“ | Team up to launch Super Sap Traps and more with Oak & Acorn. Log tree-mendous vanquishes with this mighty pair. | „ |
~ Acorn and Oak's description in Battle for Neighborville |
Summary
Acorn is a playable plant class in Plants vs. Zombies: Battle for Neighborville and is the plant equivalent of the Space Cadet. He is a Defend class who specializes in team-ups and group attacks.
He can attack solo and function as a fast moving scout class, transform into an Oak and operate as a slow-moving explosive class, or ride on top of an Oak as an Acorn Passenger and function as a playable mounted-turret.
Oak is a playable plant class in Plants vs. Zombies: Battle for Neighborville as an alternate form for the Acorn. He is a Defend class who specializes in explosive damage and attacks, via through his "Wood Grief" weapon, or through his manually detonatable Super Sap Trap. It’s zombie counterpart is the Space Station.
He is also capable of carrying up to three Acorn Passengers which act as mounted turrets. Acorn Passengers take reduced damage from all sources while riding an Oak. Said Acorn Passengers can also heal the Oak, but not more than once at a time per Acorn
Powers and Stats
Tier: 8-A | 8-A
Key: Acorn | Oak
Name: Acorn, Oak
Origin: Plants vs. Zombies: Battle for Neighborville
Gender: Male
Age: Unknown
Classification: Sentient Plant
Powers and Abilities:
- Superhuman Physical Characteristics
- Plant Physiology (Heroes)
- Small Size (Type 0)
- Marksmanship (Has shown great ranges of sharpshooting in the plant base's shooting range)
- Limited Flight (Can dash in the air for a bit with Acorn Dash)
- Explosion Manipulation (Via Sap Trap)
- Healing (Via Lumber Support)
- Transformation (Can transform into Oak)
- Superhuman Physical Characteristics
- Plant Physiology (Heroes)
- Large Size (Type 0)
- Marksmanship (Has shown great ranges of sharpshooting in the plant base's shooting range)
- Explosion Manipulation (Via Super Sap Trap)
- Healing (Via Lumber Support)
- Transformation (Can transform back to Acorn)
Both Acorn and Oal can Grow potted plants and Weeds via seed packets:
- Statistics Amplification, Size Enhancement & Healing (With Heal Flower, Heal Weed and Flag Weed)
- Ice Manipulation & Status Effect Inducement (Speed Reduction; With Ice Peashooter and Ice-shroom)
- Acid Manipulation, Smoke Manipulation & Fungus Manipulation (With Fume-shroom, Goop-shroom and Toxic Gloom-shroom)
- Adhesive Manipulation & Statistics Reduction (With Goop-shroom)
- Radiation Manipulation & Likely Poison Manipulation (With Toxic Gloom-shroom)
- Electricity Manipulation (With Lightning Reed)
- Fire Manipulation & Temperature Manipulation (With Fire Peashooter and Snap Dragon)
- Energy Projection (With Laser Bean)
- Explosion Manipulation (With Doom-shroom and Dandelion Weed)
Attack Potency: Multi-City Block level (Comparable to Zombie Heroes) | Multi-City Block level (One-shot Engineer. Was seen as a threat by 80s Action Hero and Captain Deadbeard)
Speed: Massively Hypersonic (Can out-run Engineer's Jackhammer and dodge lasers from Space Cadet) | Massively Hypersonic (Somewhat slower than before but can still keep up with the characters. Can land hits on Space Cadet, Engineer, 80s Action Hero and Foot Soldier)
Lifting Strength: At most Class Y (Is physically weaker than most other Plants) | Class Y (Comparable to other Plants if not superior)
Striking Strength: Below Average Human level (Lacks limbs necessary for striking | Multi-City Block level (Can physically harm comparable Zombies with Roll for Damage)
Durability: Multi-City Block level (While not as durable as other Plants, can still take hits from Zombies like Captain Deadbeard) | Multi-City Block level (Is more durable than Citron or Super Brainz)
Stamina: Infinite due to being undead (Zombies don't need sleep or rest) | Infinite
Range: Below Standard Melee Range, Hundreds of Meters with blasters, Several Meters with Gravity Grenades | Extended Melee Range, Hundreds of Meters with Robo Laser and missiles
Standard Equipment: Coins, Rainbow Stars (up to a max of 50), Prize Bulbs (up to a max of 50), Tacos, Marshmallows, Sheriff badges
- Can Create/Summon: Various spawnable plants
Intelligence: Above Average (Capable of holding off waves of plants and strategically placing Plants in optimal positions for maximum defensive and offensive capabilities against a variety of Zombies)
Weaknesses: Is a glass cannon and can't many hits from comparable enemies. | Easy to hit for comparable enemies.
Notable Attacks/Techniques:
- Sap Trap: Launch a sticky knock-back explosive. It can be detonated at any time.
- Acorn Dash: Quickly spin in the direction you're moving.
- Invoke Tree: Transform into an Oak. Joinable by up to 3 additional Acorns.
- Lumber Support: Heal yourself and Oak rapidly.
- Super Sap Trap: Launch a massive sticky knock-back explosive. It can be detonated at any time.
- Roll for Damage: Roll a giant damaging log towards opponents.
- Treeject: Transform back into an Acorn.
Notable Matchups
Victories:
Losses:
Inconclusive:
References
Discussions
Discussion threads involving Acorn |