At the graveyard past the meadows of Salem, amidst the broken gravestones and drooping willow trees, a man strolls along a path every day. Nobody knows him or whatever he came here for, and he knows nobody - not even himself.
Past the narrow path, he looks down to each crumbling slab of rock, at the worn names and chiselled last words from people whose faces he's never known. His clothes are ragged just as his memories are shattered, and sometimes he imagines himself lying in the graveyard, under a different face, under a different name that wasn't written on him.
But one night, under the round moon, he stumbles over one fresh gravestone that wasn't there the night before. Sifting aside the dirt, he reads a name and smiles at a jolt across his mind. He knows where he left off, and it's time for him to get back down to business.
Powers and Stats
Tier: 10-B | Varies from 10-B to 9-C, possibly higher
Origin: Town of Salem
Classification: Village person
Powers and Abilities: None | Skilled with every weapon in the game, Fire Manipulation (Gained from mimicking the Arsonist), Healing (Gained from mimicking the Doctor), Necromancy (Gained from mimicking the Retributionist or the Necromancer), Can speak to the dead (Gained from mimicking the Medium), Mind Manipulation (Gained from mimicking the Witch and the Hypnotist), Statistics Amplification (Gained from mimicking the Guardian Angel), Disease Manipulation (Gained from mimicking the Plaguebearer), Can turn others into vampires (Gained from mimicking the Vampire), Intangibility, Empathic Manipulation and Durability Negation via Haunt, Immortality (Type 1 and 7; Gained from mimicking the Jester), Transformation (Gained from mimicking the Werewolf), Petrification (Gained from mimicking the Medusa), Poison Manipulation (Gained from mimicking the Poisoner), Resistance to Fire, Petrifaction, Death, and Poison Manipulation (Gained from mimicking the Pestilence)
Attack Potency: Human level (Doesn't harm anyone) | Varies from Human level to Street level (Depending on who they decide to be like, they will have all the abilities of any other role they choose)
Lifting Strength: Unknown
Striking Strength: Varies from Human Class to Street Class
Durability: Human level | Varies from Human level to At least Street level, possibly higher (Can mimic any role, and as such will gain their durability)
Range: Standard melee range | Varies from Standard melee range to several meters
Standard Equipment: None | Guns, swords, gasoline tank, torch, potions, knife, stake
Weaknesses: Wont harm anyone | None Notable
Key: Base | Post-Realization