
Summary
Wicked sorcerers that used necromancy to become an undead themselves, Admirals are intelligent commanders that lurk in the shadows. They have phylacteries hidden in remote locations to ensure their survival.
Powers and Stats
Tier: 9-B
Name: Admiral
Origin: PIRATE BORG
Gender: Varies
Age: Varies
Classification: Undead Monster, Sorcerer
Powers and Abilities: Superhuman Physical Characteristics, Immortality, Resurrection (Type 4 and 7; Are an undead with access to phylacteries[1]), Magic (Are sorcerers[1]), Damage Reduction (Shown here[1]), Necromancy (Can revive undead in the middle of combat[1]), Death Manipulation (Has a Death Gaze[1]), Weapon Mastery (Are adept in using swords[1]), Fire Manipulation (Can conjure a firestorm[1]), Statistics Reduction, Healing (Can heal itself through reducing an enemy's strength[1]), Disease Manipulation (Magic users can manipulate the zombie disease[2])
Attack Potency: Wall level (Deliver 8d[1] damage with their sword, so they can destroy a ship in 5 blows)
Speed: Athletic Human
Lifting Strength: At least Average Human
Striking Strength: Wall level
Durability: Wall level
Stamina: Unknown
Range: Extended Melee Range via cutlass, up to Tens of Meters via Magic (Its Death Gaze has a range of 300 feet[1])
Standard Equipment: A cutlass
Intelligence: Gifted (Are intelligent commanders, being rarely spotted. They are also skilled magic users, managing to turn themselves into undead)
Weaknesses: None notable
Notable Matchups
Victories:
Losses:
Inconclusive:
References
Discussions
Discussion threads involving Admiral (PIRATE BORG) |