|“||That's a silly question... You call yourself a Mega Man, yet you don't even know the significance of Model W... You fear what you don't understand, and eliminate what you fear... It's because of foolish people like you that there is conflict.||„|
|~ Aeolus confronting Grey|
Aeolus is the Biomatch for Model H, making him the Mega Man of Wind who wields the powers of Sage Harpuia. An arrogant perfectionist who places himself above others for their "ignorant" natures, he seeks to win the Game of Destiny in order to rid the world of his self-perceived "ignorance", thus ending all conflict.
Powers and Stats
Name: Aeolus, The Wind Mega Man
Origin: Mega Man ZX Advent
Classification: Unknown, either a Human or a Reploid
Powers and Abilities: Superhuman Physical Characteristics, Self-Sustenance (Types 1 and 2), Wind Manipulation, Electricity Manipulation, Energy Attacks, Expert Swordsman, Summoning, Dimensional Travel, Flight, Can analyze an opponent's status and weakpoints
Lifting Strength: Class Z (On par with the other Mega Men)
Striking Strength: Solar System Class (Can damage other Mega Men)
Durability: Solar System level (Survived his fight with Grey/Ashe as well as the collapse of Ouroboros)
Stamina: Very high. He can fight other Mega Men to a standstill and survived his fight with Grey/Ashe as well as the collapse of Ouroboros none the worse for wear.
Range: Extended melee range. Hundreds of Kilometers with projectiles if powerscaled from X.
Standard Equipment: Model H, Twin Sabers
Intelligence: As a perfectionist to the core, Aeolus has a keen analytical mind that is supplemented by the analytical systems of Model H. Is an adept swordsman and is extremely ruthless. Something of a misanthrope, he considers all other humans (and Reploids) beneath him and seeks to wipe them out to eliminate conflict. However, this perfectionism has led him to be extremely arrogant, often underestimating his foes in the process.
Weaknesses: Aeolus is more vulnerable to water and ice attacks, incredibly arrogant.
- Enemy Analysis: His opponent's vitality always appears as a health bar on his HUD along with his opponent's weak points.
- Sonic Boom: A quick, three slash combo that unleashes a one or two waves of energy upon completion.
- Plasma Cyclones: Fires a pair of electrically charged tornadoes at his targets. He can shoot them in the same direction in a V-Shape (one ascends while the other descends diagonally) or on either side of him.
- Taser Trap: His most powerful attack, he summons two spinning electric taser traps to limit his opponents movements while he watches from a safe distance or sends projectiles to further hinder his opponent.