VS Battles Wiki

We have moved to an external forum hosted at https://vsbattles.com/

For information regarding the procedure that needs to be exactly followed to register there, please click here.

READ MORE

VS Battles Wiki
VS Battles Wiki
Everyone, don't let your guard down. A large brigade from Rigel is heading our way. Knights to the front; mages fall back. Fortify our defenses. Disperse the enemies and pick them off one by one!
~ Alm

Summary

Alm is an idealistic youth hailing from Ram Village under the care of his grandfather, Mycen. As he grew older, he became frustrated with his grandfather's attempts to keep him in the village, later running off to join the Zofian Deliverance along with his best friends, Gray and Tobin to protect his fellows from brigands and liberate Zofia from Chancellor Desaix's control. Throughout his adventures, he discovered that he was not a mere Zofian as he once thought, but was, in fact, the crown prince of Rigel, Albein Alm Rudolf, who possessed the royal blood of the Divine Dragon Duma.

Powers and Stats

Tier: At most 7-B | 7-B, higher with Scendscale | 7-B, at least High 6-C, possibly 4-A with Falchion, higher with Scendscale | 7-B, at least High 6-C, possibly 4-A with Falchion, higher with Scendscale

Key: Kid Alm | Fighter | Hero | Conqueror

Name: Albein Alm Rudolf, usually referred to simply as Alm, Emperor Rudolf II, Saint-King Alm I

Origin: Fire Emblem

Gender: Male

Age: 17 years old

Classification: Human, Military Leader, First King of the One Kingdom of Valentia

Powers and Abilities:

Resistance to:

Same as before

Resistance to:

  • Extreme Heat (Can survive walking in the lava of the Dragon's Maw albeit while taking small amount of damage over time[13])

Same as before

  • Weapon Mastery (Bows, After promoting to a hero, Alm can now use bows)
  • Enhanced Time Manipulation (The Turnwheel can now be used up to 12 times)
  • Statistics Amplification (The Keepsake Ring increase his skill, luck and magic resistance stats)
  • Damage Boost (Most bows carry the skill Anti-Fliers which increase damage dealt to flying foes.)

With Falchion Alm get:

Same as before

  • Statistics Amplification (Alm has access to many items and equipement which can boost his statistics)
  • Healing (He has access to several healing items like the Mana Herbs. Healing in Fire Emblem can heal stab through the torso)
  • Damage Boost (He has access to skills and combat arts which can increase the damage he inflict upon his foes)
  • Regeneration (Low-Mid, Many equipement grant him the skill Recovery which regularly heal its user. Healing in Fire Emblem can heal stab through the torso)
  • Paralysis Inducement (The combat art Encloser temporaly prevent the foe from moving)
  • Limited Durability Negation (The combat art Roundhouse ignore half of the foe's durability)
  • Probability Manipulation (The combat art Destreza never miss if the attack would be fatal for the enemy)
  • Poison Manipulation (Via the Venin Edge and the Venin Bow)
  • Magic and Durability Negation (Can use weapons like the Lightning Sword and the Radiant Bow which inflict magical damage. Magic completely bypasses[16] physical defenses such as armor,[17] or thick hides[18])
  • Damage Reduction (Possess several skills that reduce damage taken such as Defensive, Sanctuary or Pavise)
  • Limited Immortality (Type 2, The Skill Miracle granted by the Prayer Ring give Alm a chance to survive attack that should have been fatal with 1 HP)
  • Magic Absorption (The Hexlock Shield absorb all magic it can sense)

  • Attack Potency: At most City level (Even as a kid Alm could fight back against soldiers like Slayde which can fight against his older self[1]) | City level (Comparable to characters who can defeat Jedah who can power an earthquake such as this), higher with Scendscale | City level (Alm received the sage Halcyon's powers allowing him to reach new strength beyond himself)[19], at least Large Island level, possibly Multi-Solar System level with Falchion (Able to fight and defeat Duma. Falchion has the goddess Mila inside of it), higher with Scendscale | At least City level (Far stronger than before as Alm received great powers from the altar of the king allowing him to overclass and transcend his mortal limits[20]), at least Large Island level, possibly Multi-Solar System level with Falchion, higher with Scendscale

    Speed: Superhuman movement speed with Massively Hypersonic combat speed and reactions (Can fight against soldiers which can fight against his older self) | Superhuman movement speed with Massively Hypersonic combat speed and reactions (Capable of dodging bolting), higher attack speed with Double Lion | Superhuman movement speed with Massively Hypersonic combat speed and reactions, higher attack speed with Double Lion | Superhuman movement speed with Massively Hypersonic combat speed and reactions (As Alm transcended his mortal limits, he should be faster than before), higher attack speed with Double Lion

    Lifting Strength: Superhuman

    Striking Strength: At most City level | City level (Comparable to Zeke) | City level | City level

    Durability: At most City level | City level (Could take blows from multiple dragons) | City level (Alm received the sage's powers making stronger than before), at least Large Island level, possibly Multi-Solar System level with Falchion (Can survive hits from Duma) | City level (Even stronger than before), at least Large Island level, possibly Multi-Solar System level with Falchion

    Stamina: Superhuman

    Range: Extended Melee Range with his sword | Extended Melee Range with a sword, Tens of Meters with Scendscale | Extended Melee Range with a sword, Tens of Meters with Scendscale and with a bow | Meters with a sword (In the conqueror class, Alm's melee attacks can damage at range), Tens of Meters with Scendscale, at least Tens of meters with a bow (The skill Bowrange +1 of the conqueror class increase the ranges of bows)

    Standard Equipment:

    • A regular sword

    Same as before plus:

    • Celica's charm which can protect him against curses like Nuibaba's.
    • Mila's Turnwheel
    • The Royal Sword, which can only be carried by someone with royal blood and grant Alm the following skills:
      • Recovery, a skill which regularly heal Alm.
      • Subdue, a combat art that always leave the foe with at least 1 HP and cannot kill.
      • Double Lion, a combat art where Alm deal two empowered strikes consecutively.
      • Scendscale, a combat art where Alm cover his sword in blue energy to deliver a devastating blow with the same range as a bow.

    Same as before plus:

    • A regular bow
    • A regular shield
    • The Falchion which grant him the following skills:
    • The Keepsake Ring given by Berkut, which boost his Skill, Luck and Magic Resistance stats as well as granting him the recovery skill.

    Same as before

    Optional Equipement

    • An iron sword, which grant Wrath Strike and Windsweep.
      • Wrath Strike, a combat art which deal an empowered strike.
      • Windsweep, a combat art which prevent enemy counterattack.
    • A steel sword, which grant Sunder and Crosswise Cut.
      • Sunder, a combat art which deal an empowered strike.
      • Crosswise Cut, a combat art which deal an empowered strike.
    • A silver sword, which grant Duelist Sword and Roundhouse.
      • Duelist Sword, a combat art which greatly increase the unit evasion and increase damage dealt by 4 %.
      • Roundhouse, a combat art which ignore half of the foe's durability.
    • The Zweihänder a blade which grant Sunder, Penetrate and Tiggerstance.
      • Penetrate, a combat art which deal a single bow at increased range and move the unit closer to the enemy.
      • Tiggerstance, a combat art which add the user's Skill stat to his Attack stats.
    • The Shadow Sword which lower the luck of the unit and grant Hex and Lifetaker.
      • Hex, a skill which make it so that the user has a chance to damage themself instead upon striking the enemy.
      • Lifetaker, a skill which heal the user of 50% of his HP upon killing an enemy.
    • The Brave Sword which increase its bearer's critical rate and grant Penetrate and Grounder.
      • Grounder, a combat art which deal effective damage toward flying enemies.
    • The Rapier which grant Anti-Cavalry, Anti-Armor, Subdue, Shadow Gambit and Destreza.
      • Anti-Cavalry, a skill which deal effective damage toward cavaliers.
      • Anti-Armor, a skill which deal effective damage toward armored enemies.
      • Shadow Gambit, a combat art which ignore the bonuses the terrain gives to the enemies.
      • Destreza, a combat art that never miss if the attack would be fatal to the target.
    • The Illwoon, a blade which increase the user's critical rate and grant Wrath Strike, Lunge and Death Blow.
      • Lunge, a combat art that swap the place of the unit and the foe after striking.
      • Death Blow, a combat art which deal effective damage toward armored enemies.
    • The Lightning Sword an electric blade which lower the unit critical rate and increase the chance of becoming target of a critical hit but have the same range as a bow and grant Transmute, Foudroyant and Thunderclap.
      • Transmute, a skill which make it so the attacks from this weapons are considered magical.
      • Foudroyant, a combat art which double the damage inflicted upon the enemy.
      • Thunderclap, a combat art which deal an empowered strike at great range.
    • The Venin Edge, a sword which poison the target on contact.
    • The Blessed Sword, a blade which grant Anti-Terrors and Recovery.
    • The Mercurius, a legendary blade and one of Archanea's three Regalia, grant the bearer Recovery.
    • The Astra, a sword which greatly increase critical rate and grant Astral Blade.
      • Astral Blade, a combat art which perform 5 attacks at 50% of their normal potency at incredible speed.
    • The Ladyblade, a sword which might double in the hands of a woman, grant Hexblade and Flamberge.
      • Hexblade, a combat art which deal magical damage.
      • Flamberge, a combat art where the user sheathe their swords in flames before performing two strikes in rapid succession which inflict magical damage.

    Note: Every bow beside the regular bow and the Venin Bow carry the Anti-Fliers skill which increase damage dealt to flying foes.

    • An iron bow, which grant Curved Shot.
      • Curved Shot, a combat art which deal an empowered strike.
    • A steel bow, which grant Heavy Draw.
      • Heavy Draw, a combat art which deal an empowered strike.
    • A silver bow, Which grant Ward Arrow.
      • Ward Arrow, a combat art that allow the user to temporaly seal of the target's magic after stricking them.
    • The Blessed Bow, which grant Anti-Terrors and Recovery.
    • The Luna, a bow which grant Lunar Flash.
      • Lunar Flash, a combat art which immensely increase the user's accuracy.
    • The Parthia, a legendary bow and one of Archanea's three Regalia, grant the bearer Recovery and Trance Shot.
      • Trance Shot, a combat art that deal an empowered blows at greatly enhanced range.
    • The Longbow, a bow with enhanced range which grant Encloser.
      • Encloser, a combat art that temporaly prevent the foe's from moving after stricking them.
    • The Killer Bow, a bow with encreased Critical Rate which grant Hunter's Volley.
      • Hunter's Volley, a combat art which fire consecutively two empowered arrows at the foe.
    • The Radiant Bow, which grant Transmute and Celestial Bow.
      • Transmute, a skill which make it so the attacks from this weapons are considered magical.
      • Celestial Bow, a combat art which deal effective damage toward monsters like Terrors.
    • The Venin Bow, which fire arrows that poison the foes on contact.

  • Several standard shields such as leather shields or silver shields.
  • The Rion Shield, which increase its holder attack, defense and magic resistance, as well as granting Shove and Defensive.
    • Shove, a combat art allowing the user to push an ally one tile forward.
    • Defensive, a skill which reduce the damage taken from physical attacks.
  • The Fugue Shield which grant Swap and Coral Cover.
    • Swap, a combat art which allow the user to swap place with an adjacent ally.
    • Coral Cover, a skill which double the bonuses the terrain give him.
  • The Blessed Shield which grant him Sanctuary and Recovery.
    • Sanctuary, a skill that halves the damage taken from monsters like the Terrors.
  • The Hexlock Shield a shield that absorb magic and grant Earth's Kiss.
    • Earth's Kiss, a skill which halves magical damage received.
  • The Emperor Shield, which grant Shove, Swap and Defensive.
  • Sage's Shield, which grant Recovery, Pavise and Earth's Kiss.
    • Pavise, a skill which halves the damage taken from physical attacks.

  • The Angel Ring which greatly increase luck and grant Recovery.
  • The Speed Ring which greatly increase speed and movement and grant Recovery.
  • The Prayer Ring which grant Recovery and Miracle.
    • Miracle, a skill which gives the user a chance to survive a lethal attack with one HP remaining.
  • The Coral Ring which increase the whielder's resistance to magic and grant him Recovery and Coral Cover.
    • Coral Cover, a skill which double the bonuses the terrain give him.
  • Mila's Ring, which grant Recovery and Evade Critical.
    • Evade Critical, a skill which make the user immune to critical hits.

  • Several healing item such as Mana Herbs or Medicinal Syrup.
  • Several stat boosting item such as:
    • Nectar for luck
    • Pegasus Cheese for speed
    • Fruit of Life for HP
    • Ambrosia for defense
    • Soma for attack
    • Nethergranate for skill
    • Talisman for magic resistance

  • Intelligence:

    Gifted (Alm has been trained since he was a boy and got tutelage in many discipline like military tactics, medecine, weather, terrain and more.[21] He is a good general and after joining the Deliverance army, the latter that was outmatched and fast loosing the war began to collect more and more victories without suffering any major defeat, eventually taking back Zofia Castle from the chansellor Desaix and defeating the Rigelian Empire.[22])

    Gifted (Alm kept training since his childhood and is now an incredible fighter that has come a long way from when he fought Slayde and his men with Mycen and his friends[23]. Helped with only at most four of his friends, a cleric and Lukas a soldier from the Deliverance Army, he managed to take back the Southern Outpost[24], a fortress defended by trained royal soldiers who previously managed to defeat the Deliverance army and force them to retreat[24]. The Deliverance also possess incredible fighters such as Clive who is Zofia's finest knight[25] save for Mathilda and Mycen. At the beginning of Act 3, Alm fought against Berkut and Fernand simultaniously and won[7] even though just a few days ago, he could barely keep up with Berkut alone, the gap between the two being so big that Alm, his companions and the Deliverance army barely managed to push him back even though he was just helped by Fernand and a regular soldier.[9])

    Gifted (He is generally more experienced than before.)

    Gifted (More experienced than before. Fought and defeated Berkut once more even after the latter was powered up by Duma's power.[2] He ventured in the Rigelian treasure vault on his own and defeated the many terrors there was on his path (Gargoyles, Garudas, Arcanist, Undeads, Lichs, Necrodragons and White Dragons).[14] After receiving the Falchion, Alm battled and defeat the fell god Duma.[10] Along with 9 of his companions, Alm explored the Labyrinth of Thabes and faced its dangers, which proved to be fatal to any soldier sent by the senate who then had to seal the dungeon as a last ressort, eventually battling and defeating the Creation at its deepest level.[26])

    Weaknesses: Alm can be overly idealistic and attached to the ones he holds dearest, a trait that can be used to manipulate him. Most combat arts cost HP and damage Alm when he use them.


    Gallery

    Notable Matchups

    Victories:

    Chrom (Fire Emblem) Chrom's profile (High 6-C versions used)

    Losses:

    Aelin Galathynius (Throne of Glass) Aelin's Profile (Battle took place in Ram Village, speed was equalized)

    Inconclusive:

    Discussions

    Discussion threads involving Alm (Fire Emblem)
    1. 1.0 1.1 1.2 Prologue "Alm and Celica"
    2. 2.0 2.1 Act 5 "Together to the End" (Berkut final boss fight)
    3. Optional Dungeon during Act 4
    4. Fire Emblem Awakening "Champion of Yore 1"
    5. Act 1 "Zofia's Call" (Meeting with Silque)
    6. Fire Emblem Fates: Revelations chapter 26
    7. 7.0 7.1 7.2 Act 4 "Land of Sorrow" (Berkut second boss fight)
    8. Scendscale attack animation
    9. 9.0 9.1 9.2 Act 3 "War of Deliverance" (Berkut first boss fight)
    10. 10.0 10.1 10.2 10.3 Act 5 "Together to the End" (Final Battle)
    11. Lords of the Grave DLC
    12. Act 1 "Zofia's Call" (Second tutorial battle)
    13. Fire Emblem Echoes (Act 4)
    14. 14.0 14.1 14.2 Act 5 "Together to the End" (Regelian treasure vault exploration)
    15. Conqueror class animations
    16. Fire Emblem Engage - Chapter 4: A Land in Bloom
    17. Fire Emblem: The Sacred Stones - Chapter 4: Ancient Horrors
    18. Fire Emblem: The Sacred Stones - Lute/Kyle Support
    19. Act 3 "War of Deliverance" (Sage Halchyon's Hamlet)
    20. Altar of the King DLC
    21. Act 1 "Zofia's Call" (Meeting with Lukas)
    22. Act 1 to end of Act 4
    23. Act 1 "Zofia's Call" (Introduction)
    24. 24.0 24.1 Act 1 "Zofia's Call" (Journey to the Deliverance hideout)
    25. Act 1 "Zofia's Call" (Meeting Clive)
    26. Act 6 "Post-Game" (Thabes Labyrinth)