Andrew Gilbert Mills, known as Agil in Sword Art Online (SAO), ALfheim Online (ALO), and Project Alicization, is a supporting character in the Aincrad Arc and a reoccurring character throughout the Sword Art Online series. He was one of the 10,000 players who was trapped in «Sword Art Online» (SAO), where he was a veteran axe-wielder and a merchant who owned a shop in Algade, a city on the 50th Floor of «Aincrad». After returning to the real world in the aftermath of the Sword Art Online incident, Andrew began playing ALfheim Online (ALO) as a Gnome. In real life, Andrew manages the «Dicey Café» with the help of his wife
Powers and Stats
Tier: 10-A in AR/real life. 8-B in VR | High 8-C | At least 9-A | 9-B
Name: Andrew Gilbert Mills, Agil
Origin: Sword Art Online
Age: 27 (Beginning of Aincrad arc), 29 (End of Aincrad arc & Fairy Dance arc), 30 (Phantom Bullet arc & Project Alicization arc)
Classification: Human, SAO Survivor, Cafe Owner, Merchant (SAO), Gnome (ALO)
Powers and Abilities: Skilled Battleaxe User, Enhanced Senses (via Hypersense and Distinguish), and Negotiator in AR/real life. In VR he has everything from his SAO key | Everything from before, in addition to Superhuman Physical Characteristics, Skilled Crafter & Blacksmith using SAO's system, Regeneration (Low-Mid over time (All VR Avatars can regenerate entire limbs within 2-3 minutes)), Statistics Amplification (Sword Skills amplify the user's speed and power, with the downside of having a post-motion stun for a brief period of time afterwards), Damage Boost (All attacks have either a low chance of critically hitting the opponent or hitting a weak point to critically hit them, dealing even more damage. The two forms of critical hits can stack), Status Effect Inducement (via Sword Skills. If one can directly land a Sword Skill on an opponent towards a vital point such as the head, the opponent will be stunned for upwards of 10 seconds), Healing (Accelerating recovery via Recovery Potions over a period of 5 minutes and Healing heavy injuries via Healing Crystals. Healing Crystals act instantly and can immediately bring one back to full HP, even when near-death), Status Effect Inducement Nullification (via Antidote Potions and Antidote Crystals. Antidote Potions only work against debuffs on Agil's power or below), Teleportation & BFR (via Teleport & Corridor Crystals), Immortality (Type 2), Hypermobility (VR Avatars do not have muscles and insides like real people do. Thus, they are able to do impossible motions that people in real life would not be able to do), Limited Reality Warping (via Proto-Incarnation. In times of extreme brain activity reaching to one's Fluctlight, or soul, the user can temporarily enact change on the world to an extent via their willpower or imagination. Usually, it has been displayed to enact improbable feats, such as delaying death, breaking out of system paralysis, bypassing system-enacted rules, and more that can be described as "surpassing the system"), Resistance to Pain (All virtual reality avatars have a pain absorber, which lessens the amount of pain one feels to negligible amounts, even with injuries such as decapitation) | Same as before with the exception of Accelerated Development increasing Physical Stats, Battle healing, and Crystals, with the addition of Flight (Can fly with his ALO Avatar's wings for an unlimited amount of time), Magic (Mostly earth based), and Immortality (Types 4 and 8. All VR Avatars are able to respawn after being slain, so long as their real life bodies are safe) | Same as his real life self, with the addition of Superhuman Physical Characteristics, Statistics Amplification (Sword Skills amplify the user's speed and power, with the downside of having a post-motion stun for a brief period of time afterwards), Limited Reality Warping (via Proto-Incarnation. In times of extreme brain activity reaching to one's Fluctlight, or soul, the user can temporarily enact change on the world to an extent via their willpower or imagination. Usually, it has been displayed to enact improbable feats, such as delaying death, breaking out of system paralysis, bypassing system-enacted rules, and more that can be described as "surpassing the system"), Unconventional Resistance to Soul Manipulation (Fluctlights, the human soul, are referred to as Quantum Fields).
Attack Potency: Athlete level in AR/real life (Should be comparable to, if not stronger than Kirito and Leafa physically). City Block level in VR (Can harm An Incarnation of the Radius) | Large Building level (Comparable to Klein and other clearers who participated in the floor 75 boss raid) | At least Small Building level (Though ALO bosses are stronger than SAO ones, the gap is not significant enough to be meaningful. Currently, the ALO clearing group is around the 30s in terms of floor number) | Wall level (Should at least be on-par with Kirito and Eugeo during the Human Realm Arc, as his Avatar is leveled considerably)
Speed: Athletic Human in AR/real life. Subsonic travel speed, Supersonic+ combat speed in VR | Subsonic travel speed, Supersonic+ combat speed (Shown to be able to keep up with the likes of Kirito, Asuna, and other high level SAO players) | Supersonic+ combat speed and flight speed (Should be comparable to Klein) | Superhuman (At least comparable to Kirito and Eugeo during the Human Realm Arc)
Lifting Strength: Average Human in AR/real life. Class 5 in VR | Class 5 (Should be comparable to Klein, as they're around the same levels) | Possibly Class 5 (Should be around the same level as most of the cast) | Superhuman (Comparable to Kirito and Eugeo)
Striking Strength: Street Class in AR/real life, City Block Class in VR | Large Building Class | At least Small Building Class | Wall Class
Durability: Athlete level in AR/real life. City Block level in VR | Large Building level | At least Small Building level | Wall level
Stamina: Average Human in AR/real life. Infinite physically, Average Human mentally in VR | Infinite physically (Virtual Reality Avatars can never get physically tired; limited only to the mental power of the person themselves), Average Human mentally | Same as SAO Avatar | Virtually Infinite physically (Just like normal Virtual Reality Avatars, however the difference being that if one ran out of "stamina", they would begin taking damage to their Life), Average Human mentally
Range: Standard melee range unarmed in real life, extended melee range with his battleaxe in AR. Extended melee range with his battleaxe, several meters with dash-type Sword Skills in VR | Extended melee range with his battleaxe, several meters with dash-type sword Skills | Extended melee range with his battleaxe, several meters with dash-type Sword Skills, a few dozen meters with earth magic | Same as SAO Avatar
- The Augma: A device that allows the user to use Augmented Reality technology. Real life only.
- Ground Gorge: A battleaxe Agil uses in SAO.
- Unnamed Battleaxe: A battleaxe Agil uses in ALO.
Intelligence: Agil was known in SAO to be an excellent barter and merchant, which comes from his experience being a cafe owner in the real world. His skill with two-handed weapons has also allowed him to be comparable to the likes of other clearers in the higher floors of SAO.
Weaknesses: Sword Skills have a slight post-motion stun at the end of them in exchange for increased power.
Outside System Skills
Outside System Skills (OuSS): As its name suggests, are skills that are the users own, unlike Sword Skills and magic that are provided for by the game engine.
- Switch: A technique where two Players switch positions in-between an enemy's attack to recover Hit Points, chain attacks together without worrying about an aftercast delay, and/or burden the learning abilities of enemies if they are AIs.
- Hypersense: The act of sensing hostile intention or killer intent, allowing the user to somehow react to attacks done outside of their field of vision.
- Distinguish: Allows the user to eliminate background noise to focus on unnatural or certain sounds around the user.
- Sword Skill Imitation: Imitating the user of Sword Skills without the system's assistance, removing the aftercast delay, but sacrificing the power and speed of the actual skill.
Sword Skills (SS): A series of movements that allows the user to attack much faster than they normally could, but the movements required to perform the Sword Skill are fixed and cannot be canceled by the user after they begin performing it. Contrary to their name, Sword Skills do not have to be used with a sword. Cannot be used in Alfheim Online pre-New Aincrad (Can only use imitations).
Magic: Allows the user to use race-unique and Alfheim standard magic. Agil, as a Gnome is naturally inclined towards earth-based magic. Alfheim Online (ALO) Agil only.
Key: Real Life (Ordinal Scale/Augmented Reality) and Sword Art Online (Ordinal Scale/Virtual Reality) | Sword Art Online (Aincrad) | Alfheim Online (New Aincrad) | Underworld