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Ha ha... It's fine. I'm the natural enemy of all magic users. I've been feared and despised my whole life... By everyone. Even my parents. Though... Someone as seemingly blessed as you... Probably can't understand... What it's like to wish... You had never been born.
~ Abyss to Mash

Summary

Abyss Razor is a second-year student at Easton Magic Academy and 2nd Fang of the Magia Lupus, and was the secondary antagonist of the Magia Lupus arc.

As a child, Abyss was abused by his parents due to his Evil Eye that negates magic, usually getting locked up with barely any food and water. That is until one day, his parents tried killing him. At an unknown time later, he becane an underling of Abel, becoming very loyal to him. During the events of the Magia Lupus Arc, he fought Mash, though eventually lost. Later on, when Abel was about to be killed by Cell War, he jumped in the way, sustaining a near fatal injury, though later recovering. During Mash and his gang's confrontation with Domina and his group, Abyss, along with Abel and Margaret, jump in to help Mash. Even later, Abyss is shown to go after one of Domina's underlings, though is mind controlled by Domima to fight Mash again, yet is subsequently able to fight it off, though getting knocked out by Domina right after. He is later shown to be fine.

Powers and Stats

Tier: 6-C

Name: Abyss Razor

Origin: Mashle: Magic and Muscles

Gender: Male

Age: 16

Classification: Human, Student at Easton Magic Academy, Double-Liner, Magia Lapus's member

Powers and Abilities:

Superhuman Physical Characteristics, Magic, Speed Amplification (Abyss's Personal Magic allows him to amplify the speed of his movements on a massive scale,[1] managing to overcome his opponents' perception in such a way that they think Abyss's magic is based on teleportation.[2] With Acceleraise Sphere, Abyss can create dozens of speed boosters at every possible angle to make it easier to hit the opponent[1]), Weapon Mastery (He showed himself to be an efficient swordsman[1]), Power Nullification (The nature of his Evil Eye deletes any magic and spell, being considered even a "natural enemy" of magic user.[3] This would include more complex spells based on controlling concepts, such as Sophina's[4]), Sleep Manipulation (Wizards can put living things to sleep,[5] although it is not shown as something applicable in combat), Teleportation (Wizards at this point are able to teleport[6]), Telekinesis (Any ordinary citizen is shown as being able to use telekinesis to work[7]), Extrasensory Perception (Wizards can sense magic[7][8][9][10]), Aura (Even very inferior magic users are shown to possess an aura[7]), Illusion Negation (Wizards are capable to nullify illusions with Disclose[11]), Illusion Inducement (Wizards at this point are able to induce illusions[12]), Transmutation (Transmuting objects is something simple,[13][14][15][16][17] although it is not shown as something applicable in combat), Text Manipulation (Wizards can control texts[18]), Blessed and Holy Manipulation (Magic is a power directly from God[7][19]), Energy Projection (With "Nalcos" wizards can create attack projectiles[20]), Abstract Summon (Type 2; Wands are an extension of the body,[21] each wand having its own will to cast spells, but still being limited to the user [Except if you use Thirds Spell with a specific method].[22] In addition, wands possess consciousness of their own, being able to even choose the user.[23] Thanks to this, the wands are shown to break[24] but later return intact[25]). Unconventional resistance to Absorption (Wizards can restore magic naturally[26]) and resistance Curse Manipulation & Mind Manipulation (Abyss was able to overcome the control of dark curse through his own mental effort[27])

Forcefield Creation (Creates a force field[3]), Absorption (Abyss's Secondth siphons the speed of anyone whitin it and grants that speed to Abyss[3]), Aura (Secondths possess aura[28])

Attack Potency: Island level (Can easily damage Mash's body.[1][3] After a few minutes of such a battle, Mash confronted Rayne[Note 1][29] and was able to easily defeat 10% of his power[Note 2][30])

Speed: Subsonic+ (Able to react to Mash's Big Bang Dash[2] and block it,[1] which moves faster than Lance's perception[Note 3][31]), up to Transonic with Acceleraise (Mash is not able to perceive Abyss's movements[Note 4][1]), Varies with Secondth: Force Field (His Secondth siphons the speed of anyone whitin it and grants that speed to Abyss[3])

Lifting Strength: Class M (He is much stronger physically than most wizards and is considered to be on a very different level than characters like Dot, who stopped an attack of a stone head[Note 5][29])

Striking Strength: Island level

Durability: Island level (Can withstand attacks from Mash.[1][3] After a few minutes of such a battle, Mash confronted Rayne[Note 6][29] and was able to easily defeat 10% of his power[Note 7][30])

Stamina: Peak Human (He was beaten by Mash,[32] and yet he managed to get up and move fast enough to save Abel.[33] He sacrificed his body and still managed to stay conscious.[33])

Range: Standard Melee Range physically, Tens of Meters with Acceleraise[1] and with Secondth: Force Field[3]

Standard Equipment:
  • Wand: Like any wizard of the verse, Abyss Razor has a wand to increase the variety and potency of his magical powers. It can be used to use various spells, such as transmutation[34][35][36][37][38] and sleep control.[39] Wands are also an extension of the body,[40] and thanks to this, the wands can be broken[41] and then return intact[42]
  • Sword - Unknown name: Abyss uses a sword for his battles and missions, which with the exception of having a vastly greater size than a common sword and an extremely supernatural durability,[1] does not demonstrate any unique characteristics

Intelligence: Gifted. Due to the fact that Abyss is a member of the Magia Lapus, he is considerably above the students from Aeston Magic Academy, an school being considered one of the top three in the world,[43] where only 3% of people pass and which has only considerably elite students.[18]

Weaknesses: If the wand is broken, all current spells are lost[44]

Notable Matchups

Victories:

Losses:

Inconclusive:

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Mashle: Magic and Muscles Chapter 26
  2. 2.0 2.1 Mashle: Magic and Muscles Chapter 20
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Mashle: Magic and Muscles Chapter 27
  4. Mashle: Magic and Muscles Chapter 110
  5. Mashle: Magic and Muscles Chapter 10
  6. Mashle: Magic and Muscles Chapter 8
  7. 7.0 7.1 7.2 7.3 Mashle: Magic and Muscles Chapter 1
  8. Mashle: Magic and Muscles Chapter 25
  9. Mashle: Magic and Muscles Chapter 60
  10. Mashle: Magic and Muscles Chapter 101
  11. Mashle: Magic and Muscles Chapter 21
  12. Mashle: Magic and Muscles Chapter 23
  13. Mashle: Magic and Muscles Chapter 19, Bonus part 1
  14. Mashle: Magic and Muscles Chapter 20, Bonus part 2
  15. Mashle: Magic and Muscles Chapter 21, Bonus part 3
  16. Mashle: Magic and Muscles Chapter 22, Bonus part 4
  17. Mashle: Magic and Muscles Chapter 23, Bonus part 5
  18. 18.0 18.1 Mashle: Magic and Muscles Chapter 2
  19. Mashle: Magic and Muscles Chapter 78
  20. Mashle: Magic and Muscles Chapter 58
  21. Mashle: Magic and Muscles Chapter 43
  22. Mashle: Magic and Muscles Chapter 70
  23. Mashle: Magic and Muscles Chapter 53
  24. Mashle: Magic and Muscles Chapter 61
  25. Mashle: Magic and Muscles Chapter 80
  26. Mashle: Magic and Muscles Chapter 21, Q&A
  27. Mashle: Magic and Muscles Chapter 93
  28. Mashle: Magic and Muscles Chapter 86
  29. 29.0 29.1 29.2 Mashle: Magic and Muscles Chapter 30
  30. 30.0 30.1 Mashle: Magic and Muscles Chapter 31
  31. Mashle: Magic and Muscles Chapter 9
  32. Mashle: Magic and Muscles Chapter 28
  33. 33.0 33.1 Mashle: Magic and Muscles Chapter 36
  34. Mashle: Magic and Muscles Chapter 19, Bonus part 1
  35. Mashle: Magic and Muscles Chapter 20, Bonus part 2
  36. Mashle: Magic and Muscles Chapter 21, Bonus part 3
  37. Mashle: Magic and Muscles Chapter 22, Bonus part 4
  38. Mashle: Magic and Muscles Chapter 23, Bonus part 5
  39. Mashle: Magic and Muscles Chapter 10
  40. Mashle: Magic and Muscles Chapter 43
  41. Mashle: Magic and Muscles Chapter 61
  42. Mashle: Magic and Muscles Chapter 81
  43. Mashle: Magic and Muscles Chapter 79
  44. Mashle: Magic and Muscles Chapter 61

Notes/Explanations

  1. Scales to approximately 120.98 Gigatons
  2. Scales to approximately 12.98 Gigatons
  3. Scales to apprxoimately Mach 0.64
  4. Scales to approximately Mach 0.94
  5. Scales to approximately 25389.91 Tons
  6. Scales to approximately 120.98 Gigatons
  7. Scales to approximately 12.98 Gigatons

Discussions

Discussion threads involving Abyss Razor
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