Its brain can outperform a super-computer. Its intelligence quotient is said to be 5,000.
~ Alakazam's Pokedex entry
A Pokémon that can memorize anything. It never forgets what it learns—that's why this Pokémon is smart.
~ Alakazam's Pokedex entry
A Pokémon that uses psychic power. It is highly intelligent and capable of instantly identifying its foe's weakness.
~ Alakazam's Pokedex entry
Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
~ Alakazam's Pokedex entry
Its brain cells multiply continually until it dies. As a result, it remembers everything.
~ Alakazam's Pokedex entry
It has an IQ of 5000. It calculates many things in order to gain the edge in every battle.
~ Alakazam's Pokedex entry
Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
~ Alakazam's Pokedex entry
Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
~ Alakazam's Pokedex entry
While it has strong psychic abilities and high intelligence, an Alakazam's muscles are very weak. It uses psychic power to move its body.
~ Alakazam's Pokedex entry
It does not like physical attacks very much. Instead, it freely uses extra-sensory powers to defeat foes.
~ Alakazam's Pokedex entry
Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.
~ Alakazam's Pokedex entry
Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities.
~ Alakazam's Pokedex entry
The spoons clutched in its hands are said to have been created by its psychic powers.
~ Alakazam's Pokedex entry
It is said to have an IQ of approximately 5,000. Its overflowing psychokinetic powers cause headaches to anyone nearby.
~ Alakazam's Pokedex entry
Its brain cells continue to increase in number until its death. The older the Alakazam, the larger its head.
~ Alakazam's Pokedex entry
Alakazam uses its psychic powers to make the spoons it carries. Each spoon is an original that there's only one of in the whole world.
~ Alakazam's Pokedex entry
If it trusts someone deeply, it will let them have one of its spoons. Anything you eat with that spoon is apparently delicious.
~ Alakazam's Pokedex entry

Mega Alakazam
As a result of Mega Evolution, its power has been entirely converted into psychic energy, and it has lost all strength in its muscles.
~ Mega Alakazam's Pokedex entry
Its hidden psychic power has been unleashed. A glance at someone gives it knowledge of the course of that person’s life, from birth to death.
~ Mega Alakazam's Pokedex entry
It sends out psychic power from the red organ on its forehead to foresee its opponents' every move.
~ Mega Alakazam's Pokedex entry
Having traded away its muscles, Alakazam's true power has been unleashed. With its psychic powers, it can foresee all things.
~ Mega Alakazam's Pokedex entry
It's adept at precognition. When attacks completely miss Alakazam, that's because it's seeing the future.
~ Mega Alakazam's Pokedex entry

Using its ability to read minds, it will identify impending danger and Teleport to safety.
~ Abra's Pokedex entry
Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.
~ Abra's Pokedex entry
Even while asleep, it can sense enemies approaching. It Teleports itself to a distant spot if there is any danger.
~ Abra's Pokedex entry
If it decides to teleport randomly, it creates the illusion that it has created copies of itself.
~ Abra's Pokedex entry
It hypnotizes itself so that it can teleport away when it senses danger, even if it is asleep.
~ Abra's Pokedex entry
Abra sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this Pokémon immediately teleports to safety.
~ Abra's Pokedex entry
Abra needs to sleep for eighteen hours a day. If it doesn't, this Pokémon loses its ability to use telekinetic powers. If it is attacked, Abra escapes using Teleport while it is still sleeping.
~ Abra's Pokedex entry
A Pokémon that sleeps 18 hours a day. Observation revealed that it uses Teleport to change its location once every hour.
~ Abra's Pokedex entry
It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep.
~ Abra's Pokedex entry
It sleeps for 18 hours a day. Even when awake, it teleports itself while remaining seated.
~ Abra's Pokedex entry
Even while asleep, it maintains a telepathic radar. It teleports when it is threatened.
~ Abra's Pokedex entry
Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
~ Abra's Pokedex entry
It sleeps 18 hours a day. Even while sleeping, it will teleport itself to treetops and pick and eat berries there.
~ Abra's Pokedex entry
It can teleport itself to safety while it's asleep, but when it wakes, it doesn't know where it is, so it panics.
~ Abra's Pokedex entry
It uses various psychic powers even while it's sleeping, so you can't tell whether or not it's awake.
~ Abra's Pokedex entry
It can read others' minds and will teleport away when danger approaches. You must clear your mind if you want to catch it.
~ Abra's Pokedex entry

It emits special alpha waves from its body that induce headaches just by being close by.
~ Kadabra's Pokedex entry
Many odd things happen if this Pokémon is close by. For example, it makes clocks run backwards.
~ Kadabra's Pokedex entry
It possesses strong spiritual power. The more danger it faces, the stronger its psychic power.
~ Kadabra's Pokedex entry
If it uses its abilities, it emits special alpha waves that cause machines to malfunction.
~ Kadabra's Pokedex entry
When it closes its eyes, twice as many alpha particles come out of the surface of its body.
~ Kadabra's Pokedex entry
Kadabra emits a peculiar alpha wave if it develops a headache. Only those people with a particularly strong psyche can hope to become a Trainer of this Pokémon.
~ Kadabra's Pokedex entry
Kadabra holds a silver spoon in its hand. The spoon is used to amplify the alpha waves in its brain. Without the spoon, the Pokémon is said to be limited to half the usual amount of its telekinetic powers.
~ Kadabra's Pokedex entry
It is rumored that a boy with psychic abilities suddenly transformed into Kadabra while he was assisting research into extrasensory powers.
~ Kadabra's Pokedex entry
It happened one morning - a boy with extrasensory powers awoke in bed transformed into Kadabra.
~ Kadabra's Pokedex entry
If one is nearby, an eerie shadow appears on TV screens. Seeing the shadow is said to bring bad luck.
~ Kadabra's Pokedex entry
When it uses its psychic power, it emits strong alpha waves that can ruin precision devices.
~ Kadabra's Pokedex entry
It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.
~ Kadabra's Pokedex entry
A theory exists that this Pokémon was a young boy who couldn't control his psychic powers and ended up transformed into this Pokémon.
~ Kadabra's Pokedex entry
Kadabra's presence infests televisions and monitors with creepy shadows that bring bad luck.
~ Kadabra's Pokedex entry
It stares at a silver spoon to amplify its psychic powers before it lets loose. Apparently, gold spoons are no good.
~ Kadabra's Pokedex entry
It possesses strong mental capabilities, but its psychic powers are halved when it's not holding a silver spoon.
~ Kadabra's Pokedex entry


Alakazam is the first ever fully evolved psychic Pokémon, and is notable for being extremely powerful. It evolves from Abra into Kadabra at level 16, and from Kadabra to Alakazam when it's traded.

Powers and Stats

Tier: 8-A | Low 7-B | At least 7-A | High 7-A

Name: Abra | Kadabra | Alakazam | Mega Alakazam

Origin: Pokémon

Age: Varies

Gender: Varies

Classification: Psychic-type Pokémon, Third form Pokémon

Powers and Abilities: Superhuman Physical Characteristics, Psychic Powers (Mind Manipulation and Telepathy), Limited Accelerated Development (Via Exp. Elite), Water Walking (Via All-Terrain Hiker), Energy Manipulation, Limited Probability Manipulation (Via Type-Advantage Master and Sharpshooter), Darkness Manipulation and Ectoplasm Manipulation (Via Shadow Ball), Limited Immunity Negation, Invisibility Negation and Illusion Negation (Via Foresight), Mind Reading (Via Foresight. Abra constantly reads the mind of everything around it.), Telekinesis, Enhanced Senses, Extrasensory Perception, Creation (Its spoons were created by its psychic power), Genius Intelligence, Precognition, Bypassing of forcefields and defense boosts, Illusion Creation, Instinctive Reaction, Teleportation, Forcefields, Levitation, Regeneration (Mid-Low), Healing, Power Nullification, Power Mimicry, Weather Manipulation, Statistics Amplification, Technology Manipulation (Kadabra passively causes technology to malfunction), Radiation Manipulation (Kadabra emits alpha particles), Non-Physical Interaction (Can harm non-corporeal Pokemon), Resistance Negation, Attack Reflection (Can reflect its status effects onto others (Via Synchronize), and Can prevent indirect damage via Magic Guard), Chi Manipulation (Via Focus Blast), Light Manipulation (Via Confuse Ray), Resistance to Fighting- and Psychic- type moves (includes Mind Manipulation and Telepathy; Energy Manipulation, Telekinesis) as well as Sleep Manipulation, Enhanced Senses, Fire Manipulation, Statistics Reduction, Ice Manipulation, Electricity Manipulation, Limited Soul Manipulation (Via Night Shade), Illusion Creation (Via Night Shade), Photographic Memory | Same as before, as well as amplified psychic powers, Information Analysis and Precognition (A glance at someone gives it knowledge of the course of that person’s life, from birth to death. It sends out psychic power from the red organ on its forehead to foresee its opponents' every move)

Attack Potency: Multi-City Block level+ (Comparable to Pokémon like Horsea). | Small City level (Comparable to other Mid-Stage Pokémon such as Charmeleon). | At least Mountain level+ (Comparable to final stage Pokemon such as Tyranitar. Completely unfazed by Defog) | Large Mountain level (Mega Evolution gives Alakazam a massive boost. Stronger than Pure/Huge Power Pokémon and Marowak holding a Thick Club, should be comparable to other mega evolved Pokémon such as Mega Charizard))

Speed: Massively Hypersonic+ (Can dodge attacks from Pokémon such as Magnemite) | Sub-Relativistic (Can react to and use the Seismic Toss) | Relativistic (Comparable to other Fully-Evolved Pokémon, such as Poliwrath) | At least Relativistic (Much faster than before)

Lifting Strength: Superhuman via telekinesis

Striking Strength: Below Average (Alakazam's muscles are so weak that it can't support its own body weight without using its psychic powers)

Durability: Wall level normally. Multi-City Block level+ with psychic powers that are always active | Building level normally. Small City level with psychic powers that are always active | Multi-City Block level+ normally (Should be at least comparable to Pidgey). At least Mountain level+ with psychic powers that are always active (Which aren't bypassed by Feint and the like). | Unknown normally (All of the strength in his muscles was turned in to psychic energy). Large Mountain level with psychic powers that are always active (Which aren't bypassed by Feint and the like).

Stamina: High

Range: Standard melee range, higher with teleportation | Standard melee range, hundreds of meters with most attacks | Standard melee range, tens of kilometers with most attacks, hundreds of kilometers with teleportation

Standard Equipment: Twisted Spoon (Boost the power of Psychic attacks by 20%) | Alakazite

Intelligence: Extraordinary Genius. Alakazam is extremely intelligent, smart enough to outperform a supercomputer and perform complex calculations to gain an edge in battles. It is said to have an IQ of 5,000, and never forgets what it learns.

Weaknesses: Dark, Ghost, and Bug moves

Notable Attacks / Techniques:.

  • Synchronize: The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
  • Inner Focus: Cannot be made to flinch.
  • Magic Guard: Can only be damaged by attacks. Outside forces and status conditions aren't effective.
  • Instinct: A Conquest ability. Alakazam's instinct and precognition makes it so it swiftly evade attacks.
  • Life Force: A Conquest ability. Alakazam heals every so often.
  • Telepathy: Kadabra only. Anticipates an ally's attack and dodges it.
  • Trace: Mega Alakazam ability. Once Alakazam mega evolves, it copies the opponent's ability.


  • Teleport: Abra teleports, getting away from the opponent.


All previous moves

  • Role Play: Kadabra exchanges its passive ability with that of the opponent. Can only be learned as a Kadabra.
  • Kinesis: Kadabra's signature move. Kadabra bends one of its spoons, lowering the opponent's accuracy.
  • Confusion: Kadabra releases a weak telekinetic burst that can potentially confuse the opponent.
  • Disable: Kadabra nullifies the use of the attack last used by the opponent.
  • Psybeam: Kadabra shoots a psychic energy beam that can potentially confuse the opponent.
  • Miracle Eye: Kadabra stares at the opponent, which forces the next move of Kadabra's to hit and makes the opponent no longer immune to Kadabra's psychic moves.
  • Reflect: Kadabra erects a barrier that lowers the effect of physical attacks.
  • Psycho Cut: Kadabra tears at the opponent with blades of psychic power. This move has a high critical hit ratio.
  • Recover: Kadabra mends itself, restoring its health.
  • Telekinesis: Kadabra levitates the opponent, making them easier to hit for a while.
  • Ally Switch: Kadabra switches its position with one of its allies through teleportation. Outside of game mechanics, this shouldn't be limited to allies.
  • Future Sight: Kadabra predicts an attack, and slightly later, a move hits them. This move bypasses defensive boosts and forcefields/barriers.
  • Trick: Kadabra somehow swaps held items with the opponent.
  • Night Shade: Kadabra projects a mirage of itself that attacks the opponent, dealing a fixed amount of damage depending on how powerful Kadabra is.
  • Substitute: Kadabra creates a clone that looks exactly like itself, when the clone gets hit, it disapears. Sound moves will bypass the substitute and hit Kadabra
  • Flash: Kadabra creates a bright light that lower the foe's accuracy.


All previous moves

  • Calm Mind: Alakazam calms itself, upping its special attack and special defense.

(All of the Evolution Line have these)

  • Fire Punch: Alakazam attacks with a flaming fist that can burn a foe.
  • Ice Punch: Alakazam attacks with a icy punch that can freeze a foe.
  • Thunder Punch: Alakazam attacks with a electric punch. Can paralyze a foe.
  • Guard Split: Alakazam can split the defense of him and his foe evenly between themselves.
  • Guard Swap: Alakazam swaps the defense of himself and his foe.
  • Barrier: Alakazam creates a barrier that increases his defense by two stages
  • Encore: Alakazam cheers for the opponent, which magically forces the opponent to only be capable of using the last move that it did, even if its effects won't work.
  • Knock Off: Alakazam slaps down the target's held item, and that item can't be used in that battle. The move double the damage if the target has a held item.
  • Psychic Terrain: Alakazam creates a purple dome that surrounds itself ant its enemies. The dome makes attacks with priority fails and increase the damage of Psychic attacks by 50%, if the user is grounded.
  • Psycho Shift: Using its psychic power of suggestion, Alakazam transfers its status conditions to the target.
  • Skill Swap: Alakazam employs its psychic power to exchange Abilities with the target.
  • Power Trick: Alakazam employs its psychic power to switch its Attack stat with its Defense stat.


  • Zen Headbutt: Alakazam's head glows blue and becomes surrounded in a light blue reflective shield. It then slams its head into the opponent.
  • Charge Beam: Alakazam shoots a beam of electricity that may also raises Alakazam's Special Attack.
  • Signal Beam: Alakazam shoots a multi-color beam at the opponent that may also confuse the character.
  • Psychock: Alakazam materializes an odd psychic wave to attack the target. It attacks the enemy's defense, instead of the special defense
  • Shadow Ball: Alakazam projects a blob of shadow energy at the opponent.


All previous moves

  • Dazzling Gleam: Alakazam creates a rainbow colored sphere around its body and slams into the opponent. This move hit all enemies 


All previous moves

  • Focus Blast: Alakazam makes an light blue ball of energy. It then fires it at the opponent, it may also lower the target's Special Defense

  • Foresight: Alakazam "identifies" the opponent, allowing non-corporeal entities to be hit, this also enables an evasive target to be hit. Foresight can also negate illusions and make visible invisible objects and beings.

  • Confuse Ray: Alakazam releases a sinister ray of light which mentally disorientates the opponent.
  • Pound: One of Alakazam's arm glows white and it strikes the opponent with it.
  • Scratch: Alakazam's claws glows white and it scratches the opponent with them.

(Can be disabled at will unless stated otherwise.)

  • Course Checker: A skill all partners must know, regardless of IQ Group or amount of IQ Points, and exclusive to them. If targeting an enemy, Alakazam will instinctively check for things that will get in the way, and will stop if such an obstacle exists in an effort to conserve stamina.
  • Status Checker: Alakazam knows to not beat a dead horse and use a status move that'll cause a status effect that the opponent already has.
  • Non-Traitor: Alakazam, if confused or cowering, will not damage allies with out-of-control attacks.
  • PP Saver: Alakazam will occasionally use a move without consuming PP.
  • Self-Curer: Alakazam recovers faster than usual from status problems.
  • Type-Advantage Master: Alakazam's critical hit rate skyrockets if attacking one with a type disadvantage.
  • Weak-Type Picker: When near several enemies, Alakazam will target the one that have a type disadvantage.
  • Gap Prober: Alakazam can send thrown items and deliver moves through team members to target only enemies.
  • Wary Fighter: If Alakazam misses its attack, it takes a step back to distance itself from its target.
  • Sharpshooter: Boosts the critical-hit ratios of Alakazam's moves and attacks.
  • Hit-and-Runner: Alakazam may avoid a counter-attack that the enemy uses in response to being struck with an attack or move.
  • Multitalent: Adds 5 to Alakazam's max PP. Cannot be turned off.
  • Exp. Elite: Alakazam earns extra Exp. Points after defeating enemies.
  • All-Terrain Hiker: Alakazam can walk on water, lava and valleys.
  • Stair Sensor: When she reaches a new floor, Alakazam uses its intuition to know where the floor's stairway is.
  • No-Charger: The Pokémon charges then unleashes any move that normally requires 2 turns in only one turn. Powering up these charge-up moves so quickly consumes 2 PP, however.
  • Pierce Hurler: Throwing items hurled by Alakazam pierces through walls and other Pokémon, without showing signs of stopping.

Key: Abra | Kadabra | Alakazam | Mega Alakazam


Notable Victories:

Lille Barro (Bleach) Lille's Profile (Speed was equalized)

Sirzechs Lucifer (High School DxD) Sirzechs' Profile (Speed was equalized)

Espeon (Pokemon) Espeon's Profile (This was base Alakazam)

Ana (Earthbound) Ana's Profile (Kadabra was used, and speed was equalized)

The Spirit (Care Bears) (Care Bears) The Spirit's profile (This was base Alakazam, Speed Equalized)

Notable Losses:

Xatu (Pokémon) Xatu's Profile (Xatu was used for this battle)

Inconclusive Matches:

Accelerator (To Aru Majutsu No Index) Accelerator's Profile

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