Summary
Akira Kazama (風間 アキラ Kazama Akira) is a character from the Rival Schools series of games, transferring into the Street Fighter franchise in Street Fighter V as a fighter. She enrolls in Gedo and later Seijyun High with her most notable aspect being her heavily clad biker suit that masks her true gender as a girl. Despite seeming aggressive and stoic while wearing it, when it's removed, she reveals her true nature as a gentle and docile individual.
Akira is 160 cm tall, weighs 45 kg, likes motorcycles (especially racing bikes), her brother Daigo, cats, confectionary, Chinese martial arts and Mega Man games, while she dislikes chatter, physical education and musics (the reason being secret).[3]
Powers and Stats
Tier: 9-A, higher as Powered Akira
Name: Akira Kazama, "Kung-Fu Rider", "Sole Rider"[3]
Origin: Rival Schools/Street Fighter
Gender: Female
Age: In her teens in Rival Schools, likely around 20 in Street Fighter V
Classification: Human, motor bike mechanic, Student of the Gedo/Seijyun High School, Sister of the Bancho
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts (Is proficient in Bajiquan), Acrobatics, Vehicular Mastery (In riding and racing bikes), Energy Projection (Via "Kiko Kai"), Statistics Amplification (As Powered Akira), pseudo Summoning (Via "Otoko no Senaka"), Damage Boost (Can perform enhanced versions of her Special Attacks. "Kiko Rensei" and "Haten no Kamae" enhance her Special Attacks), Afterimage Creation (Via "Haten no Kamae"), Status Effect Inducement (By hitting the opponent repeteadly, without them being able to recover, she can cause them to enter the "Stun" status, which leaves them unable to react. Her Focus Attack causes the opponent to enter a "crumpling" status), Resistance to Precognition (Reading the future of fighters such as her is difficult, because they always fight against it)
Attack Potency: Small Building level (Able to contend with the likes of Ibuki, Sakura, and Karin), higher as Powered Akira
Speed: Subsonic Travel Speed (Should be at the very least comparable to, if not faster than Dan Hibiki, who's consistently portrayed as the least physically impressive character of the series), with Supersonic+ short bursts and combat/reaction speed (On par with Sakura and Karin)
Lifting Strength: Class 5 (Comparable to characters, who can jump up to about 8 meters, and she herself can reach similar heights)
Striking Strength: Small Building level
Durability: Small Building level (Can take hits from Ibuki, Karin and Sakura)
Stamina: Athletic (Should have stamina comparable to other fighters of her caliber, as she is able to hold her own in matches with them)
Range: Standard Melee Range, Several Meters with projectiles.
Standard Equipment: Motorcycle suit and helmet
Intelligence: Above Average (A talented combatant, capable of mastering the art of Bajiquan. She is also proficient in fixing motorbikes and cooking)
Weaknesses: Nothing notable, though she used to have aquaphobia and was at first bad at swimming until Nagare taught her.
Notable Attacks/Techniques:
- Kaihosho: Akira pivots toward the opponent and spreads her arms out wide, performing a palm strike with her leading hand.
- Kutenshu: Akira performs an aerial cartwheel toward her opponent while delivering a pair of downward kicks upon completing the rotation.
- Totenshu: A follow-up for the Kutenshu, in which Akira jumps while performing a spinning wheel kick, sending her opponent tumbling in the air.
- Shintenshu: During an Air Burst, Akira performs a downward axe kick that drives her opponent down to the ground on contact.
- Ressenda: Akira delivers a quick jab to the opponent, following up with another punch from her other hand.
- Tsuten Rengeki: A follow-up for the Ressenda, in which Akira delivers an upward knee strike to launch her opponent into the air after connecting a second punch.
- Renkan Ko: Akira delivers a strong punch to her opponent's midsection, then pivots and spreads her arms out wide to perform a palm strike with her leading hand, and then finishes by switching her stance and driving her leading elbow into their body to knock them back.
- Renkan Renkiko: A follow-up for the Renkan Ko, in which Akira ends the combo by generating an orb of energy to power up her next Kiko Kai.
- Renkan Tsutenda: Same as Renkan Ko, except that Akira finishes with an upward knee strike that launches her opponent into the air instead after connecting the second punch.
- Shin'Iha: Akira grabs her opponent's arm and yanks them towards them, stepping forward as she places her front foot in between their feet and thrusts her shoulder into the opponent, sending them flying away.
- Yoshisenrin: Akira grabs the opponent's arm, raising it up and steps underneath to position herself behind them, locking the opponent in a chicken wing armlock. She then places her front foot in between her opponent's legs and drives her shoulder into their back, sending them flying.
- Kurakusho: While in the air, Akira grabs her opponent and parries their arm while wrapping her own around their shoulder blade. She then swings her momentum forward to position herself above and parallel to her opponent and the ground. With her opposite hand free, Akira shoves the opponent away, causing them to drop and crash back-first on the ground.
- Hotenshu: Akira performs a jumping high kick and then does a backwards flipping attack while leaping into the air. The EX version is stronger.
- Urarimon: Also known as Reverse Inside Gate, Akira lunges forward while performing a under-handed elbow strike with her leading arm, knocking an opponent away. The EX version allows her to follow up with her opposing elbow.
- Senshubu: Also known as Cyclone Dance, Akira pivots and twists her body while performing three different kick attacks. The light version is a low sweep. The medium version is a spinning heel kick. The heavy version is a high spinning wheel kick. Akira can follow up the attack with a second, different kick. The EX version is a combo of three consecutive kicks, starting with a spinning heel kick, followed by the low sweep, and ending with a high wheel kick that launches the opponent into the air.
- Kyoso Kiko Kai: Akira lunges towards the opponent and strikes them. If the move connects with an opponent, Daigo Kazama will appear behind her for a two-on-one attack as the two deliver a barrage of powerful hits in tandem with his Phoenix Fury (similarly to her Team-Up Technique, Synchronized Kick Chain), ending their assault with a joint Kiko Kai.
- Genkorichu: Also known as Elbow Gate. After dodging the opponent's attack, Akira spins towards the opponent and performs a lunging elbow strike, knocking them away.
- Gutsy Counter: After blocking an attack, Akira sweeps one of the opponent's legs off the ground with her hand. She swings their leg around and then drives an elbow into the opponent's midsection to knock them back.
- Kiko Rensei: Akira powers up her next Kiko Kai by generating a orb of energy, represented with a skull emblem. The grounded version gains a larger hitbox, extra hits and leads to a wall bounce, while the aerial version either crumpling grounded opponents or bouncing aerial opponents into the floor.
- Tsutenda: Also known as Releasing Dance, Akira delivers an upward knee strike to launch her opponent high into the air. She can follow up this with Air Burst, jumping towards an airborne opponent and performing a variety of multi-hitting air combos.
- Otoko no Senaka: Akira waves to her brother, Daigo Kazama, as he appears to assist her in the fight. He starts by landing from above to perform a Daichi Zuki/Earth Stab ground pound that crumples the opponent on-contact, then while they fall to their kness, crosses his arms and faces away before he finishes off with a Shin Otoko no Senaka/Super Phoenix Fire, summoning a massive flaming vortex that launches the oppoonent away.
- Haten no Kamae: Also known as Fracture Heaven Stance, Akira raises her arm and knee up in a stance, with three blue afterimages following her movements. From there, she can either perform a variety of follow-up attacks or even cancel the stance with Kamai Cancel.
- Ha no Sougeki: Also known as Destructive Pair Attack, Akira performs a series of palm and elbow strikes forward at the opponent, before knocking them away.
- Ha no Renbu: Also known as Destructive Barrage, Akira performs a series of stationary kicks, followed by a palm strike and a roundhouse kick.
- Ten no Renbu: Also known as Heaven's Barrage, Akira performs a somersault kick that launches her opponent into the air, leaping towards them and attacking them with a short aerial combo before delivering a dropkick that sends them crashing back to the ground.
Gallery
Notable Matchups
Victories:
Losses:
Inconclusive:
References
Discussions
Discussion threads involving Akira Kazama |