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AeonCastlevania.png
You who bear a heavy cross, what does eternity hold for you?
~ Aeon

Summary

Aeon is a character from the Castlevania series, appearing in Castlevania Judgment as an original and primary character. He is a Time Watcher, a member of an organization that watches over and preserves the flow of time. Since Galamoth seeks to take Dracula's throne by erasing the time that he lives in, Aeon goes into action to correct the disturbance to the flow of time, gathering the 13 soul keys and using them to find a chosen warrior to stop Galamoth's messenger, The Time Reaper.

Powers and Stats

Tier: 2-C

Name: Aeon, The Guardian of Time

Origin: Castlevania

Gender: Male

Age: Unknown

Classification: Time Watcher

Powers and Abilities:

Superhuman Physical Characteristics, Immortality (Type 1), Summoning (Can call upon the characters in Judgement to aid him[1]), Acausality (Type 1, Is unfazed by the flow of time and the events across the timelines due to belonging to no time period), Time Travel and Breaking the Fourth Wall (Scales from Saint Germain, Is capable of travelling through time and talk to the player directly[2]), Weapon Mastery, Summoning (Can summon a sword[2]), Reality Warping, Time Manipulation and Time Stop (Scales from Saint Germain, Can stop time, warp the fabric of time, and warp reality around him to aid him in combat[2]), Deconstruction (via Various Holy weapons[3]), Afterimage Creation (via Evading Move), Flight (Scales from Saint Germain, Can fly[2]), Regeneration Negation (High-Godly), Resurrection and Immortality Negation (Type 2, 3, 4, 5, 6, 7, 8, 9; Can permanently kill the Time Reaper, who has Death's Regeneration level, which can bring itself back after being erased from existence while being the abstract concept of Death.[4] And scales off from other Creatures of Chaos which can survive lethal blows easily,[3] Can revive endlessly,[5] are beyond life and death due to being Conceptually Nonexistent,[6] can possess other objects to exist,[7] most of them are undead, some of them are souls and evil spirits,[8] are abstract embodiments,[8] and they all[4] are reliant on[9] the Chaos Entity,[5] and bounded by it,[4] always returning after being killed,[8] with Chaos existing in an alternate dimension beyond the normal world[7]) Non-Physical Interaction (Can attack and kill Intangible,[5] Non[5] Corporeal,[5] and Abstract Beings like Death, can also affect beings influenced by Dracula's magic, which makes them conceptually Nonexistent[6]), Gravity Manipulation (via Gravity Circle[10]), Air Manipulation (via Gale Force[10]), Earth Manipulation (via Jagged Earth[10]), Dimensional Travel and Immersion (Scales off anyone who's capable of using magic,[11] who can dimension hop into other worlds inside paintings[11]), Teleportation (Can teleport[2]), Telekinesis, Portal Creation (Scales from Saint Germain, who can make a portal[2]), Energy Manipulation, Magic, Quantum Manipulation and Spatial Manipulation (Magic[11] in Castlevania[11] is able to warp[11] Quantum Space barriers,[11] which is stated to be a paranormal Phenomena,[11] which makes it[5] common for even[5] creatures of the night[12]), Soul Manipulation (Magic[13] is[7] capable[14] of[13] attacking/[15] affecting the soul[16] in the[17] series,[17]), Cosmic Awareness, Precognition and Clairvoyance (Can observe the timeline to see its events[2])

Resistance to the Following: Illusion Creation (Can resist the effects of the castle which can create illusions[18]), Ice Manipulation and Absolute Zero (Can withstand ice attacks, which are are shown to reach absolute zero[8] across numerous different[19] creatures and is deemed[20] a normal ability even by creatures of the night[21]), Curse Manipulation, Energy Absorption and Power Nullification (Can resist the effects of the Curse status effect which can drain one's Magic and nullify their ability to attack[22]), Statistics Reduction (Can resist the Curse and Poison effects[22] making one far weaker than normal[23]), Mind Manipulation and Disease Manipulation (Can resist[24] the mental effects of[24] a werewolf bite,[24] which can inflict[25] diseases upon others[25]), BFR (Can resist the Castle's power to send one to another dimension[26]), Perception Manipulation (Can resist the castle's power to warp one's senses[27]), Morality Manipulation (Can resist the effects of the castle, which can turn allies against each other[28]), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation and Forced Duplication (Is able to resist the influence of the castle's Void and Chaos powers, which can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, and affect Gravity related limitations,[6] and is unfazed by the gravitational effects of the castle[27]), Magic, Quantum Manipulation and Spatial Manipulation (Can resist magic[29], which[11] can[11] warp[11] Quantum Space barriers,[11] which is stated to be a paranormal Phenomena,[11] which makes it[5] common for even[5] creatures of the night[30]), Soul Manipulation (Can resist the effects of magic, which[13] is[7] capable[14] of[13] attacking/[31] affecting the soul[32] in the[17] series[17]), Technology Manipulation (Can resist the castle's influence, which can mess with satellite images[4]), Law Manipulation and Physics Manipulation (Can resist the inverted castle's warpings on the laws of everything that functions in the castle[5]), Fate Manipulation (Can resist the influence of the castle, which is capable of binding the Lost Soul, which is literal Fate itself,[33] which is capable of working on Type 4 Acausals) Transmutation and Corruption (Type 2; Is able to resist the effects of the castle which transmutate one into a soul[7] and corrupt the victims[34]), Biological Manipulation and Size Manipulation (Can resist the effects of the castle mutating the targets[5] and growing[7] them in size[14]), Existence Erasure (Can resist the effects of Dracula's magic being able to erase beings from existence[34]), Empathic Manipulation, and Memory Manipulation (Can resist Dracula's magic, which can devour the victim's mind,[34] and affect one's memories and emotions[34]), Biological Absorption (Can resist the effects of Dominus which can absorb one's entire being[34]), Corruption (Type 1) and Madness Manipulation (Type 1, 2, and 3; Can resist being bitten by a vampire, which can drive one insane in the process[8] and corrupt their very soul[8]; can resist the magical effects of the Mandragora,[7] which can drive one[35] insane through its scream,[36] and can resist the effects of Dracula's magic which can drive one insane by its mere presence[34]), Death Manipulation (Can resist the powers of Death, who's capable of inflicting death with his normal strikes[4]), Sound Manipulation (Can resist the effects of the Mandragora's scream[7] which can inflict death to those who hear its cry[14]), Plot Manipulation (Is capable of resisting the effects of Chaos which can rewrite[37] the entire narrative[37] it's in to ensure it being the winner,[37] and overflow into reality[37]), Body Puppetry (Can resist the castle's influence to[38] control its targets like a puppet[39]), Power Mimicry, Information Analysis and Power Absorption (Is capable of resisting the effects of Dracula's touch which can[14] instantly copy[14] one's[14] abilities,[14] analyze them throughout their entire lifetime and past lives,[14] and absorb one's power[11]), Time Stop (Can move in the abyss, where time is frozen[40]), Subjective Reality (Can resist the effects of Dracula's magic which can bring what's in one's mind into reality[18]), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of resisting Poison, which can rot flesh on contact[8] and is Acidic[41]), Fear Manipulation (Can resist the Castle's power to inflict fear onto others,[4] and withstand the Malachi's presence which can inflict fear upon those near its presence[42] and withstand the presence of a vampire which can inflict fear onto others[4]), Paralysis Inducement (Can resist the Imp's paralysis ability[31] and can stare into a vampire's eye without being paralyzed on the spot[43]), Age Manipulation (Can resist the effects of Ectoplasms[28] which can age its targets[28]), Deconstruction (Can withstand being in the waters of Dracula's castle which can deconstruct its targets[28]), Resistance Negation (Can resist the effects of different creatures of the night which can bypass[44] one's resistance[44] to Curse[45] and[34] Poison[34] effect,[46] can exist in the dimensional rift,[47] which can kill beings[48] that are naturally resistant to death manipulation[49]), Possession (Can resist the Une's effect to possess others[50] and Dracula's magic[18] to possess others[34])

Attack Potency: Low Multiverse level (Can keep up with Dracula post Rondo of Blood, and is capable of destroying the Time Reaper, who threatened[1] to erase[51] all the[52] Castlevania timelines[53])

Speed: Infinite (Capable of keeping pace with and matching Death, who can kill distance itself to attack his enemies instantly[4])

Lifting Strength: Immeasurable (Comparable to Dracula's weakened state, and is able to lift the entirety of Castlevania[2], which is an[7] entire world[7] with[54] another dimension below it[4])

Striking Strength: Low Multiversal (Can harm Dracula with his own strikes)

Durability: Low Multiverse level (Capable of enduring attacks from Dracula)

Stamina: Superhuman (Can keep up with Hector and his Innocent evils effortlessly)

Range: Extended melee range with his saber. Hundred of meters with his pistol, up to Low-Multiversal with Magic (Can reach into alternate timelines at will)

Standard Equipment: His Gigantic Bladed Clock

Intelligence: Extraordinary Genius (Is an expert on magic, which requires one to understand Quantum Physics to utilize it to its fullest,[11] and has amassed vast amounts of knowledge through his immortality and time travel)

Weaknesses: None notable

Notable Attacks/Techniques:

  • Time Watcher: Aeon is a Time Watcher or a Guardian of Time. He is part of a race of immortal beings who watch over the space-time continuum, preserving the flow of timeline from those who wish to destroy it. However, The Time Watchers can never interfere with the timeline's natural course, only interfering when its fabric is under threat.
    • Control Over Time & Space: As a Time Watcher, Aeon can manipulate both Space and Time. Not only can he halt the flow of time, but he can also both slow it and accelerate it to his desire. He can even bend the entire fabric of space-time, merging various points of the timeline to create an entirely new universe, the Time Rift.
  • Combat Abilities: Aeon, given his endless lifespan, is an expert combatant who through a mixture of elegant fighting style and formidable magic, is more than a match for the likes of the Belmont Clan, Alucard and Shanoa.
    • Nick of Time: Aeon dashes towards his opponent, and when close to him performs a rapid slashing move.
    • Evading Move: Aeon backdashes away from his enemy, generating an afterimage.
    • Blades of Evil's Bane: Aeon jumps upward into the air and then performs a downward stab, both hour and minute hand of his clock extending, piercing the opponent and then splitting apart in opposite directions.
    • Rift Betwixt Twin Blades: Aeon first grabs hold of his opponent and throws him up into the air, then the blades of his clock extend immensely, and slash through the thrown enemy as a pair of scissors.
    • Nullifying Barrier: Aeon casts a barrier that emanates from his clock, nullifying all attacks from all directions. A confirmed parry will cause his clock to glow a bright color, and a subsequent parry will alter the color.
    • Hour of Judgement: A continuation of his previous move, which performs a variety of different effects depending on his clock's glowing color.
      • Extension: If there is no color, then his clocks' blade will simply extend and Aeon will perform a slicing move.
      • Suffer the March of Time: If the clock glows blue, Aeon will extend its blade and thrust it forward, releasing a powerful beam of blue energy.
      • The Clock Strikes Thrice: If the clock glows green, then Aeon will launch it into the air, with both minute and hour hands extending immensely. As it falls, Aeon will catch his weapon and the hands will slash his enemy three times, hence the attack name.
      • Behold Absolute Power: If the clock glows yellow, Aeon will stab the ground with his blade, freezing time completely. Even the likes of the Belmont Clan and Count Dracula can't counter this time-stop.
    • Requiem of the 13th Hour: Aeon traps his opponent under a magical clock, which will shatter into numerous pieces as he stops time. He then summons twelve blades that surround the frozen enemy like the hours of a clock, and a thirteenth giant blade above them all. As time marches on, all blades pierce Aeon's opponent.

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Aeon (Castlevania)

References

  1. 1.0 1.1 Castlevania Judgement Aeon's True Story Mode
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Castlevania: Curse of Darkness
  3. 3.0 3.1 Castlevania The Belmont Legacy Issue 3
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Demon Castle Dracula: Reminiscence of the Divine Abyss
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 Castlevania: Symphony of the Night
  6. 6.0 6.1 6.2 Castlevania: Lords of Shadow 2 Revelations - Castle Dwellers: Navigators
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 7.9 Castlevania: Aria of Sorrow
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Castlevania: Lament of Innocence
  9. Castlevania: Portrait of Ruins BradyGames strategy guide page 2
  10. 10.0 10.1 10.2 Castlevania Judgement
  11. 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 11.13 Castlevania: Portrait of Ruin
  12. Castlevania: Portrait of Ruins BradyGames strategy guide page 151
  13. 13.0 13.1 13.2 13.3 Castlevania Nocturne of Recollection Chapter 6: Counterattack
  14. 14.0 14.1 14.2 14.3 14.4 14.5 14.6 14.7 14.8 Castlevania: Dawn of Sorrow
  15. Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92
  16. Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168
  17. 17.0 17.1 17.2 17.3 Castlevania: Curse of Darkness manga chapter 2
  18. 18.0 18.1 18.2 Castlevania: Harmony of Dissonance
  19. Castlevania: Curse of Darkness BradyGames official strategy guide page 132
  20. Castlevania Nocturne of Recollection Chapter 3: Hunter
  21. Castlevania Nocturne of Recollection Chapter 5: Recollection
  22. 22.0 22.1 Castlevania: Portrait of Ruins BradyGames strategy guide page 17
  23. Castlevania: Order of Ecclesia Brady Games strategy guide page 96
  24. 24.0 24.1 24.2 Castlevania Lords of Shadow: Lesser Lycanthrope
  25. 25.0 25.1 Castlevania Lords of Shadow - Mirror of Fate Act 2
  26. Haunted Castle
  27. 27.0 27.1 Castlevania Bloodlines
  28. 28.0 28.1 28.2 28.3 Castlevania Lords of Shadow - Mirror of Fate Act 1
  29. Castlevania: Portrait of Ruins BradyGames strategy guide page 9
  30. Castlevania: Portrait of Ruins BradyGames strategy guide page 151
  31. 31.0 31.1 Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92
  32. Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168
  33. Castlevania: Lords of Shadow - Mirror of Fate
  34. 34.0 34.1 34.2 34.3 34.4 34.5 34.6 34.7 34.8 Castlevania: Order of Ecclesia
  35. Castlevania: Portrait of Ruins BradyGames strategy guide page 153
  36. Castlevania: Order of Ecclesia Brady Games strategy guide page 135
  37. 37.0 37.1 37.2 37.3 Castlevania Grimoire of Souls Chapter 2: A City of Fog
  38. Castlevania: Lords of Shadow 2 - Castle Dwellers: Stone Golem
  39. Castlevania: Lords of Shadow 2 - Castle Dwellers: Bloody Skeleton
  40. Castlevania: Lords of Shadow Chapter 11: Necromancer's Abyss
  41. Castlevania: Portrait of Ruins BradyGames strategy guide page 111
  42. Castlevania: Portrait of Ruins BradyGames strategy guide page 150
  43. Demon Castle Dracula: Demon's Blood, Blood Nightmare
  44. 44.0 44.1 Castlevania: Circle of the Moon
  45. Castlevania: Curse of Darkness BradyGames official strategy guide page 148
  46. Castlevania: Order of Ecclesia Brady Games strategy guide page 134
  47. Castlevania Judgement
  48. Castlevania: Lords of Shadow Reverie: Founders' Quarters
  49. Castlevania: Lords of Shadow
  50. Castlevania: Order of Ecclesia Brady Games strategy guide page 135
  51. Castlevania Judgement Sypha's True Story Mode
  52. Castlevania Judgement Alucard's True Story Mode
  53. Castlevania Judgement Golem's True Story Mode
  54. Castlevania: Lords of Shadow 2
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