Tactician (Amy has shown the capacity to be an excellent strategist and tactician, such as quickly and efficiently giving orders to citizens of a town so they could repel the first wave of a Badnik attack.[3] When Neo Metal Sonic invaded Angel Island, it was her who created a strategy for how they would counterattack.[97] She was also at the forefront of the Restoration, handling evacuation efforts across several locations during the Metal Virus plague.[37][96] Amy Rose is a gifted fighter with her Piko Piko Hammer, being capable of fighting both against and alongside Sonic competently, and also boxercises. Could best the likes of Mirror Fighter and Metal Sonic in under 1 minute each and the E-Mech in Hyper Mode within 17 seconds during Sonic the Fighters. Constantly fought and trained Emerl as he gained more Chaos Emeralds and awoken more of his ancient combat data, even being able to train with him after he acquired all 7 Chaos Emeralds during Sonic Battle.)

    Weaknesses: Amy is somewhat short-tempered and moody, and her love for Sonic is so strong that makes her lose common sense at times and act recklessly (as of the later Modern Era, her love for Sonic is no longer a force that can blind her). When Digitized, her interactions with the world becomes more limited.

    Notable Attacks/Techniques:

    • Spin Attack: While moving forward, Amy is able to curl tightly into a defensive ball and roll along the ground to ram enemies as a concussive force or cutting disk.
      • Spin Dash: Amy can curl in a ball and rev up quickly to plow down enemies or go through tight spaces, even being able to perform a similar technique while on the wall. While often performed when stationary, Amy can perform the ability quickly and while in the midst of combat.
        • Drop Dash: Sonic stores up momentum while in mid-air and curls into a ball as he drops down to the ground, upon where he will instantly initiate a Spin Dash and rocket in the desired direction.
        • Amy Dash: Amy's own version of the Spin Dash, more similar in wind-up to the Super Peel Out. Unlike the Super Peel Out, and more akin to the Spin Dash, Amy is not left vulnerable while charging it up.[27]
        • Somersault: Amy flips her body while holding her Piko Piko Hammer and attacks with her legs.
      • Spin Jump: Like many of her friends, Amy Rose is capable of performing the Spin Jump to defensively curl into a ball while simultaneously attacking enemies.[27]
        • Double Jump: After Sonic performs a Spin Jump, he quickly follows up with a second Spin Jump to reach up to higher grounds.
      • Homing Attack: Amy can perform the Homing Attack, a technique which allows her to home in on and strike both opponents and objects alike. Whether it's hammering one target or bouncing from foe to foe, it can be performed in rapid succession.
        • Jump Dash: Amy launches herself straight forward in midair with a burst of speed, leaving a pink trail in her wake. This is useful for gaining air mobility, crossing gaps, and maneuvering across obstacles.
    • Humming Top: Amy thrusts her body forward through midair while spinning and sticking her legs outward to attack foes, thereby increasing his horizontal speed to gain distance
    • Back Star: Amy pushes her body backwards into a flip to prevent herself from travelling forwards in the air.
    • Hop Jump: Amy assumes a more aerodynamic pose as she flies through midair. She then does a upward spring in midair to gain extra height.
    • Boost: Amy coats herself in a pink aura and rockets forward at top speed, granting instant acceleration and turning her into a highly destructive projectile able to mow down anything in her path.
      • Air Boost: An airborne variation of the Boost, used to increase the Amy's speed in midair and soar through the sky. Amy's use for this technique can range from quick evasion away from an enemy, to surfing through the air for long distances, cancelling attacks before they strike a target, and more.
    • Boost Mode: By either running at top speed for an extended duration or having her speed accelerated, Amy will begin to leave afterimage in her wake and be able to perform her Boost Action.[27]
      • Head Slide: When in Boost Mode, Amy can perform this move to create a small barrier of energy that extends her attack range and shields her from harm. It also allows Amy to keep her speed and momentum after the move is finished.[27]
    • Giant Steps: Amy crouches down and charges up a giant leap forward.
    • Quick Step: While Amy is running at high speeds, Amy performs a swift-strafing movement to the left or right. When doing so, Amy appears as nothing but a blur, indicating her short burst speed is swifter than her steady pace.
      • Back Step: Amy does a swift backflip, which allows her to quickly backtrack or reposition herself better within a fight.
    • Cartwheel: Amy cartwheels to the left or right, appearing as nothing but a blur, and has proven useful for evading attacks.
    • Slide: Amy falls back while running and slides along the ground with her feet in front of herself, capable of sweeping comparable characters off their feet. This can be combined with her Boost techniques to further amplify both his mobility and striking power.
    • Skydiving: Amy is capable of controlling her descend during a midair dive by making her body more or less aerodynamic. As a result, she can control whether they will fall faster or slower through midair.
    • Triangle Jump: Amy latches onto a wall, allowing her to quickly jump horizontally from one wall to another.
    • Trick Action: While Amy is in mid-air, she can perform a series of stunts which can charge up her Boost or gain extra height.
    • Speed Up: Amy emits blue sparkles and greatly increases his speed for up to ten seconds.
    • Amy Flash: Amy blows a kiss with her right hand and completely immobilizes her opponents for 20 seconds.
    • Storming Heart: Amy blows a kiss with her right hand and summons a small but concentrated whirlwind, made of several pink hearts that ensnare her opponent.
    • Parry: While guarding, Amy automatically parries attacks that strike her and deflects them without harm. A successful parry will slow things to a crawl without affecting Amy himself, allowing more leeway for her to react.
      • Poison Parry: Amy uses a variant of the Parry, This time however, the Parry will leave a status effect that poisons them for short amount of time.
    • Invisibility: Amy concentrates a pink energy around her body and completely cloaks herself, becoming invisible.
    • Radial Burst: With a pulse of energy, Amy uses Radial Burst and is capable of negating the effects of the Color Powers.
    • Cyloop: Leaving a light trail in her wake, enclosing it will result in various possible effects taking place. This ranges from launching several enemies into the air at once to freely creating Rings and giving herself an unending amount of Boost for several minutes.

    • Hammer Attack: Amy summons her Piko Piko Hammer and whacks her opponent.
      • Double Hammer Attack: Amy summons her Piko Piko Hammer and whacks her opponent twice.
      • Big Hammer Attack: Amy summons her Heavy Piko Piko Hammer and whacks her opponents with enough force to create tremors.
    • Spin Hammer Attack: Amy spins her Piko Piko Hammer around herself while grounded on the spot.
      • Spinning Hammer Attack: Amy spins her Piko Piko Hammer around her body mid-air and drops downwards.
      • Swinging Hammer Attack: Amy spins around her Piko Piko Hammer and creates a flurry of pink hearts around herself
    • Hammer Jump: Amy launches herself upwards by using her Piko Piko Hammer.
      • Mid-Air Hammer Attack: Amy performs a body flip while spinning her Piko Piko Hammer around herself.
      • Mid-Air Hammer Jump: Amy performs a combination of the Hammer Jump and Mid-Air Hammer Attack.
      • Jumping Hammer Attack: Amy performs a Spin Jump and spins her Piko Piko Hammer around herself. When she lands on the ground, she will perform a Drop Dash.
    • Tornado Hammer: Amy generates a small tornado made of pink hearts with her Piko Piko Hammer to sweep up opponents upwards.
    • Propellor Hammer: Amy spins around with her Piko Piko Hammer to launch herself upwards by creating a updraft of pink hearts.
    • Cyhammer: Amy slams the ground with her Piko Piko Hammer and creates a heart-shaped updraft.

    • Card Attack: Amy performs a combo attack with her fortune cards
    • Card Spin Boost: Amy rides her Piko Piko Hammer like a witch broom and makes her fortune cards create a wheel
    • Card Stomp: Amy quickly dives down. Once she makes contact with the ground, fortune cards and hearts will fly out from below
    • Card Float: Amy begins to gently float downwards by spinning fortune cards around her body
    • Card Spin: Amy spins herself and her fortune cards to damage enemies. Eventually, she will get dizzy and tire out
      • Infinite Card Spin: Amy uses the Card Spin without the risk of getting dizzy
    • High Card Jump: Amy flings upwards while surrounding herself with fortune cards

    Amy Style: Amy's unique fighting style, in which she specialises in quick, heavy and random attacks based on surprising her foes. It is made up of acrobatics, Kickboxing techniques and her Piko Piko Hammer techniques.

    *Move
    
      • Dashing Skill: Amy's technique used for quick movement in any direction, Amy Dash allows her to do so in a quick dash forward.
      • Jumping Skill: Amy's jumping skill, Amy Jump, allows the pink hedgehog to leap upwards to reach opponents.
      • Air Action: Amy is able to increase her usually jumping height by performing a second jump Amy Dble Jump.
      • Guard Skill: Using Amy Guard, Amy utilizes her training to defend Sonic to block attacks.
      • Heal Skill: With Amy Heal, the hedgehog heals any damage received by think about her hero, Sonic.
    • Attack
      • 1st Attack: A skill used to be the first attack of a jab combo, where Amy throws a jab from her Kickboxing exercise class with Girl Jab.
      • 2nd Attack: A skill used to be the second attack of a jab combo, where Amy throws a cross from her Kickboxing exercise class with Girl Straight.
      • 3rd Attack: A skill used to be the third attack of a jab combo, where Amy performs an upper-cut punch from her Kickboxing exercise class with Girl Upper.
      • Heavy Attack: A skill specialized in knocking the opponent a way, which Amy uses to swing her Piko Piko Hammer in an arc-like movement to knock the opponent away with Girl Crush.
      • Upper Attack: A skill specialized in knocking the opponent upwards, Girl Swing sees the hedgehog performing an upwards swing with her Piko Piko Hammer to launch an opponent in the air.
      • Dash Attack: Amy performs Girl Bomber, an attack in the form of a dashing hip attack when using her Dashing Skill.
      • Air Attack: While in the air, Amy performs the Air Girl Crush to launch a slamming hammer attack with her Piko Piko Hammer.
      • Persuit Attack: Often preceded by Sonic launching himself in a diagonal jump towards his opponent in the air (though it can be performed on a grounded target), Amy performs the Girl Dunk with her Piko Piko Hammer to deliver a heavy, downwards slam to send her opponent straight to the ground.
      • Ground Shot: Pink Typhoon serves as a longer-range means of attack, a shockwave created by Amy through a powerful Piko Piko Hammer swing.
        • Air Shot: A longer-ranged attack while in the air, Air Pink Typhoon sees Amy send out a shockwave akin to when she performs the Pink Typhoon. It requires less time to prepare compared to its grounded counterpart.
      • Ground Power: A technique meant to deal exceptional damage while close to an enemy, the G. Tornado sees the pink hedgehog swing her Piko Piko Hammer around herself to trap opponents in a dizzying swirl.
        • Air Power: Meant to deal exceptional damage while close to an enemy in the air, Air G. Tornado allows her to perform an airborne version of the G. Tornado.
      • Ground Trap: Amy's trap, the Gift, allows her to plant a bomb disguised as a giftbox that explodes on contact.
        • Air Trap: The Air Gift lets Amy summon an explosive giftbox directly in front of herself mid-air.
    *Others
    
      • Strength Support: Strength Support 6 passively increases Amy's defense, making her more resilient to attacks.
      • Attack Support: Attack Support 5 passively increases Amy's attack power, making her blows stronger.
      • Support of Others: Speed Up Lv 1 gives Amy increased speed, allowing her to reach faster speeds.

    Ichikoro Gauge: The Ichikoro Gauge, as the name implies, is a special way for Amy to turn the tides of a losing battle. When all of the necessary energy is built up, Amy flashes slightly. The next technique Amy does will defeat his opponent in a single hit. There are several ways to build up energy for this.

    • Receiving Damage: With any amount of damage received, a small portion of it will be transferred as energy for the Ichikoro Gauge.
    • Defending Attacks: By blocking attacks, half of the damage received is instead transferred over into the Ichikoro Gauge.
    • Healing: Any healing being done allows for energy to gradually increase for the Ichikoro Gauge.

    Tag Actions (タッグアクション Taggu Akushon?) are unique moves that Amy receives when teamed up with a partner, mostly differing depending upon whether it's done on solid ground or while in the air. When performing a Tag Action, her partner will perform a Spin Jump into her arms before it's performed.[25]

    • Air Ride: With the Extreme Gear, Amy is able to take flight in mid-air.
    • Air Slide: With the Extreme Gear, this technique allows Amy to take high-speed turns
    • Kick Dash: Amy releases a burst of air from the rear of her Extreme Gear, resulting in her being propelled forward at high speeds.

    • Color Powers: The power of the Wisps' Hyper-Go-On Energy, which Amy can harness in a multitude of ways by temporarily absorbing a Wisp. Each Color Power is dependent on what Wisp Amy absorbs, as each has their own unique set of abilities for him to tap into.
    • Black Bomb: Using the power of a Black Wisp, Amy becomes a living and incredibly dense bomb. She is then able to roll over enemies or induce widespread explosions by detonating herself without causing self-harm, which can grow in size and power depending on how many enemies she's trampled or destroyed.
    • Blue Cube: Using the power of a Blue Wisp, Amy transforms into a perfectly shaped blue cube. When transformed into the Blue Cube, she can emit destructive shockwaves by slamming into the ground that spread out for a sizeable distance in all directions.
    • Crimson Eagle: Using the power of a Crimson Wisp, Amy turns into a crimson-colored eagle-like figure. As the Crimson Eagle, she is able to achieve flight and soar through the air unhindered as well as being capable of performing a dash attack.
    • Cyan Laser: Using the power of a Cyan Wisp, Amy transforms into a cyan laser beam. As the Cyan Laser, she gains the same properties as that of a real laser, allowing her to move as a living beam of light. When hitting any surfaces as the Cyan Laser, she can bounce off them as if they were reflective surfaces. When hitting enemies, it causes great damage.
    • Green Hover: Using the power of a Green Wisp, Amy turns into a green hovercraft. As the Green Hover, she gains the power of flight, allowing him to fly leisurely through midair and deal damage to enemies on contact while transformed.
    • Gray Quake: Using the power of a Gray Wisp, Amy transforms into a grey iron ball with yellow eyes. As the Gray Quake, her body density is greatly increased, making her so heavy that jumping or falling down on the ground can create destructive shockwaves. The Gray Quake also possesses some form of adhesive properties, allowing Amy to scale walls despite his weight in this form.
    • Ivory Lightning: Using the power of an Ivory Wisp, Amy transforms into a living, straw-colored lightning bolt. As the Ivory Lightning, Amy gains the same properties as that of a real lightning bolt. Associated with this form, she can move at lightning-fast speeds and with acrobatic movements as living electricity. She can also obtain electrokinetic abilities in this form, giving her the ability to either form threads of electricity that she can use to either electrocute enemies or connect himself to targets as tethers.
    • Jade Ghost: As the Jade Ghost, Amy is able to turn herself invisible and enables her to move around without being visibly detected by opponents. The Jade Ghost also makes him intangible, thus allowing her to pass through obstacles and avoid unwanted attacks. In addition, the Jade Ghost allows Amy to hover slightly above ground when using its power. It can even render Amy intangible to those with Non-Physical Interaction.
    • Magenta Rhythm: Using the power of a Magenta Wisp, Amy turns into a large magenta-colored eighth note. When in this form, she is able to bounce on air, allowing her to move through mid-air in semi-flight.
    • Orange Rocket: Using the power of an Orange Wisp, Amy turns into a stubby orange rocket with six fins arranged in a regular hexagon on the rear. As the Orange Rocket, she can create powerful jet propulsion from her back to launch themselves forward through midair at staggering speeds that also damages anything caught in her way.
    • Pink Spikes: Using the power of a Pink Wisp, Amy turns into a hot pink spiky ball. As the Pink Spikes, she gains long, razor-sharp and extremely durable spikes on her body. By inserting these spikes into a surface, she can stick perfectly firm to it that allows her to climb up walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. It can also be used to augment her signature Spin Dash, making it much more powerful than normal.
    • Red Burst: Using the power of a Red Wisp, Amy turns into a red fireball that constantly gives off an aura of flames. As the Red Burst, Amy obtains pyrokinetic abilities. She is able to form a shield of flames around herself that instantly incinerates anything it touches, and she can create explosions of fire by combusting into flames without inflicting harm on herself. These explosions can be channeled to shoot Amy higher into the air or be charged up to trigger large-scale and powerful explosions that destroy nearly anything within its range. In addition, Amy's speed increases while using Red Burst.
    • Violet Void: Using the power of a Violet Wisp, Amy turns into a fast-moving, ghastly and smoky black orb with violet outlines. As the Violet Void, Amy essentially becomes a living black hole and can warp space and time to draw objects into herself from a distance and make them vanish without a trace. Because of the Violet Void smoke-like makeup, Amy is granted a degree of intangibility, allowing her to pass through obstacles unharmed. As the Violet Void, Amy is also capable of flight through mid-air. Like the Purple Frenzy, the Violet Void can add the mass of the objects they draw into itself, allowing Amy to grow larger the more she consumes until he reaches maximum size. Also, the more the Violet Void increases in size, the stronger its suction ability becomes, enabling Sonic to draw in bigger and heavier objects from greater distances. The Violet Void can draw in objects the size of the Frigate Skullian at maximum size, a massive aircraft.
    • Yellow Drill: Using the power of a Yellow Wisp,Amy turns into a yellow spiral drill. As the Yellow Drill, Amy can burrow and tunnel underground at remarkably fast speeds. This can also be applied in underwater environments, allowing Amy to move as a living torpedo.

    • Avatar: Amy uses the power of the blue Chaos Emerald and creates an army of clones of himself which are coated in blue aura to damage enemies.
    • Bullet: Amy uses the power of the red Chaos Emerald and becomes a fireball which can be launched in any direction repetitively to damage enemies.
    • Vision: Amy uses the power of the purple Chaos Emerald and allows Sonic to view hidden objects/platforms which are usually unviewable to the naked eye.
    • Water: Amy uses the power of the cyan Chaos Emerald and allows Amy to liquefy herself, which lets her quickly travel freely through bodies of water.
    • Ivy: Amy uses the power of the green Chaos Emerald and enables Amy to grow massive vines with leaves as platforms from the ground to harm enemies/gain more height.
    • Slow: Amy uses the power of the yellow Chaos Emerald and slows down the flow of time for everything/everyone else besides herself.
    • Extra: Amy uses the power of the white Chaos Emerald and gains the ability to use a toss an infinite amount of Piko Piko Hammers to damage enemies.

    This is accessible to both Classic Amy and Modern Amy, as both are playable within Sonic Speed Simulator.

    Pets: Also referred to as Friends, these creatures will hover closely behind their wielder that typically focus on granting benefits on several stats;

    • Experience (The amount of experience gained when defeating an opponent)
    • Rings (the amount of Rings gained per a single Ring)
    • Damage (the amount of damage dealt to bosses and powerful enemies).
    • Stamina (The amount of energy consumed when Boosting)
    • Air (The amount of time possible to spend underwater without air)
    • Luck (Non-Combat Applicable).

    Up to 3-5 Pets can be equipped at a single time, stacking the benefits from each.

    For a full reference of different Pets and their impact, see here.

    Trails: Trails are equippable items that range from Level 1 to Level 25 at maximum. They typically focus on increasing three statistics, but different Trails offer benefits that include other statistics. Like Pets, these include altering;

    • Experience
    • Rings
    • Damage
    • Stamina
    • Air

    Unlike Pets, only one trail can be equipped at any given time.

    For a full reference of Trails and their impact, see here.

    Credit and thanks to the Sonic Speed Simulator wiki.

    Gallery

    Notable Matchups

    Victories:

    Losses:

    Inconclusive:

    References

    1. 1.0 1.1 Sonic Frontiers: Kronos Island
    2. Sonic the Hedgehog #35
    3. 3.0 3.1 3.2 3.3 Sonic the Hedgehog #2
    4. Sonic the Hedgehog: 30th Anniversary Special
    5. Sonic CD manual (JP), Character Bios
    6. 6.0 6.1 Sonic Frontiers: Rhea Island
    7. 7.0 7.1 7.2 7.3 Sonic Speed Simulator
    8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Sonic the Fighters
    9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 Sonic Shuffle
    10. 10.0 10.1 10.2 10.3 Team Sonic Racing
    11. Sonic Speed Simulator: Chemical Plant
    12. Sonic Generations Strategy Guide pg. 46
    13. Sonic the Hedgehog Encyclo-speed-ia pg. 253
    14. Sonic the Hedgehog 1 & 2: Sega's Official Players Guide pg. 83
    15. Sonic the Hedgehog 2 Mega Drive Koushiki Guide Book pg. 14
    16. Sonic the Hedgehog 2 Mega Drive Koushiki Guide Book pg. 50
    17. 17.0 17.1 17.2 17.3 Sonic the Hedgehog 3: United States instruction booklet, pg. 12
    18. 18.0 18.1 Sonic the Hedgehog 3: United States instruction booklet pg. 13
    19. 19.0 19.1 Sonic Drift 2
    20. 20.0 20.1 20.2 20.3 20.4 20.5 20.6 Sonic Superstars
    21. 21.0 21.1 21.2 21.3 21.4 21.5 Sonic Frontiers: Another Story
    22. Sonic Colors (DS): Sweet Mountain - Area 2, Mission 1
    23. Sonic Lost World: Desert Ruins Zone 1
    24. Sonic Colors: Planet Wisp Act 1
    25. 25.0 25.1 25.2 25.3 25.4 Sonic Advance 3
    26. 26.0 26.1 26.2 26.3 26.4 26.5 26.6 26.7 Sonic Battle
    27. 27.0 27.1 27.2 27.3 27.4 27.5 27.6 27.7 27.8 Sonic Advance 2
    28. 28.0 28.1 28.2 Sonic Heroes - Team Rose
    29. Sonic Adventure 2: Multiplayer
    30. Sonic Battle: Story Mode (Rouge)
    31. Sonic Advance 2: Ice Paradise
    32. Sonic Advance 3: Twinkle Snow Act 3
    33. Sonic Heroes: Lost Jungle (Team Rose)
    34. Sonic the Hedgehog: Bad Guys #2
    35. Sonic Speed Simulator: Shinobi Strike Event
    36. Sonic Speed Simulator: Shuriken Strike
    37. 37.0 37.1 37.2 Sonic the Hedgehog #22
    38. 38.0 38.1 38.2 Sonic the Hedgehog #27
    39. 39.0 39.1 Sonic the Hedgehog (2006): Silver's Episode
    40. Sonic Frontiers: Chaos Island (JP)
    41. Sonic Frontiers: Cutscene #21, "Loss" (JP)
    42. Sonic Frontiers: Cutscene #29, "Releasing Knuckles from Cyber Prison" (JP)
    43. Sonic Frontiers: Cutscene #48, "Rescuing Tails" (JP)
    44. Shadow the Hedgehog: Stage 4-1 Air Fleet
    45. Shadow the Hedgehog: Stage 4-1 Central City
    46. Shadow the Hedgehog: VS Diablo and Sonic
    47. Shadow The Hedgehog Intro
    48. Shadow the Hedgehog: Official Video Game Website
    49. Shadow the Hedgehog (2005)
    50. 50.0 50.1 Sonic Adventure: Last Story
    51. Sonic the Hedgehog Encyclo-speed-ia: Sonic 2 (16 bit)
    52. Sonic Advance Hisshou Perfect Guide
    53. Sonic Heroes Guide Book
    54. Shadow The Hedgehog Prima Guide
    55. Sonic Advance 3 Saikyou Kouryaku Guide
    56. Sega & Sonic All-Star Racing: Sonic's bio
    57. Sega & Sonic All-Star Racing: Shadow's bio
    58. Sonic Sticker Collection 2010
    59. Sonic Ultimate Character Guide 2016
    60. Sonic Forces Speed Battle: Super Sonic
    61. Sonic Mania: Egg Reverie Zone
    62. 62.0 62.1 62.2 62.3 62.4 62.5 Sonic the Hedgehog (2006): VS Solaris (Last Episode)
    63. Sonic Chaos JP Manual
    64. Sonic Dream Team: Official Concept Art
    65. 65.0 65.1 Sonic Frontiers: Chaos Island
    66. Sonic Frontiers: Vs The End
    67. Sonic Frontiers: Rhea Island
    68. Sonic Frontiers
    69. Sonic the Hedgehog (2006) Sonic's Story Intro Cutscene
    70. 70.0 70.1 Sonic the Hedgehog (2006) Silver's Story: White Acropolis
    71. Sonic Channel: Wall Cover Story (Sonic & Silver Part 2)
    72. Sonic the Hedgehog #27
    73. Sonic 06: Official Game Guide pg. 320
    74. Sonic Channel Calender "Otherworld Comedy" Story Act 6: The True Princess?! (June 2023)
    75. Sonic the Hedgehog #29
    76. 76.0 76.1 Sonic Origins Plus
    77. Sonic Adventure (Amy's Story)
    78. Sonic Advance
    79. 79.0 79.1 Sonic Riders: Zero Gravity (Babylon Story)
    80. Sonic and the Black Knight: Battle Mode
    81. 81.0 81.1 Sonic Forces
    82. Sonic the Hedgehog #15
    83. Sonic the Hedgehog #17
    84. Sonic the Hedgehog #31
    85. Sonic the Hedgehog #32
    86. Sonic the Hedgehog #58
    87. Sonic Frontiers Prologue: Convergence
    88. Sonic the Hedgehog #5th Anniversary Edition: Familiar Territory
    89. Sonic the Hedgehog #12
    90. Sonic Generations: Final Battle (Time Eater Boss)
    91. Sonic Origins
    92. Sonic Prime; Episode 3, "Escape from New Yoke"
    93. Sonic the Hedgehog #12
    94. Sonic Shuffle: Stop the Train! (Mini Game)
    95. Sonic the Hedgehog #61
    96. 96.0 96.1 Sonic the Hedgehog #20
    97. Sonic the Hedgehog #9

    Notes/Explanations

    Note
    1. Rebirths are canonical, as Dr. Eggman accidentally rebirthed the entire timeline by using Rebirth Energy.
    2. Despite gameplay containing a certain character, this is universally true of all playable characters in Sonic Speed Simulator.
    3. The Possibly rating indicates the possibility of the Wisp bestowing their abilities upon the user, and not the abilities themselves being categorized as a possibility. As such, this extends to all Wisp pets from Sonic Speed Sim.
    4. This Sonic Channel story is linked to Windii's translation. For the official script, see here.
    Statistics Values
    1. In Sonic and the Black Knight, Amy scales to 2 Universes. By Sonic Forces and onwards, Amy starts scaling to 12 Universes.
    2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 6-D
    3. 7.068751 billion c
    4. >3.67916 Decillon Metric Tons (Scaling 128x above the value Base character scale to.)

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