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Anima alastor the arbiter by wen m
Extermination is your reward for challenging a God!

Powers and Stats

Tier: 2-C

Name: Alastor (Real name unknown). Knight of the Devil

Origin: Anima: Beyond Fantasy

Gender: Male

Age: 33 years old

Classification: High Arbiter of the Azure Alliance. Lord of Armies of Bellafonte. Human infused by demonic powers

Powers and Abilities: 

Superhuman Physical Characteristics, Supernatural Luck (Beings of elevated Natura+ can have more than one Open Roll. Has an 1% to pass any resistance check regardless of difficulty), Fate Manipulation (Beings of elevated Natura+ are capable to limited manipulate the events that happens around them, including Statistics Amplification, resist and negate any status effect, and avoid commiting mistakes. This ability can be used 3 times), Superhuman Physical Characteristics, Social Influencing (Possesses secundary's values of: Style 55, Intimidation 210, Leadership 225 and Persuasion 150), Enhanced Senses, Swordmanship, Ki Manipulation including Aura and Non-Physical Interaction, Command Inducement (Can manipulate his underlings, even being capable to increase their stats. Can control minor demonic beings), Negation (Negates the resistances and damage reduction abilities of those with lower Gnosis, as well as bypass their invulnerability), Statistics Amplification (To him and his underlings), Explosion Manipulation (Can make his underlings explode), Extrasensory Perception (Can see supernatural beings and magic. Can see and harm Noth, beings who lack even a concept in the structure of reality), Absorption of demonic powers (Constantly regenerate ki and zeon from the environment)

Absolute Zero, Absorption, Acid Manipulation, Age Manipulation, Attack Reflection, BFR, Biological Manipulation, Blood Manipulation, Body Control, Causality Manipulation, Chaos Manipulation, Clairvoyance, Soul Manipulation, Chi Manipulation, Corrosion Inducement, Corruption, Damage Boost, Damage Reduction, Damage Transferal, Darkness Manipulation, Death Manipulation, Deconstruction, Disease Manipulation, Dream Manipulation, Duplication, Durability Negation, Electricity Manipulation, Elemental Manipulation, Empathic Manipulation, Existence Erasure, Explosion Manipulation, Extrasensory Perception, Fate Manipulation, Fear Manipulation, Fire Manipulation, Forcefield Creation, Fusionism, Gravity Manipulation, Healing, Heat Manipulation, Ice Manipulation, Illusion Creation, Information Analysis, Law Manipulation, Life Manipulation, Light Manipulation, Magic, Matter Manipulation, Memory Manipulation, Mind Manipulation, Necromancy, Pain Manipulation, Paralysis Inducement, Perception Manipulation, Petrification, Poison Manipulation, Possession, Power Absorption, Power Modification, Power Nullification, Precognition, Pressure Points, Psychometry, Purification, Reality Warping, Resistance Negation, Sealing, Sense Manipulation, Size Manipulation, Sleep Manipulation, Social Influencing, Sound Manipulation, Spatial Manipulation, Statistics Reduction, Status Effect Inducement, Subjective Reality, Telekinesis, Telepathy, Time Manipulation, Transmutation, Vector Manipulation, Void Manipulation (Can resist those effects through the Resistances Stats and Gnosis), Unconventional Resistance to Soul Manipulation and Conceptual Manipulation (Type 2) (The soul in Anima: Beyond Fantasy is the same thing as the concept, and vice-versa. One would need to affect both to affect a soul)

Attack Potency: Low Multiverse level (Comparable to characters like Ophiel and the strongest Superior Elementals. Fought Matthew Gaul). Can increase his damage using Ars Magnus Magnum

Speed: Average Human to Peak Human (7.33 m/s to 10 m/s without armor) with at most Massively Hypersonic+ reflexes (Comparable to the Arias Vayu)

Lifting Strength: At least Class 1, likely higher. Class T with preparation (Possesses 180 in Feat of Strength, capable to increase his STRength in +2, making him comparale to a base Behemoth, possibly higher)

Striking Strength: Low Multiversal

Durability: Low Multiverse level

Stamina: Very high

Range: 5 meters (melee), capable to perform attacks of effect attacks with reduced negatives

Standard Equipment: Saytan, a two-handed sword. Arbiter armor, whose have the capability to alter his voice and protect him against supernatural and psychic abilities that would uncover his real identity

Intelligence: Very high, Possesses an INT of 7 (Between sharped and nearly genius) with the following secundaries: Tactic 210 (Mastery) and Occultism 85

Weaknesses: None notable

Notable Attacks/Techniques:

  • Ars Magnus Magnum: Liberation of Power: allows the character to gather a great amount of offensive energy during a short period of time and unleash it moments later. For several seconds, he draws and absorbs power from the environment, and the energy visibly condenses in parts of his body (normally in his fists or his weapon) until the moment he releases it with a powerful strike.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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