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“ | For many moons, I've been in the beast form. I've forgotten how does it feel to be a human, yet I've got real freedom. |
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~ Adanti towards Shadow, Sensei and May |
Summary
For many moons, Adanti has been living under the guise of a bison beast, to the point where it has forgotten how it felt to be a human, but nonetheless revelling in the real freedom the beast form had given it. When life as a human became too hard for it to bear, Adanti chose the easy way to live by transforming into the beast it is now, and as a result the curse ended up making the shaman go crazy and be obsessed with turning people into beasts in order to create an army of monsters just like it.
Powers and Stats
Tier: 4-B
Name: Adanti, Beast
Origin: Shadow Fight 2: Underworld
Gender: As a beast, Adanti's referred to as an "it", although it has a male-like voice.
Age: Unknown
Classification: Werewolf, Shaman, Raid Boss
Powers and Abilities:
- Superhuman Physical Characteristics
- Acrobatics with Martial Arts (Adanti can perform all of Shadow's acrobatic and fighting movements, and fights more aggressively and smarter than the enemies that Shadow fought during the main events of Shadow Fight 2)
- Curse Manipulation with Corruption (Type 2) and Madness Manipulation (Type 2) (Adanti can "bless" people with its werewolf curse, turning them into beasts to create and gather a whole army of monsters. Additionally, the curse makes said people crazy, causing them crave the "real freedom" of their beast forms - thus preventing them from choosing to live the hard way as a human again 1[1])
- Durability Negation (The level and stats of all of Shadow's equipment do not affect Raids against Adanti, allowing Adanti to deal fixed damage with all of its attacks regardless of how high Shadow's Helm and Armor defensive stats are)
- Forcefield Creation (Adanti is protected by a shield that is worth 95 times its own health)
- Likely Incorporeality with Intangibility (Immaterial) (The spectral apperance of Adanti's beast form is greatly similar to that of Wolf Wind's, who is described as being a vengeful spirit [1][2]. Additionally, Adanti's beast form is the manifestation of a human's soul under the mask of the beast [1][1])
- Law Manipulation (Adanti can inflict and enforce universal laws known as "Fight Rules" upon its enemy)
- Life Manipulation with Likely Soul Manipulation (Adanti can feast upon the vitality of a person and suggests that it can also consume their spirit [1][1])
- Power Nullification / Probability Manipulation (The majority of Shadow's Perks are unable to activate by chance when in combat with Adanti)
- Regeneration (Low-Mid; not combat-applicable)
- Transformation with Statistics Amplification (Adanti's werewolf curse is a gift of strength, as it allows it to turn into a bison-like beast and stay in this form for as long as it wishes [1][1])
- Weapon Mastery (Adanti is an adept user of Tomahawk Axes and Throwing Tomahawks)
Equipment
- Energy Manipulation with Magic (With Spirits' Wrath Magic)
- Fire Manipulation (With Spirits' Wrath Magic)
- Power Nullification (With Chieftain's Tomahawk Ranged Weapon, Spirits' Wrath Magic)
- Summoning (With Spirits' Wrath Magic)
Perks
- Damage Boost (Via Critical Hit, Head Hit)
- Damage Reduction (Via Block)
- Durability Negation (Via Cobra)
- Empathic Manipulation (Via Shock)
- Enhanced Senses (Via Eagle Eye)
- Power Nullification (Via Block Breaker, Critical Hit, Shock)
- Statistics Amplification (Via Eagle Eye, Overcharge)
Enchantments
- Damage Reduction (Via Critical Protection)
- Energy Manipulation (Via Magic Recharge)
- Magic (Via Critical Protection, Frenzy, Magic Recharge)
- Rage Power (Via Frenzy)
Special Abilities
- Invisibility with Smoke Manipulation (Via Smoke Bomb)
Fight Rules
- Causality Manipulation (Via Inverted Movement)
- Combat Manipulation (Via Hot Ground)
- Death Manipulation (Via Dodge Enemy Magic)
- Power Nullification (Via No Blocks, No Jumps, No Kicks)
- Vibration Manipulation (Via Periodical Earthquakes)
Resistances
- Possibly Death Manipulation (Adanti is unaffected by hits from Shadow's Blade of Death Scythe and Death's Jaw Knives)
- Possibly Empathic Manipulation (Adanti is unaffected by hits from Shadow's Pain and Panic Sickles)
- Fate Manipulation (Adanti can still win fights against Shadow even though the latter is in possession of Fatum's Valentine's Day artifacts, which can change destiny 1.[3] It is also unaffected by Shadow's ability to choose which direction the next coil of life and death will take along the spiral of history 1[4])
- Possibly Madness Manipulation (Adanti is unaffected by hits from Shadow's Harbinger of Madness Ranged Weapon)
- Possibly Pain Manipulation (Adanti is unaffected by hits from Shadow's Pain and Panic Sickles and Blade of the Eternal Pain Sickles)
- Paralysis Inducement (Adanti is immune to Shadow's Stun Enchantment)
- Possibly Social Influencing (Adanti is unaffected by hits from Shadow's Dissector of Hopes Scythe)
- Possibly Soul Manipulation (Adanti is unaffected by hits from Shadow's Harvester of Souls Ranged Weapon and "Sentinel's Spirit" Magic, which is a spirit dragon described as being a Souls Keeper)
Attack Potency: Solar System level (Adanti put up a good fight against a Shadow who previously defeated Tenebris, who stated that he forged the light and darkness of worlds 1[5] [3.4 × 1046 Joules]). Can ignore conventional durability with its Punches, Kicks, Throws, Weapons, Ranged Weapons, Magic, Special Abilities and Cobra Perk.
Speed: Massively Hypersonic (Kept up with Shadow in combat, who previously dodged Hermit's cloud-to-earth lightning attacks)
Lifting Strength: At least Peak Human (Should be similar to Shadow, who can swing around extremely heavy Weapons such as Scythes, Giant Swords, Two-handed Cudgels, Two-handed Maces and Warhammers with little issue. Adanti can grab and throw a Shadow who wears a heavy steel Armor and Helm)
Striking Strength: Solar System level (Can trade blows with Shadow)
Durability: Solar System level (Can take hits from Shadow)
Stamina: Superhuman (Can sustain painful battle wounds such as deep blade wounds to vital areas, impalements and powerful blunt attacks all while fighting. Its stamina is related to its health, and thus as long as it doesn't lose all of it, Adanti can maximize the amount of time it can spend fighting)
Range: Standard Melee Range with Punches, Kicks, Harrier Hooks, Several Meters with Chieftain's Tomahawk and Spirits' Wrath.
Standard Equipment: Harrier Hooks Weapon, Chieftain's Tomahawk Ranged Weapon, Spirits' Wrath Magic
Gear: |
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Intelligence: |
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Adanti displays a degree of self-awareness about its condition. It acknowledges that it's been in beast form for a long time and has forgotten how it feels to be human. This implies a level of introspection and the ability to reflect on its own situation. Adanti attempts to justify its actions and the transformation of others into monsters. It uses persuasive language to convince the other characters that their curse is actually a gift, emphasizing the freedom it provides. This indicates a manipulative intelligence, attempting to sway others to their point of view. Adanti senses fear in the other characters and acknowledges its effect on them. This suggests an understanding of human emotions and how to exploit them to further its goals. Adanti is not easily defeated in combat and even remarks on the strength of the human spirit. This indicates an ability to adapt to challenges and persevere in the face of adversity. After being defeated, Adanti reflects on its feelings of weakness and worthlessness. This introspection shows a level of intellectual depth and an understanding of the complexities of its situation. The dialogue also reveals Adanti's inner conflict about its identity. It is torn between its beastly nature and its human soul. This suggests an intelligence capable of grappling with moral and existential dilemmas. |
Weaknesses: |
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Adanti displays a certain level of arrogance, believing that its transformation into a beast grants it superior strength and freedom. This arrogance blinds it to the potential weaknesses in its plan and makes it underestimate the human spirit. Adanti's overconfidence in its ability to transform others into monsters and the belief that its curse is a "gift of strength" leads it to underestimate the resolve and resilience of the human characters. This overconfidence ultimately leads to its defeat. After its defeat, Adanti experiences emotional turmoil, feeling weak and worthless. This emotional instability could be exploited by others, particularly those who want to help Adanti find a path to redemption or change. Adanti's inner conflict about its identity and the tension between its human soul and beastly nature represent a significant weakness. This inner turmoil could be exploited by characters who seek to guide Adanti toward a more positive path or by those who wish to thwart its plans. Adanti's disregard for the rights and choices of others, as seen in its willingness to transform people into monsters without their consent, portrays a lack of empathy. This lack of empathy can be a vulnerability, as it may lead to opposition from characters who value individual freedom and choice. |
Notable Attacks/Techniques: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Note: Credits to the Shadow Fight Wiki for the assets and information present on this profile.
Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ 1.0 1.1 1.2 1.3 Shadow Fight 2; Underworld; Independence Day 2021 Event; Adanti Raid
- ↑ Shadow Fight 2; Underworld; Independence Day 2022 Event; Google Play Event Description
- ↑ Shadow Fight 2; Underworld; Valentine's Day 2017
- ↑ Shadow Fight 2; Underworld; Tenebris Raid; Enter Portal
- ↑ Shadow Fight 2; Underworld; Tenebris Raid
Discussions
Discussion threads involving Adanti (Shadow Fight) |