Summary
Himari Tanahashi is a caring and sociable girl who's in college. She is very protective of her friends and isn't shy to oppose those who threaten them. After first becoming a magical girl with her two best friends, she passes the death-game exam set by Cranberry in which her friends die and her memories of the exam were erased. She nonetheless remembers that her friends died and is devastated, feeling that a part of her life was taken from her.
After delivering magical phones to the girls of Arc 1 in N-City as part of a job from the Magical Kingdom, the uncomfortable and inexplicable sense of dread she felt when meeting the other magical girls was too much, and she quit being a magical girl. However, she was forcefully made one again to participate in the game of Arc 2. Her magical girl name is @Meow-Meow. During the events of Restart, she's part of Team Daisy, alongside Genopsyko Yumenoshima and Nokko, and gets along with all of them, especially Genopsyko.
Powers and Stats
Tier: 8-A
Name: Himari Tanahashi, @Meow-Meow
Origin: Magical Girl Raising Project
Gender: Female
Age: Early 20s
Classification: Human, Magical Girl, Delivery Girl for the Magical Kingdom, College Student, «Child of Cranberry»
Powers and Abilities: Magical Girl Physiology, Very Proficient in martial arts and CQC, Shield Proficiency, Sealing, Damage Boost against fire-type enemies, Resistance to Fire Manipulation via Water Charm
Attack Potency: Multi-City Block level (Should scale to regular Melville who considered @Meow-Meow too dangerous to take on. She defeated Akane)
Speed: Likely Supersonic movement speed (Can cross two kilometers in a couple seconds), Likely Hypersonic+ combat/reaction speed (Scales to Base Ripple. Described as the most agile characters from Arc 2)
Lifting Strength: At least Class 25 (Scales to Ripple)
Striking Strength: Multi-City Block Class
Durability: Multi-City Block level (Should scale to regular Melville)
Stamina: As a magical girl, she has hugely improved stamina and resistance to fatigue (moreover, she doesn't need to eat or to sleep)
Range: Standard melee range, Extended melee range for sealing and unsealing objects
Standard Equipment: 10 talismans, Shield, Water Charm
Intelligence: Above average. Extremely capable and reactive in combat.
Weaknesses: None of the Average Human weaknesses. If she becomes unconscious, she turns back into a human and loses all the magical girl advantages.
Notable Attacks/Techniques:
Sealing: @Meow-Meow’s magic is to seal (and unseal) objects inside small paper talismans, regardless of shape, size or mass, without them deteriorating when sealed. The act of sealing/unsealing is instantaneous and she can apply force and movement on the object when it's unsealed. Each talisman can only contain one object at a time and @Meow-Meow needs to see the whole object to seal it. Objects can be sealed indefinitely.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions
Discussion threads involving @Meow-Meow |