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MeowMeow 2
Can trap things inside paper talismans.
~ @Meow-Meow's magic description

Summary

Himari Tanahashi is a caring and sociable girl who's in college. She is very protective of her friends and isn't shy to oppose those who threaten them. After first becoming a magical girl with her two best friends, she passes the death-game exam set by Cranberry in which her friends die, and her memories of the exam were erased. She nonetheless remembers that her friends died and is devastated, feeling that a part of her life was taken from her.

After delivering magical phones to the girls of Unmarked in N-City as part of a job from the Magical Kingdom, the uncomfortable and inexplicable sense of dread she felt when meeting the other magical girls was too much, and she quit being a magical girl. However, she was forcefully made one again to participate in the game of Restart. Her magical girl name is @Meow-Meow. During the events of Restart, she's part of Team Daisy, alongside Genopsyko Yumenoshima and Nokko, and gets along with all of them, especially Genopsyko.

Powers and Stats

Tier: 8-A

Name: Himari Tanahashi, @Meow-Meow

Origin: Magical Girl Raising Project

Gender: Female

Age: Early 20s

Classification: Human, Magical Girl, Delivery Girl for the Magical Kingdom, College Student, «Child of Cranberry»

Powers and Abilities:

Shield Proficiency, Holy Manipulation and Non-Physical Interaction (Can harm intangible demonic/fiendish enemies, with weapon improvements), Damage Boost against fire-attribute enemies, demons and fiends (With weapons improvements), Resistance to Fire Manipulation via Water Charm and Darkness Manipulation via Holy Charm

Attack Potency: Multi-City Block level (Should scale to regular Melville who considered @Meow-Meow too dangerous to take on. She defeated Akane[1])

Speed: At least Supersonic movement speed (Scales to Weiss Winterprison who ran beyond the horizon in a couple seconds[2]), with likely Hypersonic+ combat/reaction speed (Strong magical girls can act 1000 times faster than humans[3]. Described as particularly agile)

Lifting Strength: Likely Class 25 (Should scale to Captain Grace who can lift her pirate ship), possibly Class 50 (Should scale to La Pucelle))

Striking Strength: Multi-City Block level

Durability: Multi-City Block level (Should scale to regular Melville)

Stamina: Superhuman. As a magical girl, she has hugely improved stamina and resistance to fatigue (moreover, she doesn't need to eat or to sleep). Fighting against other magical girls for a while, running kilometers and rescuing people for several hours doesn’t affect her at all. Magical Girls can stay active for multiple days without rest, resist freezing cold and scorching heat.

Range: Standard Melee Range, Tens of Meters for sealing and unsealing objects

Standard Equipment: 10 talismans

  • Optional Equipment: Shield, Water Charm

Intelligence: Above Average. Extremely capable and reactive in combat. Her intuition and mental strength are very high among magical girls, as she's the only «Child of Cranberry» to partially recall events of her exam despite having her memories of it erased. She could fight toe-to-toe against the unpredictable Akane and avoided her strikes with agile maneuvers.

Weaknesses: None of the regular human weaknesses. If she becomes unconscious, she turns back into a human and loses all the magical girl advantages.

Notable Attacks/Techniques:

Sealing: @Meow-Meow’s magic is to seal (and unseal) objects inside small paper talismans, regardless of shape, size or mass, without them deteriorating when sealed. The act of sealing/unsealing is instantaneous, and she can apply force and movement on the object when it's unsealed. Each talisman can only contain one object at a time and @Meow-Meow needs to see the whole object to seal it. Objects can be sealed indefinitely.

Notable Matchups

Victories:

Losses:

Inconclusive:

References

  1. Light Novel, Volume 2
  2. Magical Girl Raising Project in Dreamland
  3. Light Novel, Volume 5

Discussions

Discussion threads involving @Meow-Meow
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