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The creature that floats before you is like a thing out of nightmares. It has a vaguely human shape, but it's a shape without features that has been distorted and bristles with madness. From the waist down it trails away into vaporous nothingness, leaving a faint trace of fog behind it as it moves.
~ D&D Monster Manual 3.5

Summary

An Allip is a powerful undead created from the restless spirit of a being that killed itself. It was driven mad in life and now seeks only revenge on the living, attempting to get vengeance on those who pushed them over the edge.

Powers and Stats

Tier: Varies from at least 9-B, possibly 9-A to 9-A to collectively at least High 8-C, likely 8-B, possibly 8-A

Name: Allip

Origin: Dungeons and Dragons

Gender: Varies

Age: Varies

Classification: Medium Undead (Incorporeal)

Powers and Abilities:

Attack Potency: Varies from at least Wall level, likely Small Building level (Weaker Allip are a CR 3[4] monster in 3.5e, making them stronger than the Rothé) to Small Building level+ (Stronger Allip are a CR 5[3] monster in 5e, making them on par with casters of Conjure Barrage) to collectively at least Large Building level (Hordes of Allip are CR 11[11] 3.5e making on par with casters who can use Freezing Sphere), likely City Block level (Some comparable casters have managed such levels of power via the Control Water spell), possibly Multi-City Block level (Comparable to casters of Disintegrate, which can destroy a large temple)

Speed: Varies from Subsonic (Comparable to beings capable of dodging point blank arrows) to Hypersonic+ with High Hypersonic+ reactions (Keep up with adventurers who can dodge lightning) to Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat), higher via Improved Initiative and Lightning Reflexes[4]

Lifting Strength: Unknown, possibly Above Average Human (Their incorporeal nature makes moving objects difficult, however in 5e they have a strength score of 6[3] which should let them at max push 81.6466 kg)

Striking Strength: Unknown

Durability: Varies from at least Wall level, likely Small Building level to Small Building level+ to collectively at least Large Building level, likely City Block level, possibly Multi-City Block level

Stamina: Infinite (Require no sustenance and never get tired[3])

Range: Varies from Standard Melee Range to Tens of Meters

Standard Equipment: None notable

Intelligence: Varies from Average (Weaker Allip have an intelligence and charisma scores of 11[4] making them on par with average humans[12]) to Genius (Stronger individual Allips have an intelligence score of 17[3] making them near peak human intelligence[13])

Weaknesses: Holy water has a 50% chance of hitting them[5]

Notable Attacks/Techniques:

  • Babble/Howling Babble: The Allip constantly babbles unintelligible words to itself, driving all those within earshot insane, harming and stunning them. These babbles affect everyone within 60 feet.
  • Incorporeal Touch/Wisdom Drain: While they cannot interact with physical objects, they can interact with what is alive. Their touch drains the sanity of the target and deals physical damage despite not being able to interact physically. This touch also temporarily bolsters the Allip's ability to take hits.
  • Madness: Any being that attempts to detect or interact with the Allip mentally is driven insane.

Notable Matchups

Victories:

Losses:

Inconclusive:

References

  1. 1.0 1.1 Monster Manual 3.5e Page 317
  2. 2.0 2.1 Libris Mortis: Book of Undead 3.5e Page 7
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 Mordenkainen Presents Monsters of The Multiverse Page 45
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Monster Manual 3.5e Page 10
  5. 5.0 5.1 5.2 5.3 Monster Manual 3.5e Page 310
  6. Monster Manual 3.5e Page 311
  7. Libris Mortis 3.5e Page 10
  8. Open Grave 4e Page 10
  9. Open Grave 4e Page 12
  10. Monster Manual 3.5e Page 159
  11. Dungeon Magazine 137 Page 69
  12. Player's Handbook 3.5e Page 9
  13. Player's Handbook 5e Page 171

Discussions

Discussion threads involving Allip
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