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VS Battles Wiki
…Certainly, I feel enough torment and anguish to tear my chest apart in this moment. It is strange enough I could even stay on my feet.

…However, I do not wish for this pain… this emotion I am feeling for the first time to be erased. After all, this pain is what truly taught me that I am not a knight doll, but a single human. — Esteemed Highest Minister, I do not wish for your love. I have no need for your ministrations.

~ Alice Synthesis Thirty regaining emotions and rebelling against the Administrator

Summary

Alice Zuberg is an Artificial Fluctilght— an AI born and raised in a simulation of a medieval fantasy setting, where days in the real world are years within the simulated world— the Underworld, with the goal of creating an AI that has their own complete agency; one that cannot be subjected to logic errors. Within the simulation, as a child, Alice was forcefully taken from her village because she broke the strict laws of the Human Realm Empire, wiping the memories of her past self to become the Integrity Knight Alice Synthesis Thirty— a knight that could only follow orders and fight for the Human Realm Empire itself.

It was only a decade afterwards where two of her childhood friends that she had forgotten about— Kirito and Eugeo— fought through all of the Integrity Knights in their way to get her back. Unfortunately for them, Alice's memories of the past by that point were already long sealed, but now recognizing that the Human Realm Empire and the Integrity Knights weren't as they seemed, Alice teamed up with the duo to take down the governing force of the Human Realm Empire: the Administrator. The battle was fierce, but in the end, they were able to win. Win... at the cost of Eugeo's life, and Kirito's mind.

Months passed with Alice taking care of Kirito, whose brain was only active for basic human necessities, until a new threat arose. The invading Dark Territory that the Integrity Knights were combating against were planning one final war to completely invade the Human Realm Empire, now without a powerful leader. To make matters worse, within the real world, America sent a covert squad to retrieve Alice from RATH— the company who created the Underworld— figuring out that she broke the laws of the Human Realm Empire and gained her own agency without succumbing to a logic error. Their leader, Gabriel Miller, entered the simulation as Dark God Vector, leading the Dark Territory army in order to retrieve Alice. Donning her armor once more, Alice, the Integrity Knights, and the small Human Realm Empire army battled the Dark Territory in the War of Underworld.

After the harsh battles that followed, after assistance from players of virtual reality games all over Japan, and after Gabriel Miller was defeated by an awoken Kirito, the Human Realm Empire was victorious. Though they were, Alice in the end was forced into the real world as a precaution and for her own safety, leaving the world she grew up in into one that was completely unknown to her. Though it was a struggle at first, especially with a robotic body rather than a real one, Alice was eventually accustomed to the world outside her own, becoming a part of Kirito's friend group and going on many VR adventures afterwards.

Powers and Stats

Tier: At least 9-B physically, higher with Sacred Arts, 8-C with Enhance Armament, 8-A with Release Recollection and prep

Name: Alice Zuberg, Alice Synthesis Thirty

Origin: Sword Art Online

Gender: Female

Age: 11 (Prologue I), 17 (Chapter 1), 19 (Current)

Classification: Artificial Fluctlight, Former Apprentice, Integrity Knight

Powers and Abilities: Superhuman Physical Characteristics, Accelerated Development (Leveling; Physical Stats, Abilities), Longevity (All Integrity Knights do not age physically due to their lifespan being frozen by the Administrator, however they still age mentally and can die of old age), Immortality (Type 8. Characters in the Underworld can't die as long as their fluctlight isn't destroyed), Statistics Amplification (Sword Skills amplify the user's speed and power, with the downside of leaving some post-motion stun afterwards), Master Swordswoman (Was able to strike fear into Kirito during their battle. Bercouli would not be sure who would come out on top if they sparred), Magic & Creation (via Sacred Arts. Can create a spell or an object for almost any situation, so long as she knows the words used to arrange her thoughts, guide her emotions, and fuel her imagination to create said spell or object), Light Manipulation (via Sacred Arts), Darkness Manipulation (via Sacred Arts. Primarily used to search for objects), Ice Manipulation (Can create ice structures via Sacred Arts), Heat Manipulation (via Sacred Arts), Healing (via Sacred Arts), Elemental Manipulation (via Sacred Arts. Can use the elements or elemental objects of all kinds), Homing Attacks (via Sacred Arts. Can make her Sacred Arts home in on enemies), Telekinesis (Only with her Osmanthus Blade's petals), Danmaku (via the Osmanthus Blade's petals. Can number from hundreds to thousands with Enhance Armament to tens of thousands with Release Recollection. Can also change the shape and size of said petals, enough to form entire walls and structures), Regeneration (High-Low; Can heal back an eye via Incarnation), Sound Manipulation (via Incarnation. Able to make sounds so loud such that everyone can hear her from a far distance), Resistance to Electricity Manipulation and possibly Law Manipulation (Broke the Seal of the Right Eye). Passive Reality Warping (via Incarnation. As with all VR avatars, especially in the Underworld, Incarnation grants all the ability to alter reality via their conscious and subconscious belief and willpower, and can be described as many people sharing a single dream, with greater control of Incarnation being likened to "lucid dreaming"). The primary applications of Incarnation are as follows: Empowerment, Statistics Amplification and Statistics Reduction (Belief in one's own strength will amplify one's own power, however the opposite can happen to the user as well if they are not confident in a matchup), Limited Law Manipulation (If enough people believe that something cannot happen, it will become impossible and vice versa), and Probability Manipulation (If an Incarnation user truly believes that they are weaker than their foe, even subconsciously, reality will be rewritten to ensure their defeat (and vice versa). If both sides are both completely confident in a battle, it will be a battle to see who's mental willpower is stronger than the other). Unconventional resistance to Soul Manipulation (Fluctlights, the human soul, are referred to as Quantum Fields).

Attack Potency: At least Wall level physically (Integrity Knights are considered to be worth hundreds of men alone. Is far stronger than Kirito and Eugeo physically, to the point where she struck fear into the former. Can effortlessly fell massive trees that multiple men cannot in a single chop, breaking all of the axes she uses whenever doing so), higher with Sacred Arts (Normally more powerful than standard physical blows), Building level+ with Enhance Armament (Comparable, if not superior to Deusolbert's own Enhance Armament), Multi-City Block level with Release Recollection and prep (Should not be any less potent than Kirito's Release Recollection. Can level an entire forest in minutes. By absorbing all of the spatial resources in one specific area of the Dark Territory over time, Alice was able to obliterate an entire valley, along with a large portion of the Dark Territory's forces)

Speed: Subsonic (Moved faster than what a normal person could see)

Lifting Strength: Superhuman (Should be superior to Kirito and Eugeo)

Striking Strength: At least Wall Class

Durability: At least Wall level physically (Was not staggered at all by Kirito's blow, and instead she was the one who staggered him), higher with Sacred Arts (Kirito, someone who is stated to be less proficient in Sacred Arts compared to the other characters, was able to create ice barriers that held off Deusolbert's Enhance Armament for a second), Multi-City Block level with the Osmanthus Blade (Divine Objects can withstand their memory release forms, all of which are on this level. Her Osmanthus Blade's petals share the exact same Durability, which can be manipulated into walls to stop attacks)

Stamina: Virtually Infinite physically (Just like normal Virtual Reality Avatars, however the difference being that if one ran out of "stamina", they would begin taking damage to their Life), Vastly Superhuman mentally (Comparable to Kirito and Eugeo's willpower)

Range: Extended melee range with her sword, kilometers with Perfect Weapon Control Art.

Standard Equipment: Osmanthus Blade

Intelligence: Academically high. Alice was able to swiftly learn Sacred Arts as a child, as well as become an Integrity Knight Apprentice, which required an intense education. Alice is also skilled at fighting, to the point where Bercouli, a man who has seen constant combat for over three centuries against a combat-focused society, wouldn't know who would win if the two sparred. Is proficient in speed chanting and is able to use advanced Sacred Art rituals.

Weaknesses: Was susceptible to the Administrator's whims with the Seal of the Right Eye, though after breaking the seal this weakness becomes a non-factor. Her petals need to recharge from the sun every once in a while. Sword Skills have a slight post-motion stun at the end of them in exchange for increased power. Most of the time, to activate Sacred Arts the user must chant out the words required to activate it. Sacred Arts require "spatial resources" to use, meaning that barren environments would lessen the effects of a Sacred Art. Because of Incarnation's passive nature based on the imagination and willpower of the individual, at worst, if the user thinks a situation is hopeless or impossible to succeed, Incarnation will instead have a negative effect and make that situation true.

Notable Attacks/Techniques:

Sacred Arts

Sacred Arts: «Sacred Arts» are System Commands in Project Alicization that residents of Underworld believe to be magic rituals. In reality, they are just words used to arrange thoughts and guide the emotions of the caster to make use of one's imagination power. Because of this, the imagination of the user may either improve or decrease the effectiveness of an art.

  • Perfect Weapon Control Art: The Perfect Weapon Control Art is a high-ranking Sacred Arts ritual that is used to boost the offensive power of a Divine Object-class weapon by linking with the true essence of the weapon. As all Divine Object-class weapons strongly inherit the properties of the object that served as its nucleus in the form of memories, the Perfect Weapon Control Art may be used to tap into the parameters inherited from the base material, thus increasing the power of the weapon in the form of special abilities. The ability acquired through the ritual depends solely on how the caster pictures the released form of the weapon. The first phase of the «Perfect Weapon Control Art», called the «strengthening» phase, is the partial awakening of the weapon's memories, which manifest as a new offensive ability for the weapon. The «Life» of the weapon decreases greatly every time the command is used and the power of the ritual is determined by the caster's ability to imagine the released form of the weapon. The second phase of the ritual, called the «releasing» phase, is a command that releases all of the memories of the weapon, unleashing all of its rampant power. Memories unleashed with this phase become uncontrollable to the caster and might even engulf the caster himself. For example, the «Perfect Weapon Control» art with the Osmanthus Blade is as follows:
    • Once the «Perfect Weapon Control» art is in effect, the Osmanthus Blade splits into hundreds, possibly thousands of individual petal-like blades, all of which Alice controls with her mind and the hilt of her sword. However, after multiple uses or excessive use of this ability, Alice must either sheath her sword or expose it to sunlight for some time before being able to use the Perfect Weapon Control again, though she is able to use the technique for a significant amount of time before her sword reverts back to its regular form.
    • Once «Release Recollection» is in effect, the technique releases the memories of the weapon to their full extent and allows them to rampage unrestricted. In Alice's case, the amount of petals from the Osmanthus Blade multiplies massively. However, the sword's durability decreases considerably when this skill is used, though it can be restored by sheathing the blade or exposing it to sunlight. Note that "durability" in Underworld refers to an object's functional life, rather than it's physical durability against attacks.

Incarnation

  • Incarnation: A secret skill passed down by Integrity Knights since ancient times, and one of the most important concepts in the Sword Art Online franchise. Incarnation refers to the ability to change the state of the world through pure willpower and imagination. For any other virtual reality world, it is a system glitch, usually activated in times of extreme emotion or during extreme brain activity, allowing closer access to one's Fluctlight, or soul, to temporarily change the world around them. For residents of the Underworld, it is a constant passive that dictates whether they succeed or fail in anything. The more confident one is in their abilities and the more of a positive reputation they have, the more the world shall bend in their favor. It is the power which Sacred Arts derive from. Its effects are versatile, as the power has been used to wield invisible blades, create swords from the user's blood, transmute objects, increase the chances of an event happening, and much more. However, the power of an Incarnation ability can be matched by another Incarnation ability, and the use of Incarnation is mentally exhausting, requiring a lot of concentration and energy to perform. If the user is in a state where their will is not strong enough, they become unable to use Incarnation. There are a limited amount of people who can use Incarnation to its full potential, and much practice and experience are needed to be able to use it. This ability is most prominent in the Underworld, as this ability is one of that world's core mechanics. However this ability has also been shown multiple times throughout the series before the Alicization arc.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: