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'''Classification:''' Human
 
'''Classification:''' Human
   
'''Powers and Abilities:''' [[Superhuman Physical Characteristics]], [[Weapon Mastery|Master Nunchaku wielder]], [[Summoning]], [[Magic]], [[Energy Manipulation]], [[Non-Physical Interaction]] (Can harm beings made out of energy with her physical attacks), [[Elemental Manipulation]] (Of the [[Fire Manipulation|Fire]], [[Ice Manipulation|Ice]], [[Electricity Manipulation|Lightning]], [[Holy Manipulation|Holy]], [[Water Manipulation|Water]], [[Air Manipulation|Wind]] and [[Earth Manipulation|Earth]] variety, this includes Resistance via junctioning), [[Poison Manipulation]], [[Death Manipulation]] and Resistance (Via magic and 'The End'/Junctioning), [[Status Effect Inducement]] and Resistance (via junctioning), [[Forcefield Creation|Barrier Creation]], [[Flight|Levitation]], [[Telekinesis]] (able to call down meteors), [[Petrification]] and Resistance. [[Time Manipulation]] and Resistance (In the variety of speeding herself up and slowing down/stopping her targets), [[Gravity Manipulation]], [[Transmutation]] (Via Card), [[Invulnerability]] (Via Junctioning Selphie can gain 100% immunity to elemental damage and statistic effects and even further to the point of where some of these abilities would heal her/Defend ability), [[Absorption|Biological Absorption]] (Via Devour), [[Power Absorption]] (Via Draw), [[Power Nullification]] (Via Silence/Lvl Down), [[Healing]], [[Durability Negation]] (Via junctioning [[Death Manipulation|Death]] to her physical strikes, she can give her blows a chance to instantly kill the target and instant death spells), [[Information Analysis]] (Via Scan), [[Attack Reflection]], [[Statistics Amplification]] and minor [[Reactive Evolution]] (Can Junction Guardian Forces to increase her stats and resistances depending on the type of attacks an enemy is using), [[Statistics Reduction]] (Meltdown reduces opponents Vitality stat (defense) to 0), Minor [[Mind Manipulation]] (Via Confuse), [[Berserk Mode|Berserk Inducement]] (Can force her enemies to blindly attack her with physical strikes when they may normally prefer magic/hax), [[Spatial Manipulation]] (Via Eden), [[Resurrection]] (via Phoenix), [[BFR]] (Via Rapture and Leviathan)
+
'''Powers and Abilities:''' [[Superhuman Physical Characteristics]], [[Weapon Mastery|Master Nunchaku wielder]], [[Summoning]], [[Magic]], [[Energy Manipulation]], [[Non-Physical Interaction]] (Can harm beings made out of energy with her physical attacks), [[Elemental Manipulation]] (Of the [[Fire Manipulation|Fire]], [[Ice Manipulation|Ice]], [[Electricity Manipulation|Lightning]], [[Holy Manipulation|Holy]], [[Water Manipulation|Water]], [[Air Manipulation|Wind]] and [[Earth Manipulation|Earth]] variety), [[Poison Manipulation]], [[Death Manipulation]] (Via magic and 'The End'), [[Status Effect Inducement]], [[Forcefield Creation|Barrier Creation]], [[Flight|Levitation]], [[Telekinesis]] (able to call down meteors), [[Petrification]] and Resistance. [[Time Manipulation|Time Manipulatio]]n (In the variety of speeding herself up and slowing down/stopping her targets), [https://vsbattles.fandom.com/wiki/Time_Stop Time Stop] , [[Gravity Manipulation]], [[Transmutation]] (Via Card), [[Invulnerability]] (Via Junctioning Selphie can gain 100% immunity to elemental damage and statistic effects and even further to the point of where some of these abilities would heal her/Defend ability), [[Absorption|Biological Absorption]] (Via Devour), [[Power Absorption]] (Via Draw), [[Power Nullification]] (Via Silence/Lvl Down), [[Healing]], [[Durability Negation]] (Via junctioning [[Death Manipulation|Death]] to her physical strikes, she can give her blows a chance to instantly kill the target and instant death spells), [[Information Analysis]] (Via Scan), [[Attack Reflection]], [[Statistics Amplification]] and minor [[Reactive Evolution]] (Can Junction Guardian Forces to increase her stats and resistances depending on the type of attacks an enemy is using), [[Statistics Reduction]] (Meltdown reduces opponents Vitality stat (defense) to 0), Minor [[Mind Manipulation]] (Via Confuse), [[Berserk Mode|Berserk Inducement]] (Can force her enemies to blindly attack her with physical strikes when they may normally prefer magic/hax), [[Spatial Manipulation]] (Via Eden), [[Resurrection]] (via Phoenix), [[BFR]] (Via Rapture and Leviathan) Via junctioning Selphie can gain resistances to [https://vsbattles.fandom.com/wiki/Elemental_Manipulation Elemental Manipulation], [https://vsbattles.fandom.com/wiki/Time_Manipulation Time Manipulation] (Was able to resist time manipulation on a universal scale from [https://vsbattles.fandom.com/wiki/Ultimecia#Base Ultimecia]), [https://vsbattles.fandom.com/wiki/Time_Stop Time Stop], [https://vsbattles.fandom.com/wiki/Sleep_Manipulation Sleep Manipulation], [https://vsbattles.fandom.com/wiki/Poison_Manipulation Poison Manipulation], [https://vsbattles.fandom.com/wiki/Death_Manipulation Death Manipulation], [https://vsbattles.fandom.com/wiki/Petrification Petrification], [https://vsbattles.fandom.com/wiki/Power_Nullification Power Nullification] (To her magic and limit breaks), [https://vsbattles.fandom.com/wiki/Sense_Manipulation Sense Manipulation] (Specifically sight), [https://vsbattles.fandom.com/wiki/Curse_Manipulation Curse Manipulation], [https://vsbattles.fandom.com/wiki/Statistics_Reduction Statistics Reduction] (Specifically her defense), [https://vsbattles.fandom.com/wiki/Necromancy Necromancy/Zombification] (Able to resist a spell that turns the target into a Zombie/Undead) [https://vsbattles.fandom.com/wiki/Berserk_Mode Berserk Inducement], [https://vsbattles.fandom.com/wiki/Mind_Manipulation Mind Manipulation], Limited [https://vsbattles.fandom.com/wiki/BFR BFR] resistance
   
'''[[Attack Potency]]: '''At least '''Large Planet level''', possibly '''Multi-Solar System level''' (Slew Ultimecia's most powerful Guardians, who are able to seal away and junction themselves to the [[Eden|most powerful Guardian Forces]] and are comparable to [[Seifer Almasy|Seifer]] in her Castle. This was with just her normal physical attacks and the rest of her powers sealed). Can ignore conventional durability by junctioning Death to her physical Strikes | '''Galaxy level''' (Squall and company were able to defeat Sorceress Adel despite the fact that using GFs would have lead to Rinoa's death). Possibly far higher with "The End" (This is only in an extremely specific scecnario but it allows her to instantly kill final form [[Ultimecia]]) | At least '''Multi-Continent level''' (GFs on the level of [https://www.youtube.com/watch?v=5HraFkhx0yE&feature=youtu.be Ifrit] possess this kind of power) to '''Multi-Solar System level''' (With GFs like [https://www.youtube.com/watch?v=meqiM6fm-2I Eden, who is capable of this])
+
'''[[Attack Potency]]: '''At least '''Large Planet level''', possibly '''Multi-Solar System level''' (Slew Ultimecia's most powerful Guardians, who are able to seal away and junction themselves to the [[Eden|most powerful Guardian Forces]] and are comparable to [[Seifer Almasy|Seifer]] in her Castle. This was with just her normal physical attacks and the rest of her powers sealed). Can ignore conventional durability by junctioning Death to her physical Strikes | Possibly '''Galaxy level''' with Limit Breaks/far higher with "The End" (This is only in an extremely specific scecnario but it allows her to instantly kill final form [[Ultimecia]]) | At least '''Multi-Continent level''' (GFs on the level of [https://www.youtube.com/watch?v=5HraFkhx0yE&feature=youtu.be Ifrit] possess this kind of power) to '''Multi-Solar System level''' (With GFs like [https://www.youtube.com/watch?v=meqiM6fm-2I Eden, who is capable of this])
   
 
'''[[Speed]]:''' '''FTL+''' (Kept pace with [https://vsbattles.fandom.com/wiki/Ultimecia Ultimecia])
 
'''[[Speed]]:''' '''FTL+''' (Kept pace with [https://vsbattles.fandom.com/wiki/Ultimecia Ultimecia])

Revision as of 15:31, 3 May 2019

Selphie

Summary

Selphie Tilmitt is a playable character in Final Fantasy VIII. She is an active, outspoken and energetic girl who participates in many extracurricular activities, such as planning the Garden Festival and running a school website. She is clumsy, but despite this wields an oversized nunchuku in battle and pilots the Ragnarok Airship

Powers and Stats

Tier: At least 5-A, possibly 4-A | 3-C possibly far higher with "The End" | At least High 6-A to 4-A

Name: Selphie Tilmitt

Origin: Final Fantasy VIII

Gender: Female

Age: 17

Classification: Human

Powers and Abilities: Superhuman Physical Characteristics, Master Nunchaku wielder, SummoningMagic, Energy Manipulation, Non-Physical Interaction (Can harm beings made out of energy with her physical attacks), Elemental Manipulation (Of the FireIceLightning, HolyWaterWind and Earth variety), Poison Manipulation, Death Manipulation (Via magic and 'The End'), Status Effect Inducement, Barrier Creation, Levitation, Telekinesis (able to call down meteors), Petrification and Resistance. Time Manipulation (In the variety of speeding herself up and slowing down/stopping her targets), Time StopGravity Manipulation, Transmutation (Via Card), Invulnerability (Via Junctioning Selphie can gain 100% immunity to elemental damage and statistic effects and even further to the point of where some of these abilities would heal her/Defend ability), Biological Absorption (Via Devour), Power Absorption (Via Draw), Power Nullification (Via Silence/Lvl Down), HealingDurability Negation (Via junctioning Death to her physical strikes, she can give her blows a chance to instantly kill the target and instant death spells), Information Analysis (Via Scan), Attack ReflectionStatistics Amplification and minor Reactive Evolution (Can Junction Guardian Forces to increase her stats and resistances depending on the type of attacks an enemy is using), Statistics Reduction (Meltdown reduces opponents Vitality stat (defense) to 0), Minor Mind Manipulation (Via Confuse), Berserk Inducement (Can force her enemies to blindly attack her with physical strikes when they may normally prefer magic/hax), Spatial Manipulation (Via Eden), Resurrection (via Phoenix), BFR (Via Rapture and Leviathan) Via junctioning Selphie can gain resistances to Elemental ManipulationTime Manipulation (Was able to resist time manipulation on a universal scale from Ultimecia), Time StopSleep ManipulationPoison ManipulationDeath ManipulationPetrificationPower Nullification (To her magic and limit breaks), Sense Manipulation (Specifically sight), Curse ManipulationStatistics Reduction (Specifically her defense), Necromancy/Zombification (Able to resist a spell that turns the target into a Zombie/Undead) Berserk InducementMind Manipulation, Limited BFR resistance

Attack PotencyAt least Large Planet level, possibly Multi-Solar System level (Slew Ultimecia's most powerful Guardians, who are able to seal away and junction themselves to the most powerful Guardian Forces and are comparable to Seifer in her Castle. This was with just her normal physical attacks and the rest of her powers sealed). Can ignore conventional durability by junctioning Death to her physical Strikes | Possibly Galaxy level with Limit Breaks/far higher with "The End" (This is only in an extremely specific scecnario but it allows her to instantly kill final form Ultimecia) | At least Multi-Continent level (GFs on the level of Ifrit possess this kind of power) to Multi-Solar System level (With GFs like Eden, who is capable of this)

Speed: FTL+ (Kept pace with Ultimecia)

Lifting StrengthAt least Class M (Should be comparable to the Brothers GF while Junctioned)

Striking StrengthAt least Large Planet Class, possibly Multi-Solar System level | Galactic Class | At least Multi-Continent Class to Multi-Solar System level

Durability: Multi-Solar System level possibly Galaxy level (Able to tank Griever's Shockwave Pulsar and as Griever was stated to be the most powerful of all GFs, he should be superior to Eden). Via junctioning Selphie can increase her resistances to certain types of elemental magic past even immunity to the point of where it can heal her.

Stamina: Very High

Range: Extended mele range with Nunchaku, much higher with magic.

Standard Equipment: Her Nunchuku 'Strange Vision'. This weapon has the highest possible accuracy stat in the game of 255, making it very unlikely for her enemies to be able to dodge her strikes. Various restorative items to remove status effects and heal herself and resurrect her allies. Can create a potion called 'Holy War' that makes her and her party invulnerable to physical, magic and status effects (including beneficial ones) for a short time

Intelligence: At least Gifted. Despite acting very childish and naive at times, Selphie has shown astonishing skill with all sorts of technology. She runs her own website, has shown capability to disable and reprogram missles and can pilot an alien aircraft perfectly on her first attempt. 

Weaknesses: Junctioning Guardian Forces causes memory loss, has a limited stock of spells to use, Selphie must be hard pressed in order to use her Limit Break, unless she has buffed herself with Aura. Her strongest ability "The End" has an extremely low chance of appearing as her 'Slot's' limit break (roughly 11.2% chance at best and at worst 1/256) she can attempt to get around this weakness by preparing with Holy Wars and buffs like Protect, Reflect and Shell until it appears.

Notable Attacks/Techniques:

  • Draw and Stock/Cast: Selphie can absorb the energy from an opponent to recreate their magical abilities. She can use this absorbed energy either offensively to use the same ability on an opponent or she can Junction it to become resistant/immune/strengthened by it.
  • Junction: Able to increase her statistics via Gaurdian Forces and grant herself resistance/immunity to various types of damage and status effects. She can also add status effects/elemental damage to her strikes depending on her enemies' resistances/abilities.
  • Guardian Forces (GFs): Guardian Forces are mystical entities that that claim dominion over the elements. Selphie's superhuman abilities are a direct result of being junctioned to multiple Guardian Forces, which she can temporarily manifest in battle to assist him in combat. Some of Selphie's noteable Gaurdian Forces are listed below:

  • Doom: Selphie cuts his opponent's thread of life, forcing them to live on borrowed time into the last of their life essence is used up, causing instant and immediate death once they run out.
  • Firaga: Selphie launches an enormous fireball at his opponent.
  • Haste: Selphie speeds up time around himself, raising his effective movement and combat speed.
  • Slow: Selphie slows down time around his opponent reducing their effective combat and movement speed.
  • Death: Selphie summons a reaper from a small void, and the reaper strikes the foe with its scythe, instantly killing them unless they are able to dodge it or have reisistant or immunity to instant death attacks.
  • Demi: Crushes the foe in an orb of gravity and reduces their HP by half.
  • Aura: A spell that allows Selphie to access his Limit Break state freely, it should be noted this spell effectivley nullifies her biggest weakness.
  • Silence: Prevents the foe from casting spells.
  • Sleep: Puts the foe to sleep.
  • Scan: Reveals strength, Defense, Weaknesses and detailed information on strategy and/or personality on the target.
  • Curaga: Can restore a large amount of his HP.
  • Esuna: Removes Harmful status effects.
  • Card: Selphie can transmutate his enemies into playing cards.
  • Meteor: Selphie uses telekensis to bombard the target with meteors for a brief period of time.
  • Meltdown: Shoots a powerful wave of energy at the target causing non-elemental damage, and reducing the enemies defense to 0.
  • Holy: Inflicts extreme Holy-elemental damage to one target.
  • Reflect: Generates a barrier that reflects Magic Attacks.
  • Ultima: Selphie draws in large amounts of magical energy and unleashes in a massive explosion upon the enemy, dealing massive nonelemental damage.
  • Apocolypse: Drawn from the sorceress Ultimecia. It is the single mightiest offensive spell, creating magical sigils that erupt in a catastrophic burst of light, dealing twice the damage of Ultima, which was thought to be the strongest spell by most magic users.

  • Ifrit: Uses a Fire-elemental attack called "Hellfire
  • Shiva: Uses a Ice-elemental attack called "Diamond Dust"
  • Quezazalcotl: Uses a Lightning-elemental attack called "Thunder Storm"
  • Siren: Uses a Non-Elemental attack called Silent Voice. Also inflicts "Silence"
  • Brothers: Uses a Earth-Elemental attack called "Brotherly Love"
  • Diabolos: Uses a Gravity based attack that deals damage in relation to the enemies' maximum HP called "Dark Messenger"
  • Carbuncle: Grants Reflect status to party
  • Leviathan: Deals Water-Elemental Damage and attempts to Removes the enemy from the battlefield with a huge torrent of water.
  • Pandemona: Uses a Wind-Elemental attack called "Tornado Zone"
  • Cerberus: Enables the party to cast two or three magic spells in one turn
  • Doomtrain: Uses a Poison-Elemental Attack called "Runaway Train", Inflicts every status ailment at the same time.
  • Alexander: Uses a Holy-Elemental Attack called "Holy Judgment"
  • Bahamut: Uses a Non-Elemental Attack called "Mega-Flare"
  • Odin: Uses "Zantetsuken", which kills opponents instantly, this has a random chance to occur and Squall has no Control over it.
  • Phoenix: Uses a Fire-Elemental attack called Rebirth Flame. Can resurrect fallen party members should they die.
  • Eden: Eden uses a Non-Elemental attack called "Eternal Breath"

  •  

  • "Slots" Selphie's Limit break is very strange as it allows her to cast magic without having any guardian force junctioned to her. This should technically be impossible if she wasn't a sorceress. It gives her a chance for a few very powerful abilities to become useable to her.
    • "The End" Selphie's strongest ability by far and one of the strongest ability in the game/series. Destroys almost any enemy, including Omega Weapon and Ultimecia. However, the spell will fail on the undead. (Selphie can instead one-shot undead with a Phoenix Down item or spells emulating their effects)
    • "Full Cure" Fully restores the party's HP and removes all status ailments.
    • "Wall" Casts Protect and Shell on the party
    • "Rapture" Wings appear and carry enemies away from the battlefield
    • Can cast any magic in the game up to 3 times in a row (even without a guardian force junctioned to herself or using the triple spell beforehand)


  • Key: Base | Limit Breaks | Summons

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches: