Alfe is one of the three main protagonists in Problem Solverz. When Horace found him in the sewers as a baby, he and Roba raised him to his current state. Despite his naiveté and obsession over food often stalling the progression of his cohorts, he is almost always the one who saves the day.
Powers and Stats
Tier: At least 9-A
Origin: The Problem Solverz
Age: Unknown, likely in his 20s
Classification: Described as part dog and part anteater, otherwise unknown
Attack Potency: At least Small Building level (Did major damage to a house while casually roughhousing with Ralphe, shook an entire building by rampaging about on one of the higher floors, can damage Roba)
Speed: Likely Supersonic (Can dodge lasers underwater, also dodged cupcakes that were sped up by the Magic Clock, should be comparable to Horace)
Lifting Strength: Peak Human (Can carry the Delta Cannon, which Roba and Horace couldn't carry)
Striking Strength: Wall Class
Stamina: Likely very high
Standard Equipment: None
Intelligence: Usually depicted as rather low, but has the occasional showing of intelligence, like when he assisted in solving the case of Tony Marv's photo leaks
Weaknesses: None notable
- Squirrel Cheeks: Alfe can store food in the pouches within his cheeks to eat for later. This is how he managed to "consume" Sweetie Creamie's mind-controlling ice cream without his mind being affected.
- Eye Lasers: When Tux Dog stepped in to assist Alfe with his fear of the water, he used a Mind-Projection device for therapy, which apparently gave him laser vision as a temporary side effect. His eye lasers seem to cause small explosions upon contact.
- Alfe Logic: The way of thinking that Alfe uses to solve problems. It goes without saying that it's pretty poor logic, as using it led to him scavenging in a cave under the impression that he would find some owls. Despite this, it often ends up saving the day out of sheer luck.