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Summary[]

Aarakocra are denizens of the Elemental Plane of Air that serve the Wind Dukes of Aaqa. They stand as constantly vigilant scouts and warriors protecting against both invaders of the Elemental Plane of Earth (most notably against gargoyles) and worshippers of Elemental Evil (in their case, Yan-C-Bin). They are duty-bound to eternally attempt to restore the Wind Dukes of Aaqa to their previous state of power as vaati, which was lost when fighting against the Queen of Chaos, the former ruler of the Abyss.

Powers and Stats[]

Tier: 9-B | 9-A

Key: Regular | Windcaller

Name: Aarakocra

Origin: Dungeons and Dragons

Gender: Varies

Age: Varies

Classification: Monstrous Humanoid

Powers and Abilities:

Superhuman Physical Characteristics, Longevity (Can live up to 150 years[1]), Flight (Shown here[2]), Bodily Weaponry (Often use their talons[2] in combat and on rare occasions will bite[3] their enemies), Enhanced Senses (Have incredibly potent sight and hearing[4]), Weapon Mastery (Are adept at using javelins[2] with some Aarakocras also knowing how to use daggers and darts[5]), Summoning (Shown here[2]), Limited Stealth Mastery (Can fly without making any sound[4])

Attack Potency: Wall level (As a CR 1/4[2] monster in 5e, they're on par with casters who can can use Burning Hands) | Small Building level+ (As a level 8[6] monster in 4e they're on par with casters who can cast Conjure Barrage)

Speed: Subsonic (Capable of dodging point-blank arrows) | Hypersonic+ with High Hypersonic+ reactions (Keeps up with adventurers who can dodge lightning)

Lifting Strength: Varies from Below Average Human up to Athletic Human (In 2e, their strength score varies from 3 up to 16[7] which means they can at max carry between 4.53592 kg for the weakest specimens and 88.4505 kg for the strongest ones) | Peak Human (Due to having a strength score of 14[6] they can at max push 317.5147 kg)

Striking Strength: Wall level | Small Building level+

Durability: Wall level | Small Building level+

Stamina: Superhuman (Comparable to adventurers who can continue fighting despite severe wounds)

Range: Standard Melee Range, Extended Melee Range to Tens of Meters with javelins | Standard Melee Range, Several Meters via Air Manipulation

Standard Equipment: Multiple javelins | None notable
Optional Equipment: Darts and daggers | None notable

Intelligence: Varies from Animalistic to at least Genius, possibly Extraordinary Genius (Their intelligence score varies from 3 up to 18[7] which puts them from the range of being on par with animals all the way to being the peak of regular human intellect . They also naturally can have various skills[5] which includes hunting[8], weaving[9], survival skills[10] and navigation skills[11]) | Above Average (They're adept in combat and are quite knowledgeable about nature[6])

Weaknesses: Their hollow bones make them weak to grappling[12] and they are extremely claustrophobic[3] , with those who claim they aren't being insane[13] | Same as before

Notable Matchups[]

Victories:

Satoru (Mumen Rider) (One Punch Man) Mumen Rider's Profile (Speed equalized, regular Aarakocra key with 16 of strength and 12 of intelligence was used, they started 30m apart, battle took place in Z-City)

Losses:

Inconclusive:

References[]

  1. Dragon Magazine Issue 124 Page 34
  2. 2.0 2.1 2.2 2.3 2.4 Monster Manual 5e Page 12
  3. 3.0 3.1 Fiend Folio 1e Page 8
  4. 4.0 4.1 Dragon Magazine Issue 124 Page 36
  5. 5.0 5.1 The Complete Guide to Humanoids Page 17
  6. 6.0 6.1 6.2 6.3 6.4 Dark Sun Creature Catalog 4e Page 11
  7. 7.0 7.1 The Complete Guide to Humanoids Page 16
  8. Player's Handbook 2e Page 59
  9. Player's Handbook 2e Page 65
  10. Player's Handbook 2e Page 63
  11. Player's Handbook 2e Page 58
  12. Dragon Magazine Issue 124 Page 37
  13. Dragon Magazine Issue 124 Page 35

Discussions

Discussion threads involving Aarakocra
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