|“||When Aldrich ruminated on the fading of the fire, it inspired visions of a coming age of the deep sea. He knew the path would be arduous, but he had no fear. He would devour the gods himself.||„|
Aldrich, Devourer of Gods is a Lord of Cinder and boss enemy in Dark Souls III. Known as the "Saint of the Deep". Aldrich, once a holy cleric, has become an expansive sludge of maggoty rotten flesh and humanity dregs. Through devouring humans Aldrich was chosen to become a Lord of Cinder, not for his worthiness, but the power he held.
Powers and Stats
Name: Aldrich, Devourer of Gods
Origin: Dark Souls
Classification: Saint of the Deep, Lord of Cinder
Powers and Abilities: Superhuman Physical Characteristics, Absorption, Magic, Weapon Mastery, Soul Manipulation, Fire Manipulation, Life-force draining, Capable of divining abilities of others from dreams
Attack Potency: Star level (Lords of Cinder are capable of maintaining the existence of the First Flame with their souls, which keeps the sun in existence)
Lifting Strength: At least Class M, likely far higher
Striking Strength: Star Class
Durability: Star level
Stamina: Very high (Comparable to that of the Ashen One)
Range: Extended melee range with Lifehunt Scythe. Hundreds of meters with magic attacks and Darkmoon Longbow.
Intelligence: As a holy cleric, he should be highly skilled in sorceries and miracles.
Weaknesses: Weak to lightning-based attacks and fire-based attacks.
- Lifehunt Scythe: Materializes a scythe that damages foes, stealing some of their HP, and restoring his own.
- Homing Soul Mass: Casts several homing soul masses
- Darkmoon Longbow: He will aim up and shoot towards the sky, making an extensive barrage of arrows rain over foes that even track them once he is at about 60% HP.
- Soul Spear: Fires a soul spear at the foe, dealing heavy magic damage.