James "Alcatraz" Rodriquez is the protagonist in Crysis 2 and the novel Crysis: Legion, which contains additional personal background about him. He is a Force Recon Marine originally sent to New York City to (unknowingly) combat the Ceph, before receiving the Crynet Nanosuit 2.0 from Prophet, and ultimately becomes a "reincarnation" of Laurence Barnes, as shown in Crysis 3, having merged with the original's personality and conscious being stored within the nanosuit.
Speed:Athletic Human running speed normally (Explicitly stated to be 30 km/hr) and Superhuman with speed boost (Chased down a fleeing Ceph Stalker when he was still getting used to the suit and it was not at full power. Therefore at least 30 m/s and likely improved later on). Supersonic punching speed normally (A single casual punch of his can easily hit 10,000G) with High Hypersonic combat speed (The N2 affords the wearer 0.08 millisecond reaction times. Prophet in N2 was able to perceive heavy machine gun tracer rounds as if they were a "slow and graceful arcing light show") and Massively Hypersonic reactions and short-burst combat speed (While trying to get rid of a Ceph tick on his visor, he directly punched himself in the face with the force of over 10,000 Gs but then deflected it at the last microsecond, causing it to avoid his face but still hit the edge of his respirator with enough force to send him spinning into the ground "like a ballerina")
Lifting Strength:Class 50 (Can easily flip cars upside-down with a Power Kick and can lift well-armored soldiers and toss them through reinforced CryFibril glass, rip HMGs from their stations with ease, earlier Nanosuit models could easily grant enough power to casually carry around missile launchers, heavy objects like washing machines, ovens, tire changers and whatnot with just their bare hands and throw them several dozen meters into the air like nothing. Prophet with the suit easily pushed a gigantic train carriage filled with high-power explosive, despite it being stuck into place with over decades of rust and sent it rolling with great speed)
-Starts with a honeycombed coltan/titanium exoskeleton with 32% greater strength than the N1 at half the weight. Wrapped in CryNet’s patented artificial muscle: an armored carbon-nanofiber composite storing elastic energies of up to 20 J/cm^3, with electromechanical coupling that exceeds 70% under most battlefield conditions. Sheathed in a flexible dopedceramic epidermis and a Faraday weave that shields against EMPs while still supporting telemetric throughput of up to 15 TB/sec. Put it all together and you have a combat chassis that laughs at almost anything short of a direct hit with a battlefield nuke. (In fact, in three out of five simulations, the Nanosuit 2.0 even withstood the pointblank detonation of a Lockheed AAF 212 Circuit-Breaker!)
- Results may vary during actual combat.
- And what fuels this unmatched combination of power and protection? Virtually anything. While the N2’s primary coupling is compatible with any BVN-series hydrogen cell, the suit also acquires and stores energy automatically from a wide range of ambient sources: kinetic motion, passive solar/thermal, and atmospheric microwave to name but a few. The standard-issue universal adapter allows recharging from virtually any hardline electrical source, domestic or military—and with CryNet’s optional Necro-Organic Metabolites plug-in (NOM), the N2 can even extract usable energy from battlefield carrion!
The Ionic Electroactive Polymer (EAP) Liquid Armor: (a fast-twitch reflex co-polymer incorporating colloidal doped ceramics and a copper nanolattice in an ethylene-glycol buckyball matrix) gives the wearer unparalleled protection against radiation and physical impact. It also drastically increases motor reflexes (giving users on average a 0.08 millisecond reaction time), and features a dynamic Faraday anti-EMP mesh.
Specifications and Armor Components:
Coltan-Titanium Exoskeleton; all insertion points carboplatinum-reinforced.
Gold-Cobalt Oxide Lattice: Increases fuel-cell capacity by 20%.
Nano-circuitry: Force-grown using proprietary peptide-matrix viral templates.
Ionic Electroactive Polymer (EAP) Liquid Armor: Fast-twitch reflex co-polymer (0.08 millisecond RT). Incorporates colloidal-doped ceramics and a copper nano-lattice in an ethylene-glycol buckyball matrix.
Dual-intake UV/HEPA-filters: Traps particulates as small as 500 nm, kills biologicals and neutralizes a wide range of chemical agents without compromising tidal flow.
Monocular stereopsis and range finding: Provides unsurpassed depth perception even through a single lens.
Full-spectrum acuity from 1m to 103m (including terahertz radiation); output rendered as false-color visible light; optional acoustic and tactile modes; 60x optical zoom at visible wavelengths (100x digital interpolation).
Six-thousand-channel remote telemetry integration ensures complete and transparent access to all ambient data streams without the need to painstakingly sort signal from noise.
Utilizes continuous real-time derivation and analysis of all proximate tactical objectives consistent with stored parameters.
A.I - S.E.C.O.N.D (Semi-Autonomous Enhanced Combat-Ops: Neurointegration and Delivery):
The sentient A.I of Nanosuit 2, it's capable of imitating perfectly anything of its previous users and storing their conscious, memories, experience and feeling as data (though it will put them at infinite hold and stored them inside storage if was too corrupted) , reduced actors that negatively affected them in battle such fear and fatigue and optimize their emotional state to increase mission successful chance, instantaneous and integrating brain processing speed that easily surpassed supercomputers with simultaneous steams of information by feeding tactical telemetry from thousands of sources and channels, the A.I also actively augments positive and beneficial factors and maintain them nonstop
When adapting to changing battlefield conditions, when improvising in the face of the unknown and the unknowable, the human brain is still the best computer on the planet. When it comes to the instantaneous processing and integration of thousands of simultaneous streams of data, however, it could use a bit of help.
That’s where the N2’s Semi-Autonomous NeuroTactical Augmentation (later SECOND) AI comes in. Powered by a parasitic blood-glucose infusion and our optional electrolytic Ballard microstack, this tenth-generation nonsentient biochip is built around a 10e+13 -synapse core that runs at a blazing 1.5 BIPS. SANTA* instantly integrates remote telemetry and first-person input from up to six thousand distinct channels—ranging from full-spectrum EM to acoustic, barometric, and pheromonal—presenting clear, concise tactical summaries and recommendations via an interface integrated directly into the visual cortex. It can also assume the Nanosuit’s purely autonomic and regulatory functions in the event of somatic damage, or should mission priorities call for operations not consistent with the normal reflexes of the N2.
SANTA/SECOND’s most truly innovative feature, however, is its ability to not only monitor the physical and emotional states of the soldier, but to actually optimize those states for mission success. SANTA continuously regulates dopamine, lactate, and corticosteroid levels, anticipates debilitating stress and fatigue reactions, and counteracts them before your troops even feel the urge to yawn.
Nor does SANTA stop at the mitigation of debilitating reactions; it actively augments beneficial ones. Adrenaline, GABA, and tricyclics are all maintained at optimal levels for lightning reflexes, maximal sensory acuity, and positive emotional state. Your forces will pursue their objectives with tireless and unswerving dedication for days on end.
Extended operation in battlefield-optimization mode is not recommended. Prolonged exposure to agonistic neuroinhibitors can result in long-term damage to metabolic systems. Soldiers should be regularly fed and rested for best long-term performance.
-Armor Mode: Suit power is diverted to the CryFibril nano-muscle to deflect incoming high-speed objects by tightening of the suit's outer weave and increasing suit armor density, blunt trauma and energy blasts are also absorbed. This decreases the suit's power, rather than the user's health. It should be noted that due to the suit's outer layer increasing in density when in armor mode, footsteps are louder and the wearer's stealth properties are decreased if operating on certain terrain, such as concrete or brick. A slight glow will flow through the suit's fibers as it channels power dampening energy.
-Infiltration Mode (Cloak): Nanofibers on the suit's surface dynamically scan the surrounding area and feed it onto the suit skin in full depth, cloaking the wearer, in addition to suppressing any sounds made by wearer movement. It will instantaneously drain all of the user's available energy if the user performs a shot from an unsupressed firearm; however, if the user fires a surpressed firearm, this amount is lessened. As such, it is advised to aim for the target's head to maximize damage while remaining cloaked. The suit will temporarily deactivate the cloak matrix if the wearer strikes an enemy, picks up an item/enemy, or performs a stealth kill ( Afterwards, cloak automatically resumes. ).
-Power Mode: This passive mode only activates when needed, it is a combination of Speed and Strength from the previous Nanosuit although it performs better than the two. It activates and uses up energy when performing actions such as a "power jump," "power sprint," or "power slide," moving an extremely large and/or heavy object, or crashing down on a surface or enemy with titanic force ( Known as an "air stomp" ). Once the player picks up an item, the player can hold down the "attack" button to throw items in power mode, increasing the speed and damage of the throw. Apparently, in the Nanosuit 2, Power Mode is activated when the player picks up an enemy. This drains energy quickly as opposed to the first Nanosuit. Power Mode is active for as long as it is needed, or until the suit's modular capacitors are fully drained of suit energy.
-Visor Mode: This mode replaces the tactical binoculars from the first game and integrates it with all the action. It allows for efficient streaming of vast amounts of battlefield information. The wearer can pick out items of importance, such as corpses, weapons, ammo, conduits, consoles, objective points and the like, and scan them for details, as well as 'tag' enemies to track them as they traverse the environment. This mode also filters out ambient noises and enhances sensory perception, so that the wearer may easily pick up on conversations occurring in the vicinity.
-Nanovision: In this mode the Nanosuit visor highlights anything with a heat-source, it is essentially a thermal vision mode and makes it easier for the user to see enemies. (This can be used in-conjunction with Tactical Mode.) Nanovision can also be used as a form of low-light goggles, since the "Night-Vision" feature from the original nanosuit has been removed in the Nanosuit 2.0.
-Defibrillator: This is a function that can be activated to revive the user on The Nanosuit when the he enters cardiac arrest. If a user takes too much damage as in the case of Alcatraz, the Nanosuit can heal ( grow into the wounds ), yet it cannot restart the heart which is the Defibrillator's function. In Crysis 2, the defibrillator can only be used when a scripted in-game prompt allows the player to do so, and cannot be used during normal play.
-Rebreather: This is a function automatically activated by the suit when it is submerged in water ( Or when oxygen is otherwise unavailable ). The rebreather provides the wearer with breathable oxygen. It is capable of recycling exhailed carbon dioxide back into oxygen, and can also utilize the process of hydrolysis to break apart water molecules into hydrogen and oxygen, using the hydrogen to help power the suit, and giving the oxygen to the wearer to be inhaled.
-Hermetic seal: It also seems that the Nanosuit 2.0 is Hermetically Sealed as seen in the final Mission of Crysis 3.
-Thrusters: The Nanosuit 2.0 possesses thrusters, allowing for movement in zero-gravity environments, as well as easer movement underwater.
Intelligence: Average for U.S Marine, his skills and memory, comprehension ability, specialties, retention and recall, etc were increased on every aspects thanks the Nanosuit 2, long story short he is becoming much smarter than he initially was
Weaknesses: Incapable of speaking or talking due to his vocal chords being damaged beyond repair even for the Nanosuit 2, and the suit basically acts as his life-support (Without it, he will die, due to having been mortally wounded by Ceph gunfire at the game's beginning). Powerful EMP nukes that specifically made against Nanosuits can disable them for a few minutes.. His interaction with Manhattan Virus and the Ceph Spores eventually corrupted and destroyed his mind until the Nanosuit is incapable of fixing it anymore, resulting his consciousness becoming dormant, allowing Prophet to take over.