Amanda O'Neill is the granddaughter of a rich fortuneteller in a family that uses unethical methods to financially hinder their enemies. She was sent to Luna Nova Academy to continue the family business, but her unwillingness to do so lead to her becoming a delinquent.
Powers and Stats
Tier: Low 7-B
Name: Amanda O'Neill
Origin: Little Witch Academia
Classification: Human witch, student
Powers and Abilities: Superhuman Physical Characteristics, Expert in hand-to-hand combat, Acausality (Type 1 - Retained her memories from the time loop), Extrasensory Perception (Able to see spirits and ghosts), Weapon Mastery, Weapon Fusion, Magic, Transformation, Telekinesis, Acrobatics, Flight (With broom), Broom Mastery, Wind Manipulation, Fire Manipulation, Ice Manipulation, Cloth Manipulation, Electricity Manipulation, Plant Manipulation, Shapeshifting, Size Manipulation (External), Petrification (Some of her spells can inflict the Petrify status), Water Manipulation, Life-force and Magic Absorption, Healing, Energy Projection, Transmutation, Sleep Manipulation, Forcefield Creation, Purification (Types 2 and 3) and Invulnerability (With Curse Shield and Reflecting Armor), Regeneration (High-Low) (With Regeneration Spell), Earth Manipulation, Durability Negation (With armor-piercing attacks like Tornado Shot), Sand Manipulation (With Sandstorm), Gravity Manipulation, Black Hole Creation (With Black Hole), Statistics Amplification (Amps up her allies' attack with Passionate Dance), Statistics Reduction, Life Manipulation/Body Puppetry/Paralysis Inducement (Via Puppet Magic), Damage Boost, Reduction and Nullification (With various enchantments on accessories that have these effects), Matter Manipulation (The Weakness Bomb spell can weaken the binding force of molecules), Homing Shot (Due to some attacks homing in on their target in Chamber Of Time, like Rapid Fire), Precognition (With the Arcana Rod, which allows the user to gaze centuries into the future), possibly Fate Manipulation (In possession of the Fate Wand, which is said to have the power to twist fate), Status Effect Inducement (Of Burn, Freeze, making enemies slower), Attack Reflection (Due to attacks like Sandstorm being able to redirect and deflect projectiles), Non-Physical Interaction, Empathic Manipulation, Regeneration Negation (Up to Low-High), Resistance to Elemental Manipulation (With various Shield spells, which each offer increased resistance to Water, Ice, Earth, Sand, Wind, Fire, Statistics Reduction and Durability Negation), Extreme Cold and Cosmic Radiation (Able to survive the conditions of the Time Void), Transmutation, Sound Manipulation, Limited Soul Manipulation, Status Effect Inducement (Can resist status effects, including Magic Absorption, Poison, Paralysis Inducement, Petrification, Freeze, Slow, Burn, Silence and Sleep, with various accessories), Illusion Creation (Able to see through the illusion of the Vision Wand), Corruption (Type 2) (Able to wield the Dragon Wand without being consumed by it's power)
Lifting Strength: Unknown
Striking Strength: Small City Class
Durability: Small City level
Range: Extended melee range physically, tens of meters with magic
Standard Equipment: Wand, broom
Intelligence: Has great skill with broom flying, swordplay and dancing.
Weaknesses: Hot-tempered, reckless while flying.