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Articles about
Albert Wesker
CanonMarvel vs. CapcomDead by Daylight

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Everything is going to plan. I will be a god.
~ Albert Wesker

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Oh my, new test subjects? Thank you for volunteering.
~ Albert Wesker

Summary

Albert Wesker is a primary antagonist from the Marvel vs. Capcom series. Originally the captain of the special forces unit known as S.T.A.R.S., Wesker betrayed his team by working with the Umbrella Corporation, aiding them with his genius intellect. He plans to infect all of humanity using the Uroboros virus, which he perfected, sparing on himself and those deemed to be "chosen ones" in his eyes. Willing to do anything to further his own goals, Wesker would infect himself with a prototype virus, gaining multiple superhuman abilities. As a result, Albert is a formidable threat in both brains and brawn.

At some point, Albert made contact with Victor von Doom, proposing an alliance in order to take over both of their worlds. In order to sustain a reliable connection between their worlds, Galactus would be called upon, with Doom planning to siphon the energy from his Worldship. The results of this plan caused would come to threaten the homes of both Marvel and Capcom Universe's residents.

Powers and Stats

Tier: High 6-B, higher with X-Factor. High 6-B to 3-C with preparation

Name: Albert Wesker

Origin: Marvel vs. Capcom

Gender: Male

Age: Unknown

Classification: Genetically Enhanced Human

Powers and Abilities:

Superhuman Physical Characteristics, Genius Intelligence, Martial Arts, Marksmanship (Wesker is a skilled marksman, wielding various different firearms.[1] Casually tosses whole missiles at his opponents as if they were any other throwing weapon[2][1]), Acrobatics (Often performs several agile maneuvers, which he incorporates into his attacks.[2][1] All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Energy Manipulation (Can strike opponents with blows imbued in a purple energy[2][1]), Teleportation (Capable of teleporting in a desired direction[2][1]), Self-Sustenance (Type 1; Can fight in space undeterred[1]), Afterimage Creation (Can move fast enough to leave afterimages behind[2][1]), Statistics Amplification (As Wesker's sunglasses receive more damage, or are removed altogether, his power and speed will increase[1]), Aura (Wesker is constantly surrounded with a dark misty aura[2][1]), Explosion Manipulation (Utilizes a missile at the end of his Lost in Nightmares Hyper Combo, which he physically throws[2][1]), Preparation (Often creates several B.O.W.s in preparation for the Umbrella Corporation's schemes[2][1]. Planned to capture the Marvel Universe's heroes after they were weakened to turn into zombies with the Uroboros virus[2][1]), Statistics Amplification and Healing (Activating X-Factor temporarily increases its user's strength and speed while healing them at a rapid pace[3][1]. Blocking attacks in this state also prevents chip damage[1]), Fourth Wall Awareness (Interacted with the game's camera[2][1]), Resistance to Perception Manipulation (Capable of viewing the "default" form of Shuma-Gorath[2][1], a being who takes the appearance of one's worst nightmare should they ever encounter him[4][1]. Can perceive Amaterasu as a goddess, despite her appearing as an ordinary wolf to the average person), Cosmic Radiation (Capable of fighting in space unharmed[1])

Disease Manipulation (Created the perfected version of the Uroboros virus and commonly infects his subjects with it[2][1]), Mind Manipulation, Speed Amplification, and Aura (The P30 controls whoever is it attached to, allowing them to amplify their speed and gain an aura, all while following the commands of Wesker[2][1])

Power Bestowal (Each card grants a certain ability or buff to whoever holds it[1]), Statistics Amplification (Certain cards have the ability increase health, power-up hypers and X-Factor time, movement speed, flight time, and defense[1]) Absorption (Certain cards have the ability to absorb an opponent's vitality or hyper meter[1]), Damage Boost (Many cards offer an attack boost[1]), Attack Reflection (The Ms. Marvel card reflects damage received from attacks[1]), Invisibility (The Demitri, Nightcrawler, and Spider-Ham cards give the user the ability to turn invisible[1]), Poison Manipulation (The Rathalos, Rathian and Red Skull cards may poison an opponent[1]), Healing (Certain cards have the ability to recover health or Hyper Meter[1]), Limited Healing Negation (Certain cards have the ability to decrease the amount of recoverable health their opponents have[1]), Limited Invulnerability (Certain cards have the ability to grant invincibility to projectile attacks[1]), Resurrection (The Astaroth card can revive the user with full health when defeated as the last member of their team[1])

Attack Potency: Large Country level (Comparable to Zangief, who could create an explosion that could be seen from space with his Red Cyclone[5]), higher with X-Factor. Large Country level (Created B.O.W.s such as Executioner Majini, who is portrayed as superior to Jill Valentine and Chris Redfield[6]. Tyrants like the T-002 are superior to Nemesis, the latter of which Wesker calls a "pale imitation" in comparison to the Tyrant series[1]) to Galaxy level with preparation (In an alternate ending, Wesker could capture heroes from the Marvel Universe while they were in a weakened state, including Phoenix, from which he would create new zombies to take over their world[2][1])

Speed: Supersonic (Capable of dodging bullets[1][7]), higher with X-Factor

Lifting Strength: At least Class 5 (Comparable to Gustaff, who can rip chunks of the terrain from the ground.[2][1] Can casually carry and toss a missile with one hand[2][1])

Striking Strength: Large Country level, higher with X-Factor

Durability: Large Country level, higher with X-Factor

Stamina: Superhuman

Range: Standard Melee Range; Hundreds of Meters with firearms

Standard Equipment:

  • Sunglasses: An article of clothing often worn by Wesker. Though seemingly ordinary at first glance, damage inflicted onto the sunglasses will increase Albert's power and speed, while removing them altogether grants him the highest possible boost. Spares are also carried on hand.
  • Samurai Edge: A custom-made handgun, personally wielded by Albert, acting as his primary ranged weapon of choice.
  • Various Firearms: Though specific types are not referenced, Albert is stated to use multiple firearms, not unfitting of his previous work as a S.T.A.R.S. agent and current role as a bioterrorist.
  • Missile: Rather than being used with a rocket launcher or turrets, Wesker opts to use this weapon to physically throw at his opponents.
  • Optional Equipment:
    • Uroboros virus: A virus engineered by Albert himself. Upon infection, victims will be turned into zombies.
    • P30: A device that attaches to one's chest. Created by Wesker, originally implemented for the sake of his own experiments as well as utilizing Jill Valentine as his own underling. The P30 grants the ability to tap into state which highly increases one's speed. This is not a piece of equipment Albert can use on himself.
    • The Heroes & Heralds Cards

Intelligence: Extraordinary Genius (Due to his vast knowledge on bioengineering, Albert has been responsible for several deadly creations. Responsible for creating the perfected Uroboros virus, which he has planned to infect humanity with on a global scale with, as well as a prototype virus used on himself, which granted him his superhuman abilities. Created several bioweapons known as B.O.W.S., such as Lickers, Cerberus Dogs, and Executioner Majini[6]. The most impressive and powerful B.O.W. Wesker has created is the Tyrant T-002, which despite its brutish appearance, is viewed as superior to Nemesis, an intimidating bioweapon that possess a fair amount of intelligence[1]. Built the P30, a device that was capable of mind controlling its wearer to do his bidding and grant them the ability to significantly amplify their speed for a brief duration. Described as a very calculating individual[1][7], a trait that makes him especially dangerous when left to his own devices[2][1]. Formerly operated as a federal agent, being a member of the Special Forces unit known as S.T.A.R.S. with proficient marksmanship, where he was gifted the rank of captain[1]. In combat, Wesker proved to be a challenge for Chris Redfield, a former S.T.A.R.S. agent turned BSAA operative that has ample experience with all types of weaponry as well as boasting a mastery in the use of knives and hand-to-hand combat[1])

Weaknesses: Displays a high level of narcissism, so much so that he possesses a God complex.[2][1] Wesker can only equip up to three card effects at a time.

Notable Attacks/Techniques:

  • Samurai Edge: Wesker takes out the Samurai Edge and fires it at the opponent. He can fire it forwards, downwards, or downwards while airborne.

  • Ground Throw: Wesker grabs the opponent by the neck and holds them up before slamming them into the ground either in front of or behind himself, following up with an axe kick into his target.
  • Aerial Throw: Wesker uses his legs to physically spin his opponent around in the air before kicking them down to the ground.

  • Cobra Strike: Wesker unleashes a quick palm strike to knock his opponent backwards.
  • Ghost Butterfly: Wesker strikes with both palms at once, sending his opponent far back.
  • Jaguar Dash: Wesker briefly pauses before quickly dashing across the screen, with his body acting as a battering ram against those he makes contact with.
  • Jaguar Kick: A follow up to Jaguar Dash, where Wesker leaps up with a rising knee attack at his opponent.
  • Mustang Kick: Wesker grabs the opponent by the shoulder and shoots them in the leg with his Samurai Edge, before following up by kicking the target backwards.
  • Phantom Move: A move that allows Wesker to teleport forwards, backwards, or upwards. When performed aerially, Wesker also has the option of teleporting back on the ground. This move can also enable Albert to appear behind his opponents, opening a window for follow up attacks.
  • Tiger Uppercut: A counter move in which Wesker teleports behind the opponent after they attack, striking them either into the air or across the screen.

  • Phantom Dance: Wesker removes his sunglasses before rapidly dashing in multiple directions, striking his opponent multiple times.
  • Rhino Charge: A counter Hyper Combo in which Wesker gets into a stance. Should an enemy attack him while in this stance, Wesker reels his hand back and delivers a hard strike into the stomach of his opponent.
  • Lost in Nightmares: Wesker brings both his arms crossed in front of himself, then twin-palm strikes both sides of himself. Once it connects, he then attacks his opponent from both sides using his teleports, then finishes them off by throwing a cruise missile onto the enemy.

Notable Matchups

Victories:

Losses:

Inconclusive:

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 1.38 1.39 1.40 1.41 Ultimate Marvel vs. Capcom 3
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 Marvel vs. Capcom 3: Fate of Two Worlds
  3. Ultimate Marvel vs. Capcom 3 Manual
  4. Marvel Super Heroes Manual
  5. Marvel vs. Capcom: Clash of Super Heroes
  6. 6.0 6.1 Marvel vs. Capcom 3: Fate of Two Worlds Comic
  7. 7.0 7.1 Marvel vs. Capcom: Official Complete Works

Discussions

Discussion threads involving Albert Wesker (Marvel vs. Capcom)
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