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VS Battles Wiki
VS Battles Wiki
MeowMeow 2.png


Himari Tanahashi is a caring and sociable girl who's in college. She is very protective of her friends and isn't shy to oppose those who threaten them. After first becoming a magical girl with her two best friends, she passes the death-game exam set by Cranberry in which her friends die and her memories of the exam were erased. She nonetheless remembers that her friends died and is devastated, feeling that a part of her life was taken from her.

After delivering magical phones to the girls of Arc 1 in N-City as part of a job from the Magical Kingdom, the uncomfortable and inexplicable sense of dread she felt when meeting the other magical girls was too much, and she quit being a magical girl. However, she was forcefully made one again to participate in the game of Arc 2. Her magical girl name is @Meow-Meow. During the events of Restart, she's part of Team Daisy, alongside Genopsyko Yumenoshima and Nokko, and gets along with all of them, especially Genopsyko.

Powers and Stats

Tier: 8-A

Name: Himari Tanahashi, @Meow-Meow

Origin: Magical Girl Raising Project

Gender: Female

Age: Early 20s

Classification: Human, Magical Girl, Delivery Girl for the Magical Kingdom, College Student, «Child of Cranberry»

Powers and Abilities: Magical Girl Physiology, Very Proficient in martial arts and CQC, Shield Proficiency, Sealing, Damage Boost against fire-type enemies, Resistance to Fire Manipulation via Water Charm

Attack Potency: Multi-City Block level (Should scale to regular Melville who considered @Meow-Meow too dangerous to take on. She defeated Akane)

Speed: Likely Supersonic movement speed (Can cross two kilometers in a couple seconds), Likely Hypersonic+ combat/reaction speed (Scales to Base Ripple. Described as the most agile characters from Arc 2)

Lifting Strength: At least Class 25 (Scales to Ripple)

Striking Strength: Multi-City Block Class

Durability: Multi-City Block level (Should scale to regular Melville)

Stamina: As a magical girl, she has hugely improved stamina and resistance to fatigue (moreover, she doesn't need to eat or to sleep)

Range: Standard melee range, Extended melee range for sealing and unsealing objects

Standard Equipment: 10 talismans, Shield, Water Charm

Intelligence: Above average. Extremely capable and reactive in combat.

Weaknesses: None of the Average Human weaknesses. If she becomes unconscious, she turns back into a human and loses all the magical girl advantages.

Notable Attacks/Techniques:

Sealing: @Meow-Meow’s magic is to seal (and unseal) objects inside small paper talismans, regardless of shape, size or mass, without them deteriorating when sealed. The act of sealing/unsealing is instantaneous and she can apply force and movement on the object when it's unsealed. Each talisman can only contain one object at a time and @Meow-Meow needs to see the whole object to seal it. Objects can be sealed indefinitely.


Notable Victories:

Notable Losses:

Inconclusive Matches:


Discussion threads involving @Meow-Meow