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Articles about Akuma (Street Fighter)
Games Street FighterOniMarvel vs. CapcomAsura's WrathTekkenZ-AKUMAPower Rangers
Comics Udon Comics

ARender
I am Akuma. And I will teach you the meaning of pain!
~ Akuma[1]

Akuma V clean
Ridiculous! I chose the path of the demon. At the end of my path, should I shed my humanity, I care not. Your pure fist of humanity, Mu no Ken, and my demon god fist... Now heaven and earth, light and dark will clash! Let nothing disturb our battle!
~ Akuma to Ryu[2]

MUIAkumaSF6
Only one can stand at the pinnacle of strength. However, the road to that pinnacle cannot be traversed alone. One can only reach enlightenment by overcoming all opposition in a fight to the death. This is the path of the demon. Death does not come easily to those who choose it. As long as I can move a single finger, I will seek opportunities to face death. One day, I will be left to rot in some nameless field. But that is my fate.
~ Akuma to The Player[3]

Shinakumafullbodyrender
I am power made flesh! Feel how weak you truly are!
~ Shin Akuma[4]

Summary

Akuma (悪魔 Akuma, "Devil"), known in Japan as Gouki (豪鬼 Gōki, "Great Demon", "Great Devil" or "Great Ogre") is a self-proclaimed "Supreme Master of the Fist" who wields the Satsui no Hadou ("surge of murderous intent"; also translated as the "Evil Intent", the "Killing Intent", "Dark Hadou", or the "Murder Wave").

The Satsui no Hadou forces unto its wielder the urge to win every battle at any cost, even if it means the death of their opponent. When he was still training under Goutetsu, Akuma delved further and further into the Satsui no Hadou; he eventually mastered its ultimate technique the Shun Goku Satsu ("Instant Hell Murder", but popularly known as the "Raging Demon") and killed Goutetsu with it to prove his mastery. He challenged his brother Gouken sometime afterward and killed him as well. Despite his arrogance, Akuma will not fight anybody who is not equal to or more powerful than himself, feeling that they present no challenge. Akuma views Ryu as a worthy adversary, and he constantly seeks to convince Ryu to follow the Satsui no Hadou as well.

Powers and Stats

Tier: 6-C, higher as Shin Akuma

Name: Akuma, Gouki (in Japan), epithets "拳を極めし者" / "Master of the Fist", "無容赦粉砕" / "Unforgiving Destruction", "鬼神権化" / "Fighting God Incarnate"

Origin: Street Fighter

Gender: Male

Age: Unknown

Classification: Human, Demonic Martial Artist

Powers and Abilities:


Attack Potency: Island level (His Sekia Kuretsuha reaches such a level and he can generally injure characters capable of withstanding it. Destroyed the island Goutentou with a single punch.[8] Killed[15] M. Bison with his Raging Demon during[16] the second World Tournament.[2] Fought evenly[7] with his brother Gouken. Effortlessly defeated[3] Power of Nothingness Ryu, stating that he wasn't even equal to him.[3] Destroyed[3] Torrent of Power Necalli from the inside. Becomes constantly stronger, with it being acknowledged by Gen,[3] who previously was his equal. Contended[16] with[2] Oro), higher as Shin Akuma (Stronger than before. Akuma takes this form when he faces a worthy opponent and needs to employ his full power)

Speed: At least High Hypersonic travel speed (Much faster than the likes of Sagat), Massively Hypersonic+ combat speed (His Sekia Kuretsuha can rise high into the sky in moments. Far faster than Power of Nothingness Ryu and M. Bison, the latter of which couldn't even react to him. Kept up with Gouken. Able to block[17] Gen's Zan'ei), higher as Shin Akuma

Lifting Strength: Class M (Beheaded a colossal statue[2] using his raw muscle power. Far stronger than Zangief. Held up a large tree[18] with a single hand), higher as Shin Akuma

Striking Strength: Island level, higher as Shin Akuma

Durability: Island level (Able to withstand blows from Gouken and Oro), higher as Shin Akuma

Stamina: At least Peak Human, Superhuman lung capacity (Constantly wanders across the world on his own, conducting the life of a vagabond in the wilderness and sustaining himself with what nature has to offer and what he manages to collect for himself.[2] Was able to remain underwater at massive pressure for an extended period of time[19])

Range: Standard Melee Range; Tens of Meters with projectiles (His Chi Projection is superior to Ryu's); Hundreds of Meters via Sekia Kuretsuha (Such attack can span high into the sky[20])

Standard Equipment: Onigiri: A humble treat Akuma carries with him to satiate his hunger and showcase his full strength.

Intelligence: Combat Genius (Akuma is widely renown as a legendary martial artist, to the point of having earned the title of "Master of the Fist".[2] He has refined his own version of Ansatsuken to terrifying perfection,[2] not having any hint of inexperience to show in regards to battle[18] and never ceasing[3] to improve as time goes on. Flawlessly controls the Satsui no Hado, harnessing its several combat applications without succumbing to its influence, something no one before could do.[13][9] Has felled hundreds of opponents, exchanging thousands of strikes and engraving every moment into his every being.[21] Has sculpted innumerous statues as keepsakes of each battle to the death he has fought.[21] Has entered several tournaments and has always been unsatisfied by anything short of a battle to the death.[2] His journey began with the defeat and killing[2] of his master Goutetsu, the man who at the time stood at the pinnacle of the "Assassin's Fist". Over the course of his life Akuma has proved himself against other extraordinary martial artists[2] such as Gouken, Gen and Oro, even defeating the first two on at least one occasion each. Always proved himself beyond Ryu's reach, who failed to provide him with an enjoyable battle until[21] the events of Street Fighter VI. Is implied[10] to have fought M. Bison in a fair match to test his skill. Belittled the skills[2] of the Player, who at that point had already went through the events of the main story, acquired the fighting styles of at least three fighters (and potentially of all the other characters available) and was repeteadly stated to be a prodigy at performing techniques and learning fighting styles.[2] Quite knowledgeable in mysticism and philosophy, as displayed by his speeches and musings[2])

Weaknesses: None notable.

Feats:

  • Managed to defeat and kill his master Goutetsu. Matched and then defeated Gen (but he backed out of the first duel once he found out that Gen was fatally ill). Defeated Kage and killed one of Seth's clones,[7] Torrent of Power Necalli, M. Bison and Gill (the latter in an alternate ending). Won over Ryu multiple times, even when he was using the Power of Nothingness. Has ties with his older brother Gouken and won their first clash. Contended with Oro.
  • Sank the island Goutentou[8] with a single punch.
  • Split the Ayers Rock in half[22] with his Kongou-Kokuretsuzan.
  • His Demon Armageddon destroyed the ruins of a ship[19] and made it burst out of the depth of the ocean.
  • His Sekia Kuretsuha razed part of a forest to the ground.[20]
  • Collapsed a cliff in single palm strike.[2]

Notable Attacks/Techniques:

  • Zugaihasatsu ("Cranium Crush Killer") / Skull Splitter: An open palm chop to the opponent's head.
  • Resso Snap Kick: A long-reaching snap kick.
  • Rago High Kick: A vertical kick that sends the opponent flying upward.
  • Viscera Piercer: A quick punch to the midsection followed by a high chop.
  • Bone Crusher Axe Kick: A short-ranged knee followed by an axe kick to the head.
  • Kikoku Combination: A combination consisting of a straight punch, a short uppercut and a roundhouse kick.
  • Tenmakujinkyaku ("Sky Demon Air Blade Leg") / Tenmaku Blade Kick: A diving kick from above.
  • Oni Goroshi: A powerful lunging punch to the gut.
  • Souha Double Palm: A strong double palm strike delivered after blocking an incoming attack.
  • Kikokurenzan: A double roundhouse kick to the head.
  • Kongoken: Akuma delivers a straight punch, then pivots forward and hammers downward with his other fist.
  • Sekiseiken: Akuma leaps into the air and descends with a strong chop.
  • Tenha: An upward palm strike that hits vertically.
  • Kikoku Rentotsu: Akuma delivers a palm strike with his left hand, followed by another one with his other hand, knocking the opponent down.
  • Focus Attack: A heavy move that grants an augmented defense to the user during the execution and, if it lands, makes the opponent crumple.

  • Goshoha: Akuma grabs his opponent and delivers a double palm strike to the chest, knocking them on their back.
  • Shuretto: Akuma puts the opponent into an armlock,, switches side with them and strikes their head with a chop.
  • Shuretzuzan: Akuma grabs the opponent, switches side and delivers a kick to the face.
  • Seoi Nage: Akuma grabs his opponent and pulls them over his shoulder, causing them to crash on their back.
  • Tomoe Nage: Akuma grabs his opponent and falls in backward roll, planting a foot on them and applying pressure to flip them over.

  • Gou Hadoken ("Great Surge Fist"): Akuma fires a blast of Ki infused with the Satsui No Hado. Akuma can also charge the attack for a moment in order to amplify its power. The enhanced version is faster, stronger and travels farther.
  • Sekia Goshoha ("Red Crow Great Char Blast"): Akuma fires a a Gou Hadoken imbued with fire. The enhanced version is stronger.
  • Zanku Hadoken ("Slashing Air Surge Fist"): Akuma jumps and thrusts his hands, firing an airborne Gou Hadoken from a single hand. With the enhanced Akuma can fire either two Zanku Hadoken or a single, but stronger and faster one.
  • Gou Shoryuken ("Great Rising Dragon Fist"): Akuma performs a powerful jumping uppercut. With the enahnced version he either delivers two Gou Shoryuken in a row or slams the airborne opponent down with a diving chop imbued with dark ki.
  • Tatsumaki Zanku-kyaku ("Tornado Slashing Air Leg"): Akuma leaps and performs several spinning kicks while travelling forward. One of its variants features the opponent being brought up into the air and then slammed down by the final kick. It can also be performed while already in the air, hitting the opponent while descending. With the enhanced version Akuma performs multiple stationary or rising roundhouse kicks, hitting multiple times and dealing more damage than normal.
  • Adamant Flame: Akuma ignites his fists and punches the opponent twice. With the enhanced version, Akuma delivers a powerful third punch that sends the opponent flying.
  • Ashura Senku ("Asura Flashing Air"): Akuma widens his stance and glides along the ground while cloaked in illusory afterimages. This technique grants swifter movements than normal, allowing Akuma to cover great distances at a fast pace and even pass through the opponent.
  • Oboro Throw: Upon performing an Ashura Senku, Akuma feints a frontal punch and sizes the opportunity to dash behind the opponent and punch their back twice. He then swoops in front of them and delivers an airborne punch to the jaw.
  • Hyakkishu ("Hundred Ogre Assault") / Demon Raid: Akuma leaps forward and spins on himself high into the air. The enhanced version allows Akuma to hit the opponent with the jump itself, bringing them with him before delivering the final attack. The move can transition in various other techniques, allowing Akuma to confound the opponent and diversify each attack.
    • Hyakki Gozan ("Hundred Ogre Great/Strong Slash") / Demon Low Slash: The default ending of the Hyakkishu, a sliding kick that trips the opponent.
    • Hyakki Gosho ("Hundred Ogre Great Pierce") / Demon Guillotine: Akuma powerful a flying palm strike or a diving chop.
    • Hyakki Gojin ("Hundred Ogre Great/Strong Blade") / Demon Blade Kick: Akuma alters his momentum and performs a diving kick.
    • Demon Swoop: Akuma suddenly drops to the ground, cutting the jump short.
    • Demon Gou Zanku: Akuma fires an enhanced Zanku Hadoken.
    • Demon Gou Rasen: Akuma transitions into an enhanced Tatsumaki Zanku-kyaku.
    • Hyakki Gosai ("Hundred Ogre Great/Strong Smash"): A flying grab which features several variations. Akuma grabs the opponent's shoulders and flips them over, slamming them back-first on the ground. Alternatively, he flips the opponent over, stomps the ground and sends a shockwave towards the falling opponent. Akuma can also grab the opponent, flip again and slam their back on the ground or their head on his knee.
    • Hyakki Gotsui ("Hundred Ogre Great/Strong Crash"): Akuma grabs the opponent and rises into the air, spinning a few times, then violently drive the opponent's back on the ground.
    • Hyakki Goho ("Hundred Ogre Great Cannon"): Akuma performs an EX Zanku Hadoken after the front flip.
    • Hyakki Gorasen ("Hundred Ogre Great Cannon"): Akuma performs a midair EX Tastumaki Zankukyaku after hitting the opponent with the spinning jump.
    • Hyakki Gosen ("Hundred Ogre Great Tip"): Akuma enters a horizontal position and falls on the opponent, hitting them with his legs.
  • Zenpou Tenshin ("Forward Turnover"): An evasive move performed by rolling forward, useful to dodge attacks and go behind the opponent.
  • Kimonkai: Akuma attack withs a Goshoryuken. If it connects, the opponent will be lifted from the ground while Akuma cancels the first hit into a punch to the ground, causing his red aura to surge and strike the target.
  • Shura Rengoku ("Shura/Carnage Purgatory"): Akuma performs the Ashura Senku, and if he touches the opponent, he strikes them with a gut punch, then follows up with another punch, this time infused with the Satsui no Hado.

  • Messatsu Goshoryu: Akuma performs two or three Goshoryuken which are stronger than normal.
  • Messatsu Gorasen: Akuma performs a more powerful version of the Tatsumaki Zankukyaku and rises vertically. He then finishes with a final swift spin kick to end the attack.
  • Demon Armageddon: Akuma turns away from the opponent before delivering a high roundhouse kick that sends them several feet into the air, zooming after them with an extremely powerful Tatsumaki Zankukyaku that envelops him in a whirlwind. As he hits his opponent, a giant red kanji of "heaven" (天, ten) appears in the background. Akuma then flies through them with the Tatsumaki Zankukyaku, shattering the kanji and sending the opponent tumbling to the ground.
  • Sekia Kuretsuha ("Red Crow Air Rending Blast"): Akuma channels an incredible amount of ki into his palm and drives it into the ground, striking the opponent with an exploding pillar of flaming energy.
  • Messatsu Gohado: Akuma launches an extremely powerful Gohado.
  • Tenma Gozanku: Akuma fires a much stronger version of the Zanku Hadoken.
  • Empyrean's End: Akuma generates a sphere of Satsui no Hado, which is then turned into flames that set his fists ablaze. Akuma then delivers a burning palm strike that crumples the opponent, leaving them defenseless against another palm strike that discharges a scorching explosion through their whole body.
  • Sip of Calamity: Akuma stuns the opponent with a palm strike to the face, then grabs their head with the same hand and slams them on the ground. After planting them down with his foot, Akuma concentrates a huge amount of dark ki into his fist and unleashes a destructive punch that crushes the opponent's head against the ground. Drawing close to defeat allows Akuma to focus even more power into his fist and unleash it as a mighty explosion that bypasses even the most strenous attempt of resistance.
  • Misogi ("Purifier"): Akuma ascends to the sky at blinding speed and crashes down on the opponent with a devastating chop.
  • Kongou Kokuretsuzan ("Vajra Province Rending Slash"): Akuma lifts his fist and charges it with energy, before slamming it violently on the ground and triggering a violent eruption of pure energy.
  • Shun Goku Satsu ("Flash Prison Murder")/Raging Demon: Akuma approaches the opponent with an Ashura Senku and grabs them. In the blink of an eye, the opponent is relentlessly beaten by a barrage of punches targeting vital weak spots located throughout their body that utterly destroys them. By the time of Street Fighter 6, Akuma has evolved this technique to the point of multiplying himself into dozens of shadow clones that simultaneously assault the opponent from every angle and leaving them no escape. This move usually defeats or kills the opponent instantly. The basis of the technique is said by Akuma himself to execute a karmic punishment in which the weight of sins and evil the victim has committed casts a painful and supernatural death sentence upon them.

  • Gosenkyaku: After blocking an attack, Akuma jumps and delivers a spinning kick toward his opponent.
  • Rasen Shuto Uchi ("Spiral Knifehand Strike"): Akuma quickly dashes backwards to dodge an incoming attack and replies with a powerful chop that strikes the opponent before they are able to react, knocking them down
  • Rakan: Akuma strikes a defensive stance. While in this stance, he can block and greatly reduce the damage of an incoming attack.
    • Rakan Gosho ("Arhat Great Palm"): A palm strike delivered immediately after the Rakan.
    • Rakan Gokyaku ("Arhat Great Leg"): An upward kick delivered immediately after the Rakan.
  • Kiai: Akuma stomps on the ground and widens his stance as red energy surges from his body. This aura nautralizes projectiles, builds up Akuma's energy and can even damage a close opponent, which will be sent into the air. Akuma can maintain this aura from an extended period of time and fire an enhanced version of the Sekia Goshoha.
  • Dohatsu Shoten ("Towering Rage"): Akuma envelops his body with ki as he powers up, enhancing his special moves.
    • Gohadoken: It is more powerful and has an extended range.
    • Zanku Hadoken: Akuma can fire two Zanko Hadoken at the same time.
    • Goshoryuken: After landing the Goshoryuken, Akuma follows-up and violently drives his opponents into the ground.
  • Shiretsu Hasshi: Akuma enhances his special attacks, allowing him to chain his special move together into stronger versions.

  • Mudo Tensho: A technique used by Akuma to resist Necalli's attempt to absorb his body and soul. It not only allowed Akuma to be saved, but even shredded Necalli to pieces, presumably killing him.
  • Houten Seikengeki: A straight punch Akuma used to get rid of Kage. It may have the effect to exorcise incorporeal beings and force them to leave.

Gallery

References

  1. Street Fighter IV - Intro Quote
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 Street Fighter VI - World Tour
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Street Fighter V - Akuma's Character Story
  4. Street Fighter III: 2nd Impact
  5. Gameplay
  6. Street Fighter VI - Akuma's Taunts
  7. 7.0 7.1 7.2 Street Fighter IV - Akuma's Ending
  8. 8.0 8.1 8.2 Street Fighter Alpha 2 - Ryu's Ending
  9. 9.0 9.1 9.2 All About Street Fighter ZERO 2
  10. 10.0 10.1 10.2 Street Fighter Alpha 2 - Akuma's Ending
  11. Street Fighter III: 2nd Impact
  12. Street Fighter Alpha 3 - Akuma's Ending
  13. 13.0 13.1 13.2 Street Fighter V - Kage's Character Story
  14. Street Fighter V - Menat's Versus Mode Quotes (Vs. Alex)
  15. Ultra Street Fighter II: The Final Challengers
  16. 16.0 16.1 Street Fighter 30th Anniversary Collection
  17. Street Fighter Alpha 3
  18. 18.0 18.1 All About Street Fighter ZERO 3
  19. 19.0 19.1 Street Fighter III: 3rd Strike - Akuma's Ending
  20. 20.0 20.1 Super Street Fighter IV - Akuma's Ending
  21. 21.0 21.1 21.2 Street Fighter VI - Akuma's Character Story
  22. Street Fighter III: 2nd Impact - Akuma's Ending

Notable Matchups

Victories:

Losses:

Mario (Mario Bros.) Mario's Profile (Base Mario was being used, and gets his standard equipment except for what grants him Low 6-B. Fight took place in Lethal Lava Land. Speed was equalized.)

Inconclusive:

Discussions

Discussion threads involving Akuma (Street Fighter)
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