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Summary[]

Achaierai were evil birds of prey, enormous and flightless, that roamed the pleanes of existence that dedicated themselves wholly to war and despair. Achaierai are known throughout the planes for their vicious nature, lethal torture effects, and their powerful poison.

Powers and Stats[]

Tier: 9-A

Name: Achaierai

Origin: Dungeons and Dragons

Gender: Varies

Age: Varies

Classification: Large Outsider (Evil, Extraplanar, Lawful)

Powers and Abilities: Superhuman Physical Characteristics, Abstract Existence (Type 1, as an Outsider[1] they maintain a similar abstract physiology to others, and is merely a representation of multiversal concepts), Longevity (They have lived for eons[2]), Large Size (Type 0; They are 15 feet[3] tall), Bodily Weaponry (Use their claws and beak[1] in combat), Enhanced Senses (Have night vision[1]), Self-Sustenance (Types 2 and 3), Acrobatics (Are incredibly good at balancing[1] themselves), Social Influencing (Are skilled in diplomacy[1]), Stealth Mastery (Shown here[1]), Smoke Manipulation, Poison Manipulation and Madness Manipulation (Type 2 all via Black Cloud[3]), Limited Regeneration (Low-Mid; Are able to regenerate their legs but only their leg[4]), Extreme Resistance to Magic which grants them Resistance to Reality Warping and Subjective Reality (Shown here[1]; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faith[5] in Gods which also acts as divine magic)

Attack Potency: Small Building level+ (As a CR 5[1] monster in 3.5e they're comparable to users of Conjure Barrage)

Speed: Hypersonic+ with High Hypersonic+ reactions (Capable of dodging short-range lightning)

Lifting Strength: Class 5 (Due to being a large quadruped creature with a strength score of 19[1] they can at max push 4.7627199 tons)

Striking Strength: Small Building level+

Durability: Small Building level+

Stamina: Superhuman (Should be on par with adventures who can keep fighting after their limbs have been hacked off)

Range: Standard Melee range, Several Meters with poison clouds

Standard Equipment: None notable

Intelligence: Above Average (While they are unremarkable academically they are rather skilled socially, with them having +10 to Sense Motive[1] which makes them adept at discerning people's true intentions[6])

Weaknesses: None notable

Notable Attacks/Techniques:

  • Black Cloud: Three times per day the Achaierai can exude a black, choking and toxic cloud. The poison drives creatures mad as if they're afflicted by the Insanity[7] spell. The range of this emission is 10 feet.

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 Monster Manual 3.5e Page 9
  2. Monstrous Compendium Fiend Folio Appendix Page 2
  3. 3.0 3.1 Monster Manual 3.5e Page 10
  4. Fiend Folio 1e Page 9
  5. Dungeon Master's Guide 5e Page 14
  6. Player's Handbook 3.5e Page 81
  7. Player's Handbook 3.5e Page 244

Notable Matchups[]

Victories:

Losses:

Inconclusive:

Discussions

Discussion threads involving Achaierai
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