
“ | You can't cross that line... You cross it once, and you can never go back! What does killing this guy get you? A lot of nothing! Don't go getting ahead of me... Brother! Hold out. Someday... if the time ever comes where you have to cross that line... then I'll cross it with you! | „ |
~ Nishikiyama begging Kiryu not to kill Shibusawa, Yakuza 0 |
Summary
Akira Nishikiyama (錦山 彰, Nishikiyama Akira), often referred to as Nishiki, is a major supporting character in Yakuza 0 and the main antagonist of the first Yakuza/Yakuza Kiwami. He is the sworn brother of Kazuma Kiryu and the patriarch of the Nishikiyama Family.
Powers and Stats
Tier: 8-C
Name: Akira Nishikiyama, Nishiki (nickname)
Origin: Like a Dragon
Gender: Male
Age: 20 (As of Yakuza 0), 27 (During Chapter 1 of Kiwami), 37 at the time of his death (Yakuza Kiwami)
Classification: Human, Yakuza, Patriarch of the Nishikiyama Family
Powers and Abilities:
Superhuman Physical Characteristics, Weapon Mastery (Is also an expert marksman), Master Martial Artist (Possesses similar fighting techniques to that of Osamu Kashiwagi and Joji Kazama), Statistics Amplification, Rage Power and Aura via Heat (Can increase his attack power by charging his body with Heat. Can enter a mode, similar to Kiryu, in which he can heighten his speed greatly, which makes even the likes of Majima unable to land a hit on him and allows him for a counter. This state can even reduce damage to physical attacks), Pain Tolerance (Could withstand the extreme beating from Kiryu that caused him to bleed from mouth, whose strikes can cause significant even to someone as tough as Goro Majima)
All previous abilities enhanced, Shockwave Generation (Can create small shockwaves that can knock down opponents with his stomp), Afterimage Creation (Can create blurs by moving and create visible afterimages while dodging), Pressure Points (Has a move that chops the neck and induces stun), Healing (Like many bosses, can regenerate his health with Heat but much quicker)
Attack Potency: Building level (Fought against Goro Majima and Kazuma Kiryu)
Speed: Subsonic movement speed with Hypersonic combat speed and reflexes (Kept up with Majima and Kiryu in combat)
Lifting Strength: Class 5 (Can break out of Kiryu's grip and like him swing large sofas and tables around at high speeds)
Striking Strength: Building level
Durability: Building level (Took hits from Majima and Kiryu)
Stamina: Very high (Withstood massive beatings from both Majima and Kiryu and still remained standing)
Range: Standard melee range. Extended melee range with melee weapons. Several dozens of meters with handguns. Several hundreds of meters with assault rifles. Several kilometers with sniper rifles.
Standard Equipment: Knife and handgun. Optionally a sniper rifle.
Intelligence: Above Average (Murdered his way through the Yakuza to establish his own subsidiary family within the Tojo Clan. Managed to fight on par with Kiryu several times in a row. Also highly skilled with several firearms)
Weaknesses: Possesses an inferiority complex. Highly jealous of Kiryu in every single aspect and refuses to trust anyone. Broke down completely at his failure to save Kiryu from prison and failing to save his sister Yuko from dying and became incredibly cold and ruthless after being berated by Matsushige, making Nishiki kill the former out of sheer hate. Genuinely cares for Yumi and will do anything to get her love back.
Notable Attacks/Techniques:
In the first Yakuza, he uses a simplistic fighting style during his final boss sequence that combines powerful punches and kicks. As the final boss in Yakuza Kiwami, he primarily uses swing fist moves with roundhouse kicks and running knee strikes from his younger self in Yakuza 0. He also uses karate hammer fists like Kashiwagi and Kazama. He utilizes a continuous dodging maneuver akin to Kiryu's "Rush" style for defense. By default, he can deflect counterattacks from Kiryu's "Thug/Brawler" style.
Gallery
Notable Matchups
Victories:
Losses:
Inconclusive: