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Summary

The Abyssal Chicken is a small fiend which to an extent resembles a chicken, mainly sharing the fact that both creatures can only fly at short bursts of time but unlike a regular chicken this creature is a carnivore and is a rather murderous beast.

Powers and Stats

Tier: 9-B

Name: Abyssal Chicken

Origin: Dungeons and Dragons

Gender: Unknown

Age: Varies

Classification: Tiny Fiend, Tanar'ri, bird, monster

Powers and Abilities:

Superhuman Physical Characteristics, Abstract Existence (Type 1, As outsiders, Demons are purely abstract in their physiology, only maintaining an illusion of fleshy existence), Chaos Manipulation/Law Manipulation (Demons play into the multiversal balance of Chaos and Law; they are formed from Chaos and their mere presence raises levels of ambient chaos, thus causing chaotic effects to take place. With enough of an upset balance, entire planes of existence can be sent careening into the Abyss), BFR (Anything a demon eats is sent to the Abyss), Fear Manipulation, Memory Manipulation (The insides of demons generate "blood", a black viscous material that, when it comes into contact with an enemy, induces supernatural fear and short term memory loss), Corruption (Type 1, 2, and 3), Soul Manipulation (Demonic interaction rends the soul and corrupts the flesh), Immortality (Types 1, 3, and 4; Outsiders, when slain outside of their home plane, will drop their essence back into their own plane of existence to be reborn, typically a century later for lesser Outsiders and potentially instantly otherwise), Blood Manipulation (Blood spontaneously appears in the presence of demons, oozing from walls and filling structures), Spatial Manipulation (Mazes conjure spontaneously in the presence of Demons, buildings can possess larger insides than outsiders permit), Weather Manipulation (Weather is affected by the Chaotic upset of a demon's presence, causing effects such as blizzards in the middle of summer or earthquakes away from fault lines), Power Modification (Demons cause magical powers to become slightly modified in their presence, giving them a sickly, corrupted look), Death Manipulation (Plants and animals die for inexplicable reasons when in the same biome as a demon), Disease Manipulation (Creatures of good or lawful alignments may become sickened or ill at ease when in a Demon's presence), Animal Manipulation, Biological Manipulation (A demon can warp the creatures in the area into dire forms of itself, becoming stronger and meaner), Possession (Demons of even lower stature can possess enemies to take control of them), Incorporeality (Demons become insubstantial wisps whilst attempting to possess enemies, being unable to be touched even by other spiritual creatures), Astral Projection (Demons can project freely onto the Astral Plane), Mind Manipulation (Demons possessing a foe can take over their minds), Sense Manipulation (Aside from the target's mind, a demon can hijack a target's senses), Transformation (Possessed creatures can have their physiologies altered into those of demons over a course of days), Curse Manipulation and Statistics Reduction (Demons who take the role of a Corrupter Demon can, upon possessing a target or object, bestow curses with a touch, inducing severely reduced stats and capabilities), Power Bestowal (An Enhancer demon can bestow abilities upon an object it possesses, making it far stronger with various magical effects), Telepathy (All demon types maintain telepathy)

Small Size (Type 1; Should be as large as a Chicken), Natural Weaponry (Use their claws and teeth[1] in combat), Enhanced Senses (Have blindsight[1]), Limited Flight (Shown here[1]), Extreme Resistance to Poison Manipulation (Shown here[1]), Resistance to Temperature Manipulation (Shown here[1]), Electricity Manipulation (Shown here[1]), possibly Resistance to Status Effect Inducement (Can't be blinded or defeaned[1] but that might be due to not relying on sight or sound to see)

Attack Potency: Wall level (As a CR 1/4[1] in 5e they should scale to casters can cast Burning Hands)

Speed: Subsonic (Can hit low-level adventurers who are capable of dodging arrows from close range)

Lifting Strength: Peak Human (Due to having a strength score of 6[1] they can at max push 272.155 kg)

Striking Strength: Wall level

Durability: Wall level (Should be able to tank Burning Hands)

Stamina: Superhuman (Should be comparable to adventures who can keep fighting without their arms)

Range: Standard Melee Range

Standard Equipment: None notable

Intelligence: Animalistic

Weaknesses: Can only fly at short bursts

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Baldur's Gate: Descent into Avernus Page 97

Notable Matchups

Victories:

Losses:

Inconclusive:

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