Summary

Aelfric the Flamebearer is one of the thirteen gods of Osterra. He carved the mountains and filled the seas alongside the other twelve gods. He was one formed the Sacred Flames with fire from heavens to seal away the evil god Galdera. He rests in the Shrine of the Flamebearer where he is to bestow the power of the Cleric to those who visit him.

Powers and Stats

Tier: At least 7-A, possibly High 6-A

Name: Aelfric the Flamebearer

Origin: Octopath Traveler

Gender: Male

Age: Over 1600 (War of the gods was 1600 years before Octopath Traveler)

Classification: Creator god, Cleric

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 1), Non-Corporeal, Creation, Sealing, Power Bestowal granting Martial Arts, Staff Mastery, Non-Physical Interaction, Magic, Healing, Light Manipulation, Statistics Amplification, Barrier Creation, Attack Reflection, and Resurrection

Attack Potency: At least Mountain level, possibly Multi-Continent level (Carved the mountains of Osterra and filled the seas surrounding it. With help from the other eleven gods, they waged war against the thirteenth god, Galdera. While they were unable to kill him, they did manage to subdue him and seal in the Sacred Flame)

Speed: At least Subsonic (Fast enough to keep up with Galdera, who is far superior to Heathcote)

Lifting Strength: Unknown

Striking Strength: At least Mountain Class, possibly Multi-Continent Class

Durability: At least Mountain level, possibly Multi-Continent level

Stamina: Very high

Range: Likely Planetary

Standard Equipment: The Sacred Flame

Intelligence: At least Genius. Aelfric was considerably one of the oldest and wisest of the gods and was the one who formed the Sacred Flames and sealed Galdera away. He is also the one most recognized in the church of Flamesgrace who watches over all life and guides them.

Weaknesses: None notable

Notable Attacks/Techniques:

  • Cleric Class Bestowal: Aelfric should have each and every ability he grants to the Cleric Secondary Class.
    • Cleric Skills: Clerics specialize in healing arts and defense, can also fight with staves and light magic.
      • Heal Wounds: Heals the caster and their allies.
      • Holy Light: Attacks an enemy with Light Magic.
      • Sheltering Light: Temporarily increases defense of the caster or ally.
      • Luminescence: Attacks all enemies in sight with light magic.
      • Heal More: Significantly heals the caster and their allies.
      • Reflective Viel: Puts up a magic barrier that deflects magic attacks on the caster or ally.
      • Revive: Revives all fallen allies on the battlefield.
      • Aelfric's Auspices: The Clergy God Aelfric will bless and ally temporarily granting them the ability to double the effect of their skills.
    • Support Skills: The Cleric Class also grants some notable passive abilities.
      • Persistence: Slightly increases the duration of status enhancements.
      • Inner Strength: Increases energy used for special attacks.
      • Evil Ward: Increases movement speed allowing the user a chance to flee.
      • Saving Grace: Allows the caster to heal themself beyond their natural capabilities.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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