
“ | When nine and nine meet nine, the depths of reason shall stir. When the seal of creation is broken, a voice like thunder shall sound, and thou shalt know—we have arrived. |
„ |
~ Ace |
Summary
Ace is a member of Class Zero and the main representative of Final Fantasy Type-0. An orphaned boy, Ace was taken in by Dr. Arecia-Al-Recia as a part of her experiment to create and nurture the 12 loci who will become Agito, messianic saviors of the world and those who will open Etro's Gate.
Powers and Stats
Tier: 5-B, possibly 4-A | 5-B, possibly 4-A | 5-B, possibly 4-A | 2-A
Key: Base | Vermillion L'Cie Ace | Judge Ace | Dissidia
Name: Ace
Origin: Final Fantasy Type-0
Gender: Male
Age: 16
Powers and Abilities:
General Abilities
- Blessed and Empowerment (Is blessed by the Vermillion Bird Crystal, which have the same mythology as The Crystals. Gaining the abilities of the crystals as a result)
- Martial Arts Mastery, Weapons Mastery (Of Cards), and Marksmanship (Cadets at Academia are all trained fro a young age in the art of war with various weapons. Class Zero in particular are stated to be figures of legendary renown even amongst the elite level classes. Being capable of taking down entire armies, monsters, and divine beings on their own such as L'Cie's and Fal'Cie's)
- Summoning (Can summon his Eidolons to battle, as well as call down Meteors)
- Abstract Existence (Type 2) and Passive Fate Manipulation (The Dominion Crystals are tied to Fal'Cie who are stated numerous times to steer the fates of living beings. Meaning it can bind Type 2 and 4 Acausals. Class Zero are also stated to be literal manifestations of destiny itself)
- Non-Existent Interaction, Soul Manipulation/Conceptual (Type 1), Life Force, Energy, and Power Absorption (All Natures, All Aspects; Concept; Type 1 & Information; Type 2, [Time], [History], and [Narrative] (Class Zero is capable of absorbing the souls of their enemies called Phantoma. Restoring MP in the process and becoming more powerful)
- Resurrection (High-Godly), Reactive Evolution, Invulnerability Negation, Resistance Negation, and Multiple Selves (Type 2; Can be bestowed with both Rem and Machina's phantoma after death, which allowed Class Zero to come back in spite of having their own Phantoma's destroyed. In this state, this allowed him to damage and kill Cid when Class Zero's magic proved ineffective against him before)
- Passive Text Manipulation and Plot Manipulation (The History of Orience including all 600,104,972 cycles of the spiral, extending to every event and action taken by every character across the past, present and future is controlled by the Akahasic Records based upon what's written within it. Arecia freed Class Zero from this binding in which their power alone will "write the final pages" of the Akashic Records. The process being described as "choosing their own endings" and "the endings" of the records themselves. Which in turn secure their victory of the Rursan Arbiter)
Magic
- Magic, Conceptual Manipulation (Type 2), Space-Time Manipulation, Law Manipulation, and Subjective Reality: Magic in it's basest form is projecting one's inner mind onto reality, powered by intelligence and mental strength. It is also shown in the novels to remove concepts and warp space and time itself, like the Devil's road, which the concept of time and distance was lost, and time and space were twisted to the point the past, present and future existed as one. Along with rewriting the natural order of things.
- Durability Reduction (Magic ignores durability to physical attacks requiring specific resistances to reduce the damage of)
- Non-Physical Interaction (Magic as a whole is shown to affect a wide variety of different beings, from intangible/immaterial beings to non corporeal beings, to abstract concepts like Chronodia, who's the flow of time itself, to Nonexistent beings like Exdeath and Cloud of Darkness)
- Power Modification (Including Duplication, Fusionism, Statistics Amplification, Size Manipulation, Homing Attack, Danmaku, Aura, Breath Attack, and Energy Manipulation; Magic users across the games have consistently shown the ability to manipulate the shape and properties of their own magical abilities, with even higher tiers of spells simply being considered stronger versions of the same basic ability)
- Energy Manipulation and Projection (Via various magic spells)
- Homing Attack (MIS and ROK spells home in on the target's location)
- Data Manipulation and Information Manipulation (Type 2; Magic is synced with Relics, which are used for Data Input and communication, Relics being tied to the crystals, which in turn are tied to Fal'Cie deities who are capable of creating entire realities composed of data such as Orphan's Cradle)
- Elemental Manipulation
- Fire, Ice, and Matter Manipulation (Macro-Quantum; via Fire and Ice magic, Both Fire and Ice related abilities are stated to affect the target's electrons, and even negate durability in the process)
- Electricity Manipulation and Pain Manipulation (via lightning magic, Lightning spells are capable of attacking the target's nerves[1])
- Water Manipulation, Air Manipulation, and Earth Manipulation(via Water & Aero spells, and Quake respectively)
- Air Manipulation (via Tornado)
- Earth Manipulation (via Quake)
- Energy Projection, Resistance Negation, Durability Negation, Forcefield Negation, Reflection Negation (Ultima conjures a power magic blast that ignores magic defense and bypasses barriers and reflection skills)
- Paralysis Inducement (Ultima's upgraded version, Ultima II will also inflict the "stun" status)
- Time Stop (The final upgrade for this spell, Ultima III will also inflict the "stop" status onto the target)
- Death Manipulation and Blood Manipulation (via Death and Kill Fire. The Death spell is stated to solidify the target's blood)
- Poison Manipulation, Disease Manipulation, and Corrosion Inducement (Can inflict Poison, which is also stated to corrode the target. The Poison spell is called "Bio" in the Japanese. The Bio spell can cause diseases. It will also deal damage over time)
- Forcefield Creation (via Wall)
- Information Analysis (via Intel)
- Negative Status Effect Inducement
- Power Nullification (via Silence)
- Time Stop (via Stop and numerous other spells)
- Holy Manipulation and Petrification (via Holy)
- Durability Negation (via Flux Blizzard, deals damage in proportion to enemy health. The Ultima is also capable of doing this)
- Positive Status Effect Inducement
- Limited Invulnerability (via Invincible)
- Aura and Damage Boost (via Aura and Trance)
- Instinctive Reaction (via Avoid)
- Healing and Purification (Type 3; via Full Cure)
- Statistics Amplification and Damage Reduction (via Protect, and Haste spells, which the former two increase physical, magical attack prowess, Protect increases one's defense, while the latter increases speed)
- Gravity Manipulation (Haste and Slow spells are stated to be able to control gravity)
Arecia's Protection
Eidolon Physiology: All Eidolons inherit Unseen Chaos Physiology, L'Cie Physiology, and the Blessings of The Crystals, plus
- Magic, Conceptual Manipulation (Type 2), Space-Time Manipulation, Law Manipulation, and Subjective Reality: (Magic, in its basest form, is projecting one's inner mind, onto reality, and is powered by intelligence and mental strength)
- Durability Reduction (Magic ignores durability to physical attacks requiring specific resistances to reduce the damage of)
- Non-Physical Interaction (Magic as a whole is shown to affect a wide variety of different beings, from intangible/immaterial beings to non corporeal beings, to abstract concepts like Chronodia, who's the flow of time itself, to Nonexistent beings like Exdeath and Cloud of Darkness)
- Power Modification (Including Duplication, Fusionism, Statistics Amplification, Size Manipulation, Homing Attack, Danmaku, Aura, Breath Attack, and Energy Manipulation; Magic users across the games have consistently shown the ability to manipulate the shape and properties of their own magical abilities, with even higher tiers of spells simply being considered stronger versions of the same basic ability)
- Dimensional Travel (All Eidolons reside in Valhalla and are able to freely traverse through Etro's Gate to come to the aid of the summoner)
- Immortality (Types 1 and 8; Eidolons' spirits dwell within crystals known as Eidolth's and will remain alive as long as the Eidolith remains in tact)
- Inorganic Physiology (Type 2: Eidolons are mechanical in nature)
- Death Manipulation (All Eidolons can cast the "Doom Spell" which kills the target in 1800 seconds)
- Passive Elemental Resistance Negation (via Penetration: Ignores an enemies elemental resistance when attacking)
- Automatic Resurrection (via Arise; Revives the summoner to full health upon death/incapacitation. However, the Eidolon will disappear afterwards)
Abilities achieved through Eidolins
- Hellfire Manipulation (via Ifrit class Eidolons)
- Absolute Zero (via Shiva class Eidolons, whose ice magic can reach these temperatures)
- Earth Manipulation, Healing and Regeneration (via Golem class Eidolons),
- Death Manipulation, Durability Negation, and Space-Time Manipulation (via Odin class Eidolons. Whose Zantetsuken and Shin-Zantetsuken techniques can instantly kill a foe in a single strike and open rifts in Space-Time to take their remains)
- Darkness Manipulation, Dream Manipulation and Gravity Manipulation (via Diabolos who can invade dreams and alter memories)
- Matter Manipulation (Macro-Quantum) and Radiation Manipulation (via Bahamut class Eidolons whose "Flare" and Megaflare attacks are stated numerous times to be nuclear power)
- Magic, Conceptual Manipulation (Type 2), Space-Time Manipulation, Law Manipulation, Subjective Reality, Data Manipulation, and Information Manipulation (Type 2; Able to resist the effects of magic, which inherently have these properties)
- Fal'Cie Low Tier Powers-(L'Cie Branding) (Class Zero have been stated to defy the will of the Crystals, who as tied to Fal'Cie are able to bind the destinies of living beings to their will. Meaning it can bind Type 2 and 4 Acausals. As beings created from Arecia, and being freed from the will of the Crystals, this would also mean being freed from Fal'Cie control despite not having the actual brands themselves)
- Technology Manipulation and Power Nullification (The Crystal Jammer has no effect on Class Zero, which can sever one's connection to The Crystals. Can also utilize Phantoma as a power source instead, which cannot be nullified, modified, or absorbed without affecting the Phantoma itself which requires being able to interact with Chaos)
- Elemental Manipulation
- Fire, Ice, and Matter Manipulation (Macro-Quantum; Able to resist fire and ice magic, Both of which are stated to affect the target's electrons, and even negate durability in the process)
- Electricity Manipulation and Pain Manipulation (via resisting lightning magic, Lightning spells are capable of attacking the target's nerves[1])
- Water Manipulation, Air Manipulation, and Earth Manipulation(via resisting Water & Aero spells, and Quake respectively)
- Poison Manipulation, Corrossion Inducement and Disease Manipulation (Can resist Poison spells which can corrode the target. This extends to the "Bio" spell which can inflict diseases)
- Death Manipulation and Blood Manipulation (Can resist the Death Spell, which can solidify the target's blood. Is also able to survive the summoning process, which normally kills someone)
- Negative Status Effect Inducement
- Power Nullification (can resist Silence)
- Time Stop (can resist the "Stop" status)
- Holy Manipulation and Petrification (Can resist the effects of the "Holy" spell)
- Regeneration Negation (High-Godly) and Immortality Negation (Type 1, 2, 3, 4, 5, 7, and 8; Is capable of withstanding hits from numerous foes that draw on the power of The Crystals and is still capable of healing from their attacks)
All previous abilities, plus
- L'Cie Physiology and Summoning (L'Cie's are the only ones capable of summoning Verboten Eidolons. Which are stated to be even stronger than regular Eidolon's. However they are uncontrollable)
All previous abilities and summons, plus:
- Holy Manipulation (via Alexander)
- Electricity Manipulation and Pain Manipulation (via Ramuh. Who has stronger iterations of Lightning magic, which are capable of attacking the nerves)
- Water Manipulation (via Leviathan)
- Possibly Spatial Manipulation (via Knights of the Round. King Arthur's finishing strike in Knights of the Round destroys the dimension where the enemy had been taken to. However it is unknown if the Knights of the Round in Type 0 are the same as FFVII
All previous resistances, plus:
All previous abilities greatly enhanced, plus
- Fal'Cie Physiology (Mid Tier; The Fal'Cie Gala, selects a host to take possession over, transforming the host from a mere mortal into the Rursan Arbiter)
- Multiple Selves (Types 1, 2, and 3; The Fal'Cie Gala takes possession over a host for that person to become the Rursan Arbiter)
All previous Eidolons
All previous resistances, plus
All previous abilities even further enhanced, plus
- Martial Arts (As a warrior of the cycle, Ace has experience fighting alongside and against various other characters such as Warrior of Light, Cecil Harvey, Squall Leonhart, Terra Branford, Bartz Klauser, Cloud of Darkness, Jack Garland, Sephiroth and many more, and has been able to match pace with them)
- Regeneration (Low-Godly) & Immortality (Types 2 and 8; Due to the crystal core of darkness's influence in the hands of Ardyn, warriors will not die no matter how injured they are. Is also reliant on her Crystal which can let someone return from fading from existence after Cosmos' death)
- Summoning (Can summon various Eidolons from Summonstones and the World of Illusions)
- Dimensional Travel (Characters can open Torsions, rifts in space-time to travel various dimensions)
- Sealing (Can seal off large areas and people with her will, such as Cecil sealing himself in Castle Baron or the cast sealing Kefka inside a Torsion)
Willpower Manipulation
- Supernatural Willpower and Accelerated Development (Other; A person's will is power there and enables them to do a multitude of things thanks to their will. The greater someone's will, the greater their power)
- Law Manipulation (Beings with strong wills can overwrite the laws of the world and bend them to their will)
- Creation (With a powerful enough will, once can create various things such as phone lines, airships and even entire countries and worlds)
Resistances
All previous resistances, plus
- Soul Manipulation (Can resist the powers of Zalera, the Death Serpah, who can absorb the souls of all living beings)
- Empathic Manipulation and Madness Manipulation (Type 3) (Resistant to the effects of the True Moon, which is capable of affecting the hearts and minds of all living beings on the planet)
- Gravity Manipulation (Unaffected by the gravitational pull of the True Moon, which even the Lunar Whale couldn't escape from)
- Spatial Manipulation, BFR, and Deconstruction (Atomic; Can resist the Atomos' powers, who manipulates space, crush enemies down to the atomic level and can warp them into another dimension)
- Absolute Zero (Can survive Shiva's ice attacks, which reaches these temperatures.
- Regeneration Negation (Has the same type of regeneration as Exdeath who faded away after being killed by Cecil Harvey during the events of Destiny Odissey, and can still come back through Chaos' resurrection during the events of Shade Impulse)
- Darkness Manipulation, Statistics Reduction, Corruption (Type 2), Curse Manipulation, Transmutation, Necromancy, Mind Manipulation, Time Manipulation, Time Stop, Void Manipulation, and Existence Erasure (Can fight and resist the Darkness employed by the Cloud of Darkness in combat, which has all these properties: mere exposure to it can drain the strength of living beings, turn them into wicked version of themselves or cast a curse to turn them into ghosts of different beings altogether, while also control their minds and use them as their servants. In larger amounts, Darkness begins to rob away the time of individuals until it stops and freezes them in time. Darkness can also be used to reanimate the dead, but above everything, Darkness is used to return everything to the absolute nothingness that is the Void.
- Summoning (Can summon various Eidolons from Summonstones and the World of Illusions)
- Hellfire Manipulation (Via Ifrit, Phoenix, Rubicante, and Marilith)
- Ice Manipulation, Absolute Zero, and Duplication (Via Shiva whose cold and aura are stated to reach Absolute Zero including her Diamond Dust, Shiva can duplicate herself)
- Water Manipulation (Via Kraken, Cagnazzo, and Leviathan)
- Necromancy (Via Lich)
- Spatial Manipulation, BFR, and Deconstruction (Atomic; Via Atomos, who manipulates space, crush enemies down to the atomic level and can warp them into another dimension)
- Death Manipulation and Space-Time Manipulation (Via Odin, whose Zantetsuken instantly kills an enemy and opens a rift in space time to take their remains)
- Matter Manipulation (Sub-Atomic) and Radiation Manipulation (Via Megaflare, which is stated numerous times to be a nuclear power)
- Attack Reflection (Via Carbuncle)
- Poison Manipulation and Corrosion Inducement (Via Eidolons such as Malboro, who can inflict the Poison status effect, which is also stated to corrode the target)
- Darkness Manipulation and Perception Manipulation (Via Eidolons such as Malboro and Lich, which can inflict the darkness status ailment via various equipment, which would render the target blind)
- Power Nullification (Via Eidolons, such as Malboro and Sylph who can inflict the Silence status which would render the target's ability to use magic null)
- Petrification (Via Malboro's Bad Breath)
- Light Manipulation and Holy Manipulation (Via Alexander)
- Explosion Manipulation and Self-Destruction (Via Bomb)
- Healing (Via Sylph and Asura)
- Earth Manipulation (Via Titan)
- BFR (Via Typhon)
- Soul Manipulation (Via Zalera, the Death Seraph, who has the power to absorb the souls of all living beings)
Attack Potency: Planet level, possibly Multi-Solar System level (Capable of besting the Rursan Arbiter. He is said to be capable of destroying the entire world of Orience, and Gala's Opposite Arecia Al-Rashia is stated to be the one who had created the world of Orience. The Rursan Arbiter who was able to create a starry sky within the core of Pandaemonium) | Planet level, possibly Multi-Solar System level (Far stronger than before, as a L'Cie he should be as powerful or more so than Lord Zhuyu) | Planet level, possibly Multi-Solar System level (Should be more powerful than his Rursus, who were able to contend with Lord Zhuyu and End-Game Class Zero, killed all of Class Zero and the player character in the 1st iteration of the Spiral, should be comparable to or somewhat weaker than Gala who was able to create a starry sky within the core of Pandaemonium[2]) | Multiverse level+ (Imbued by the gods during the cycles. Participated in the defeat of Shinryu and decisively defeated Machina in combat)
Speed: Sub-Relativistic (Can dodge the Dainsfeld's lasers while enhanced by Quin'Mi) | Massively FTL+ (Can keep up with the Warriors of Materia such as Cloud Strife and keeps pace with Shinryu)
Lifting Strength: Superhuman | Immeasurable (Superior to Neo Exdeath and Enuo)
Striking Strength: Planet level, possibly Multi-Solar System level | Planet level, possibly Multi-Solar System level | Planet level, possibly Multi-Solar System level | Multiverse level+
Durability: Planet level, possibly Multi-Solar System level | Planet level, possibly Multi-Solar System level | Planet level, possibly Multi-Solar System level | Multiverse level+
Stamina: Superhuman (Is able to complete high priority and lengthy missions without rest) | Superhuman (l'Cie seemingly can fight for days without exhaustion, as fellow l'Cie had fought for six days and seven nights[3]) | Superhuman
- Extended Melee Range With his cards; Planetary as The Rursan Arbiter (As the Rursan Arbiter. He is capable of summoning Rursus across the world of Orience)
- Multiversal+ (With Magic; Magic as a whole is shown to affect omnipresent beings such as Exdeath when he's become one with the Void itself, which spans across the entire Final Fantasy Multiverse and is stated numerous times to contain an infinite number of worlds, can banish foes into the Void)
At Least Multiversal+, likely Far Higher (Unseen Chaos originates from a Higher Dimension known as the "Unseen Realm". Where the concepts of Space and Time are nonexistent due to outright transcending them, along with the stories, information, and memories that makes up the worlds below it, and is completely inaccessible to dimensions below it through normal means. Only by Etro opening her "Gate" can the Unseen Realm be accessed. The Unseen Realm exists above the world of Valhalla. Valhalla itself is a world that is stated numerous times to be beyond Space & Time, and is confirmed to be on a different plane of existence, where all timelines are able to be viewed from and are referred to as "lower worlds", which includes "The Void" which is described as a mere "Shadow" in comparison to Valhalla. The void being a structure that is stated multiple times to contain and infinite number of universes and harbor "Extradimensional Spaces" in relation to those worlds)
Standard Equipment: His deck of Magic Cards, Various Supportive Items, Dr Arecia Al-Rashia (Arecia is known to assist Class Zero in combat), and The Crystals
Intelligence: At least Genius, likely Extraordinary Genius (Was the first member of Class Zero in the 1st Spiral, and is the de facto leader. Is able to keep a cool head in tense, life and death situations and has been training in wartime strategies and battle procedures since he was a child. As one of the smartest people in the class, he is able to understand the nature of Phantoma's, which requires a fundamental understanding of Chaos. Whose effects can range from triggering Space-Time transcending Phenomena which causes the past and future to overlap with eachother and bring impossibilities into existence, which are directly compared to the Schrodinger's Cat Experiment)
Weaknesses: Weaknesses provided by the "Heart and Soul". | Same as before, plus Verboten Eidolons take 6 hours of preparation and 1000s of sacrifices to summon and force the l'Cie into crystal stasis, and L'Cie Weaknesses | Fal'Cie (Mid Tier) Weaknesses
Notable Attacks/Techniques:
Magic: An ability granted to the citizens of Rubrum by the Vermillion Bird Crystal, they draw power from it, enabling them to use a variety of spells and abilities in various forms.
Cut Cards: Ace utilizes special cards from his deck with various abilities.
• Short Stop: Ace draws white cards from his hand to feint an attack and inflict stop on his foes.
▪︎ Long Stop: Ace fires a dark orb that follows his targets and inflicts stop upon impact.
▪︎ Mega Stop: Ace generates an arcane explosion underneath his enemy that inflicts stop.
• Burst: Ace draws red cards from his hands and attacks his opponent with a powerful hit.
▪︎ Mega Burst: Ace fires a magic orb at his opponent
▪︎ Giga Burst: Ace generates a massive explosion at his targets location.
• HP Charge: Ace draws blue cards from his hand to heal himself.
▪︎ Super HP Charge: Ace heals himself and nearby allies.
▪︎ Mega HP Charge: Ace heals himself and allies for a tremendous amount.
• MP Charge: Ace draws yellow cards from his hand to restore his mana.
▪︎ Super MP Charge: Ace restores his own and allies mana.
▪︎ Mega MP Charge: Ace greatly restores his own and allies mana.
Blind Stud: Ace leaves a card as a mine for enemies to trigger for an explosion.
Jackpot Shot: Ace fires a laser forward via 3 cards in his deck. He can also split it into 3 smaller homing beams.
• True Jackpot Shot: An even more powerful variant of his Jackpot Shot utilizing all cards in his deck.
• Jackpot Triad: Ace fires 3 Jackpot Shots in multiple directions.
Wild Card: Ace teleports to the location of his card.
Rifle: The standard spell type, it fires directly in front of the caster with; far, but narrow range and the ability to pierce through enemies.
Shotgun: A type that has; wide range but lower distance than the rifle type, it is powerful at close range but overall weaker than the rifle type.
Bomb: Effective at Close Range, this spell type creates a spread of whatever element around the user.
Missile: This type has homing capabilities and expands in accordance to its surroundings.
Rocket Launcher: This type is aimed overhead and results in an explosion once detonated.
• Firaga: Ace releases a blast of flames to incinerate his foe.
▪ Kill Fire: A variation of the original Fire Spell that causes instant death.
• Blizzaga: Ace fires shards of ice to Freeze and pierce his foe.
▪ Flux Blizzard: A variation of the original Blizzard spell that ignores durability in proportion to the enemies health.
• Thundaga: Ace discharges a blast of electricity to electrocute her target.
▪ Hell Thunder: A variation of the original Thunder spell that causes multiple status effects to the target.
• Aloud: A spell that fires a 180° cone of magic bullets in front of the user.
• Bio: Ace sends a poison inducing wave around his person.
• Death: Ace fires a wisp of magic that inflicts death.
• Holy: The user fires a white sphere of holy energy that homes in on the target and turns them to stone on contact.
• Meteor: Ace activates a Glyph in the sky to summon meteors overhead in a wide radius.
• Quake: Ace shatters the ground over a large range.
• Tornado: Ace generates a tornado that persists after his targets.
• Ultima III: Ace utterly engulfs his target in a powerful magical explosion with them in the epicenter alongside paralyzing and inflicting stop.
• Avoid: Ace automatically expend magic in order to automatically dodge enemy attacks.
• Wall: Ace generates an energy barrier to withstand projectiles, beings can still enter it however.
• Protect: Ace casts a spell on himself and allies that halves incoming physical damage.
• Inviga: Ace renders himself invisible to his foe, the spell will wear off once successfully attacked however.
• Curaga: Ace heals himself and allies of any damage taken.
• Regen: Ace casts a spell that allows his and allies to constantly regenerate their wounds.
• Esunaga: Ace cures himself and allies of any status effects.
• Raise: The user revives the target from death.
• Reraise II: The user casts a spell that will enable themselves and allies to revive from death automatically.
• Full Cure II: The user casts a spell that can fully restore themselves and allies HP and MP and cures them of any status effects.
• Full Magic II: The user casts a spell that enables them and allies to use magic with impunity, doubles their magic's strength and grants them Haste.
• Boost II: The user casts a spell that doubles their strength, casts protect and invisible on themselves and allies.
Eidolons: Beings from Valhalla, the military of the Dominion relies on them as equal to siege weapons, in return for their summons, the Eidolons require their life force to be summoned albeit the Eidolon can choose to revive the would-be summoner if they were dead. Dr. Arecia however has developed special eidolons that will not result in the summoner's death, exclusive for Class Zero's use alone.
• Ifrit-Class: Ifrit Class eidolons are considered wild and powerful, using fire elemental attacks.
• Shiva-Class: Shiva Class eidolons are fast and nimble, using ice based attacks on the battlefield.
• Golem-Class: Golem Class eidolons are sturdy and possess high defense, they are blessed with Earth Elemental attacks
• Odin-Class: Odin Class eidolons are special in the fact the summoner does not need to give their life to summon them, they are capable of instant death abilities and cutting swathes of enemies in their wake.
• Diabolos-Class: Diabolos Class eidolons excel in gravity and darkness based attacks and sap the life from their enemies, with their strongest attacks even surpassing the firepower of the Bahamut Class eidolons, given time.
• Bahamut-Class: Bahamut Class eidolons are the most powerful class of normal eidolons excelling in all fronts alongside their powerful Mega Flare and Giga Flare attacks.
• Verboten Eidolons: Eidolons only capable of being summoned by l'cie, these eidolons even surpass l'cie in strength, albeit their charge time and cost leave them unfit for constant use, as in order to summon a verboten eidolon, it costs the lives of 1000s of summoners and the l'cie themselves, forcing them into crystal stasis.
▪︎ Alexander: A Verboten Eidolon in the form of an enormous castle, it's holy rays are so powerful it can wipe out a army in a second, even a L'cie has difficulty defending from it.
▪︎ Leviathan: A Verboten Eidolon in the form of a sea serpent, it's Tsunami was powerful enough to repel the forces of Concordia single handedly.
▪︎ Ramuh: A Verboten Eidolon in the form of a wise sage, his Judgement Bolt is powerful enough to overpower a L'Cie.
▪︎ Knights Of The Round: Verboten Eidolon in the shape of 13 30 Meter tall Knights in Red Armor, their power was enough to wipe out the forces of The Imperial Army at Battle of Big Bridge.
Hi-Potion: Restores 100% of the users HP.
X-Potion: Restores 100% of the party's HP.
Ether: Restores 100% of the users MP.
Remedy: Relieves the user of all staus ailments.
Mega Remedy: Relieves the party's of all status ailments
Elixer: Restores 100% of the users HP and MP.
Megalixer: Restores 100% of the party's HP and MP.
Fortified Ration: A Militessi ration that restores 50% of the users HP and grants them aura, increasing their strength.
Strength Serum: A Militessi serum that grants the user aura, boosting their strength.
Support Serum: A Militessi serum that grants aura to the entire party, boosting their strength.
Argentum Medica: Concordian supplies that restores 100% of the users HP and grants regen.
Aurum Medica: Concordian supplies that restores 100% of the users HP and MP and cures all status ailments.
Draco Medica: Concordian supplies that restores 100% of the users HP and MP and grants invincibility.
Phoenix Down: Ressurects dead party members
Phoenix Pinion: Casts Reraise on party members, reviving them upon death.
Teleport Stone: Allows the user to safely teleport away from danger.
Argentic Hourglass: Allows the user to turn back time by one day.
Rigid Scaleskin: Scales from a monster that grants protect.
Thick Hide: Sturdy Monster pelt that grants endure.
Fire Shard: A fragment brimming with flames, granting aura.
Ice Shard: A fragment brimming with ice, granting protect.
Lightning Shard: A fragment brimming with lightning, granting quick.
Light Feather: Feather Tinged with magic that grants freecast.
Fury Bristle: Whisker from a belligerent monster that grants aura.
Tree Sap: Tree Sap packed with nutrients that grants regen.
Insect Oil: Secretion from a poisonous insect that cures all ailments.
Pretty Pelt: A beautiful pelt that grants protect and aura.
Flan Ooze: Oil filled with magical power that grants Trance and Quick.
Bomb Core: Organ said to contain the soul of a bomb that grants Trance and Quick.
Turtle Shell: Shell from an adamantoise that grants Shell and Protect.
Dragon Fang: Sharp tooth found on wild dragons that grants Quick and Freecast.
Cactuar Spine: Needle from the famous Cactuar that grants Quick.
Anima Lantern: Lantern governing life and death that grants reraise.
Beast Flesh: Meat bursting with magical energy that restores 100% hp and mp and grants Trance.Notable Matchups
Victories:
Losses:
Inconclusive:
References
Discussions
Discussion threads involving Ace (Final Fantasy) |