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StandstillAlice
…And I finally found… happiness.
~ Alice's only spoken words in the entire game

Summary

Alice is a girl who lives in the Land of Time, in the care of a boy named Tiska. One day, when the hands of the Great Clock are mysteriously scattered, the Land of Life comes to a standstill. Though it's Tiska's job as a warden of time to recover the hands, Alice choosed to help out, and sets out to collect the Great Clock's hands in a time-stopped world.

Powers and Stats

Tier: 9-B, possibly 8-B | 8-A

Key: Early/Mid-Game | End-Game

Name: Alice, Chronola Hartin

Origin: Standstill Girl

Gender: Female

Age: Teen

Classification: Human

Powers and Abilities:

Superhuman Physical Characteristics, Martial Arts (Able to defeat various kinds of odd and dangerous enemies born from Time Scars with nothing but her abilities, using various tackles in her fighting style), Accelerated Development (Can develop new and more advanced techniques simply by using simpler ones a few times, rarely needing to meet other requirements such as having high enough stats or being at low health), Energy Absorption, Life Manipulation and Statistics Amplification (Non-combat applicable. Can gather Force from defeated Time Scars, creatures born from contradictions in the flow of time, and use it to raise her health, magic ability, or speed. Force can also be used to make plants grow), Non-Physical Interaction (Able to hurt enemies made of fire, water or dark matter), Regeneration (Mid-Low. Will heal after a battle and over time, even dangerous wounds such as those self-inflicted by Self-Holocaust, or inflicted by Bloodway, an enemy attack that visibly causes heavy bleeding. Will also constantly regenerate stamina as the fight goes on. Her regeneration becomes much faster with Cat-Eared Cape and Centifulword, which make her healing combat-applicable or Colorful Corset, which doubles her stamina regeneration), Power Mimicry (Can copy certain moves after getting hit by them, such as Nervous Breakdown, Nightmare and Stray Sheep), Damage Reduction and Durability Negation Reduction (With Guard. Can decrease damage even from moves that would otherwise remove all of her HP but 1), Energy Projection, Energy Manipulation and Weapon Creation (With Spirit Thorn), Fire Manipulation (With Brain Blue), Limited Danmaku (With Innocent Rain), Duplication (With Self-Holocaust), Holy Manipulation and Death Manipulation (With Lacrimosa), Empathic Manipulation (With Nervous Breakdown), Sense Manipulation (With Stray Sheep), Status Effect Inducement (With Nightmare), Healing and Purification (With various skills), Status Effect Inducement Negation (With Constellation Shield), Statistics Amplification (With Psychological), Forcefield Creation (With Element Wall), Sound Manipulation (With Flam Shout), Stamina Absorption (With E. Horrid), Resistance to Time Stop (As an inhabitant of the Land of Time, Alice is able to move in the Land of Life when the Great Clock's hands, which create time in it, are broken), Electricity Manipulation (Can survive various enemies' Bolten Light, an electric blast attack), Fire Manipulation (Can survive various enemies' Evil Flame or Brain Blue, fire-based attacks)

Healing and Stamina Restoration (With various plants), Statistics Amplification (With Maneater Gerbera, Alstroemeria, False Begonia and various trinkets), Resurrection (With Seraph's Six Wings), Regeneration (With Cat-Eared Cape), Stamina Reduction (With Obscure Score), Reactive Power Level (With Berliner Vice), Minor Probability Manipulation (Can randomly inflict crits or block attacks with Crystal Blue and Ceramic Veil), Limited Instinctive Reaction (With Troll Fang), Resistance to Sense Manipulation, Death Manipulation, Poison Manipulation and Status Effect Inducement (With various trinkets)

Attack Potency: Wall level (Able to slam into enemies with this much force, can fight various Time Scars who'd reach this tier with size alone), possibly City Block level+ (Even fodder Time Scars can cause earthquakes, likely with sheer strength as the move is classified as a physical attack. These earthquakes should at least be comparable to magnitude 4.5 ones as they cause heavy shaking) | Multi-City Block level (Much stronger than before, comparable to Order who caused storm clouds to move with this level of strength)

Speed: Supersonic (Can dodge the Bad News enemy's Supersonic Wave attack. Can move at Subsonic speeds even in her very first fight) | Massively Hypersonic+ (Able to dodge Order's The Last Judgement attack, which is natural lightning, despite being very close to the clouds it's summoned from)

Lifting Strength: Likely at least Class 25, possibly Class 50 (Alongside other heavy-looking enemies such as Pipedream, Warning in Stone and Red Shadeling #5, Alice can Invert aka flip over Red Shadeling #4, who resembles a sperm whale and as such should hover in this weight range, with Flam Shout, and is able of resisting Flam Shout and other Invert-inflicting moves from enemies of comparable strength to her) | Likely at least Class 25, possibly Class 50 (Likely stronger than before)

Striking Strength: Wall level, possibly City Block level+ | Multi-City Block level

Durability: Wall level (Can survive falls from a great height that were deadly to her back when she was a child, and survive being trampled by Pipedream, who resembles an elephant), possibly City Block level+ (Can survive direct tackles from enemies able to cause earthquakes) | Multi-City Block level (Can survive magic blasts from Order, who can move clouds with this level of strength as buildup for an attack)

Stamina: Peak Human. Alice can use moves that greatly tax her stamina or even physically hurt her, often both, and regain her stamina in very little time. Higher mentally, completed her quest spanning dozens of fights all on her lonesome.

Range: Standard Melee Range, Tens of Meters with some skills

Standard Equipment: None notable

  • Optional Equipment:
    • Trinkets: Equippable items with passive effects. Only one can be equipped at a time
      • Coral Hairpin [Self-Esteem]: Increases her health by 25%
      • Seablue Necklace [Vanity]: Increases her health by 50%
      • Stardust Hairpin [Jealousy]: Increases her magic by 25%
      • Full Moon Necklace [Hatred]: Increases her magic by 50%
      • Greengrass Hairpin [Anxiety]: Increases her speed by 25%
      • Tree Necklace [Dread]: Increases her speed by 50%
      • White Charm [Endurance]: Negates Death/Weak
      • Black Charm [Endurance]: Negates Blind/Dizzy
      • Insomnia [Termination]: Negates all status ailments
      • Alluring Perfume [Surprise]: Starts battle with full stamina
      • Crystal Blue [1/12 Critical]: Has a random chance of inflicting double damage
      • Ceramic Veil [1/10 Withstand]: Has a random chance of blocking enemy attacks
      • Troll Fang [1/4 Counter]: Gives Alice a random chance of automatically countering enemy attacks
      • Circlet [Increase]: Alice earns 1.5x Force. Useless in battle.
      • Cat-Eared Cape [Regeneration]: Alice regenerates 10% of her health with every turn
      • Obscure Score [Knockback]: Decreases enemy stamina upon attacking them
      • Scholar Glasses [Erudite]: Items have double the effect
      • Espadrilles [Price of Freedom]: Lowers Alice's agility by 20%, but halves the health consumption of her attacks
      • Colorful Corset [Price of Life]: Lowers Alice's health by 20%, but doubles her stamina regeneration
      • Dream Circuit Breaker [Price of Soul]: Lowers Alice's magic power by 20%, but reduces the damage she suffers by 1/3
      • Berliner Vice [Turnabout]: Doubles Alice's magic and speed when her health is below 30%
    • Items: Consumable one-time use items
      • Repose Seed: Heals a small amount of health
      • Joy Flower: Heals a medium amount of health
      • Pleasure Fruit: Heals a high amount of health
      • Alstroemeria: Regenerates some stamina
      • False Begonia: Boosts Alice's speed greatly
      • Maneater Gerbera: Boosts Alice's attack greatly
      • Seraph's Six Wings: If used during battle, will automatically revive Alice with full health and stamina once if she dies
      • Half-Eaten Ice Cream: A reminder of a good memory. No real use in battle.

Intelligence: Gifted (Despite having no combat knowledge at the beginning of the game, Alice quickly grows in skill, leaving her seniors Gulinello and Tiska baffled at her skill as she rapidly fixes the mess the latter's made. Alice can quickly learn to use new spells as they are taught to her and can even copy them from enemies after being hit by them once, or create her own, more advanced techniques after acclimating herself with ones she already knows)

Weaknesses: Most of her skills will take a toll on her health and stamina, although she can heal off the former and will quickly recover from the latter.

Notable Attacks/Techniques:

  • Guard: Costs no energy, and halves damage received, even from attacks that would deal a set percentage of Alice's health.
  • Run: Expends a bit of health to escape safely.
  • Just Watch: Does nothing.
    • But The Spell Comes Out Your Eyes: Has a very small chance of being activated when Alice watches the enemy. Alice accidentally fires an enormous beam of light out of her eyes
  • Shock: Quickly bum-rushes the enemy, inflicting damage.
  • Brain Blue: Costs a bit of health and stamina. Alice rushes forward, followed by geysers of blue fire. If certain bosses are any indication, it can also be used as a ranged attack.
  • Innocent Rain: Alice hovers in the sky, summoning dozens of beams of light onto her enemy. Costs a high amount of stamina and a decent bit of health.
  • Spirit Thorn: A leaping attack with a purple blade of energy. Costs no energy, but a small amount of HP.
  • Southern Cross: Summons a glyph around the opponent to hurt them twice. Costs little energy, but a decent amount of health.
  • Self-Holocaust: Alice harms herself with an energy blade to briefly summon several clones, striking the enemy with great force, at the cost of a great amount of health.
  • Lacrimosa: Summons a cross over the opponent, damaging them and having a high chance of instantly killing them. Costs a bit of health and stamina.
  • Nervous Breakdown: Causes the enemy to have a nervous breakdown as well as inflicting high damage. This nervous breakdown will weaken them, causing damage over time. Costs a bit of health and stamina.
  • Stray Sheep: Causes the enemy to go temporarily blind, while inflicting heavy damage. Costs a bit of health and stamina.
  • Nightmare: Makes the enemy dizzy and prevents them from healing while inflicting heavy damage. Costs a bit of health and stamina.
  • Aura: Heals herself greatly. Costs a bit of stamina.
  • Anti-Pain: Heals herself greatly and cures status ailments. Costs a high amount of stamina.
  • Centifulword: Fully heals herself and gives herself combat-applicable regeneration. Costs a huge amount of stamina.
  • Spica: Cures status ailments. Costs a very small amount of health and energy.
  • Constellation Shield: Permanently prevents status ailments. Costs little energy, but a decent amount of health.
  • Psychological: Permanently boosts her magic, increasing both her offense and healing abilities. Costs a bit of stamina.
  • Element Wall: Casts a forcefield, blocking the next attack, even if it would be otherwise powerful enough to one-shot her.
  • Flam Shout: Flips the enemy over, discombobulating them.
  • E. Horrid: Loses a bit of health, and drains the opponent's stamina for herself.

Notable Matchups

Notable Victories:

Notable Losses:

Wayne (Hylics) Wayne's Profile (Speed was equalized, both had optional equipment, End-Game Alice and Hylics 2 End-Game Wayne used)

Inconclusive Matches:

Discussions

Discussion threads involving Alice (Standstill Girl)
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