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VS Battles Wiki
VS Battles Wiki
Articles about Amy Rose
Games Game
Comics Archie Pre-GenesisArchie Post-GenesisIDW
Shows XBoom

Modern Amy.png
MarioAndSonic2016RioAmyFlag.webp You saved me, Sonic! I was afraid I'd never be able to flirt with you again!
~ Amy Rose, Generations
I still can't believe it's you inside that... THING. But! No matter the package, you're still my Sonic, Sonic!
~ Amy learning Sonic's Werehog form

Amy 1.webp
SA2AmyMedal1.webp.webp Have no fear! Amy Rose is here!
~ Amy Rose, as she busts Sonic out of prison

Classic amy.png


Amy Rose is an anthropomorphic hedgehog with a major long-standing crush on Sonic the Hedgehog. Since meeting Sonic on Little Planet, Amy has become his self-proclaimed girlfriend and has attempted to win his heart by any means during their adventures. She wields the Piko Piko Hammer, a powerful melee weapon which she uses with skills second to none and never leaves home without.

Powers and Stats

Tier: 5-A | 5-A | Low 4-C

Name: Amy Rose, Rosy the Rascal (in classic Sonic games)

Origin: Sonic the Hedgehog (Sonic CD)

Gender: Female

Age: 12

Classification: Anthropomorphic Hedgehog, Leader of Team Rose

Powers and Abilities:

Superhuman Physical Characteristics, Self-Sustenance (Type 1), Skilled Hand to Hand Combatant, Toon Force and Elasticity (Can survive and recover from being crushed flat), Natural Weaponry (Through sharpening her spines), Weapon Mastery (With her Piko Piko Hammer), Vehicular Mastery (Drives a talking car in Sonic Drift), Can summon a massive hammer from seemingly out of nowhere which she can use for various attacks, Statistics Amplification (Can increase the speed of her attacks via Hyper Mode), Forcefield Creation (via barriers), Non-Physical Interaction (Can tag the Hyudoros, Boos, and King Boom Boo), Size Manipulation (Capable of shrinking opponents with her hammer by striking them), Clairvoyance & Curse Manipulation (Can use tarot cards to predict the future and lay curses on opponents), Resistance to Extreme Cold, Cosmic Radiations, Extreme Heat

Same as before, Small Size (Type 0) (90cm tall), Acrobatics, Healing (Can heal by simply thinking of Sonic), Durability Negation (The Ichikoro Gauge allows Amy to knock out the opponent in one hit once enough energy is transferred to it), Limited Instinctive Reaction (The Homing Attack is an automatic body movement that makes the user instinctively crash into an opponent's weak point), Can jump into the air and hit opponents with a homing attack, Invisibility, Can create tornadoes, Temporary Flight, Forcefield Creation (Of fire and electricity varieties), Invulnerability (With the Invincibility Monitor). Resistance to Extreme Heat (Can survive the heat of falling directly into a star), Death Manipulation (Can traverse through areas near Void and can interact with him, in which his presence alone killed off the life within the Nature Zone before it was restored), Acid Manipulation (Can withstand the acid of poison frogs with no negative side effects)

Same as before. Aura (with Boost) With the Color Powers: Transformation, Fire Manipulation and Explosion Manipulation (With Red Burst and Black Bomb), Deconstruction (With Indigo Asteroid), Vibration Manipulation (With Blue Cube and Gray Quake), Energy Projection (With Cyan Laser and Crimson Eagle), Electricity Manipulation (With Ivory Lightning), Invisibility (With Jade Ghost), Transmutation, Pseudo- Black Hole Creation, Gravity Manipulation, Size Manipulation, and Absorption (With Indigo Asteroid, Violet Void, and Purple Frenzy), Intangibility (With Violet Void), Flight and Levitation (With Crimson Eagle, Green Hover, Indigo Asteroid, Magenta Rhythm, Orange Rocket, and Violet Void), Void Manipulation (With Violet Void), Resistance to Durability Negation (Via Amy Guard, Amy can defend herself from special attacks induced by the Ichikoro Gauge and release stored energy within it, which instantly knocks out the opponent in one hit bypassing their durability in the process), Electricity Manipulation, Transmutation/Deconstruction and Sound Manipulation.

Status Effect Inducement with Amy Flash, Statistics Amplification (With Speed Shoes), Transmutation (Via Ring Time), Paralysis Inducement (Via Stun), Gravity Manipulation and Psuedo-Black Hole Creation (With the Ark of the Cosmos). With Forcejewels: BFR, Barrier Creation (Can create barriers for a limited amount of time that others can't pass), Teleportation (Can teleport others to himself, teleport himself to others, swap places with an opponent, or teleport himself or others to a random location), Body Puppetry (Can force an opponent to move or use their items)

Attack Potency: Large Planet level (Capable of fighting the likes of Classic Sonic and Classic Knuckles in Sonic the Fighters) | Large Planet level (Stronger than her Classic self. Destroyed ZERO and fought Adventure Sonic, Tails, and Knuckles, presumably to a standstill, alongside the rest of Team Rose) | Small Star level (Capable of competently fighting alongside Sonic), higher with Boost

Speed: FTL (Can keep up with Classic Sonic) | At least FTL (Superior to Classic Sonic and her Classic self. Followed Adventure Sonic and was capable of catching up to him no matter where he ran) | At least FTL, higher with Boost

Lifting Strength: Class 10 | Class M (Slightly comparable to Sonic and was one-fourth of the necessary force to halt the Riot Train, a massive locomotive) | At least Class M

Striking Strength: Large Planet Class | Large Planet Class | Small Star Class (Able to harm Eggman's tougher mechs alongside Sonic)

Durability: Large Planet level (Can take hits from the likes of Classic Sonic and Knuckles) | Large Planet level (Fought Team Sonic to a presumable standstill and can take attacks from them) | Small Star level (Can take attacks from Eggman's machines), higher with Boost

Stamina: Very high (Chased Sonic endlessly wherever he went without any sign of tiring)

Range: Extended melee range with her hammer. Tens of meters with tornadoes

Standard Equipment: Her Tarot Cards | Her Piko-Piko Hammer, which she stores in Hammerspace | Her Piko-Piko Hammer

Intelligence: At least Average, Gifted in combat (Skilled with her Piko-Piko Hammer and can fight both against and alongside Sonic competently)

Weaknesses: Amy is somewhat short-tempered and moody, and is obsessed with Sonic to the point of being nearly rabid

Keys: Classic Era | Adventure Era | Modern Era

Feats: Respect threads



Notable Victories:

Notable Losses:

Rouge the Bat (Game Sonic Continuity) Rouge's Profile (Both had a week of Prep Time)

Inconclusive Matches:


Discussion threads involving Amy Rose (Game)