| “ | Everyone, don't let your guard down. A large brigade from Rigel is heading our way. Knights to the front; mages fall back. Fortify our defenses. Disperse the enemies and pick them off one by one! | „ |
| ~ Alm |
Summary
Alm is an idealistic youth hailing from Ram Village under the care of his grandfather, Mycen. As he grew older, he became frustrated with his grandfather's attempts to keep him in the village, later running off to join the Zofian Deliverance along with his best friends, Gray and Tobin to protect his fellows from brigands and liberate Zofia from Chancellor Desaix's control. Throughout his adventures, he discovered that he was not a mere Zofian as he once thought, but was, in fact, the crown prince of Rigel, Albein Alm Rudolf, who possessed the royal blood of the Divine Dragon Duma.
Powers and Stats
Tier: At most 7-B | 7-B, higher with Scendscale | 7-B, at least High 6-C, possibly 4-A with Falchion, higher with Scendscale | 7-B, at least High 6-C, possibly 4-A with Falchion, higher with Scendscale
Key: Kid Alm | Fighter | Hero | Conqueror
Name: Albein Alm Rudolf, usually referred to simply as Alm, Emperor Rudolf II, Saint-King Alm I
Origin: Fire Emblem
Gender: Male
Age: 17 years old
Classification: Human, Military Leader, First King of the One Kingdom of Valentia
Powers and Abilities:
- Superhuman Physical Characteristics
- Weapon Mastery (Mycen taught him how to fight with a sword[1])
- Damage Boost (Alm can perform a critical hit which increase his attack by three times for that blow)
- Extrasensory Perception
- Non-Physical Interaction (Intangibility (Immaterial and Elemental Intangibility), Alm can damage and defeat Post-Sacrifice Rinea whose body is made of fire[2]. Can attack and defeat specters like those of the Fear Mountain Shrine[3])
Resistance to:
- Magic (Via the resistance to magic stat directly stated to exist like here[4])
- Unconventional Resistance to Soul Manipulation (Characters in Fire Emblem can consistently survive without their souls, albeit while being reduced to a husk personality wise)
Same as before
- Expert Swordsman
- Divination, Retrocognition and Time Manipulation (Passive, Was gifted Mila's Turnwheel by Silque, the turnwheel can show it's whielder visions of what will be or what once was. The Turnwheel can also be used to rewind time and can be used up to 6 times each battle. The Turnwheel is not something that can be used but activate on its own when the time is right[5])
- Regeneration (Low-Mid, The Royal Sword grant the skill Recovery which regularly heal its user. Healing in Fire Emblem can heal stab through the torso[6])
- Power Nullification (Celica's charm can dispell magic like Nuibaba's if Alm offer it a prayer[7])
- Energy Projection (The Royal Sword allow Alm to use Scendscale, covering his sword in blue energy to deliver a devastating blow with the same range as a bow[8])
- Acrobatics (He can control his fall and land on his feet even after taking an attack that sent him flying[9]. Can perform backflip to dodge incoming attacks. Can jump incredible height to strike at his enemy weak point[10])
- Accelerated Development (Battle (Physical Stats and Skill), Alm and characters comparable to him grow when they are challenged by strong foes, such as how they are stated to have gained great strength after fighting the Tomb Lords (former warriors of the past resurected as undeads)[11]. Alm could barely keep up with Berkut during their first confrontation, the gap between them being so big that the Deliverance army barely managed to push him back even though he was only helped by a regular soldier and Fernand[9]. Yet during their second fight a few days later, Alm had grown to the point of not only keeping up with both Berkut and Fernand at the same time but also outright defeat them[7]. Leveling (Physical Stats), characters in Fire Emblem often make comment about how they are growing stronger even mid battle. Lukas also said that the characters can get stronger by fighting even if it's just letting them do the final blow to a weakened enemy[12])
Resistance to:
- Extreme Heat (Can survive walking in the lava of the Dragon's Maw albeit while taking small amount of damage over time[13])
Same as before
- Weapon Mastery (Bows, After promoting to a hero, Alm can now use bows)
- Enhanced Time Manipulation (The Turnwheel can now be used up to 12 times)
- Statistics Amplification (The Keepsake Ring increase his skill, luck and magic resistance stats)
- Damage Boost (Most bows carry the skill Anti-Fliers which increase damage dealt to flying foes.)
With Falchion Alm get:
- Energy Projection (Alm can also use Scendscale with the Falchion)
- Regeneration (Low-Mid, The Falchion also grant Alm the skill Recovery)
- Damage Boost (The skill Anti-Terrors increase the damage dealt to monsters like the terrors)
- Light Manipulation (Falchion can generate glow which can force the foes to shield their eyes or even retreat[14])
- Sealing (The Falchion can seal its foes if they are weakened like against Medeus or Grima)
- Invulnerability and Immortality (type 2) Negation (The skill Deicide granted by the Falchion allow Alm to kill gods such as Duma[10])
- Resurrection and Soul Manipulation (The Falchion brought Celica back to life and restored her soul[14])
- Resistance to Power Nullification (Can attack Duma while his Oculus is active[10])
Same as before
- Statistics Amplification (After overclassing Alm gained the skill Bowrange +1 that increase his range with a bow)
- Air Manipulation (In the conqueror class Alm can strike at range with melee attacks seemingly by some sort of air movement[15])
- Electricity Manipulation (Via the Lightning Sword)
Attack Potency: At most City level (Even as a kid Alm could fight back against soldiers like Slayde which can fight against his older self[1]) | City level (Comparable to characters who can defeat Jedah who can power an earthquake such as this), higher with Scendscale | City level (Alm received the sage Halcyon's powers allowing him to reach new strength beyond himself)[19], at least Large Island level, possibly Multi-Solar System level with Falchion (Able to fight and defeat Duma. Falchion has the goddess Mila inside of it), higher with Scendscale | At least City level (Far stronger than before as Alm received great powers from the altar of the king allowing him to overclass and transcend his mortal limits[20]), at least Large Island level, possibly Multi-Solar System level with Falchion, higher with Scendscale
Speed: Superhuman movement speed with Massively Hypersonic combat speed and reactions (Can fight against soldiers which can fight against his older self) | Superhuman movement speed with Massively Hypersonic combat speed and reactions (Capable of dodging bolting), higher attack speed with Double Lion | Superhuman movement speed with Massively Hypersonic combat speed and reactions, higher attack speed with Double Lion | Superhuman movement speed with Massively Hypersonic combat speed and reactions (As Alm transcended his mortal limits, he should be faster than before), higher attack speed with Double Lion
Lifting Strength: Superhuman
Striking Strength: At most City level | City level (Comparable to Zeke) | City level | City level
Durability: At most City level | City level (Could take blows from multiple dragons) | City level (Alm received the sage's powers making stronger than before), at least Large Island level, possibly Multi-Solar System level with Falchion (Can survive hits from Duma) | City level (Even stronger than before), at least Large Island level, possibly Multi-Solar System level with Falchion
Stamina: Superhuman
Range: Extended Melee Range with his sword | Extended Melee Range with a sword, Tens of Meters with Scendscale | Extended Melee Range with a sword, Tens of Meters with Scendscale and with a bow | Meters with a sword (In the conqueror class, Alm's melee attacks can damage at range), Tens of Meters with Scendscale, at least Tens of meters with a bow (The skill Bowrange +1 of the conqueror class increase the ranges of bows)
- A regular sword
Same as before plus:
- Celica's charm which can protect him against curses like Nuibaba's.
- Mila's Turnwheel
- The Royal Sword, which can only be carried by someone with royal blood and grant Alm the following skills:
- Recovery, a skill which regularly heal Alm.
- Subdue, a combat art that always leave the foe with at least 1 HP and cannot kill.
- Double Lion, a combat art where Alm deal two empowered strikes consecutively.
- Scendscale, a combat art where Alm cover his sword in blue energy to deliver a devastating blow with the same range as a bow.
Same as before plus:
- A regular bow
- A regular shield
- The Falchion which grant him the following skills:
- Deicide, a skill which make the user able to kill gods like Duma or Mila.
- Recovery
- Anti-Terrors, which increase the damage inflicted to monsters like the terrors.
- Scendscale, a combat art where Alm cover his sword in blue energy to deliver a devastating blow with the same range as a bow.
- The Keepsake Ring given by Berkut, which boost his Skill, Luck and Magic Resistance stats as well as granting him the recovery skill.
Same as before
| Optional Equipement |
|---|
|
Note: Every bow beside the regular bow and the Venin Bow carry the Anti-Fliers skill which increase damage dealt to flying foes.
|
Average (Should at least be as smart as a regular human kid.)
Gifted (Alm has been trained since he was a boy and got tutelage in many discipline like military tactics, medecine, weather, terrain and more.[21] He is a good general and after joining the Deliverance army, the latter that was outmatched and fast loosing the war began to collect more and more victories without suffering any major defeat, eventually taking back Zofia Castle from the chansellor Desaix and defeating the Rigelian Empire.[22])
Gifted (Alm kept training since his childhood and is now an incredible fighter that has come a long way from when he fought Slayde and his men with Mycen and his friends[23]. Helped with only at most four of his friends, a cleric and Lukas a soldier from the Deliverance Army, he managed to take back the Southern Outpost[24], a fortress defended by trained royal soldiers who previously managed to defeat the Deliverance army and force them to retreat[24]. The Deliverance also possess incredible fighters such as Clive who is Zofia's finest knight[25] save for Mathilda and Mycen. At the beginning of Act 3, Alm fought against Berkut and Fernand simultaniously and won[7] even though just a few days ago, he could barely keep up with Berkut alone, the gap between the two being so big that Alm, his companions and the Deliverance army barely managed to push him back even though he was just helped by Fernand and a regular soldier.[9])
Gifted (He is generally more experienced than before.)
Gifted (More experienced than before. Fought and defeated Berkut once more even after the latter was powered up by Duma's power.[2] He ventured in the Rigelian treasure vault on his own and defeated the many terrors there was on his path (Gargoyles, Garudas, Arcanist, Undeads, Lichs, Necrodragons and White Dragons).[14] After receiving the Falchion, Alm battled and defeat the fell god Duma.[10] Along with 9 of his companions, Alm explored the Labyrinth of Thabes and faced its dangers, which proved to be fatal to any soldier sent by the senate who then had to seal the dungeon as a last ressort, eventually battling and defeating the Creation at its deepest level.[26])
Weaknesses: Alm can be overly idealistic and attached to the ones he holds dearest, a trait that can be used to manipulate him. Most combat arts cost HP and damage Alm when he use them.
Gallery
Notable Matchups
Victories:
Chrom (Fire Emblem) Chrom's profile (High 6-C versions used)
Losses:
Aelin Galathynius (Throne of Glass) Aelin's Profile (Battle took place in Ram Village, speed was equalized)
Inconclusive:
Discussions
| Discussion threads involving Alm (Fire Emblem) |
- ↑ 1.0 1.1 1.2 Prologue "Alm and Celica"
- ↑ 2.0 2.1 Act 5 "Together to the End" (Berkut final boss fight)
- ↑ Optional Dungeon during Act 4
- ↑ Fire Emblem Awakening "Champion of Yore 1"
- ↑ Act 1 "Zofia's Call" (Meeting with Silque)
- ↑ Fire Emblem Fates: Revelations chapter 26
- ↑ 7.0 7.1 7.2 Act 4 "Land of Sorrow" (Berkut second boss fight)
- ↑ Scendscale attack animation
- ↑ 9.0 9.1 9.2 Act 3 "War of Deliverance" (Berkut first boss fight)
- ↑ 10.0 10.1 10.2 10.3 Act 5 "Together to the End" (Final Battle)
- ↑ Lords of the Grave DLC
- ↑ Act 1 "Zofia's Call" (Second tutorial battle)
- ↑ Fire Emblem Echoes (Act 4)
- ↑ 14.0 14.1 14.2 Act 5 "Together to the End" (Regelian treasure vault exploration)
- ↑ Conqueror class animations
- ↑ Fire Emblem Engage - Chapter 4: A Land in Bloom
- ↑ Fire Emblem: The Sacred Stones - Chapter 4: Ancient Horrors
- ↑ Fire Emblem: The Sacred Stones - Lute/Kyle Support
- ↑ Act 3 "War of Deliverance" (Sage Halchyon's Hamlet)
- ↑ Altar of the King DLC
- ↑ Act 1 "Zofia's Call" (Meeting with Lukas)
- ↑ Act 1 to end of Act 4
- ↑ Act 1 "Zofia's Call" (Introduction)
- ↑ 24.0 24.1 Act 1 "Zofia's Call" (Journey to the Deliverance hideout)
- ↑ Act 1 "Zofia's Call" (Meeting Clive)
- ↑ Act 6 "Post-Game" (Thabes Labyrinth)




