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Grunt

1337 agent

Atp engineer

Soldat

Mag torture

Magv2

Mag V3

Mag v4

MagV5

G03LMs Mk1

GO3LM Mk1

G03LMs Mk2

Summary

The Agency Against Hank Wimbleton (A.A.H.W.) are the main antagonists of Madness Combat. An organization completely dedicated to killing Hank for no discernible reasons (beyond his regular, seemingly unmotivated killing sprees), the A.A.H.W. is prone to being slaughtered by their nemesis en masse despite all the effort they put into killing him.

Powers and Stats

Tier: 10-A, higher with weapons | 9-C, higher with weapons | At least 9-C, higher with weapons | At least 9-A | At least 9-A | At least 9-A | At least 9-A

Name: The A.A.H.W. (The Agency Against Hank Wimbleton)

Origin: Madness Combat

Classification: Organization

Powers and Abilities: Skilled in the use of firearms and melee weapons | Superhuman Physical Characteristics and Resistance to Pain Manipulation for Mag Agents

Attack Potency: Athlete level (While they are no match for Hank, they are still trained soldiers), Street level with weapons | Street level (Far superior to grunts, but still fodder to Hank, though they have grown stronger and stronger over the course of the series) | At least Street level (They can briefly hold their own against the likes of Hank, Sanford, Deimos, and Jesus, but invariably die anyways) | At least Small Building level (Superior in strength to Hank, and capable of easily clubbing him across a canyon. Wields a shotgun with 20kg slugs) | At least Small Building level (Superior to Mag Agent: Torture). | At least Small Building level (Comparable to other Mag Units) | At least Small Building level (Superior to GO3LM Mk1)

Speed: Athletic Human with Supersonic reactions (A grunt was able to deflect two bullets with a sword in Madness Combat 3 before dying) | Peak Human with Supersonic reactions | Superhuman with at least Supersonic reactions | Superhuman with at least Supersonic reactions | Superhuman with at least Supersonic reactions | Superhuman with at least Supersonic reactions | Superhuman with at least Supersonic reactions

Lifting Strength: Unknown | Unknown | Unknown | At least Class 1, likely higher (Superior in strength to Hank, carrying a shotgun with 20kg slugs) | At least Class 1, likely higher (Stronger than Mag Agent: Torture, can easily rip large objects from the ground and crush others with them). | At least Class 1, likely higher (Comparable to Mag Agents) | At least Class 1, likely to be much higher (Superior to G03LM Mk1)

Striking Strength: Athlete Class, Street Class with weapons | Street Class | At least Street Class | At least Small Building Class | At least Small Building Class | At least Small Building Class | At least Small Building Class

Durability: Athlete level | Street level | At least Street level | At least Small Building level | At least Small Building level | At least Small Building level | At least Small Building level 

Stamina: Varies. Mag Agents are capable of fighting even after being shot in the face multiple times.

Range: Melee range, further with melee weapons, Tens of Meters to Hundreds of Meters with firearms

Standard Equipment: Any number of melee or ranged weapons.

Intelligence: Varies. Agents and similar soldiers are supposed to be very disciplined and experienced tacticians in combat.

Weaknesses: Grunts and Agents can be quite cowardly.

Key: Grunts | Agents | A.T.P. Agents | Mag Agent: Torture | Advanced Mag Agents G03LM Mk1G03LM Mk2

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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