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VS Battles Wiki
VS Battles Wiki

In the end, shrine maidens are two colors. Your power is only twenty-eight-point-five-seven-one-four percent as powerful as mine.
~ Alice Margatroid

Credit to Baba

You're the one causing all the fuss around here, aren't you?!
~ Alice to Yuuka


Alice Margatroid is one of only a few people known to live within the Forest of Magic. She's a magician known primarily for her skilful use of dolls as well as being a loner. She gets in many fights with Marisa, but they are somewhat acquaintances, sharing many of the same interests and even teaming up at times.

Powers and Stats

Tier: At least 9-B physically, Low 2-C, likely 2-C with magic, higher with preparation | 4-A, likely 3-C

Name: Alice Margatroid, the Seven-Colored Puppeteer

Origin: Touhou Project

Gender: Female

Age: Unknown

Classification: Youkai Magician

Powers and Abilities:

Superhuman Physical Characteristics, Enhanced Senses (Can recognize non-humans and see through illusions. Youkai can see better than humans in the dark of night[1]), Flight, Magic, Extrasensory Perception (Magic users are sensitive to changes in temperament[2]), Acausality (Type 1; Unaffected by Keine erasing the human village from history[3], despite the fact that youkai rely on the continued existence of the human village in order to sustain their own existence[4]), Danmaku, Spirit Manipulation, Limited Creation & Conceptual Manipulation (Type 1; The process of creating a spell card requires giving it a 'name' to define its form and power, not unlike how the gods gave 'names' to everything at the beginning of reality to give them form from nothingness, albeit on a much smaller scale[5][6][7]), Power Modification (Spell card users are capable of changing the traits of any attack or ability by naming it, being able to turn ordinarily lethal attacks into nonlethal ones, or severely restricting the potency of an ability by 'gameifying' it[8][9]), Acrobatics, Empowerment (Under a full moon), Body Puppetry, Thread Manipulation, Light Manipulation, Darkness Manipulation, Curse Manipulation, Forcefield Creation, Summoning, Non-Physical Interaction (Can harm Phantoms and Evil Spirits with her regular attacks), Space-Time Manipulation (Caused the eternal night in the Magic Team Scenario of Imperishable Night), Fire Manipulation, Ice Manipulation (Capable of using fire and ice magic), Breaking the Fourth Wall (Informs Marisa that Parsee is the stage 2 boss of Subterranean Animism), Invisibility (Can make her dolls invisible by hiding them), Explosion Manipulation (Can make her dolls explode), Vibration Manipulation (All characters in Immaterial and Missing Power are capable of generating shockwaves to push their opponent back), Limited Pain Manipulation (Fujiwara no Mokou, who has adapted to living her life in constant agony[10], had to give up while fighting her due to the pain caused by her attacks[11]), Longevity (Youkai lifespans are longer than that of humans[12], and half youkai such as Rinnosuke seemingly do not age at all[13]), Self-Sustenance (Types 2 & 3; Magicians do not need to eat or sleep, though they can do so if they choose), Stealth Mastery (Magicians can steal children and livestock undetected[14]), Minor Telekinesis (Magicians are capable of performing sleight of hand magic[15]), Preparation (A magician can take on any kind if youkai, so long as they have sufficient time to prepare[16]), Age Manipulation (Magicians can restore youth with their magic[17]), Shapeshifting (Upon entering Gensokyo, youkai gained the ability to change their form as they please[18][19], often choosing to take forms more closely resembling that of humans[20][21]), Intangibility (Youkai can break themselves down into[22][23], or regenerate from[24][25][26][27], a sort of black mist. They are also repeatedly shown to form from this mist out of thin air), Incorporeality (Youkai are stated to be unbound from the confines of the material world[28], and are made of Spirit[29]), Regeneration (Mid-Godly; Youkai are able to recover from bodily destruction, despite being made of Spirit[30][31]. They can also quickly recover from their Spirit being drained or destroyed), Aura, Sense Manipulation, Fear Manipulation (All youkai possess 'youkai energy' that takes the form of an aura[32]. This aura can make one feel pins and needles throughout their body[33], can make one start to tremble[34], and is powerful enough to deliver these effects even while sealed away[35]. Successfully inducing fear in a target also allows a youkai to absorb their Spirit[36]), Aura Suppression (Youkai commonly infiltrate the human village without their auras affecting nearby people[37], and are[38] shown[39][40][41] to be able to[42] mask their auras from[43][44] Kosuzu, who can naturally detect such auras[45]), possibly Soul Manipulation, Mind Manipulation, and Empathic Manipulation (It's been stated that most youkai can control the world through the mental layer of reality[46], which moves alongside the spirit and determines the emotions of all living beings. However, it is impossible to know specifically which youkai this applies to)

Resistance to Madness Manipulation (Youkai can resist the effects of the true Moon, which can drive humans insane and kill them if they look at it), Illusion Creation (According to ZUN, youkai are able to see illusions.[47] During the events of Imperishable Night, all youkai noticed the moon was illusory[48]), Biological Manipulation (Youkai lack DNA[49] and brains[50]), Matter Manipulation (Youkai are described as a fluctuation and seem to be composed of different particles[51] ), Disease Manipulation (As youkai are beings comprised mostly of spirit, they are unaffected by physical illnesses[52]), Subjective Reality, Transmutation (Youkai were once bound to the imagination of humans, with the myths and stories about them defining their forms and characteristics. However, after moving to Gensokyo, youkai were unbound from this system, and became capable of changing on their own[53]), Power Bestowal, Corruption (Youkai are unaffected by the Hourai elixir, which grants immortality and taints the drinker with impurity[54][55][56]), Fear Manipulation, Sense Manipulation (Youkai are unaffected by the passive auras of other youkai), Extreme Heat (Youkai are not affected by heatstroke[57]), Space-Time Manipulation (Unaffected by the effects of Keine's spell card Reincarnation "Ichijou Returning Bridge", which is stated to reverse time[58]), Time Stop (Can move inside Eientei unrestricted despite it having a frozen flow of time), Mind Manipulation, Empathic Manipulation (Unaffected by being near phantoms, which can passively change the emotions or slowly destroy the minds of anybody they come near[59]), Poison Manipulation, Perception Manipulation, Transformation (Can withstand the effects of the Forest of Magic, which is filled with poisonous spores in the air, contains mushrooms that induce hallucinations in anyone who stands near them, and has the power to change the nature of anything inside it[60][61]), Death Manipulation (Can survive being near Yuyuko, whose mere touch can cause death and who passively causes all living things near her to die[62][63]), and Soul Absorption (Survived Tenshi absorbing the souls of all living things across Gensokyo and various Otherworlds such as the Netherworld), Unconventional Resistance to Necromancy (Youkai do not leave corpses behind when beaten[64])

Additional abilities granted from Player System Cards: Time Stop (with Stopwatch), Soul Manipulation (with Soul Torch and Spell-Breaking Drug), Air Manipulation (with Tengu Fan), Poison Manipulation (with Spell-Breaking Drug), Power Nullification (with Spell-Breaking Drug), Space-Time Manipulation (with Yesterday's Money), Weather Manipulation (with Sword of Scarlet Perception), Healing (with Illness Recovery Charm), Ice Manipulation (with Frozen Frog), Chi Manipulation (with Dragon Star), Radiation Manipulation (with Control Rod), Invulnerability (with Three Heavenly Drops and Divine Raiment of the Dragon Fish), Summoning (with Catfish's Great Earthquake), and Statistics Amplification (with Tengu Fan, Left-Handed Folding Fan, and Control Rod)

Attack Potency: At least Wall level physically (Due to long time use of magic her body is extremely weak and frail, with Alice being one of the main examples shown in Wild and Hornet Hermit chapter 3. Should still be stronger than fairies such as Cirno), Universe level+, likely Low Multiverse level with magic (Should be comparable to Marisa as a rival in magic. Claims to be superior to Reimu. She, alongside Marisa in the Magic Team's extra scenario Imperishable Night, inflicted so much pain onto Mokou with her magic attacks to where she couldn't fight anymore despite her immortality. Both she and Marisa were stated to be on a similar level to members of the Lunar Capital by Kaguya[65]), higher with preparation | Multi-Solar System level, likely Galaxy level (Fought Reimu and Marisa)

Speed: Infinite (Comparable to Marisa. Flew to the end of of Kaguya's corridor[66], which is composed of infinitely-linked pieces of the space-time continuum and is repeatedly stated to be infinite and endless[67][68][69][70][71]) | Speed of Light reactions, possibly Massively FTL+ (Comparable to Reimu and Marisa)

Lifting Strength: Class 5 (Superior to Cirno)

Striking Strength: At least Wall class | Multi-Solar System Class, likely Galactic

Durability: At least Wall level | Multi-Solar System level, likely Galaxy level

Stamina: Likely Superhuman

Range: At least Tens of Meters with Danmaku (Her firing range should be comparable to Sakuya's, who can throw knives at least 36 meters)

Standard Equipment: Her dolls, Goliath Doll

  • Dolls: Alice has many, many dolls. They can attack with weapons and magic. They can shield her with shields and barriers. They can sacrifice themselves in the blaze of glory near enemies. And, of course, they can do housework. It seems Alice advanced a little in her task to make a fully autonomous doll since her dolls are partially independent (they obey commands). All of Alice's dolls can fly. The mainstream dolls are Shanghai dolls.
  • Grimoire of Alice: The sealed grimoire that Alice carries with her. It's unknown what kind of powers are hidden in it. There is a high chance that it is somehow attached to Alice. It could be the same Grimoire from Mystic Square (or not).
  • Optional Equipment: Abilities offered by Player System Cards.

Intelligence: High, genius puppeteer, good at tactics and strategy

Weaknesses: The more dolls Alice fields, the more difficulty she has dodging. She is also vulnerable to spiritual attacks.

Notable Attacks/Techniques:

  • Handling Dolls: Alice's magical specialty is the creation and handling dolls. She can manipulate multiple dolls on the field at once with ease, and her skill is amongst the finest in Gensokyo. She can move her dolls just as humans move. She also prepares much of her dolls as explosives to use in combat by stuffing them with gunpowder or otherwise detonating them through magic.
  • "Phantom-Seeing Power": Alice can see through illusions and see the actual forms of other beings easily - she saw the invisible light from the true full moon, saw that Mokou was not truly alive, and saw Keine's pure form as a Were-Hakutaku.

Skill Cards:

  • Doll Ambush: Alice's dolls lie in wait around her and attack when commanded, springing out from nowhere to defend their master.
  • Doll Archers: A set of dolls with bows fire arrows at Alice's opponent, covering a wide area.
  • Doll Arrangement: Alice releases a small set of dolls, which they attack in sequence.
  • Doll Cremation: Alice throws a small number of explosive dolls at her opponent.
  • Doll Negation: Alice fires dolls, charged with magic, that explodes on contact with her opponent.
  • Doll Placement: Alice sets down a doll, which then attacks.
  • Ooedo Explosive Marionette: A doll walks forwards from Alice, exploding on contact with her opponent.
  • Returning Dolls: A doll flies out from Alice to attack her opponent before flying back like a boomerang.
  • Seeker Wire: Alice's dolls fire a laser that travels through all of them before piercing her opponent.
  • SP Doll: One of Alice's dolls begins orbiting around her before flying out to attack her opponent at her command.
  • Thousand Spear Dolls: Dolls armed with lances lunge a short distance forwards from Alice.

Spell Cards:

  • Crimson Sign "Holland Doll": Alice throws out a doll that fires a cross-shaped laser as it rotates.
  • Curse Sign "Hourai Doll": A set of dolls come out to each fire a high-power laser at her opponent.
  • Curse Sign "Shanghai Doll": Alice pulls out a Shanghai doll, which fires a high-power laser from its eyes.
  • Demonic Control "Return Inanimateness": Alice flings an extremely explosive doll at her opponent.
  • Doll "Futuristic Bunraku": Alice releases a single, powerful doll that she can precisely manipulate from a distance to attack her opponent, detonating it whenever she wants.
  • Dolls "Lemmings' Parade": Alice unleashes a high number of dolls that all run towards her opponent, swarming them and exploding on contact.
  • Focus Power "Trip Wire": The string connecting Alice and one of her dolls turns into a laser, injuring anyone caught between them.
  • Lance Sign "Cutie Phalanx": As Alice advances, dolls with spears fly out in front of her to repeatedly stab at her opponents.
  • Magic Sign "Artful Sacrifice": Alice throws a highly explosive doll at her opponent.
  • Spy Sign "Seeker Dolls": Alice sends out a large number of dolls, which fire lasers that sweep over her surroundings like a net.
  • War Command "Dolls of War": Alice's dolls spill out around her and swing their weapons around, slashing apart any opponents caught inside their attack.
  • War Sign "Little Legion": Alice brings in a small set of dolls that lunge out, spinning around with their weapons as they spread out over a larger area.

Key: Windows | PC-98

Note: ZUN stated that Alice Margatroid is the same Alice from the PC-98 era. She is the only character who was "confirmed" to be the same character from older games.



Notable Victories:

Notable Losses:

Inconclusive Matches:


  1. Cage in Lunatic Runagate, Chapter 1
  2. Scarlet Weather Rhapsody, Patchouli's Scenario
  3. Imperishable Night, Stage 3
  4. Perfect Memento in Strict Sense, Human Village
  5. Perfect Memento in Strict Sense, Draft of Spell Card Rules
  6. Imperishable Night, Afterword
  7. Curiosities of Lotus Asia, Chapter 15
  8. Alternative Facts in Eastern Utopia, Essay: Marisa Kirisame
  9. The Grimoire of Marisa, Reimu Hakurei's spell cards
  10. Urban Legend in Limbo, Mokou's Scenario
  11. Imperishable Night, Magic Team's Extra Scenario
  12. Perfect Memento in Strict Sense Encyclopedia: Youkai
  13. Curiosities of Lotus Asia, Chapter 20
  14. Perfect Memento in Strict Sense, Magician
  15. Perfect Memento in Strict Sense, Magician
  16. Perfect Memento in Strict Sense, Magician
  17. Perfect Memento in Strict Sense, Magician
  18. Symposium of Post-mysticism, Part 3
  19. Wild and Horned Hermit, Chapter 9
  20. Perfect Memento in Strict Sense, Wriggle Nightbug
  21. Forbidden Scrollery, Chapter 19
  22. Forbidden Scrollery, Chapter 13
  23. Forbidden Scrollery, Chapter 15
  24. Oriental Sacred Palace, Chapter 17
  25. Wild and Horned Hermit, Chapter 1
  26. Wild and Horned Hermit, Chapter 8
  27. Silent Sinner in Blue, Chapter 6
  28. Lotus Eaters, Chapter 28
  29. Bohemian Archive in Japanese Red, Eirin's Interview
  30. Perfect Memento in Strict Sense, Beast Youkai
  31. Bohemian Archive in Japanese Red, Eirin's Interview
  32. Grimoire of Usami
  33. Forbidden Scrollery, Chapter 5
  34. Forbidden Scrollery, Volume Two Bonus Sketches and 4koma
  35. Forbidden Scrollery, Chapter 5
  36. Undefined Fantastic Object, Sanae's A Scenario
  37. Cheating Detective Satori, Chapter 17
  38. Forbidden Scrollery, Chapter 33
  39. Forbidden Scrollery, Chapter 5
  40. Forbidden Scrollery, Chapter 37
  41. Forbidden Scrollery, Chapter 38
  42. Forbidden Scrollery, Chapter 10
  43. Forbidden Scrollery, Chapter 14
  44. Forbidden Scrollery, Chapter 15
  45. Forbidden Scrollery, Chapter 16
  46. Curiosities of Lotus Asia, Chapter 27
  47. Imperishable Night Demo Afterword
  48. Imperishable Night Prologue
  49. Double Spoiler Level 9 Spell Card Comments
  50. Embodiment of Scarlet Devil, Marisa's Stage 6
  51. Dr. Latency's Freak Report
  52. Bohemian Archive in Japanese Red, Eirin's Interview
  53. Symposium of Post-mysticism, Part 3
  54. Imperishable Night, Magic Team's Extra Scenario
  55. Cage in Lunatic Runagate, Chapter 1
  56. Strange Creators of Outer World, Who's Who of Humans & Youkai in Gensokyo, Kaguya Houraisan and Eirin Yagokoro
  57. Hisoutensoku, Meiling's Ending
  58. The Grimoire of Marisa, Keine Kamishirasawa's spell cards
  59. Perfect Memento in Strict Sense, Phantom
  60. Perfect Memento in Strict Sense, Forest of Magic
  61. Hidden Star in Four Seasons, Narumi Yatadera's Profile
  62. Strange Creators of Outer World, Who's Who of Humans & Youkai in Gensokyo, Yuyuko Saigyouji and Youmu Konpaku
  63. Perfect Memento in Strict Sense, Ghost
  64. Wild and Horned Hermit, Chapter 1
  65. Imperishable Night, Magic Team's Good Ending
  66. Imperishable Night, Magic Team's scenario, Final Stage A
  67. Urban Legend in Limbo, Reisen's scenario, Stage 3
  68. Imperishable Night, Barrier Team's scenario, Final Stage A
  69. Imperishable Night, Magic Team's scenario, Final Stage A
  70. Imperishable Night, Scarlet Team's scenario, Final Stage A
  71. Cheating Detective Satori, Chapter 15


Discussion threads involving Alice Margatroid